// OsirisStatusDlg.cpp : implementation file // #include "stdafx.h" #include "editor.h" #include "OsirisStatusDlg.h" #include "osiris.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // COsirisStatusDlg dialog COsirisStatusDlg::COsirisStatusDlg(CWnd* pParent /*=NULL*/) : CDialog(COsirisStatusDlg::IDD, pParent) { //{{AFX_DATA_INIT(COsirisStatusDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT m_Script=" "; m_Program = NULL; } void COsirisStatusDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(COsirisStatusDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(COsirisStatusDlg, CDialog) //{{AFX_MSG_MAP(COsirisStatusDlg) ON_BN_CLICKED(IDC_OSIRIS_DONE, OnOsirisDone) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // COsirisStatusDlg message handlers void COsirisStatusDlg::OnOsirisDone() { // TODO: Add your control notification handler code here CDialog::EndDialog(IDOK); } void COsirisStatusDlg::SetScript(char *script, tD3XProgram *d3x) { m_Program = d3x; m_Script=script; } int COsirisStatusDlg::DoModal() { // TODO: Add your specialized code here and/or call the base class return CDialog::DoModal(); } BOOL COsirisStatusDlg::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here CWnd *status_text; CEdit *error_box; CButton *done_button; char *error, *strbuf; int len, nscr, nstr; tD3XPMap *map; tD3XInstruction *ins; done_button=(CButton *)GetDlgItem(IDC_OSIRIS_DONE); error_box=(CEdit *)GetDlgItem(IDC_OSIRIS_ERROR); status_text=GetDlgItem(IDC_OSIRIS_PROGRESS); status_text->SetWindowText("Compiling...Please Wait"); if(osi_Compile(m_Script.GetBuffer(1), &len, &ins, &nscr, &map, &nstr, &strbuf)) { status_text->SetWindowText("Success!"); error_box->SetWindowText("No errors."); D3XReallocProgram(m_Program, len, nscr, nstr); D3XLoadProgramFromComponents(m_Program, ins, map, strbuf); } else { status_text->SetWindowText("There were errors"); error=osi_GetErrorBuffer(); error_box->SetWindowText(error); } SetActiveWindow(); SetFocus(); error_box->SetFocus(); error_box->SetActiveWindow(); error_box->SetSel(-1,0); SetWindowText("Compiling Status...Done"); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }