/* * $Logfile: /DescentIII/Main/tanarchy/tanarchy.cpp $ * $Revision: 1.1.1.1 $ * $Date: 2003-08-26 03:59:14 $ * $Author: kevinb $ * * * * $Log: not supported by cvs2svn $ * * 74 10/03/01 1:05p Matt * Made team_name buffer large enough to hold the team number *plus* the * number of players on the team. * * 73 9/24/01 2:28p Matt * Allowed room for longer team name on results screen. * * 72 9/18/01 6:54p Matt * Show results for NUM_TEAMS, not MAX_TEAMS. * Removed some unused code. * * 71 9/13/01 5:31p Matt * Added a team member list to the stats display. * Fixed a non-terminated string bug. * * 70 10/21/99 3:28p Kevin * Mac merge! * * 69 7/15/99 1:18a Jeff * added $scores * * 68 7/12/99 2:27p Jeff * fixed PLR to only display the team label for the disconnected list if * there are people in the list * * 67 7/12/99 1:22p Jeff * updated for new netflags * * 66 7/11/99 6:55p Jeff * fixed PLR so it doesn't go off the screen on long lists and active * players in the game are shown first * * 65 5/23/99 5:54p Jeff * fixed HUD display * * 64 5/23/99 3:04a Jason * fixed bug with player rankings not being updated correctly * * 63 5/12/99 11:04p Jeff * dmfc and multiplayer games now have endian friendly packets (*whew*) * * 62 5/12/99 11:28a Jeff * added sourcesafe comment block * * $NoKeywords: $ */ #include "gamedll_header.h" #include #include "idmfc.h" #include "tanDMFC.h" #include "tanarchystr.h" IDMFC *DMFCBase = NULL; IDmfcStats *dstat = NULL; player *dPlayers; #define SPID_NEWPLAYER 0 #define NUM_TEAMS 2 int SortedPLRPlayers[MAX_TEAMS][MAX_PLAYER_RECORDS]; int TeamScore[NUM_TEAMS]; int SortedTeams[NUM_TEAMS]; int SortedPlayers[MAX_PLAYER_RECORDS]; bool DisplayScoreScreen; bool display_my_welcome = false; void GetGameStartPacket(ubyte *data); void SendGameStartPacket(int pnum); void DisplayScores(void); void DisplayHUDScores(struct tHUDItem *hitem); void DisplayWelcomeMessage(int player_num); void SortTeamScores(int *sortedindex,int *scores); void OnSaveStatsToFile(void); void OnLevelEndSaveStatsToFile(void); void OnDisconnectSaveStatsToFile(void); void OnPrintScores(int level); int Highlight_bmp = -1; /////////////////////////////////////////////// //localization info char **StringTable; int StringTableSize = 0; char *_ErrorString = "Missing String"; char *GetStringFromTable(int d){if( (d<0) || (d>=StringTableSize) ) return _ErrorString; else return StringTable[d];} /////////////////////////////////////////////// void DetermineScore(int precord_num,int column_num,char *buffer,int buffer_size) { player_record *pr = DMFCBase->GetPlayerRecord(precord_num); if(!pr || pr->state==STATE_EMPTY){ buffer[0] = '\0'; return; } sprintf(buffer,"%d[%d]", pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]-pr->dstats.suicides[DSTAT_OVERALL]); } void TeamScoreCallback(int team,char *buffer,int buffer_size) { ASSERT(team>=0 && teamflags = DOF_MAXTEAMS|DOF_MINTEAMS; options->max_teams = 2; options->min_teams = 2; strcpy(options->game_name,TXT_GAMENAME); strcpy(options->requirements,""); } // Initializes the game function pointers void DLLFUNCCALL DLLGameInit (int *api_func,ubyte *all_ok,int num_teams_to_use) { *all_ok = 1; DMFCBase = CreateDMFC(); if(!DMFCBase) { *all_ok = 0; return; } dstat = CreateDmfcStats(); if(!dstat) { *all_ok = 0; return; } DMFCBase->LoadFunctions(api_func); DMFCBase->Set_OnGameStateRequest(OnGameStateRequest); DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled); DMFCBase->Set_OnServerGameCreated(OnServerGameCreated); DMFCBase->Set_OnClientLevelStart(OnClientLevelStart); DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd); DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame); DMFCBase->Set_OnInterval(OnInterval); DMFCBase->Set_OnHUDInterval(OnHUDInterval); DMFCBase->Set_OnKeypress(OnKeypress); DMFCBase->Set_OnPLRInterval(OnPLRInterval); DMFCBase->Set_OnPLRInit(OnPLRInit); DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile); DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile); DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile); DMFCBase->Set_OnPrintScores(OnPrintScores); dPlayers = DMFCBase->GetPlayers(); DMFCBase->GameInit(NUM_TEAMS); DLLCreateStringTable("tanarchy.str",&StringTable,&StringTableSize); DLLmprintf((0,"%d strings loaded from string table\n",StringTableSize)); if(!StringTableSize){ *all_ok = 0; return; } netgame_info *Netgame = DMFCBase->GetNetgameInfo(); Netgame->flags |= (NF_TRACK_RANK); //add the death and suicide messages DMFCBase->AddDeathMessage(TXT_DEATH1,true); DMFCBase->AddDeathMessage(TXT_DEATH2,true); DMFCBase->AddDeathMessage(TXT_DEATH3,false); DMFCBase->AddDeathMessage(TXT_DEATH4,false); DMFCBase->AddDeathMessage(TXT_DEATH5,true); DMFCBase->AddDeathMessage(TXT_DEATH6,true); DMFCBase->AddDeathMessage(TXT_DEATH7,false); DMFCBase->AddDeathMessage(TXT_DEATH8,true); DMFCBase->AddDeathMessage(TXT_DEATH9,true); DMFCBase->AddDeathMessage(TXT_DEATH10,true); DMFCBase->AddSuicideMessage(TXT_SUICIDE1); DMFCBase->AddSuicideMessage(TXT_SUICIDE2); DMFCBase->AddSuicideMessage(TXT_SUICIDE3); DMFCBase->AddSuicideMessage(TXT_SUICIDE4); DMFCBase->AddSuicideMessage(TXT_SUICIDE5); DMFCBase->AddSuicideMessage(TXT_SUICIDE6); //register special packet receivers DMFCBase->RegisterPacketReceiver(SPID_NEWPLAYER,GetGameStartPacket); DMFCBase->SetNumberOfTeams(NUM_TEAMS); DMFCBase->AddHUDItemCallback(HI_TEXT,DisplayHUDScores); DisplayScoreScreen = false; Highlight_bmp = DLLbm_AllocBitmap(32,32,0); if(Highlight_bmp>BAD_BITMAP_HANDLE){ ushort *data = DLLbm_data(Highlight_bmp,0); if(!data){ //bail on out of here *all_ok = 0; return; } for(int x=0;x<32*32;x++){ data[x] = GR_RGB16(50,50,50)|OPAQUE_FLAG; } } // Initialize the Stats Manager // ---------------------------- tDmfcStatsInit tsi; tDmfcStatsColumnInfo pl_col[6]; char gname[20]; strcpy(gname,TXT_STATSGAMENAME); tsi.flags = DSIF_SHOW_PIC|DSIF_SHOW_OBSERVERICON|DSIF_SEPERATE_BY_TEAM; tsi.cColumnCountDetailed = 0; tsi.cColumnCountPlayerList = 6; tsi.clbDetailedColumnBMP = NULL; tsi.clbDetailedColumn = NULL; tsi.clbPlayerColumn = DetermineScore; tsi.clbPlayerColumnBMP = NULL; tsi.DetailedColumns = NULL; tsi.GameName = gname; tsi.MaxNumberDisplayed = NULL; tsi.PlayerListColumns = pl_col; tsi.SortedPlayerRecords = SortedPlayers; tsi.clTeamLine = TeamScoreCallback; pl_col[0].color_type = DSCOLOR_TEAM; strcpy(pl_col[0].title,TXT_PILOT); pl_col[0].type = DSCOL_PILOT_NAME; pl_col[0].width = 120; pl_col[1].color_type = DSCOLOR_TEAM; strcpy(pl_col[1].title,TXT_SCORE); pl_col[1].type = DSCOL_CUSTOM; pl_col[1].width = 47; pl_col[2].color_type = DSCOLOR_TEAM; strcpy(pl_col[2].title,TXT_KILLS); pl_col[2].type = DSCOL_KILLS_LEVEL; pl_col[2].width = 47; pl_col[3].color_type = DSCOLOR_TEAM; strcpy(pl_col[3].title,TXT_DEATHS); pl_col[3].type = DSCOL_DEATHS_LEVEL; pl_col[3].width = 57; pl_col[4].color_type = DSCOLOR_TEAM; strcpy(pl_col[4].title,TXT_SUICIDES); pl_col[4].type = DSCOL_SUICIDES_LEVEL; pl_col[4].width = 67; pl_col[5].color_type = DSCOLOR_TEAM; strcpy(pl_col[5].title,TXT_PING); pl_col[5].type = DSCOL_PING; pl_col[5].width = 40; dstat->Initialize(&tsi); } // Called when the DLL is shutdown void DLLFUNCCALL DLLGameClose () { if(Highlight_bmp>BAD_BITMAP_HANDLE) DLLbm_FreeBitmap(Highlight_bmp); DLLDestroyStringTable(StringTable,StringTableSize); if(dstat) { dstat->DestroyPointer(); dstat = NULL; } if(DMFCBase) { DMFCBase->GameClose(); DMFCBase->DestroyPointer(); DMFCBase = NULL; } } // The server has just started, so clear out all the stats and game info void OnServerGameCreated(void) { DMFCBase->OnServerGameCreated(); for(int i=0;iOnClientLevelStart(); for(int i=0;iRequestGameState(); } void OnClientLevelEnd(void) { DMFCBase->OnClientLevelEnd(); } // A New Player has entered the game, so we want to send him a game status packet that // has information about the game void OnGameStateRequest(int player_num) { SendGameStartPacket(player_num); DMFCBase->OnGameStateRequest(player_num); } // A new player has entered the game, zero there stats out void OnClientPlayerEntersGame(int player_num) { DMFCBase->OnClientPlayerEntersGame(player_num); if(player_num!=DMFCBase->GetPlayerNum()) DisplayWelcomeMessage(player_num); else display_my_welcome = true; } // We need to adjust the scores void OnClientPlayerKilled(object *killer_obj,int victim_pnum) { int kpnum; if(killer_obj){ if((killer_obj->type==OBJ_PLAYER)||(killer_obj->type==OBJ_GHOST)) kpnum = killer_obj->id; else if(killer_obj->type==OBJ_ROBOT || (killer_obj->type == OBJ_BUILDING && killer_obj->ai_info)){ //countermeasure kill kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj); }else{ kpnum = -1; } }else kpnum = -1; if(DMFCBase->IsPlayerDedicatedServer(victim_pnum)) return;//dedicated server if(kpnum==victim_pnum && victim_pnum!=-1) //subtract from the team score TeamScore[dPlayers[victim_pnum].team]--; else if((kpnum!=-1)&&(dPlayers[kpnum].team!=-1)) TeamScore[dPlayers[kpnum].team]++; DMFCBase->OnClientPlayerKilled(killer_obj,victim_pnum); } void OnHUDInterval(void) { dstat->DoFrame(); DMFCBase->DisplayOutrageLogo(); DMFCBase->OnHUDInterval(); } void OnInterval(void) { SortTeamScores(SortedTeams,TeamScore); DMFCBase->GetSortedPlayerSlots(SortedPlayers,MAX_PLAYER_RECORDS); //do killgoal check int goal; if(DMFCBase->GetScoreLimit(&goal)) { for(int i=0;i=goal) DMFCBase->EndLevel(); } } DMFCBase->OnInterval(); } void OnKeypress(int key) { dllinfo *Data = DMFCBase->GetDLLInfoCallData(); switch(key){ case K_F7: DisplayScoreScreen = !DisplayScoreScreen; DMFCBase->EnableOnScreenMenu(false); dstat->Enable(DisplayScoreScreen); break; case K_PAGEDOWN: if(DisplayScoreScreen){ dstat->ScrollDown(); Data->iRet = 1; } break; case K_PAGEUP: if(DisplayScoreScreen){ dstat->ScrollUp(); Data->iRet = 1; } break; case K_F6: DisplayScoreScreen = false; dstat->Enable(false); break; case K_ESC: if(DisplayScoreScreen){ dstat->Enable(false); DisplayScoreScreen = false; Data->iRet = 1; } break; } DMFCBase->OnKeypress(key); } bool compare_slots(int a,int b) { int ascore,bscore; player_record *apr,*bpr; apr = DMFCBase->GetPlayerRecord(a); bpr = DMFCBase->GetPlayerRecord(b); if( !apr ) return true; if( !bpr ) return false; if( apr->state==STATE_EMPTY ) return true; if( bpr->state==STATE_EMPTY ) return false; if( (apr->state==STATE_INGAME) && (bpr->state==STATE_INGAME) ){ //both players were in the game ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL]; bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL]; return (ascorestate==STATE_INGAME) && (bpr->state==STATE_DISCONNECTED) ){ //apr gets priority since he was in the game on exit return false; } if( (apr->state==STATE_DISCONNECTED) && (bpr->state==STATE_INGAME) ){ //bpr gets priority since he was in the game on exit return true; } //if we got here then both players were disconnected ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL]; bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL]; return (ascore=0 && compare_slots(SortedPlayers[j],t); j--){ SortedPlayers[j+1] = SortedPlayers[j]; } // insert SortedPlayers[j+1] = t; } //Now fill in the final structure of sorted names int TeamCount[MAX_TEAMS]; int team; for(i=0;iGetPlayerRecord(slot); if(pr && pr->state!=STATE_EMPTY){ if(DMFCBase->IsPlayerDedicatedServer(pr)) continue;//dedicated server team = (pr->state==STATE_INGAME)?dPlayers[pr->pnum].team:pr->team; SortedPLRPlayers[team][TeamCount[team]] = slot; TeamCount[team]++; } } for(i=0;iOnPLRInit(); } void OnPLRInterval(void) { DMFCBase->OnPLRInterval(); int TeamCol = 35; int NameCol = 190; int KillsCol = 330; int DeathsCol = 380; int SuicidesCol = 430; int y = 40; int slot; player_record *pr; DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]); int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1; //print out header DLLgrtext_SetColor(GR_RGB(255,255,150)); DLLgrtext_Printf(NameCol,y,TXT_PILOT); DLLgrtext_Printf(KillsCol,y,TXT_KILLS); DLLgrtext_Printf(DeathsCol,y,TXT_DEATHS); DLLgrtext_Printf(SuicidesCol,y,TXT_SUICIDES); y+=height; bool has_members; bool doing_connected = true; do_disconnected_folk: for(int team=0;teamWasPlayerInGameAtLevelEnd(SortedPLRPlayers[team][temp_idx]); if(pnum==-1) { show_team_label = true; break; } temp_idx++; } }else { show_team_label = true; } if(show_team_label){ //is there anyone on this team? DLLgrtext_SetColor(DMFCBase->GetTeamColor(team)); DLLgrtext_Printf(TeamCol,y,TXT_TEAMSCORE,DMFCBase->GetTeamString(team),TeamScore[team]); } has_members = false; for(int index=0;indexGetPlayerRecord(slot); if(pr && pr->state!=STATE_EMPTY){ if(DMFCBase->IsPlayerDedicatedServer(pr)) continue;//dedicated server int pnum=DMFCBase->WasPlayerInGameAtLevelEnd(slot); if( (doing_connected && pnum==-1) || (!doing_connected && pnum!=-1) ) continue;//we're not handling them right now if(pnum!=-1) { DLLgrtext_SetColor(DMFCBase->GetTeamColor(team)); }else { DLLgrtext_SetColor(GR_RGB(128,128,128)); } //valid player DLLgrtext_Printf(NameCol,y,"%s %d[%d]",pr->callsign,pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]-pr->dstats.suicides[DSTAT_OVERALL]); DLLgrtext_Printf(KillsCol,y,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]); DLLgrtext_Printf(DeathsCol,y,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]); DLLgrtext_Printf(SuicidesCol,y,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]); y+=height; has_members = true; if(y>=440) goto quick_exit; } }//end for //on to the next team if(!has_members) y+=height; if(y>=440) goto quick_exit; }//end for if(doing_connected) { doing_connected = false; goto do_disconnected_folk; } quick_exit:; } void SaveStatsToFile(char *filename) { CFILE *file; DLLOpenCFILE(&file,filename,"wt"); if(!file){ DLLmprintf((0,"Unable to open output file\n")); return; } //write out game stats #define BUFSIZE 150 char buffer[BUFSIZE]; char tempbuffer[25]; int sortedslots[MAX_PLAYER_RECORDS]; player_record *pr,*dpr; tPInfoStat stat; int count,length,p; //sort the stats DMFCBase->GetSortedPlayerSlots(sortedslots,MAX_PLAYER_RECORDS); count = 1; sprintf(buffer,TXT_SAVESTATSA,(DMFCBase->GetNetgameInfo())->name,(DMFCBase->GetCurrentMission())->cur_level); DLLcf_WriteString(file,buffer); for(p=0;pGetTeamString(team_i)); memcpy(&buffer[0],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"[%d]",TeamScore[team_i]); memcpy(&buffer[20],tempbuffer,strlen(tempbuffer)); buffer[20 + strlen(tempbuffer)] = '\0'; DLLcf_WriteString(file,buffer); } //Write team members DLLcf_WriteString(file,""); //blank line for(int t=0;tGetTeamString(team_i)); strcat(buffer,":"); DLLcf_WriteString(file,buffer); for(p=0;pGetPlayerRecord(sortedslots[p]); if( pr && pr->state!=STATE_EMPTY) { if(DMFCBase->IsPlayerDedicatedServer(pr)) continue;//skip dedicated server if (pr->team == team_i) { //Check if current team sprintf(buffer," %s",pr->callsign); DLLcf_WriteString(file,buffer); } } } } DLLcf_WriteString(file,""); //blank line sprintf(buffer,TXT_SAVESTATSB); DLLcf_WriteString(file,buffer); sprintf(buffer,TXT_SAVESTATSC); DLLcf_WriteString(file,buffer); sprintf(buffer,"-----------------------------------------------------------------------------"); DLLcf_WriteString(file,buffer); for(p=0;pGetPlayerRecord(sortedslots[p]); if( pr && pr->state!=STATE_EMPTY) { if(DMFCBase->IsPlayerDedicatedServer(pr)) continue;//skip dedicated server memset(buffer,' ',BUFSIZE); sprintf(tempbuffer,"%d)",count); memcpy(&buffer[0],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%s%s",(pr->state==STATE_INGAME)?"":"*",pr->callsign); memcpy(&buffer[5],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]-pr->dstats.suicides[DSTAT_OVERALL]); memcpy(&buffer[34],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]); memcpy(&buffer[46],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]); memcpy(&buffer[58],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]); memcpy(&buffer[69],tempbuffer,strlen(tempbuffer)); int pos; pos = 69 + strlen(tempbuffer) + 1; if(posGetPlayerRecord(p); if( pr && pr->state!=STATE_EMPTY) { if(DMFCBase->IsPlayerDedicatedServer(pr)) continue;//skip dedicated server //Write out header sprintf(buffer,"%d) %s%s",count,(pr->state==STATE_INGAME)?"":"*",pr->callsign); DLLcf_WriteString(file,buffer); length = strlen(buffer); memset(buffer,'=',length); buffer[length] = '\0'; DLLcf_WriteString(file,buffer); //time in game sprintf(buffer,TXT_TIMEINGAME,DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p))); DLLcf_WriteString(file,buffer); if(DMFCBase->FindPInfoStatFirst(p,&stat)){ sprintf(buffer,TXT_SAVESTATSE); DLLcf_WriteString(file,buffer); if(stat.slot!=p){ memset(buffer,' ',BUFSIZE); dpr = DMFCBase->GetPlayerRecord(stat.slot); int pos; if(dpr) { sprintf(tempbuffer,"%s",dpr->callsign); memcpy(buffer,tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d",stat.kills); memcpy(&buffer[30],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d",stat.deaths); memcpy(&buffer[40],tempbuffer,strlen(tempbuffer)); pos = 40 + strlen(tempbuffer) + 1; if(posFindPInfoStatNext(&stat)){ if(stat.slot!=p){ int pos; memset(buffer,' ',BUFSIZE); dpr = DMFCBase->GetPlayerRecord(stat.slot); if(dpr) { sprintf(tempbuffer,"%s",dpr->callsign); memcpy(buffer,tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d",stat.kills); memcpy(&buffer[30],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d",stat.deaths); memcpy(&buffer[40],tempbuffer,strlen(tempbuffer)); pos = 40 + strlen(tempbuffer) + 1; if(posFindPInfoStatClose(); DLLcf_WriteString(file,""); //skip a line count++; } } //done writing stats DLLcfclose(file); DLLAddHUDMessage(TXT_STATSSAVED); } #define ROOTFILENAME "Team Anarchy" void OnSaveStatsToFile(void) { char filename[256]; DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false); SaveStatsToFile(filename); } void OnLevelEndSaveStatsToFile(void) { char filename[256]; DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,true); SaveStatsToFile(filename); } void OnDisconnectSaveStatsToFile(void) { char filename[256]; DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false); SaveStatsToFile(filename); } //Handles when we get a new player packet void GetGameStartPacket(ubyte *data) { //get the team scores DLLmprintf((0,"Receiving Team Scores from server\n")); int count = 0,i; for(i=0;iStartPacket(data,SPID_NEWPLAYER,&count); //add the team scores int i; for(i=0;iSendPacket(data,count,pnum); } void DisplayHUDScores(struct tHUDItem *hitem) { if(display_my_welcome) { DisplayWelcomeMessage(DMFCBase->GetPlayerNum()); display_my_welcome = false; } if(DisplayScoreScreen) return; int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3; int y = (DMFCBase->GetGameWindowH()/2) - ((height*NUM_TEAMS)/2); int x = 520; ubyte alpha = DMFCBase->ConvertHUDAlpha((ubyte)((DisplayScoreScreen)?128:255)); int team; // char name[30]; //determine coordinates to use here //we'll use a virtual width of 85 pixels on a 640x480 screen //so first determine the new width int name_width = 100.0f * DMFCBase->GetHudAspectX(); int score_width = DLLgrtext_GetTextLineWidth("888"); int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10; int score_x = DMFCBase->GetGameWindowW() - score_width - 5; team = DMFCBase->GetMyTeam(); DLLRenderHUDText(DMFCBase->GetTeamColor(team),255,0,x,0,TXT_TEAM,DMFCBase->GetTeamString(team)); int num_players = 0; for(int i=0;iCheckPlayerNum(q) && dPlayers[q].team==team && !DMFCBase->IsPlayerDedicatedServer(q)) num_players++; } if(team==DMFCBase->GetMyTeam()) { if(Highlight_bmp>BAD_BITMAP_HANDLE){ //draw the highlite bar in the background DLLrend_SetAlphaValue(alpha*0.50f); DLLrend_SetAlphaValue(alpha); DLLrend_SetZBufferState (0); DLLrend_SetTextureType (TT_LINEAR); DLLrend_SetLighting (LS_NONE); DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE); DLLrend_DrawScaledBitmap(name_x-2,y-2,score_x+score_width+2,y+height-1,Highlight_bmp,0,0,1,1,1.0); DLLrend_SetZBufferState (1); } } char team_name[MAX_TEAMNAME_LEN+5]; sprintf(team_name,"[%d]%s",num_players,DMFCBase->GetTeamString(team)); DMFCBase->ClipString(name_width,team_name,true); DLLgrtext_SetAlpha(alpha); DLLgrtext_SetColor(DMFCBase->GetTeamColor(team)); DLLgrtext_Printf(name_x,y,team_name); DLLgrtext_Printf(score_x,y,"%d",TeamScore[team]); // sprintf(name,TXT_TEAMSCORE,DMFCBase->GetTeamString(team)); // DMFCBase->ClipString(name_width,name,true); y+=height; } } // insert sort #define compGT(a,b) (a < b) void SortTeamScores(int *sortedindex,int *scores) { int t; int i, j; //copy scores into scoreinfo array for(i=0;i=0 && compGT(scores[sortedindex[j]],scores[t]); j--) { sortedindex[j+1] = sortedindex[j]; } /* insert */ sortedindex[j+1] = t; } } void DisplayWelcomeMessage(int player_num) { char name_buffer[64]; strcpy(name_buffer,(DMFCBase->GetPlayers())[player_num].callsign); if(player_num==DMFCBase->GetPlayerNum()) { int team = DMFCBase->GetMyTeam(); if(team==-1) return; DLLAddHUDMessage(TXT_WELCOME,name_buffer); DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team),TXT_TEAMJOINMSG,DMFCBase->GetTeamString(team)); } else { int team = dPlayers[player_num].team; if(team==-1) return; DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team),TXT_JOINED,name_buffer,DMFCBase->GetTeamString(team)); } } void OnPrintScores(int level) { char buffer[256]; char name[70]; int t,i; int pos[6]; int len[6]; for(i=0;iGetTeamString(i),TeamScore[i]); DPrintf(buffer); } memset(buffer,' ',256); pos[0] = 0; t = len[0] = 30; //give ample room for pilot name pos[1] = pos[0] + t + 1; t = len[1] = strlen(TXT_POINTS); pos[2] = pos[1] + t + 1; t = len[2] = strlen(TXT_KILLS_SHORT); pos[3] = pos[2] + t + 1; t = len[3] = strlen(TXT_DEATHS_SHORT); pos[4] = pos[3] + t + 1; t = len[4] = strlen(TXT_SUICIDES_SHORT); pos[5] = pos[4] + t + 1; t = len[5] = strlen(TXT_PING); memcpy(&buffer[pos[0]],TXT_PILOT,strlen(TXT_PILOT)); memcpy(&buffer[pos[1]],TXT_POINTS,len[1]); memcpy(&buffer[pos[2]],TXT_KILLS_SHORT,len[2]); memcpy(&buffer[pos[3]],TXT_DEATHS_SHORT,len[3]); memcpy(&buffer[pos[4]],TXT_SUICIDES_SHORT,len[4]); memcpy(&buffer[pos[5]],TXT_PING,len[5]); buffer[pos[5]+len[5]+1] = '\n'; buffer[pos[5]+len[5]+2] = '\0'; DPrintf(buffer); int slot; player_record *pr; int pcount; if(level<0 || level>=MAX_PLAYER_RECORDS) pcount = MAX_PLAYER_RECORDS; else pcount = level; netplayer *dNetPlayers = DMFCBase->GetNetPlayers(); int sortedplayers[MAX_PLAYER_RECORDS]; DMFCBase->GetSortedPlayerSlots(sortedplayers,MAX_PLAYER_RECORDS); for(i=0;iGetPlayerRecord(slot); if((pr)&&(pr->state!=STATE_EMPTY)){ if(DMFCBase->IsPlayerDedicatedServer(pr)) continue; //skip dedicated server sprintf(name,"%s%s: %.8s",(pr->state==STATE_DISCONNECTED)?"*":"",pr->callsign,DMFCBase->GetTeamString(pr->team)); name[29] = '\0'; memset(buffer,' ',256); t = strlen(name); memcpy(&buffer[pos[0]],name,(tdstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[1]],name,(tdstats.kills[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[2]],name,(tdstats.deaths[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[3]],name,(tdstats.suicides[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[4]],name,(tstate==STATE_INGAME) sprintf(name,"%.0f",dNetPlayers[pr->pnum].ping_time*1000.0f); else strcpy(name,"---"); t = strlen(name); memcpy(&buffer[pos[5]],name,(t