/* * Descent 3 * Copyright (C) 2024 Descent Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "ui.h" #include "newui.h" #include "grdefs.h" #include "player.h" #include "game.h" #include "pilot.h" #include "ddio_common.h" #include "module.h" #include "inetgetfile.h" #include "chat_api.h" #include "odtstrings.h" #define TXT_DLL_SAVESETTINGS TXT_ODT_SAVESETTINGS #define TXT_DLL_LOADSETTINGS TXT_ODT_LOADSETTINGS #define TXT_GEN_MPLYROPTIONS TXT_ODT_MPLYROPTIONS #define TXT_GEN_TIMELIMIT TXT_ODT_TIMELIMIT #define TXT_GEN_KILLGOAL TXT_ODT_KILLGOAL #define TXT_GEN_PPS TXT_ODT_PPS #define TXT_GEN_RESPAWNRATE TXT_ODT_RESPAWNRATE #define TXT_GEN_MAXPLAYERS TXT_ODT_MAXPLAYERS #define TXT_GEN_PREVMENU TXT_ODT_PREVMENU #define TXT_GEN_CANCEL TXT_ODT_CANCEL #define TXT_GEN_CFGALLOWEDSHIP TXT_ODT_CFGALLOWEDSHIP #define TXT_GEN_USEROTVEL TXT_ODT_USEROTVEL #define TXT_GEN_USEROTVEL TXT_ODT_USEROTVEL #define TXT_GEN_USESMOOTHING TXT_ODT_USESMOOTHING #define TXT_GEN_CLIENTSERVER TXT_ODT_CLIENTSERVER #define TXT_GEN_PEERPEER TXT_ODT_PEERPEER #define TXT_GEN_ACC_WEAP_COLL TXT_ODT_ACC_WEAP_COLL #define TXT_GEN_BRIGHT_PLAYERS TXT_ODT_BRIGHT_PLAYERS #define MULTI_USE_ALL_OPTIONS 1 #include "odtclient.h" #include "dip_gametrack.h" #include "DLLUiItems.h" char Ourlobby[50] = ""; bool Auto_start = false; int Bypass_chat = 0; int ChatStarted = 0; std::vector knownDirectIpHosts; #define MAX_GAMELIST_ITEMS 300 server_game_list Gamelist[MAX_GAMELIST_ITEMS]; int NextGameItemNo = 0; int GetGameByHandle(uint32_t handle) { int j; for (j = 0; j < *DLLNum_network_games_known; j++) { if (DLLNetwork_games[j].handle == handle) { return j; } } return -1; } int GetGameServerItemByHandle(uint32_t handle) { for (int i = 0; i < MAX_GAMELIST_ITEMS; i++) { if (Gamelist[i].used) { if (Gamelist[i].handle == handle) { return i; } } } return -1; } int GetGameByLBNo(int selno) { for (int i = 0; i < MAX_GAMELIST_ITEMS; i++) { if (Gamelist[i].used) { if (Gamelist[i].lb_no == selno) { return GetGameByHandle(Gamelist[i].handle); } } } return -1; } void FormatServerLine(char *fmt, int servernum) { int k = servernum; char server_mode[20]; char server_type[200]; if (DLLNetwork_games[k].flags & NF_PEER_PEER) { strcpy(server_mode, "PP"); } else if (DLLNetwork_games[k].flags & NF_PERMISSABLE) { strcpy(server_mode, "PS"); } else { strcpy(server_mode, "CS"); } if (DLLNetwork_games[k].flags & NF_ALLOW_MLOOK) { strcat(server_mode, "-ML"); } snprintf(server_type, sizeof(server_type), "%s %s", server_mode, DLLNetwork_games[k].scriptname); int game_type_pos = strlen(server_type); #define SERVER_TYPE_MAX_LEN 100 while (DLLgrtext_GetTextLineWidth(server_type) > SERVER_TYPE_MAX_LEN) { server_type[game_type_pos] = 0; game_type_pos--; } sprintf(fmt, "%.20s\t\x02\x02b%s\x02\x45%.15s\x02\x63%d\x02\x6d%d/%d\x02\x7e%.3f", DLLNetwork_games[k].name, server_type, DLLNetwork_games[k].mission_name, DLLNetwork_games[k].level_num, DLLNetwork_games[k].curr_num_players, DLLNetwork_games[k].max_num_players, DLLNetwork_games[k].server_response_time); } void UpdateGamelist(void *lb) { int i, j; // Look for items that we need to remove for (i = 0; i < MAX_GAMELIST_ITEMS; i++) { bool found = false; if (Gamelist[i].used) { for (j = 0; j < *DLLNum_network_games_known; j++) { if (DLLNetwork_games[j].handle == Gamelist[i].handle) { found = true; } } if (!found) { // Now we need to fix up the lb_no items because we removed this one! int k = 0; for (k = 0; k < MAX_GAMELIST_ITEMS; k++) { if (!Gamelist[k].used) continue; // This is yucky, but it accounts for the shifting up of the game items in the list if (Gamelist[i].lb_no < Gamelist[k].lb_no) Gamelist[k].lb_no--; } NextGameItemNo--; Gamelist[i].used = false; Gamelist[i].handle = -1; DLLListRemoveItem(lb, Gamelist[i].ti); DLLRemoveUITextItem(Gamelist[i].ti); } } } // Look for items to add for (i = 0; i < *DLLNum_network_games_known; i++) { bool found = false; for (j = 0; j < MAX_GAMELIST_ITEMS; j++) { if (DLLNetwork_games[i].handle == Gamelist[j].handle) { found = true; } } if (!found) { // Add this item! // Update Gamelist[i].ti for (j = 0; j < MAX_GAMELIST_ITEMS; j++) { if (!Gamelist[j].used) { // Aha! an empty slot break; } } int k = i; if (j < MAX_GAMELIST_ITEMS) { char fmtline[200]; Gamelist[j].lb_no = NextGameItemNo; NextGameItemNo++; Gamelist[j].handle = DLLNetwork_games[k].handle; Gamelist[j].used = true; DLLmprintf(0, "Adding %s\n", DLLNetwork_games[k].name); FormatServerLine(fmtline, k); Gamelist[j].ti = DLLCreateNewUITextItem(fmtline, GR_LIGHTGRAY); DLLListAddItem(lb, Gamelist[j].ti); } else { // DLLInt3(); // Out of slots??? } } } for (j = 0; j < MAX_GAMELIST_ITEMS; j++) { if (Gamelist[j].used && (Gamelist[j].handle != -1)) { int gameid = GetGameByHandle(Gamelist[j].handle); if (gameid != -1) { int k = gameid; char fmtline[200]; FormatServerLine(fmtline, k); DLLSetUITextItemText(Gamelist[j].ti, fmtline, GR_LIGHTGRAY); } } } } #ifdef MACINTOSH #pragma export on #endif // These next two function prototypes MUST appear in the extern "C" block if called // from a CPP file. extern "C" { DLLEXPORT void DLLFUNCCALL DLLMultiInit(int *api_func); DLLEXPORT void DLLFUNCCALL DLLMultiCall(int eventnum); DLLEXPORT void DLLFUNCCALL DLLMultiClose(); } bool All_ok = true; bool MT_Sock_inited = false; // Initializes the game function pointers void DLLFUNCCALL DLLMultiInit(int *api_func) { Use_netgame_flags = 1; #ifdef MACINTOSH InitOTSockets(); #endif #include "mdllinit.h" DLLmprintf(0, "Inside DLLMultiInit...\n"); *DLLUse_DirectPlay = false; Auto_start = false; DLLmprintf(0, "About to create string table...\n"); DLLCreateStringTable("d3online.str", &StringTable, &StringTableSize); DLLmprintf(0, "%d strings loaded from string table\n", StringTableSize); if (!StringTableSize) { All_ok = false; return; } memset(Gamelist, 0, sizeof(Gamelist)); } // Called when the DLL is shutdown void DLLFUNCCALL DLLMultiClose() { DLLmprintf(0, "Closing down Online Direct TCP-IP DLL\n"); DLLDestroyStringTable(StringTable, StringTableSize); #ifdef MACINTOSH ShutdownOTSockets(); #endif } // The main entry point where the game calls the dll void DLLFUNCCALL DLLMultiCall(int eventnum) { // We don't need eventnum right now. DLLmprintf(0, "DLLMultiCall:%d!\n", eventnum); switch (eventnum) { case MT_EVT_GET_HELP: strcpy(DLLHelpText1, TXT_ODT_HELP1); strcpy(DLLHelpText2, TXT_ODT_HELP2); strcpy(DLLHelpText3, TXT_ODT_HELP3); break; case MT_EVT_LOGIN: //onload DLLDatabaseReadInt(BYPASSCHATDBKEY, &Bypass_chat); if (!DLLTCP_active) { DLLDoMessageBox(TXT_ODT_ERROR, TXT_ODT_NO_TCPIP, MSGBOX_OK, UICOL_WINDOW_TITLE, UICOL_TEXT_NORMAL); *DLLMultiGameStarting = 0; break; } if (!All_ok) { *DLLMultiGameStarting = 0; return; } { // menu.... start a game, or join a game if (MainMultiplayerMenu()) { *DLLMultiGameStarting = 1; } else { *DLLMultiGameStarting = 0; } } break; case MT_EVT_FRAME: break; case MT_EVT_FIRST_FRAME: // ingame first frame // TODO, send to master via gamespy gspy_DoHeartbeat break; case MT_EVT_GAME_OVER: //on game end break; case MT_AUTO_LOGIN: if (!DLLTCP_active) { DLLDoMessageBox(TXT_ODT_ERROR, TXT_ODT_NO_TCPIP, MSGBOX_OK, UICOL_WINDOW_TITLE, UICOL_TEXT_NORMAL); *DLLMultiGameStarting = 0; break; } if (!All_ok) *DLLMultiGameStarting = 0; else *DLLMultiGameStarting = 1; break; case MT_AUTO_START: if (!All_ok) *DLLMultiGameStarting = 0; else *DLLMultiGameStarting = 1; break; case MT_RETURN_TO_GAME_LIST: Bypass_chat = 1; // menu.... start a game, or join a game if (MainMultiplayerMenu()) { *DLLMultiGameStarting = 1; } else { *DLLMultiGameStarting = 0; } break; } } #ifdef MACINTOSH #pragma export off #endif #define CONNECT_IRC_TIMEOUT 30.0 #define MAX_CHAT_SEND_LEN 200 #define MAX_CHAT_CHANNELS 50 #define CHAT_INFO_LEN 200 #define CHAT_COUNT_LEN 10 #define CHAT_MAX_USERLIST 200 #define CHAT_USER_REFRESH_TIME 5 #define CHAT_LIST_REFRESH_TIME 10 struct { char name[CHAT_INFO_LEN]; char origname[CHAT_INFO_LEN]; char topic[CHAT_INFO_LEN]; char count[CHAT_COUNT_LEN]; char games[CHAT_COUNT_LEN]; } chan_info[MAX_CHAT_CHANNELS]; int MainMultiplayerMenu() { knownDirectIpHosts.clear(); DLLmprintf(0, "MainMultiplayerMenu.\n"); DLLmprintf(0, "%d", DESCENT3_BLOCK_SIZE); DLLmprintf(0, "Inside MainMultiplayerMenu()\n"); if (Bypass_chat && !ChatStarted) { int rcode1 = SearchMasterTrackerGameMenu(); if (rcode1 == -1) rcode1 = 0; return rcode1; } DLLToggleUICallback(0); ChatStarted = 1; void *title_text = DLLCreateNewUITextItem(TXT_ODT_CONNECTING, UICOL_WINDOW_TITLE); void *cancel_on_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_HI); void *cancel_off_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_LO); void *exit_on_text = DLLCreateNewUITextItem(TXT_ODT_EXIT, UICOL_HOTSPOT_HI); void *exit_off_text = DLLCreateNewUITextItem(TXT_ODT_EXIT, UICOL_HOTSPOT_LO); void *priv_msg_on_text = DLLCreateNewUITextItem(TXT_ODT_SENDPRIV, UICOL_HOTSPOT_HI); void *priv_msg_off_text = DLLCreateNewUITextItem(TXT_ODT_SENDPRIV, UICOL_HOTSPOT_LO); void *join_lobby_on_text = DLLCreateNewUITextItem(TXT_ODT_JOINPRIV, UICOL_HOTSPOT_HI); void *join_lobby_off_text = DLLCreateNewUITextItem(TXT_ODT_JOINPRIV, UICOL_HOTSPOT_LO); void *join_chan_on_text = DLLCreateNewUITextItem(TXT_ODT_JOINCHAN, UICOL_HOTSPOT_HI); void *join_chan_off_text = DLLCreateNewUITextItem(TXT_ODT_JOINCHAN, UICOL_HOTSPOT_LO); void *find_pilot_on_text = DLLCreateNewUITextItem(TXT_ODT_FINDPILOT, UICOL_HOTSPOT_HI); void *find_pilot_off_text = DLLCreateNewUITextItem(TXT_ODT_FINDPILOT, UICOL_HOTSPOT_LO); void *game_on_text = DLLCreateNewUITextItem(TXT_ODT_JOINSTARTGAME, UICOL_HOTSPOT_HI); void *game_off_text = DLLCreateNewUITextItem(TXT_ODT_JOINSTARTGAME, UICOL_HOTSPOT_LO); void *send_on_text = DLLCreateNewUITextItem(TXT_ODT_SEND, UICOL_HOTSPOT_HI); void *send_off_text = DLLCreateNewUITextItem(TXT_ODT_SEND, UICOL_HOTSPOT_LO); char fmtlobbytext[200]; snprintf(fmtlobbytext, sizeof(fmtlobbytext), TXT_ODT_YOUAREINLOBBY, Ourlobby); void *lobby_text = DLLCreateNewUITextItem(fmtlobbytext, UICOL_TEXT_AUX); void *blank_text = DLLCreateNewUITextItem(TXT_ODT_BLANK, UICOL_TEXT_AUX); char sendline[MAX_CHAT_SEND_LEN]; int exit_menu = 0; int ret = 0; int res; const char *p; int i; float lastlisttime = 0; float lastchanlisttime = 0; void *chan_ti[MAX_CHAT_CHANNELS]; void *user_ti[CHAT_MAX_USERLIST]; char selpilot[MAX_CHAT_SEND_LEN]; char oldselchan[200]; for (i = 0; i < MAX_CHAT_CHANNELS; i++) chan_ti[i] = nullptr; for (i = 0; i < CHAT_MAX_USERLIST; i++) user_ti[i] = nullptr; uint8_t oldalpha = *DLLNewUIWindow_alpha; int colx1 = 0; int colx2 = 148; DLLSetScreenMode(SM_MENU); *DLLNewUIWindow_alpha = 255; for (i = 0; i < MAX_CHAT_CHANNELS; i++) { chan_info[i].origname[0] = '\0'; } // Create our buttons void *main_wnd = DLLNewUIWindowCreate(0, 0, 640, 480, UIF_PROCESS_ALL); // void HotSpotCreate(int item,int parentitem, int id, int key, int txtitemoff, int txtitemon, int x, int y, int w, // int h, int flags,int winnum) void *exit_hs = DLLHotSpotCreate(main_wnd, 5, KEY_ESC, exit_off_text, exit_on_text, 33, 427, 70, 15, 0); void *priv_hs = DLLHotSpotCreate(main_wnd, 6, 0, priv_msg_off_text, priv_msg_on_text, 328, 403, 170, 15, 0); #define JOIN_ROW 131 void *join_lobby_hs = DLLHotSpotCreate(main_wnd, 7, 0, join_lobby_off_text, join_lobby_on_text, 400, JOIN_ROW, 170, 15, 0); void *join_chan_hs = DLLHotSpotCreate(main_wnd, 14, 0, join_chan_off_text, join_chan_on_text, 178, JOIN_ROW, 170, 15, 0); void *find_hs = DLLHotSpotCreate(main_wnd, 9, 0, find_pilot_off_text, find_pilot_on_text, 156, 403, 140, 15, 0); void *game_hs = DLLHotSpotCreate(main_wnd, 11, 0, game_off_text, game_on_text, 505, 431, 135, 15, 0); void *enter_hs = DLLHotSpotCreate(main_wnd, 15, KEY_ENTER, send_off_text, send_on_text, 550, 370, 70, 15, 0); // lobby_text void *lobby_txt_gadget = DLLTextCreate(main_wnd, lobby_text, 200, 450, UIF_CENTER); // User list box, id #10 void *user_list = DLLOldListCreate(main_wnd, 10, colx1 + 20, 100, 108, 265, 0); // Channel list box, id #14 void *chan_list = DLLOldListCreate(main_wnd, 14, colx2, 25, 470, 96, 0); // Edit box for typing in chat, id # 15 void *send_edit = DLLOldEditCreate(main_wnd, 15, colx2 + 10, 372, 390, 20, UIED_AUTOSELECT); DLLNewUIWindowLoadBackgroundImage(main_wnd, "d3online_main.ogf"); DLLSetOldEditBufferLen(send_edit, 100); void *console_item = DLLUIConsoleGadgetCreate(main_wnd, 16, colx2, 165, 0, 51, 16, 0); pconsole = console_item; DLLNewUIWindowOpen(main_wnd); // Menu loop Chat_command *cmd; int gotcancel = 0; int chat_connected = 0; float chat_conn_time = 0; char oldseluser[100]; char chat_whois_info[PILOT_NAME_LEN + TRACKER_ID_LEN + 4]; char pilot_name[PILOT_STRING_SIZE]; CurrentPilotName(pilot_name); snprintf(chat_whois_info, sizeof(chat_whois_info), "%s %s", sztrackerid, pilot_name); chat_conn_time = DLLtimer_GetTime(); DLLmprintf(0, "About to connect...\n"); do { chat_connected = ConnectToChatServer(CHATTRACKERNAME, CHATPORT, pilot_name, chat_whois_info); p = GetChatText(); if (p) { DLLUIConsoleGadgetputs(console_item, p); DLLUIConsoleGadgetputs(console_item, "\x0a\x0d"); } if ((chat_connected == -1) || ((DLLtimer_GetTime() - chat_conn_time) > CONNECT_IRC_TIMEOUT)) { DLLDoMessageBox(TXT_ODT_MASTERTRACKER, TXT_ODT_CANTCONNECT, MSGBOX_OK, UICOL_WINDOW_TITLE, UICOL_TEXT_NORMAL); // Go ahead to the game screen. int rcode1 = SearchMasterTrackerGameMenu(); if (rcode1 == -1) rcode1 = 0; ret = rcode1; exit_menu = 1; DLLCloseSplashScreen(); DLLNewUIWindowClose(main_wnd); goto shutdownodip; break; } res = DLLPollUI(); if (res == 99) { SearchMasterTrackerGameMenu(); gotcancel = 1; } } while ((!gotcancel) && (chat_connected == 0)); DLLCloseSplashScreen(); if (gotcancel) { ret = 0; exit_menu = 1; DLLNewUIWindowClose(main_wnd); goto shutdownodip; } DLLmprintf(0, "Connected to chat server!\n"); if (!JoinNewLobby("#descent")) { ret = 0; exit_menu = 1; } SendChatString("/list"); while (!exit_menu) { // Handle commands... cmd = GetChatCommandFromQueue(); if (cmd) { switch (cmd->command) { case CC_USER_JOINING: case CC_USER_LEAVING: case CC_KICKED: case CC_NICKCHANGED: // We will ignore all these things for now break; case CC_YOURCHANNEL: { strcpy(Ourlobby, cmd->data); char fmtlobbytext[200]; char cleanlobby[50]; memset(cleanlobby, 0, 29); strcpy(cleanlobby, Ourlobby + 1); for (int l = 0; l < 18; l++) { if (cleanlobby[l] == '_') cleanlobby[l] = ' '; } snprintf(fmtlobbytext, sizeof(fmtlobbytext), TXT_ODT_YOUAREINLOBBY, cleanlobby); DLLRemoveUITextItem(lobby_text); DLLGadgetDestroy(lobby_txt_gadget); DLLDeleteUIItem(lobby_txt_gadget); lobby_text = DLLCreateNewUITextItem(fmtlobbytext, UICOL_TEXT_AUX); lobby_txt_gadget = DLLTextCreate(main_wnd, lobby_text, 0, 450, UIF_CENTER); // Now update the text on the bottom of the screen } break; case CC_DISCONNECTED: // Display a message box letting the user know we are disconnected. DLLDoMessageBox(TXT_ODT_MASTERTRACKER, TXT_ODT_CHATDISCONNECTED, MSGBOX_OK, UICOL_WINDOW_TITLE, UICOL_TEXT_NORMAL); DLLNewUIWindowClose(main_wnd); exit_menu = 1; break; default: DLLmprintf(0, "Warning: Received an unknown chat command!\n"); break; } } if (exit_menu) break; p = GetChatText(); if (p) { DLLUIConsoleGadgetputs(console_item, p); DLLUIConsoleGadgetputs(console_item, "\x0a\x0d"); } // refresh the userlist if ((DLLtimer_GetTime() - lastlisttime) > CHAT_USER_REFRESH_TIME) { lastlisttime = DLLtimer_GetTime(); p = GetChatUserList(); if (p) { char *oldsel = DLLOldListGetItem(user_list, DLLOldListGetSelectedIndex(user_list)); oldseluser[0] = 0; if (oldsel) strcpy(oldseluser, oldsel); void *old_ti = nullptr; DLLOldListRemoveAll(user_list); for (i = 0; i < CHAT_MAX_USERLIST; i++) { if (user_ti[i] != nullptr) DLLRemoveUITextItem(user_ti[i]); user_ti[i] = nullptr; } char seps[] = " "; char *tokp; tokp = strtok((char *)p, seps); if (tokp) { for (i = 0; i < CHAT_MAX_USERLIST; i++) { user_ti[i] = DLLCreateNewUITextItem(tokp, GR_WHITE); DLLOldListAddItem(user_list, user_ti[i]); if (strcmp(tokp, oldseluser) == 0) old_ti = user_ti[i]; tokp = strtok(nullptr, seps); if (!tokp) break; } if (old_ti) DLLOldListSelectItem(user_list, old_ti); } } } // refresh the channellist if ((DLLtimer_GetTime() - lastchanlisttime) > CHAT_LIST_REFRESH_TIME) { lastchanlisttime = DLLtimer_GetTime(); SendChatString("/list"); } p = GetChannelList(); if (p) { char *pchanlist; pchanlist = (char *)DLLmem_malloc(strlen(p) + 1); memset(pchanlist, 0, strlen(p)); strcpy(pchanlist, p); char *tokp = nullptr; char *nexttok; nexttok = strchr(pchanlist, '$'); if (nexttok) { *nexttok = '\0'; nexttok++; tokp = nexttok; if (nexttok) { nexttok = strchr(nexttok, '$'); if (nexttok) { *nexttok = '\0'; nexttok++; } } } if (tokp) { // Remove all previous items DLLmprintf(0, "Refreshing channel list\n"); int selitem = DLLOldListGetSelectedIndex(chan_list); char *oldsel = nullptr; oldselchan[0] = 0; if ((selitem > 0) && (selitem < MAX_CHAT_CHANNELS)) { oldsel = chan_info[selitem].origname; strcpy(oldselchan, oldsel); } DLLOldListRemoveAll(chan_list); for (i = 0; i < MAX_CHAT_CHANNELS; i++) { if (chan_ti[i] != nullptr) DLLRemoveUITextItem(chan_ti[i]); chan_ti[i] = nullptr; } for (i = 0; i < MAX_CHAT_CHANNELS; i++) { char fmtchan[500]; char *pcount = strchr(tokp, ' '); // if(pcount) { if (!pcount) { pcount = (char *)""; } else { // pcount++; *pcount = '\0'; } // 17 is the magic number we want all channel names to align with memset(chan_info[i].name, 0, 19); strcpy(chan_info[i].origname, tokp); strcpy(chan_info[i].name, tokp + 1); // skip the # for (int l = 0; l < 18; l++) { if (chan_info[i].name[l] == '_') chan_info[i].name[l] = ' '; if (chan_info[i].name[l] == '\0') chan_info[i].name[l] = ' '; } pcount++; char *ptopic = pcount; while (isdigit(*ptopic)) { ptopic++; } *ptopic = '\0'; ptopic++; // count strcpy(chan_info[i].count, pcount); // topic strcpy(chan_info[i].topic, ptopic); // Now we want it formatted nicely..... char chan_name[100]; memset(chan_name, ' ', 99); chan_name[99] = '\0'; char count_list[10]; memset(count_list, ' ', 9); count_list[9] = '\0'; memset(fmtchan, 0, 500); int charpos = 0; int endpos; #define LIST_ROW1 90 #define LIST_ROW2 130 strcpy(chan_name, chan_info[i].name); endpos = strlen(chan_info[i].name); chan_name[endpos] = ' '; strcpy(count_list, chan_info[i].count); endpos = strlen(chan_info[i].count); count_list[endpos] = ' '; while (DLLgrtext_GetTextLineWidth(fmtchan) < LIST_ROW1) { endpos = strlen(fmtchan); fmtchan[endpos] = chan_name[charpos]; fmtchan[endpos + 1] = NULL; charpos++; } strcat(fmtchan, "\t\0"); charpos = 0; while (DLLgrtext_GetTextLineWidth(fmtchan) < LIST_ROW2) { endpos = strlen(fmtchan); fmtchan[endpos] = count_list[charpos]; fmtchan[endpos + 1] = NULL; charpos++; } strcat(fmtchan, "\t\0"); strcat(fmtchan, chan_info[i].topic); chan_ti[i] = DLLCreateNewUITextItem(fmtchan, GR_WHITE); DLLOldListAddItem(chan_list, chan_ti[i]); if (strcmp(oldselchan, chan_info[i].origname) == 0) { DLLOldListSelectItem(chan_list, chan_ti[i]); } } tokp = nexttok; if (nexttok) { nexttok = strchr(nexttok, '$'); if (nexttok) { *nexttok = '\0'; nexttok++; } } if (!tokp) break; } } DLLmem_free(pchanlist); } res = DLLPollUI(); // handle all UI results. switch (res) { case -1: break; case 3: // Join Mastertracker game { DLLmprintf(0, "Sending Mastertracker game list request.\n"); RequestDIPGameList(); DLLmprintf(0, "Calling SearchMasterTrackerGameMenu().\n"); DLLNewUIWindowClose(main_wnd); *DLLGame_is_master_tracker_game = 0; int gamestart = SearchMasterTrackerGameMenu(); if (gamestart == 1) { exit_menu = 1; ret = 1; } else if (gamestart == 0) { DLLNewUIWindowOpen(main_wnd); } else if (gamestart == -1) { exit_menu = 1; ret = 0; } break; } case 4: // Start Mastertracker game // Start a netgame DLLNewUIWindowClose(main_wnd); *DLLGame_is_master_tracker_game = 0; if (StartMultiplayerGameMenu()) { exit_menu = 1; ret = 1; } else { DLLNewUIWindowOpen(main_wnd); } break; case 5: DLLNewUIWindowClose(main_wnd); exit_menu = 1; ret = 0; break; case 6: // Send a private message // Create new dialog box, prompt for user and message, then send message DLLmprintf(0, "Sending private Message\n"); // Get the currently selected pilot name strcpy(selpilot, DLLOldListGetItem(user_list, DLLOldListGetSelectedIndex(user_list))); SendWhisper(selpilot); break; case 7: // Join a private channel if (!JoinPrivateLobby()) { ret = 0; exit_menu = 0; } break; case 8: // Join a channel // unused break; case 9: // Find a pilot DLLmprintf(0, "Finding a pilot\n"); FindPilot(); break; case 11: { DLLmprintf(0, "Sending Mastertracker game list request.\n"); RequestDIPGameList(); DLLmprintf(0, "Calling SearchMasterTrackerGameMenu().\n"); DLLNewUIWindowClose(main_wnd); *DLLGame_is_master_tracker_game = 0; int gamestart = SearchMasterTrackerGameMenu(); if (gamestart == 1) { exit_menu = 1; ret = 1; } else if (gamestart == 0) { DLLNewUIWindowOpen(main_wnd); } else if (gamestart == -1) { exit_menu = 1; ret = 0; } break; } break; case 14: // Channel list box DLLmprintf(0, "Joining new public channel\n"); { int selitem = 0; DLLmprintf(0, "Joining new public channel\n"); selitem = DLLOldListGetSelectedIndex(chan_list); if (!JoinNewLobby(chan_info[selitem].origname)) { ret = 0; exit_menu = 0; } else { char txtmessage[200]; char cleanlobby[50]; memset(cleanlobby, 0, 29); strcpy(cleanlobby, chan_info[selitem].origname + 1); for (int l = 0; l < 18; l++) { if (cleanlobby[l] == '_') cleanlobby[l] = ' '; } snprintf(txtmessage, sizeof(txtmessage), TXT_ODT_INNEWLOBBY, cleanlobby); DLLDoMessageBox(TXT_ODT_MASTERTRACKER, txtmessage, MSGBOX_OK, UICOL_WINDOW_TITLE, UICOL_TEXT_NORMAL); } } break; case 15: // Send a message DLLOldEditGetText(send_edit, sendline, MAX_CHAT_SEND_LEN - 1); if (*sendline == '\0') { break; } DLLOldEditSetText(send_edit, ""); p = SendChatString(sendline); if (p) { DLLUIConsoleGadgetputs(console_item, p); DLLUIConsoleGadgetputs(console_item, "\x0a\x0d"); } DLLNewUIWindowSetFocusOnEditGadget(send_edit, main_wnd); break; } } shutdownodip: DLLNewUIWindowDestroy(main_wnd); DLLOldListRemoveAll(chan_list); DLLOldListRemoveAll(user_list); for (i = 0; i < MAX_CHAT_CHANNELS; i++) { if (chan_ti[i] != nullptr) DLLRemoveUITextItem(chan_ti[i]); chan_ti[i] = nullptr; } for (i = 0; i < CHAT_MAX_USERLIST; i++) { if (user_ti[i] != nullptr) DLLRemoveUITextItem(user_ti[i]); user_ti[i] = nullptr; } *DLLNewUIWindow_alpha = oldalpha; DLLmprintf(0, "Disconnecting from Online Direct TCP-IP IRC.\n"); DisconnectFromChatServer(); ChatStarted = 0; DLLmprintf(0, "Disconnected.\n"); DLLToggleUICallback(1); // Delete all those items we created DLLDeleteUIItem(main_wnd); DLLDeleteUIItem(priv_hs); DLLDeleteUIItem(join_lobby_hs); DLLDeleteUIItem(join_chan_hs); DLLDeleteUIItem(find_hs); DLLDeleteUIItem(game_hs); DLLDeleteUIItem(enter_hs); DLLDeleteUIItem(user_list); DLLDeleteUIItem(chan_list); DLLDeleteUIItem(send_edit); DLLDeleteUIItem(console_item); DLLDeleteUIItem(lobby_txt_gadget); DLLRemoveUITextItem(title_text); DLLRemoveUITextItem(lobby_text); DLLRemoveUITextItem(cancel_on_text); DLLRemoveUITextItem(cancel_off_text); DLLRemoveUITextItem(exit_on_text); DLLRemoveUITextItem(exit_off_text); DLLRemoveUITextItem(priv_msg_on_text); DLLRemoveUITextItem(priv_msg_off_text); DLLRemoveUITextItem(join_lobby_on_text); DLLRemoveUITextItem(join_lobby_off_text); DLLRemoveUITextItem(join_chan_on_text); DLLRemoveUITextItem(join_chan_off_text); DLLRemoveUITextItem(find_pilot_on_text); DLLRemoveUITextItem(find_pilot_off_text); DLLRemoveUITextItem(game_on_text); DLLRemoveUITextItem(game_off_text); DLLRemoveUITextItem(blank_text); DLLRemoveUITextItem(send_on_text); DLLRemoveUITextItem(send_off_text); return ret; } #define SORT_GAMENAME 30 #define SORT_GAMETYPE 31 #define SORT_MISSION 32 #define SORT_LEVEL 33 #define SORT_PLAYERS 34 #define SORT_PING 35 int sort_type; bool invert_sort_gamename = true; bool invert_sort_gametype = true; bool invert_sort_mission = true; bool invert_sort_levels = true; bool invert_sort_players = true; bool invert_sort_ping = true; int net_game_compare(const void *arg1, const void *arg2) { network_game *net1 = (network_game *)arg1; network_game *net2 = (network_game *)arg2; if ((!arg1) || (!arg2)) return 0; switch (sort_type) { case SORT_GAMENAME: { return stricmp(net1->name, net2->name); } break; case SORT_GAMETYPE: { return stricmp(net1->scriptname, net2->scriptname); } break; case SORT_MISSION: { return stricmp(net1->mission_name, net2->mission_name); } break; case SORT_LEVEL: { if (net1->level_num == net2->level_num) return 0; else return (net1->level_num - net2->level_num); } break; case SORT_PLAYERS: { if (net1->curr_num_players == net2->curr_num_players) return 0; else return (net1->curr_num_players - net2->curr_num_players); } break; case SORT_PING: { if (net1->server_response_time == net2->server_response_time) return 0; else return (net1->server_response_time < net2->server_response_time) ? 1 : -1; } break; } return 0; } void ResortGameList(void *lb, int type, bool invert) { if (!*DLLNum_network_games_known) { return; } // Make a copy of the games list network_game *net_game_copy; net_game_copy = (network_game *)DLLmem_malloc(sizeof(network_game) * (*DLLNum_network_games_known)); memcpy(net_game_copy, &DLLNetwork_games[0], sizeof(network_game) * (*DLLNum_network_games_known)); // Set the sort type sort_type = type; // Do the actual sort qsort(net_game_copy, *DLLNum_network_games_known, sizeof(network_game), net_game_compare); // Now populate the list in the order sorted... NextGameItemNo = 0; DLLListRemoveAll(lb); int i; if (!invert) { for (i = 0; i < *DLLNum_network_games_known; i++) { int gameserver_item = GetGameServerItemByHandle(net_game_copy[i].handle); if (gameserver_item != -1) { Gamelist[gameserver_item].lb_no = NextGameItemNo; NextGameItemNo++; DLLListAddItem(lb, Gamelist[gameserver_item].ti); } } } else { for (i = *DLLNum_network_games_known; i >= 0; i--) { int gameserver_item = GetGameServerItemByHandle(net_game_copy[i].handle); if (gameserver_item != -1) { Gamelist[gameserver_item].lb_no = NextGameItemNo; NextGameItemNo++; DLLListAddItem(lb, Gamelist[gameserver_item].ti); } } } DLLmem_free(net_game_copy); } #define REQ_GAME_MASTER_INTERVAL 30 #define REQ_GAME_LIST_INTERVAL 8 #define GET_INFO_ID 50 int SearchMasterTrackerGameMenu() { DLLmprintf(0, "SearchMasterTrackerGameMenu().\n"); int exit_menu = 0; int cury = 40; int ret = 0; int res; int i = 0; float last_req_time; float last_master_req_time; char selgame[200]; void *return_text_on = DLLCreateNewUITextItem(TXT_ODT_RETURNTOCHAT, UICOL_HOTSPOT_HI); void *return_text_off = DLLCreateNewUITextItem(TXT_ODT_RETURNTOCHAT, UICOL_HOTSPOT_LO); void *game_head_text = DLLCreateNewUITextItem(TXT_ODT_GAMELISTHDR, UICOL_TEXT_NORMAL); void *exit_on_text = DLLCreateNewUITextItem(TXT_ODT_EXIT, UICOL_HOTSPOT_HI); void *exit_off_text = DLLCreateNewUITextItem(TXT_ODT_EXIT, UICOL_HOTSPOT_LO); void *join_on_text = DLLCreateNewUITextItem(TXT_ODT_JOINSEL, UICOL_HOTSPOT_HI); void *join_off_text = DLLCreateNewUITextItem(TXT_ODT_JOINSEL, UICOL_HOTSPOT_LO); void *start_on_text = DLLCreateNewUITextItem(TXT_ODT_STARTNEW, UICOL_HOTSPOT_HI); void *start_off_text = DLLCreateNewUITextItem(TXT_ODT_STARTNEW, UICOL_HOTSPOT_LO); void *gname_on_text = DLLCreateNewUITextItem(TXT_ODT_GAMENAME2, UICOL_HOTSPOT_HI); void *gname_off_text = DLLCreateNewUITextItem(TXT_ODT_GAMENAME2, UICOL_HOTSPOT_LO); void *gtype_on_text = DLLCreateNewUITextItem(TXT_ODT_GAMETYPE, UICOL_HOTSPOT_HI); void *gtype_off_text = DLLCreateNewUITextItem(TXT_ODT_GAMETYPE, UICOL_HOTSPOT_LO); void *msn_on_text = DLLCreateNewUITextItem(TXT_ODT_MISSION, UICOL_HOTSPOT_HI); void *msn_off_text = DLLCreateNewUITextItem(TXT_ODT_MISSION, UICOL_HOTSPOT_LO); void *lvl_on_text = DLLCreateNewUITextItem(TXT_ODT_LEVEL, UICOL_HOTSPOT_HI); void *lvl_off_text = DLLCreateNewUITextItem(TXT_ODT_LEVEL, UICOL_HOTSPOT_LO); void *plrs_on_text = DLLCreateNewUITextItem(TXT_ODT_PLAYERS, UICOL_HOTSPOT_HI); void *plrs_off_text = DLLCreateNewUITextItem(TXT_ODT_PLAYERS, UICOL_HOTSPOT_LO); void *ping_on_text = DLLCreateNewUITextItem(TXT_ODT_PING, UICOL_HOTSPOT_HI); void *ping_off_text = DLLCreateNewUITextItem(TXT_ODT_PING, UICOL_HOTSPOT_LO); char fmt_textstr[200]; snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 28); void *default_on_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_HI); snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 28); void *default_off_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_LO); void *game_hdr_text = DLLCreateNewUITextItem(TXT_ODT_GAME_HDR, UICOL_WINDOW_TITLE); void *info_on_text = DLLCreateNewUITextItem("", UICOL_HOTSPOT_HI); void *info_off_text = DLLCreateNewUITextItem("", UICOL_HOTSPOT_LO); memset(Gamelist, 0, sizeof(Gamelist)); NextGameItemNo = 0; void *return_hs; void *set_dft_hs; void *net_game_txt_items[MAX_NET_GAMES]; int a; bool hardexit = false; for (a = 0; a < MAX_NET_GAMES; a++) net_game_txt_items[a] = nullptr; uint8_t oldalpha = *DLLNewUIWindow_alpha; DLLSetScreenMode(SM_MENU); *DLLNewUIWindow_alpha = 255; void *main_wnd = DLLNewUIWindowCreate(0, 0, 640, 480, UIF_PROCESS_ALL); void *screen_header = DLLTextCreate(main_wnd, game_hdr_text, 5, 15, UIF_CENTER); cury += 30; void *start_hs = DLLHotSpotCreate(main_wnd, 7, KEY_S, start_off_text, start_on_text, 320, cury, 150, 15, UIF_CENTER); cury += 30; int setdfty; return_hs = DLLHotSpotCreate(main_wnd, 8, KEY_R, return_text_off, return_text_on, 490, cury, 250, 15, UIF_CENTER); cury += 20; if (Bypass_chat) { snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 29); default_on_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_HI); snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 29); default_off_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_LO); setdfty = cury; set_dft_hs = DLLHotSpotCreate(main_wnd, 9, 0, default_off_text, default_on_text, 490, cury, 300, 15, UIF_CENTER); cury += 20; } else { snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 28); default_on_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_HI); snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 28); default_off_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_LO); setdfty = cury; set_dft_hs = DLLHotSpotCreate(main_wnd, 9, 0, default_off_text, default_on_text, 490, cury, 300, 15, UIF_CENTER); cury += 30; } void *gname_hs = DLLHotSpotCreate(main_wnd, SORT_GAMENAME, 0, gname_off_text, gname_on_text, 44, cury, DLLgrtext_GetTextLineWidth(TXT_ODT_GAMENAME2) + 1, 15, 0); void *gtype_hs = DLLHotSpotCreate(main_wnd, SORT_GAMETYPE, 0, gtype_off_text, gtype_on_text, 215, cury, DLLgrtext_GetTextLineWidth(TXT_ODT_GAMETYPE) + 1, 15, 0); void *msn_hs = DLLHotSpotCreate(main_wnd, SORT_MISSION, 0, msn_off_text, msn_on_text, 320, cury, DLLgrtext_GetTextLineWidth(TXT_ODT_MISSION) + 1, 15, 0); void *lvl_hs = DLLHotSpotCreate(main_wnd, SORT_LEVEL, 0, lvl_off_text, lvl_on_text, 428, cury, DLLgrtext_GetTextLineWidth(TXT_ODT_LEVEL) + 1, 15, 0); void *players_hs = DLLHotSpotCreate(main_wnd, SORT_PLAYERS, 0, plrs_off_text, plrs_on_text, 479, cury, DLLgrtext_GetTextLineWidth(TXT_ODT_PLAYERS) + 1, 15, 0); void *ping_hs = DLLHotSpotCreate(main_wnd, SORT_PING, 0, ping_off_text, ping_on_text, 549, cury, DLLgrtext_GetTextLineWidth(TXT_ODT_PING) + 1, 15, 0); cury += 15; void *game_list = DLLListCreate(main_wnd, 6, 10, cury, 600, 230, UIF_CENTER | UILB_NOSORT); cury += 260; int curyButtomMenu = cury; void *join_hs = DLLHotSpotCreate(main_wnd, 6, KEY_ENTER, join_off_text, join_on_text, 100, curyButtomMenu, 130, 15, 0); void *exit_hs = DLLHotSpotCreate(main_wnd, 5, KEY_ESC, exit_off_text, exit_on_text, 400, curyButtomMenu, 70, 15, 0); void *info_hs = DLLHotSpotCreate(main_wnd, GET_INFO_ID, KEY_I, info_off_text, info_on_text, 1, 1, 1, 1, 0); DLLNewUIWindowLoadBackgroundImage(main_wnd, "d3online_game.ogf"); DLLNewUIWindowOpen(main_wnd); *DLLNum_network_games_known = 0; int itemp; last_req_time = DLLtimer_GetTime(); last_master_req_time = DLLtimer_GetTime(); // request master RequestDIPGameList(); *DLLNum_network_games_known = 0; DLLmprintf(0, "Waiting for Mastertracker response.\n"); void *ui_directip_counter = DLLCreateNewUITextItem("0 Server", GR_LIGHTGRAY); void *directip_counter = DLLTextCreate(main_wnd, ui_directip_counter, 290, curyButtomMenu, 130); int currentNumServers = 0; // Menu loop while (!exit_menu) { if (ChatStarted) const char *p = GetChatText(); DLLDescentDefer(); res = DLLPollUI(); std::queue dIpHostList = GetDIpGameList(); while (!dIpHostList.empty()) { apiServerEntry entry = dIpHostList.front(); dIpHostList.pop(); bool isKnown = false; for (apiServerEntry &entryKnown : knownDirectIpHosts) { if (entryKnown.ipv4adr == entry.ipv4adr && entryKnown.port == entry.port) { isKnown = true; break; } } if (!isKnown) { knownDirectIpHosts.push_back(entry); // update new server DLLSearchForLocalGamesTCP(entry.ipv4adr, entry.port); } } // count active server int activeDirectIp = 0; int j; for (j = 0; j < MAX_GAMELIST_ITEMS; j++) { if (Gamelist[j].used && (Gamelist[j].handle != -1)) { int gameid = GetGameByHandle(Gamelist[j].handle); if (gameid != -1) { activeDirectIp++; } } } // print num active server if (currentNumServers != activeDirectIp) { char numDirectIpServers[500]; sprintf(numDirectIpServers, "%d Server", activeDirectIp); DLLRemoveUITextItem(ui_directip_counter); DLLGadgetDestroy(directip_counter); DLLDeleteUIItem(directip_counter); ui_directip_counter = DLLCreateNewUITextItem(numDirectIpServers, GR_LIGHTGRAY); directip_counter = DLLTextCreate(main_wnd, ui_directip_counter, 290, curyButtomMenu, 130); currentNumServers = activeDirectIp; } // request master if ((DLLtimer_GetTime() - last_master_req_time) > REQ_GAME_MASTER_INTERVAL) { last_master_req_time = DLLtimer_GetTime(); DLLmprintf(0, "request master\n"); // re request master RequestDIPGameList(); } if ((DLLtimer_GetTime() - last_req_time) > REQ_GAME_LIST_INTERVAL) { last_req_time = DLLtimer_GetTime(); // update existing servers for (apiServerEntry &directIpHost : knownDirectIpHosts) { DLLmprintf(0, "send directip query to: %d %d\n", directIpHost.ipv4adr, directIpHost.port); DLLSearchForLocalGamesTCP(directIpHost.ipv4adr, directIpHost.port); } *DLLMulti_Gamelist_changed = true; int selno = DLLListGetSelectedIndex(game_list); if (selno >= 0) { strcpy(selgame, DLLNetwork_games[selno].name); } else { selgame[0] = '\0'; } } DLLUpdateAndPackGameList(); if ((itemp = DLLSearchForLocalGamesTCP(0, 0)) || *DLLMulti_Gamelist_changed) { UpdateGamelist(game_list); } if (res == -1) { continue; } // handle all UI results. switch (res) { case 5: // Hard exit. Don't return to chat if in bypass chat mode hardexit = true; DLLNewUIWindowClose(main_wnd); exit_menu = 1; break; case 6: // Double click on listbox, or join selected hit. if (*DLLNum_network_games_known) { // Get the appropriate game address int gameno = DLLListGetSelectedIndex(game_list); int gameid = GetGameByLBNo(gameno); if (gameid == -1) break; gameno = gameid; DLLmprintf(0, "Selected item is %s\n", DLLNetwork_games[gameno].name); network_address s_address; s_address.connection_type = NP_TCP; memcpy(&s_address.address, &DLLNetwork_games[gameno].addr, sizeof(network_address)); s_address.port = DLLNetwork_games[gameno].addr.port; *DLLGame_is_master_tracker_game = 0; DLLMultiStartClient(nullptr); if (DLLDoPlayerMouselookCheck(DLLNetwork_games[gameno].flags)) { // char script_file[500]; // snprintf(script_file, sizeof(script_file), "%s.d3m", DLLNetwork_games[gameno].scriptname); // if (DLLCheckGetD3M(script_file)) { // Check to see if this mission exists! if (DLLmsn_CheckGetMission(&s_address, DLLNetwork_games[gameno].mission)) { if ((DLLTryToJoinServer(&s_address))) { DLLmprintf(0, "Menu: Game joined!\n"); DLLNewUIWindowClose(main_wnd); exit_menu = 1; ret = 1; } else { DLLNewUIWindowClose(main_wnd); DLLNewUIWindowOpen(main_wnd); } } //} } } else { DLLListRemoveAll(game_list); last_req_time = DLLtimer_GetTime() - (REQ_GAME_LIST_INTERVAL * 2); DLLDoMessageBox(TXT_ODT_ERROR, TXT_ODT_NO_GAMES, MSGBOX_OK, UICOL_WINDOW_TITLE, UICOL_TEXT_NORMAL); } break; case 7: // Start a new game DLLNewUIWindowClose(main_wnd); *DLLGame_is_master_tracker_game = 0; if (StartMultiplayerGameMenu()) { exit_menu = 1; ret = 1; } else { DLLNewUIWindowOpen(main_wnd); } break; case 8: // We just want to return to chat, not totally exit DLLNewUIWindowClose(main_wnd); exit_menu = 1; ret = 0; break; case 9: // Change the current selection { int bypass_chat_curr_val; DLLDatabaseReadInt(BYPASSCHATDBKEY, &bypass_chat_curr_val); DLLRemoveUITextItem(default_on_text); DLLRemoveUITextItem(default_off_text); DLLGadgetDestroy(set_dft_hs); DLLDeleteUIItem(set_dft_hs); if (bypass_chat_curr_val) { bypass_chat_curr_val = 0; DLLDatabaseWriteInt(BYPASSCHATDBKEY, bypass_chat_curr_val); snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 28); default_on_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_HI); snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 28); default_off_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_LO); set_dft_hs = DLLHotSpotCreate(main_wnd, 9, 0, default_off_text, default_on_text, 490, setdfty, 300, 15, UIF_CENTER); } else { bypass_chat_curr_val = 1; DLLDatabaseWriteInt(BYPASSCHATDBKEY, bypass_chat_curr_val); snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 29); default_on_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_HI); snprintf(fmt_textstr, sizeof(fmt_textstr), TXT_ODT_MAKEGAMEDEFAULT, 29); default_off_text = DLLCreateNewUITextItem(fmt_textstr, UICOL_HOTSPOT_LO); set_dft_hs = DLLHotSpotCreate(main_wnd, 9, 0, default_off_text, default_on_text, 490, setdfty, 300, 15, UIF_CENTER); } } break; case GET_INFO_ID: { if (*DLLNum_network_games_known) { int gameno; gameno = DLLListGetSelectedIndex(game_list); int gameid = GetGameByLBNo(gameno); gameno = gameid; if (gameid == -1) break; DLLmprintf(0, "Selected item is %s\n", DLLNetwork_games[gameno].name); DLLShowNetgameInfo(&DLLNetwork_games[gameno]); } } break; case SORT_GAMENAME: { DLLmprintf(0, "Sorting by game name.\n"); invert_sort_gamename = !invert_sort_gamename; ResortGameList(game_list, res, invert_sort_gamename); } break; case SORT_GAMETYPE: { DLLmprintf(0, "Sorting by game type.\n"); invert_sort_gametype = !invert_sort_gametype; ResortGameList(game_list, res, invert_sort_gametype); } break; case SORT_MISSION: { DLLmprintf(0, "Sorting by mission.\n"); invert_sort_mission = !invert_sort_mission; ResortGameList(game_list, res, invert_sort_mission); } break; case SORT_LEVEL: { DLLmprintf(0, "Sorting by level.\n"); invert_sort_levels = !invert_sort_levels; ResortGameList(game_list, res, invert_sort_levels); } break; case SORT_PLAYERS: { DLLmprintf(0, "Sorting by players.\n"); invert_sort_players = !invert_sort_players; ResortGameList(game_list, res, invert_sort_players); } break; case SORT_PING: { DLLmprintf(0, "Sorting by ping.\n"); invert_sort_ping = !invert_sort_ping; ResortGameList(game_list, res, invert_sort_ping); } break; } } DLLNewUIWindowDestroy(main_wnd); *DLLNewUIWindow_alpha = oldalpha; // Look for items that we need to remove for (i = 0; i < MAX_GAMELIST_ITEMS; i++) { if (Gamelist[i].used) { DLLRemoveUITextItem(Gamelist[i].ti); Gamelist[i].used = false; } } // Clean up DLLDeleteUIItem(main_wnd); DLLDeleteUIItem(game_list); DLLDeleteUIItem(exit_hs); DLLDeleteUIItem(join_hs); DLLDeleteUIItem(start_hs); DLLDeleteUIItem(screen_header); DLLDeleteUIItem(set_dft_hs); DLLDeleteUIItem(return_hs); DLLDeleteUIItem(info_hs); DLLDeleteUIItem(gname_hs); DLLDeleteUIItem(gtype_hs); DLLDeleteUIItem(msn_hs); DLLDeleteUIItem(lvl_hs); DLLDeleteUIItem(players_hs); DLLDeleteUIItem(ping_hs); DLLRemoveUITextItem(info_on_text); DLLRemoveUITextItem(info_off_text); DLLRemoveUITextItem(game_hdr_text); DLLRemoveUITextItem(return_text_on); DLLRemoveUITextItem(return_text_off); DLLRemoveUITextItem(game_head_text); DLLRemoveUITextItem(exit_on_text); DLLRemoveUITextItem(exit_off_text); DLLRemoveUITextItem(join_on_text); DLLRemoveUITextItem(join_off_text); DLLRemoveUITextItem(start_on_text); DLLRemoveUITextItem(start_off_text); DLLRemoveUITextItem(default_on_text); DLLRemoveUITextItem(default_off_text); DLLDeleteUIItem(directip_counter); DLLRemoveUITextItem(ui_directip_counter); DLLRemoveUITextItem(gname_on_text); DLLRemoveUITextItem(gname_off_text); DLLRemoveUITextItem(gtype_on_text); DLLRemoveUITextItem(gtype_off_text); DLLRemoveUITextItem(msn_on_text); DLLRemoveUITextItem(msn_off_text); DLLRemoveUITextItem(lvl_on_text); DLLRemoveUITextItem(lvl_off_text); DLLRemoveUITextItem(plrs_on_text); DLLRemoveUITextItem(plrs_off_text); DLLRemoveUITextItem(ping_on_text); DLLRemoveUITextItem(ping_off_text); if (hardexit) return -1; if (!ret && !ChatStarted && Bypass_chat) { ChatStarted = 1; ret = MainMultiplayerMenu(); } RequestDIPShutdown(); return ret; } int JoinNewLobby(const char *lobby) { int rcode; const char *p; DLLmprintf(0, "Entering new lobby"); void *title_text = DLLCreateNewUITextItem(TXT_ODT_ENTERINGLOBBY, UICOL_WINDOW_TITLE); void *cancel_on_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_HI); void *cancel_off_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_LO); void *main_wnd = DLLNewUIGameWindowCreate(0, 256, 128, 128, UIF_CENTER | UIF_PROCESS_ALL | NUWF_TITLEMED); void *title = DLLTextCreate(main_wnd, title_text, 0, 7, UIF_CENTER); void *cancel_hs = DLLHotSpotCreate(main_wnd, 5, KEY_ESC, cancel_off_text, cancel_on_text, 20, 100, 70, 15, UIF_CENTER); DLLNewUIGameWindowOpen(main_wnd); do { rcode = SetNewChatChannel(lobby); p = GetChatText(); if (p && pconsole) { DLLUIConsoleGadgetputs(pconsole, p); DLLUIConsoleGadgetputs(pconsole, "\x0a\x0d"); } } while (rcode == 0); DLLNewUIGameWindowClose(main_wnd); DLLNewUIGameWindowDestroy(main_wnd); if (rcode == 1) { return 1; } else { DLLmprintf(0, "Unable to join lobby: %d\n", rcode); char txtmessage[200]; char cleanlobby[50]; memset(cleanlobby, 0, 29); strcpy(cleanlobby, lobby + 1); for (int l = 0; l < 18; l++) { if (cleanlobby[l] == '_') cleanlobby[l] = ' '; } snprintf(txtmessage, sizeof(txtmessage), TXT_ODT_CANTJOINLOBBY, cleanlobby); DLLDoMessageBox(TXT_ODT_MASTERTRACKER, txtmessage, MSGBOX_OK, UICOL_WINDOW_TITLE, UICOL_TEXT_NORMAL); return 0; } DLLDeleteUIItem(main_wnd); DLLDeleteUIItem(title); DLLDeleteUIItem(cancel_hs); DLLRemoveUITextItem(title_text); DLLRemoveUITextItem(cancel_on_text); DLLRemoveUITextItem(cancel_off_text); } const char *SendWhisper(const char *name) { int exit_menu = 0; const char *p; char message[MAX_CHAT_SEND_LEN]; char pilot_name[MAX_CHAT_SEND_LEN]; static char fmt_msg[MAX_CHAT_SEND_LEN * 2]; void *title_text = DLLCreateNewUITextItem(TXT_ODT_PRIVATEMESSAGE, UICOL_WINDOW_TITLE); void *cancel_on_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_HI); void *cancel_off_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_LO); void *send_on_text = DLLCreateNewUITextItem(TXT_ODT_SEND, UICOL_HOTSPOT_HI); void *send_off_text = DLLCreateNewUITextItem(TXT_ODT_SEND, UICOL_HOTSPOT_LO); void *pilot_text = DLLCreateNewUITextItem(TXT_ODT_PILOTNAME, UICOL_TEXT_NORMAL); void *message_text = DLLCreateNewUITextItem(TXT_ODT_MESSAGE, UICOL_TEXT_NORMAL); void *main_wnd = DLLNewUIGameWindowCreate(0, 0, 384, 256, UIF_PROCESS_ALL | UIF_CENTER | NUWF_TITLEMED); void *title = DLLTextCreate(main_wnd, title_text, 0, 7, UIF_CENTER); void *pilot = DLLTextCreate(main_wnd, pilot_text, 50, 55, 0); void *message_t = DLLTextCreate(main_wnd, message_text, 50, 110, 0); void *user_edit = DLLEditCreate(main_wnd, 10, 50, 75, 130, 15, 0); void *msg_edit = DLLEditCreate(main_wnd, 3, 50, 130, 200, 15, 0); // HotSpotCreate(int item,int parentitem, int id, int key, int txtitemoff, int txtitemon, int x, int y, int w, int h, // int flags,int winnum) void *cancel_hs = DLLHotSpotCreate(main_wnd, UID_CANCEL, KEY_ESC, cancel_on_text, cancel_off_text, 130, 256 - 80, 60, 20, 0); void *send_hs = DLLHotSpotCreate(main_wnd, UID_OK, KEY_ENTER, send_on_text, send_off_text, 60, 256 - 80, 60, 20, 0); DLLNewUIGameWindowOpen(main_wnd); DLLEditSetText(user_edit, name); while (!exit_menu) { int res; res = DLLDoUI(); // handle all UI results. switch (res) { case 3: case UID_OK: DLLEditGetText(user_edit, pilot_name, MAX_CHAT_SEND_LEN); DLLEditGetText(msg_edit, message, MAX_CHAT_SEND_LEN); snprintf(fmt_msg, sizeof(fmt_msg), "/msg %s %s", pilot_name, message); p = SendChatString(fmt_msg); if (p && pconsole) { DLLUIConsoleGadgetputs(pconsole, p); DLLUIConsoleGadgetputs(pconsole, "\x0a\x0d"); } exit_menu = 1; break; case UID_CANCEL: exit_menu = 1; break; } } DLLNewUIGameWindowClose(main_wnd); DLLNewUIGameWindowDestroy(main_wnd); // Clean up DLLRemoveUITextItem(title_text); DLLRemoveUITextItem(cancel_on_text); DLLRemoveUITextItem(cancel_off_text); DLLRemoveUITextItem(send_on_text); DLLRemoveUITextItem(send_off_text); DLLRemoveUITextItem(pilot_text); DLLRemoveUITextItem(message_text); DLLDeleteUIItem(main_wnd); DLLDeleteUIItem(title); DLLDeleteUIItem(pilot); DLLDeleteUIItem(message_t); DLLDeleteUIItem(user_edit); DLLDeleteUIItem(msg_edit); DLLDeleteUIItem(cancel_hs); DLLDeleteUIItem(send_hs); return ""; } int JoinPrivateLobby() { int exit_menu = 0; int ret = 0; char message[MAX_CHAT_SEND_LEN]; char priv_channel[MAX_CHAT_SEND_LEN]; void *title_text = DLLCreateNewUITextItem(TXT_ODT_JOINPRIV, UICOL_WINDOW_TITLE); void *cancel_on_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_HI); void *cancel_off_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_LO); void *join_on_text = DLLCreateNewUITextItem(TXT_ODT_JOIN, UICOL_HOTSPOT_HI); void *join_off_text = DLLCreateNewUITextItem(TXT_ODT_JOIN, UICOL_HOTSPOT_LO); void *channel_text = DLLCreateNewUITextItem(TXT_ODT_CHANNELNAME, UICOL_TEXT_NORMAL); void *main_wnd = DLLNewUIGameWindowCreate(0, 0, 256, 256, UIF_PROCESS_ALL | UIF_CENTER | NUWF_TITLELARGE); void *title = DLLTextCreate(main_wnd, title_text, 0, 7, UIF_CENTER); void *channel_t = DLLTextCreate(main_wnd, channel_text, 50, 95, UIF_CENTER); void *chan_edit = DLLEditCreate(main_wnd, 3, 50, 115, 130, 15, UIF_CENTER); // DLLNewUIWindowSetFocusOnEditGadget(chan_edit,main_wnd); // HotSpotCreate(int item,int parentitem, int id, int key, int txtitemoff, int txtitemon, int x, int y, int w, int h, // int flags,int winnum) void *cancel_hs = DLLHotSpotCreate(main_wnd, UID_CANCEL, KEY_ESC, cancel_on_text, cancel_off_text, 130, 256 - 80, 60, 20, 0); void *join_hs = DLLHotSpotCreate(main_wnd, UID_OK, KEY_ENTER, join_on_text, join_off_text, 60, 256 - 80, 60, 20, 0); DLLNewUIGameWindowOpen(main_wnd); while (!exit_menu) { int res; res = DLLDoUI(); // handle all UI results. switch (res) { case 3: case UID_OK: { DLLEditGetText(chan_edit, priv_channel, MAX_CHAT_SEND_LEN); for (uint32_t i = 0; i < strlen(priv_channel); i++) { if (priv_channel[i] == ' ') { priv_channel[i] = '_'; } } snprintf(message, sizeof(message), "#%s", priv_channel); ret = JoinNewLobby(message); exit_menu = 1; if (ret) { char txtmessage[200]; char cleanlobby[50]; memset(cleanlobby, 0, 29); strcpy(cleanlobby, message + 1); for (int l = 0; l < 18; l++) { if (cleanlobby[l] == '_') cleanlobby[l] = ' '; } snprintf(txtmessage, sizeof(txtmessage), TXT_ODT_INNEWLOBBY, cleanlobby); DLLDoMessageBox(TXT_ODT_MASTERTRACKER, txtmessage, MSGBOX_OK, UICOL_WINDOW_TITLE, UICOL_TEXT_NORMAL); *DLLNum_network_games_known = 0; } } break; case UID_CANCEL: exit_menu = 1; break; } } DLLNewUIGameWindowClose(main_wnd); DLLNewUIGameWindowDestroy(main_wnd); DLLRemoveUITextItem(title_text); DLLRemoveUITextItem(cancel_on_text); DLLRemoveUITextItem(cancel_off_text); DLLRemoveUITextItem(join_on_text); DLLRemoveUITextItem(join_off_text); DLLRemoveUITextItem(channel_text); DLLDeleteUIItem(main_wnd); DLLDeleteUIItem(title); DLLDeleteUIItem(channel_t); DLLDeleteUIItem(chan_edit); DLLDeleteUIItem(cancel_hs); DLLDeleteUIItem(join_hs); return ret; } int FindPilot() { int exit_menu = 0; const char *p; char message[MAX_CHAT_SEND_LEN]; char pilot_name[MAX_CHAT_SEND_LEN]; static char fmt_msg[MAX_CHAT_SEND_LEN * 2]; void *title_text = DLLCreateNewUITextItem(TXT_ODT_FINDPILOT, UICOL_WINDOW_TITLE); void *cancel_on_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_HI); void *cancel_off_text = DLLCreateNewUITextItem(TXT_ODT_CANCEL, UICOL_HOTSPOT_LO); void *search_on_text = DLLCreateNewUITextItem(TXT_ODT_SEARCH, UICOL_HOTSPOT_HI); void *search_off_text = DLLCreateNewUITextItem(TXT_ODT_SEARCH, UICOL_HOTSPOT_LO); void *pilot_text = DLLCreateNewUITextItem(TXT_ODT_PILOTNAME, UICOL_TEXT_NORMAL); void *main_wnd = DLLNewUIGameWindowCreate(0, 0, 256, 256, UIF_PROCESS_ALL | UIF_CENTER | NUWF_TITLEMED); void *title_t = DLLTextCreate(main_wnd, title_text, 0, 7, UIF_CENTER); void *pilot_t = DLLTextCreate(main_wnd, pilot_text, 50, 95, UIF_CENTER); void *pilot_edit = DLLEditCreate(main_wnd, 3, 50, 115, 130, 15, UIF_CENTER); // DLLNewUIWindowSetFocusOnEditGadget(pilot_edit,main_wnd); // HotSpotCreate(int item,int parentitem, int id, int key, int txtitemoff, int txtitemon, int x, int y, int w, int h, // int flags,int winnum) void *cancel_hs = DLLHotSpotCreate(main_wnd, UID_CANCEL, KEY_ESC, cancel_on_text, cancel_off_text, 130, 256 - 80, 60, 20, 0); void *search_hs = DLLHotSpotCreate(main_wnd, UID_OK, KEY_ENTER, search_on_text, search_off_text, 60, 256 - 80, 60, 20, 0); DLLNewUIGameWindowOpen(main_wnd); while (!exit_menu) { int res; res = DLLDoUI(); // handle all UI results. switch (res) { case 3: case UID_OK: { DLLEditGetText(pilot_edit, pilot_name, MAX_CHAT_SEND_LEN); DLLCreateSplashScreen(TXT_ODT_SEARCHINGPILOT, 1); p = GetChannelByUser(pilot_name); while (p == nullptr) { int sres = DLLPollUI(); // Detect if cancel is hit if (sres == 99) { p = nullptr; // Cancel the lookup GetChannelByUser((char *)-1); break; } DLLDescentDefer(); p = GetChatText(); if (p && pconsole) { DLLUIConsoleGadgetputs(pconsole, p); DLLUIConsoleGadgetputs(pconsole, "\x0a\x0d"); } p = GetChannelByUser(pilot_name); } if ((p == nullptr) || (p == (char *)-1)) { exit_menu = 1; DLLCloseSplashScreen(); break; } strcpy(message, p + 1); for (uint32_t i = 0; i < strlen(message); i++) if (message[i] == '_') message[i] = ' '; snprintf(fmt_msg, sizeof(fmt_msg), TXT_ODT_CANBEFOUNDIN, pilot_name, message); if (pconsole) { DLLUIConsoleGadgetputs(pconsole, fmt_msg); DLLUIConsoleGadgetputs(pconsole, "\x0a\x0d"); } exit_menu = 1; DLLCloseSplashScreen(); break; } case UID_CANCEL: exit_menu = 1; break; } } DLLNewUIGameWindowClose(main_wnd); DLLNewUIGameWindowDestroy(main_wnd); DLLRemoveUITextItem(title_text); DLLRemoveUITextItem(cancel_on_text); DLLRemoveUITextItem(cancel_off_text); DLLRemoveUITextItem(search_on_text); DLLRemoveUITextItem(search_off_text); DLLRemoveUITextItem(pilot_text); DLLDeleteUIItem(main_wnd); DLLDeleteUIItem(title_t); DLLDeleteUIItem(pilot_t); DLLDeleteUIItem(pilot_edit); DLLDeleteUIItem(cancel_hs); DLLDeleteUIItem(search_hs); return 1; }