// AddScriptDialog.cpp : implementation file // #include "stdafx.h" #include "editor.h" #include "AddScriptDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAddScriptDialog dialog CAddScriptDialog::CAddScriptDialog(CWnd* pParent /*=NULL*/) : CDialog(CAddScriptDialog::IDD, pParent) { //{{AFX_DATA_INIT(CAddScriptDialog) m_Name = _T(""); m_TypeName = _T(""); //}}AFX_DATA_INIT } void CAddScriptDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAddScriptDialog) DDX_Text(pDX, IDC_EDITNAME, m_Name); DDV_MaxChars(pDX, m_Name, 32); DDX_CBString(pDX, IDC_TYPESEL, m_TypeName); DDV_MaxChars(pDX, m_TypeName, 16); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAddScriptDialog, CDialog) //{{AFX_MSG_MAP(CAddScriptDialog) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAddScriptDialog message handlers BOOL CAddScriptDialog::OnInitDialog() { CDialog::OnInitDialog(); CComboBox *cbox = (CComboBox *)GetDlgItem(IDC_TYPESEL); cbox->AddString("object"); cbox->AddString("trigger"); cbox->SelectString(-1, "object"); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }