// WorldObjectsLightDialog.cpp : implementation file // #include "stdafx.h" #include "editor.h" #include "WorldObjectsLightDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWorldObjectsLightDialog dialog CWorldObjectsLightDialog::CWorldObjectsLightDialog(CWnd* pParent /*=NULL*/) : CDialog(CWorldObjectsLightDialog::IDD, pParent) { //{{AFX_DATA_INIT(CWorldObjectsLightDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CWorldObjectsLightDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CWorldObjectsLightDialog) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CWorldObjectsLightDialog, CDialog) //{{AFX_MSG_MAP(CWorldObjectsLightDialog) ON_WM_HELPINFO() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWorldObjectsLightDialog message handlers BOOL CWorldObjectsLightDialog::OnHelpInfo(HELPINFO* pHelpInfo) { // TODO: Add your message handler code here and/or call default WinHelp(HID_LIGHTSDLG,HELP_CONTEXT); return TRUE; //return CDialog::OnHelpInfo(pHelpInfo); }