#include "scriptany.h" #include #include #include BEGIN_AS_NAMESPACE // We'll use the generic interface for the factories as we need the engine pointer static void ScriptAnyFactory_Generic(asIScriptGeneric *gen) { asIScriptEngine *engine = gen->GetEngine(); *(CScriptAny **)gen->GetAddressOfReturnLocation() = new CScriptAny(engine); } static void ScriptAnyFactory2_Generic(asIScriptGeneric *gen) { asIScriptEngine *engine = gen->GetEngine(); void *ref = (void *)gen->GetArgAddress(0); int refType = gen->GetArgTypeId(0); *(CScriptAny **)gen->GetAddressOfReturnLocation() = new CScriptAny(ref, refType, engine); } static CScriptAny &ScriptAnyAssignment(CScriptAny *other, CScriptAny *self) { return *self = *other; } static void ScriptAnyAssignment_Generic(asIScriptGeneric *gen) { CScriptAny *other = (CScriptAny *)gen->GetArgObject(0); CScriptAny *self = (CScriptAny *)gen->GetObject(); *self = *other; gen->SetReturnObject(self); } static void ScriptAny_Store_Generic(asIScriptGeneric *gen) { void *ref = (void *)gen->GetArgAddress(0); int refTypeId = gen->GetArgTypeId(0); CScriptAny *self = (CScriptAny *)gen->GetObject(); self->Store(ref, refTypeId); } static void ScriptAny_StoreInt_Generic(asIScriptGeneric *gen) { asINT64 *ref = (asINT64 *)gen->GetArgAddress(0); CScriptAny *self = (CScriptAny *)gen->GetObject(); self->Store(*ref); } static void ScriptAny_StoreFlt_Generic(asIScriptGeneric *gen) { double *ref = (double *)gen->GetArgAddress(0); CScriptAny *self = (CScriptAny *)gen->GetObject(); self->Store(*ref); } static void ScriptAny_Retrieve_Generic(asIScriptGeneric *gen) { void *ref = (void *)gen->GetArgAddress(0); int refTypeId = gen->GetArgTypeId(0); CScriptAny *self = (CScriptAny *)gen->GetObject(); *(bool *)gen->GetAddressOfReturnLocation() = self->Retrieve(ref, refTypeId); } static void ScriptAny_RetrieveInt_Generic(asIScriptGeneric *gen) { asINT64 *ref = (asINT64 *)gen->GetArgAddress(0); CScriptAny *self = (CScriptAny *)gen->GetObject(); *(bool *)gen->GetAddressOfReturnLocation() = self->Retrieve(*ref); } static void ScriptAny_RetrieveFlt_Generic(asIScriptGeneric *gen) { double *ref = (double *)gen->GetArgAddress(0); CScriptAny *self = (CScriptAny *)gen->GetObject(); *(bool *)gen->GetAddressOfReturnLocation() = self->Retrieve(*ref); } static void ScriptAny_AddRef_Generic(asIScriptGeneric *gen) { CScriptAny *self = (CScriptAny *)gen->GetObject(); self->AddRef(); } static void ScriptAny_Release_Generic(asIScriptGeneric *gen) { CScriptAny *self = (CScriptAny *)gen->GetObject(); self->Release(); } static void ScriptAny_GetRefCount_Generic(asIScriptGeneric *gen) { CScriptAny *self = (CScriptAny *)gen->GetObject(); *(int *)gen->GetAddressOfReturnLocation() = self->GetRefCount(); } static void ScriptAny_SetFlag_Generic(asIScriptGeneric *gen) { CScriptAny *self = (CScriptAny *)gen->GetObject(); self->SetFlag(); } static void ScriptAny_GetFlag_Generic(asIScriptGeneric *gen) { CScriptAny *self = (CScriptAny *)gen->GetObject(); *(bool *)gen->GetAddressOfReturnLocation() = self->GetFlag(); } static void ScriptAny_EnumReferences_Generic(asIScriptGeneric *gen) { CScriptAny *self = (CScriptAny *)gen->GetObject(); asIScriptEngine *engine = *(asIScriptEngine **)gen->GetAddressOfArg(0); self->EnumReferences(engine); } static void ScriptAny_ReleaseAllHandles_Generic(asIScriptGeneric *gen) { CScriptAny *self = (CScriptAny *)gen->GetObject(); asIScriptEngine *engine = *(asIScriptEngine **)gen->GetAddressOfArg(0); self->ReleaseAllHandles(engine); } void RegisterScriptAny(asIScriptEngine *engine) { if (strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY")) RegisterScriptAny_Generic(engine); else RegisterScriptAny_Native(engine); } void RegisterScriptAny_Native(asIScriptEngine *engine) { int r; r = engine->RegisterObjectType("any", sizeof(CScriptAny), asOBJ_REF | asOBJ_GC); assert(r >= 0); // We'll use the generic interface for the constructor as we need the engine pointer r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f()", asFUNCTION(ScriptAnyFactory_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(?&in)", asFUNCTION(ScriptAnyFactory2_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptAny, AddRef), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptAny, Release), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("any", "any &opAssign(any&in)", asFUNCTION(ScriptAnyAssignment), asCALL_CDECL_OBJLAST); assert(r >= 0); r = engine->RegisterObjectMethod("any", "void store(?&in)", asMETHODPR(CScriptAny, Store, (void *, int), void), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("any", "void store(int64&in)", asMETHODPR(CScriptAny, Store, (asINT64 &), void), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("any", "void store(double&in)", asMETHODPR(CScriptAny, Store, (double &), void), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("any", "bool retrieve(?&out)", asMETHODPR(CScriptAny, Retrieve, (void *, int) const, bool), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("any", "bool retrieve(int64&out)", asMETHODPR(CScriptAny, Retrieve, (asINT64 &) const, bool), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("any", "bool retrieve(double&out)", asMETHODPR(CScriptAny, Retrieve, (double &) const, bool), asCALL_THISCALL); assert(r >= 0); // Register GC behaviours r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptAny, GetRefCount), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptAny, SetFlag), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptAny, GetFlag), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptAny, EnumReferences), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptAny, ReleaseAllHandles), asCALL_THISCALL); assert(r >= 0); } void RegisterScriptAny_Generic(asIScriptEngine *engine) { int r; r = engine->RegisterObjectType("any", sizeof(CScriptAny), asOBJ_REF | asOBJ_GC); assert(r >= 0); // We'll use the generic interface for the constructor as we need the engine pointer r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f()", asFUNCTION(ScriptAnyFactory_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(?&in)", asFUNCTION(ScriptAnyFactory2_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptAny_AddRef_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptAny_Release_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("any", "any &opAssign(any&in)", asFUNCTION(ScriptAnyAssignment_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("any", "void store(?&in)", asFUNCTION(ScriptAny_Store_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("any", "void store(int64&in)", asFUNCTION(ScriptAny_StoreInt_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("any", "void store(double&in)", asFUNCTION(ScriptAny_StoreFlt_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("any", "bool retrieve(?&out) const", asFUNCTION(ScriptAny_Retrieve_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("any", "bool retrieve(int64&out) const", asFUNCTION(ScriptAny_RetrieveInt_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("any", "bool retrieve(double&out) const", asFUNCTION(ScriptAny_RetrieveFlt_Generic), asCALL_GENERIC); assert(r >= 0); // Register GC behaviours r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptAny_GetRefCount_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptAny_SetFlag_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptAny_GetFlag_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptAny_EnumReferences_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptAny_ReleaseAllHandles_Generic), asCALL_GENERIC); assert(r >= 0); } CScriptAny &CScriptAny::operator=(const CScriptAny &other) { // Hold on to the object type reference so it isn't destroyed too early if (other.value.valueObj && (other.value.typeId & asTYPEID_MASK_OBJECT)) { asIObjectType *ot = engine->GetObjectTypeById(other.value.typeId); if (ot) ot->AddRef(); } FreeObject(); value.typeId = other.value.typeId; if (value.typeId & asTYPEID_OBJHANDLE) { // For handles, copy the pointer and increment the reference count value.valueObj = other.value.valueObj; engine->AddRefScriptObject(value.valueObj, value.typeId); } else if (value.typeId & asTYPEID_MASK_OBJECT) { // Create a copy of the object value.valueObj = engine->CreateScriptObjectCopy(other.value.valueObj, value.typeId); } else { // Primitives can be copied directly value.valueInt = other.value.valueInt; } return *this; } int CScriptAny::CopyFrom(const CScriptAny *other) { if (other == 0) return asINVALID_ARG; *this = *(CScriptAny *)other; return 0; } CScriptAny::CScriptAny(asIScriptEngine *engine) { this->engine = engine; refCount = 1; value.typeId = 0; value.valueInt = 0; // Notify the garbage collector of this object engine->NotifyGarbageCollectorOfNewObject(this, engine->GetTypeIdByDecl("any")); } CScriptAny::CScriptAny(void *ref, int refTypeId, asIScriptEngine *engine) { this->engine = engine; refCount = 1; value.typeId = 0; value.valueInt = 0; // Notify the garbage collector of this object engine->NotifyGarbageCollectorOfNewObject(this, engine->GetTypeIdByDecl("any")); Store(ref, refTypeId); } CScriptAny::~CScriptAny() { FreeObject(); } void CScriptAny::Store(void *ref, int refTypeId) { // Hold on to the object type reference so it isn't destroyed too early if (*(void **)ref && (refTypeId & asTYPEID_MASK_OBJECT)) { asIObjectType *ot = engine->GetObjectTypeById(refTypeId); if (ot) ot->AddRef(); } FreeObject(); value.typeId = refTypeId; if (value.typeId & asTYPEID_OBJHANDLE) { // We're receiving a reference to the handle, so we need to dereference it value.valueObj = *(void **)ref; engine->AddRefScriptObject(value.valueObj, value.typeId); } else if (value.typeId & asTYPEID_MASK_OBJECT) { // Create a copy of the object value.valueObj = engine->CreateScriptObjectCopy(ref, value.typeId); } else { // Primitives can be copied directly value.valueInt = 0; // Copy the primitive value // We receive a pointer to the value. int size = engine->GetSizeOfPrimitiveType(value.typeId); memcpy(&value.valueInt, ref, size); } } void CScriptAny::Store(double &ref) { Store(&ref, asTYPEID_DOUBLE); } void CScriptAny::Store(asINT64 &ref) { Store(&ref, asTYPEID_INT64); } bool CScriptAny::Retrieve(void *ref, int refTypeId) const { if (refTypeId & asTYPEID_OBJHANDLE) { // Is the handle type compatible with the stored value? // A handle can be retrieved if the stored type is a handle of same or compatible type // or if the stored type is an object that implements the interface that the handle refer to. if ((value.typeId & asTYPEID_MASK_OBJECT) && engine->IsHandleCompatibleWithObject(value.valueObj, value.typeId, refTypeId)) { engine->AddRefScriptObject(value.valueObj, value.typeId); *(void **)ref = value.valueObj; return true; } } else if (refTypeId & asTYPEID_MASK_OBJECT) { // Is the object type compatible with the stored value? // Copy the object into the given reference if (value.typeId == refTypeId) { engine->CopyScriptObject(ref, value.valueObj, value.typeId); return true; } } else { // Is the primitive type compatible with the stored value? if (value.typeId == refTypeId) { int size = engine->GetSizeOfPrimitiveType(refTypeId); memcpy(ref, &value.valueInt, size); return true; } // We know all numbers are stored as either int64 or double, since we register overloaded functions for those if (value.typeId == asTYPEID_INT64 && refTypeId == asTYPEID_DOUBLE) { *(double *)ref = double(value.valueInt); return true; } else if (value.typeId == asTYPEID_DOUBLE && refTypeId == asTYPEID_INT64) { *(asINT64 *)ref = asINT64(value.valueFlt); return true; } } return false; } bool CScriptAny::Retrieve(asINT64 &value) const { return Retrieve(&value, asTYPEID_INT64); } bool CScriptAny::Retrieve(double &value) const { return Retrieve(&value, asTYPEID_DOUBLE); } int CScriptAny::GetTypeId() const { return value.typeId; } void CScriptAny::FreeObject() { // If it is a handle or a ref counted object, call release if (value.typeId & asTYPEID_MASK_OBJECT) { // Let the engine release the object engine->ReleaseScriptObject(value.valueObj, value.typeId); // Release the object type info asIObjectType *ot = engine->GetObjectTypeById(value.typeId); if (ot) ot->Release(); value.valueObj = 0; value.typeId = 0; } // For primitives, there's nothing to do } void CScriptAny::EnumReferences(asIScriptEngine *engine) { // If we're holding a reference, we'll notify the garbage collector of it if (value.valueObj && (value.typeId & asTYPEID_MASK_OBJECT)) { engine->GCEnumCallback(value.valueObj); // The object type itself is also garbage collected asIObjectType *ot = engine->GetObjectTypeById(value.typeId); if (ot) engine->GCEnumCallback(ot); } } void CScriptAny::ReleaseAllHandles(asIScriptEngine * /*engine*/) { FreeObject(); } int CScriptAny::AddRef() { // Increase counter and clear flag set by GC refCount = (refCount & 0x7FFFFFFF) + 1; return refCount; } int CScriptAny::Release() { // Now do the actual releasing (clearing the flag set by GC) refCount = (refCount & 0x7FFFFFFF) - 1; if (refCount == 0) { delete this; return 0; } return refCount; } int CScriptAny::GetRefCount() { return refCount & 0x7FFFFFFF; } void CScriptAny::SetFlag() { refCount |= 0x80000000; } bool CScriptAny::GetFlag() { return (refCount & 0x80000000) ? true : false; } END_AS_NAMESPACE