/* AngelCode Scripting Library Copyright (c) 2003-2009 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_arrayobject.h // // A class for storing arrays of any object type in the scripts // #ifndef AS_ARRAYOBJECT_H #define AS_ARRAYOBJECT_H #include "as_config.h" #include "as_atomic.h" BEGIN_AS_NAMESPACE struct sArrayBuffer; class asCArrayObject : public asIScriptArray { public: asCArrayObject(asUINT length, asIObjectType *ot); virtual ~asCArrayObject(); asIScriptEngine *GetEngine() const; int AddRef(); int Release(); int GetArrayTypeId(); int GetElementTypeId(); void Resize(asUINT numElements); asUINT GetElementCount(); void *GetElementPointer(asUINT index); void *at(asUINT index); asCArrayObject &operator=(asCArrayObject&); int CopyFrom(asIScriptArray *other); // GC methods void Destruct(); int GetRefCount(); void SetFlag(); bool GetFlag(); void EnumReferences(asIScriptEngine *engine); void ReleaseAllHandles(asIScriptEngine *engine); protected: asCAtomic refCount; bool gcFlag; asIObjectType *objType; sArrayBuffer *buffer; bool isArrayOfHandles; int elementSize; bool CheckMaxSize(asUINT numElements); void CreateBuffer(sArrayBuffer **buf, asUINT numElements); void DeleteBuffer(sArrayBuffer *buf); void CopyBuffer(sArrayBuffer *dst, sArrayBuffer *src); void Construct(sArrayBuffer *buf, asUINT start, asUINT end); void Destruct(sArrayBuffer *buf, asUINT start, asUINT end); }; void RegisterArrayObject(asIScriptEngine *engine); asCArrayObject *ArrayObjectFactory(asIObjectType *ot); END_AS_NAMESPACE #endif