/* AngelCode Scripting Library Copyright (c) 2003-2009 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_builder.cpp // // This is the class that manages the compilation of the scripts // #include "as_config.h" #include "as_builder.h" #include "as_parser.h" #include "as_compiler.h" #include "as_tokendef.h" #include "as_string_util.h" #include "as_outputbuffer.h" #include "as_texts.h" #include "as_scriptobject.h" BEGIN_AS_NAMESPACE asCBuilder::asCBuilder(asCScriptEngine *engine, asCModule *module) { this->engine = engine; this->module = module; } asCBuilder::~asCBuilder() { asUINT n; // Free all functions for( n = 0; n < functions.GetLength(); n++ ) { if( functions[n] ) { if( functions[n]->node ) { functions[n]->node->Destroy(engine); } asDELETE(functions[n],sFunctionDescription); } functions[n] = 0; } // Free all global variables for( n = 0; n < globVariables.GetLength(); n++ ) { if( globVariables[n] ) { if( globVariables[n]->nextNode ) { globVariables[n]->nextNode->Destroy(engine); } asDELETE(globVariables[n],sGlobalVariableDescription); globVariables[n] = 0; } } // Free all the loaded files for( n = 0; n < scripts.GetLength(); n++ ) { if( scripts[n] ) { asDELETE(scripts[n],asCScriptCode); } scripts[n] = 0; } // Free all class declarations for( n = 0; n < classDeclarations.GetLength(); n++ ) { if( classDeclarations[n] ) { if( classDeclarations[n]->node ) { classDeclarations[n]->node->Destroy(engine); } asDELETE(classDeclarations[n],sClassDeclaration); classDeclarations[n] = 0; } } for( n = 0; n < interfaceDeclarations.GetLength(); n++ ) { if( interfaceDeclarations[n] ) { if( interfaceDeclarations[n]->node ) { interfaceDeclarations[n]->node->Destroy(engine); } asDELETE(interfaceDeclarations[n],sClassDeclaration); interfaceDeclarations[n] = 0; } } for( n = 0; n < namedTypeDeclarations.GetLength(); n++ ) { if( namedTypeDeclarations[n] ) { if( namedTypeDeclarations[n]->node ) { namedTypeDeclarations[n]->node->Destroy(engine); } asDELETE(namedTypeDeclarations[n],sClassDeclaration); namedTypeDeclarations[n] = 0; } } } int asCBuilder::AddCode(const char *name, const char *code, int codeLength, int lineOffset, int sectionIdx, bool makeCopy) { asCScriptCode *script = asNEW(asCScriptCode); script->SetCode(name, code, codeLength, makeCopy); script->lineOffset = lineOffset; script->idx = sectionIdx; scripts.PushLast(script); return 0; } int asCBuilder::Build() { numErrors = 0; numWarnings = 0; preMessage.isSet = false; ParseScripts(); CompileClasses(); CompileGlobalVariables(); CompileFunctions(); if( numErrors > 0 ) return asERROR; return asSUCCESS; } #ifdef AS_DEPRECATED // Deprecated since 2009-12-08, 2.18.0 int asCBuilder::BuildString(const char *string, asCContext *ctx) { asCScriptFunction *execFunc = 0; int r = CompileFunction(TXT_EXECUTESTRING, string, -1, 0, &execFunc); if( r >= 0 ) { ctx->SetExecuteStringFunction(execFunc); } return r; } #endif int asCBuilder::CompileGlobalVar(const char *sectionName, const char *code, int lineOffset) { numErrors = 0; numWarnings = 0; preMessage.isSet = false; // Add the string to the script code asCScriptCode *script = asNEW(asCScriptCode); script->SetCode(sectionName, code, true); script->lineOffset = lineOffset; scripts.PushLast(script); // Parse the string asCParser parser(this); if( parser.ParseScript(scripts[0]) < 0 ) return asERROR; asCScriptNode *node = parser.GetScriptNode(); // Make sure there is nothing else than the global variable in the script code if( node == 0 || node->firstChild == 0 || node->firstChild != node->lastChild || node->firstChild->nodeType != snGlobalVar ) { WriteError(script->name.AddressOf(), TXT_ONLY_ONE_VARIABLE_ALLOWED, 0, 0); return asERROR; } node = node->firstChild; node->DisconnectParent(); RegisterGlobalVar(node, script); CompileGlobalVariables(); if( numErrors > 0 ) { // Remove the variable from the module, if it was registered if( globVariables.GetLength() > 0 ) { module->RemoveGlobalVar(module->GetGlobalVarCount()-1); } return asERROR; } return 0; } int asCBuilder::CompileFunction(const char *sectionName, const char *code, int lineOffset, asDWORD compileFlags, asCScriptFunction **outFunc) { asASSERT(outFunc != 0); numErrors = 0; numWarnings = 0; preMessage.isSet = false; // Add the string to the script code asCScriptCode *script = asNEW(asCScriptCode); script->SetCode(sectionName, code, true); script->lineOffset = lineOffset; scripts.PushLast(script); // Parse the string asCParser parser(this); if( parser.ParseScript(scripts[0]) < 0 ) return asERROR; asCScriptNode *node = parser.GetScriptNode(); // Make sure there is nothing else than the function in the script code if( node == 0 || node->firstChild == 0 || node->firstChild != node->lastChild || node->firstChild->nodeType != snFunction ) { WriteError(script->name.AddressOf(), TXT_ONLY_ONE_FUNCTION_ALLOWED, 0, 0); return asERROR; } // Find the function node node = node->firstChild; // Create the function bool isConstructor, isDestructor; asCScriptFunction *func = asNEW(asCScriptFunction)(engine,module,asFUNC_SCRIPT); GetParsedFunctionDetails(node, scripts[0], 0, func->name, func->returnType, func->parameterTypes, func->inOutFlags, func->isReadOnly, isConstructor, isDestructor); func->id = engine->GetNextScriptFunctionId(); func->scriptSectionIdx = engine->GetScriptSectionNameIndex(sectionName ? sectionName : ""); // Tell the engine that the function exists already so the compiler can access it if( compileFlags & asCOMP_ADD_TO_MODULE ) { int r = CheckNameConflict(func->name.AddressOf(), node, scripts[0]); if( r < 0 ) { func->Release(); return asERROR; } module->globalFunctions.PushLast(func); func->AddRef(); module->AddScriptFunction(func); } else engine->SetScriptFunction(func); // Fill in the function info for the builder too node->DisconnectParent(); sFunctionDescription *funcDesc = asNEW(sFunctionDescription); functions.PushLast(funcDesc); funcDesc->script = scripts[0]; funcDesc->node = node; funcDesc->name = func->name; funcDesc->funcId = func->id; asCCompiler compiler(engine); if( compiler.CompileFunction(this, functions[0]->script, functions[0]->node, func) >= 0 ) { // Return the function *outFunc = func; } else { // If the function was added to the module then remove it again if( compileFlags & asCOMP_ADD_TO_MODULE ) { module->globalFunctions.RemoveValue(func); module->scriptFunctions.RemoveValue(func); func->Release(); func->Release(); } func->Release(); return asERROR; } return asSUCCESS; } void asCBuilder::ParseScripts() { asCArray parsers((int)scripts.GetLength()); // Parse all the files as if they were one asUINT n = 0; for( n = 0; n < scripts.GetLength(); n++ ) { asCParser *parser = asNEW(asCParser)(this); parsers.PushLast(parser); // Parse the script file parser->ParseScript(scripts[n]); } if( numErrors == 0 ) { // Find all type declarations for( n = 0; n < scripts.GetLength(); n++ ) { asCScriptNode *node = parsers[n]->GetScriptNode(); // Find structure definitions first node = node->firstChild; while( node ) { asCScriptNode *next = node->next; if( node->nodeType == snClass ) { node->DisconnectParent(); RegisterClass(node, scripts[n]); } else if( node->nodeType == snInterface ) { node->DisconnectParent(); RegisterInterface(node, scripts[n]); } // Handle enumeration else if( node->nodeType == snEnum ) { node->DisconnectParent(); RegisterEnum(node, scripts[n]); } // Handle typedef else if( node->nodeType == snTypedef ) { node->DisconnectParent(); RegisterTypedef(node, scripts[n]); } node = next; } } // Register script methods found in the interfaces for( n = 0; n < interfaceDeclarations.GetLength(); n++ ) { sClassDeclaration *decl = interfaceDeclarations[n]; asCScriptNode *node = decl->node->firstChild->next; while( node ) { asCScriptNode *next = node->next; if( node->nodeType == snFunction ) { node->DisconnectParent(); RegisterScriptFunction(engine->GetNextScriptFunctionId(), node, decl->script, decl->objType, true); } node = next; } } // Now the interfaces have been completely established, now we need to determine if // the same interface has already been registered before, and if so reuse the interface id. module->ResolveInterfaceIds(); // Register script methods found in the structures for( n = 0; n < classDeclarations.GetLength(); n++ ) { sClassDeclaration *decl = classDeclarations[n]; asCScriptNode *node = decl->node->firstChild->next; // Skip list of classes and interfaces while( node && node->nodeType == snIdentifier ) node = node->next; while( node ) { asCScriptNode *next = node->next; if( node->nodeType == snFunction ) { node->DisconnectParent(); RegisterScriptFunction(engine->GetNextScriptFunctionId(), node, decl->script, decl->objType); } node = next; } // Make sure the default factory & constructor exists for classes if( decl->objType->beh.construct == engine->scriptTypeBehaviours.beh.construct ) { AddDefaultConstructor(decl->objType, decl->script); } } // Find other global nodes for( n = 0; n < scripts.GetLength(); n++ ) { // Find other global nodes asCScriptNode *node = parsers[n]->GetScriptNode(); node = node->firstChild; while( node ) { asCScriptNode *next = node->next; node->DisconnectParent(); if( node->nodeType == snFunction ) { RegisterScriptFunction(engine->GetNextScriptFunctionId(), node, scripts[n], 0, false, true); } else if( node->nodeType == snGlobalVar ) { RegisterGlobalVar(node, scripts[n]); } else if( node->nodeType == snImport ) { RegisterImportedFunction(module->GetNextImportedFunctionId(), node, scripts[n]); } else { // Unused script node int r, c; scripts[n]->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteWarning(scripts[n]->name.AddressOf(), TXT_UNUSED_SCRIPT_NODE, r, c); node->Destroy(engine); } node = next; } } } for( n = 0; n < parsers.GetLength(); n++ ) { asDELETE(parsers[n],asCParser); } } void asCBuilder::CompileFunctions() { // Compile each function for( asUINT n = 0; n < functions.GetLength(); n++ ) { if( functions[n] == 0 ) continue; asCCompiler compiler(engine); asCScriptFunction *func = engine->scriptFunctions[functions[n]->funcId]; if( functions[n]->node ) { int r, c; functions[n]->script->ConvertPosToRowCol(functions[n]->node->tokenPos, &r, &c); asCString str = func->GetDeclarationStr(); str.Format(TXT_COMPILING_s, str.AddressOf()); WriteInfo(functions[n]->script->name.AddressOf(), str.AddressOf(), r, c, true); compiler.CompileFunction(this, functions[n]->script, functions[n]->node, func); preMessage.isSet = false; } else { // This is the default constructor, that is generated // automatically if not implemented by the user. asASSERT( functions[n]->name == functions[n]->objType->name ); compiler.CompileDefaultConstructor(this, functions[n]->script, func); } } } int asCBuilder::ParseDataType(const char *datatype, asCDataType *result) { numErrors = 0; numWarnings = 0; preMessage.isSet = false; asCScriptCode source; source.SetCode("", datatype, true); asCParser parser(this); int r = parser.ParseDataType(&source); if( r < 0 ) return asINVALID_TYPE; // Get data type and property name asCScriptNode *dataType = parser.GetScriptNode()->firstChild; *result = CreateDataTypeFromNode(dataType, &source, true); if( numErrors > 0 ) return asINVALID_TYPE; return asSUCCESS; } int asCBuilder::ParseTemplateDecl(const char *decl, asCString *name, asCString *subtypeName) { numErrors = 0; numWarnings = 0; preMessage.isSet = false; asCScriptCode source; source.SetCode("", decl, true); asCParser parser(this); int r = parser.ParseTemplateDecl(&source); if( r < 0 ) return asINVALID_TYPE; // Get the template name and subtype name asCScriptNode *node = parser.GetScriptNode()->firstChild; name->Assign(&decl[node->tokenPos], node->tokenLength); node = node->next; subtypeName->Assign(&decl[node->tokenPos], node->tokenLength); // TODO: template: check for name conflicts if( numErrors > 0 ) return asINVALID_DECLARATION; return asSUCCESS; } int asCBuilder::VerifyProperty(asCDataType *dt, const char *decl, asCString &name, asCDataType &type) { numErrors = 0; numWarnings = 0; preMessage.isSet = false; if( dt ) { // Verify that the object type exist if( dt->GetObjectType() == 0 ) return asINVALID_OBJECT; } // Check property declaration and type asCScriptCode source; source.SetCode(TXT_PROPERTY, decl, true); asCParser parser(this); int r = parser.ParsePropertyDeclaration(&source); if( r < 0 ) return asINVALID_DECLARATION; // Get data type and property name asCScriptNode *dataType = parser.GetScriptNode()->firstChild; asCScriptNode *nameNode = dataType->next; type = CreateDataTypeFromNode(dataType, &source); name.Assign(&decl[nameNode->tokenPos], nameNode->tokenLength); // Verify property name if( dt ) { if( CheckNameConflictMember(dt->GetObjectType(), name.AddressOf(), nameNode, &source) < 0 ) return asNAME_TAKEN; } else { if( CheckNameConflict(name.AddressOf(), nameNode, &source) < 0 ) return asNAME_TAKEN; } if( numErrors > 0 ) return asINVALID_DECLARATION; return asSUCCESS; } asCObjectProperty *asCBuilder::GetObjectProperty(asCDataType &obj, const char *prop) { asASSERT(obj.GetObjectType() != 0); // TODO: Only search in config groups to which the module has access // TODO: optimize: Improve linear search asCArray &props = obj.GetObjectType()->properties; for( asUINT n = 0; n < props.GetLength(); n++ ) if( props[n]->name == prop ) return props[n]; return 0; } asCGlobalProperty *asCBuilder::GetGlobalProperty(const char *prop, bool *isCompiled, bool *isPureConstant, asQWORD *constantValue) { asUINT n; if( isCompiled ) *isCompiled = true; if( isPureConstant ) *isPureConstant = false; // TODO: optimize: Improve linear search // Check application registered properties asCArray *props = &(engine->registeredGlobalProps); for( n = 0; n < props->GetLength(); ++n ) if( (*props)[n] && (*props)[n]->name == prop ) { if( module ) { // Find the config group for the global property asCConfigGroup *group = engine->FindConfigGroupForGlobalVar((*props)[n]->id); if( !group || group->HasModuleAccess(module->name.AddressOf()) ) return (*props)[n]; } else { // We're not compiling a module right now, so it must be a registered global property return (*props)[n]; } } // TODO: optimize: Improve linear search // Check properties being compiled now asCArray *gvars = &globVariables; for( n = 0; n < gvars->GetLength(); ++n ) { if( (*gvars)[n] && (*gvars)[n]->name == prop ) { if( isCompiled ) *isCompiled = (*gvars)[n]->isCompiled; if( isPureConstant ) *isPureConstant = (*gvars)[n]->isPureConstant; if( constantValue ) *constantValue = (*gvars)[n]->constantValue; return (*gvars)[n]->property; } } // TODO: optimize: Improve linear search // Check previously compiled global variables if( module ) { props = &module->scriptGlobals; for( n = 0; n < props->GetLength(); ++n ) if( (*props)[n]->name == prop ) return (*props)[n]; } return 0; } int asCBuilder::ParseFunctionDeclaration(asCObjectType *objType, const char *decl, asCScriptFunction *func, bool isSystemFunction, asCArray *paramAutoHandles, bool *returnAutoHandle) { numErrors = 0; numWarnings = 0; preMessage.isSet = false; asCScriptCode source; source.SetCode(TXT_SYSTEM_FUNCTION, decl, true); asCParser parser(this); int r = parser.ParseFunctionDefinition(&source); if( r < 0 ) return asINVALID_DECLARATION; asCScriptNode *node = parser.GetScriptNode(); // Find name asCScriptNode *n = node->firstChild->next->next; func->name.Assign(&source.code[n->tokenPos], n->tokenLength); // Initialize a script function object for registration bool autoHandle; // Scoped reference types are allowed to use handle when returned from application functions func->returnType = CreateDataTypeFromNode(node->firstChild, &source, true, objType); func->returnType = ModifyDataTypeFromNode(func->returnType, node->firstChild->next, &source, 0, &autoHandle); if( autoHandle && (!func->returnType.IsObjectHandle() || func->returnType.IsReference()) ) return asINVALID_DECLARATION; if( returnAutoHandle ) *returnAutoHandle = autoHandle; // Reference types cannot be returned by value from system functions if( isSystemFunction && (func->returnType.GetObjectType() && (func->returnType.GetObjectType()->flags & asOBJ_REF)) && !(func->returnType.IsReference() || func->returnType.IsObjectHandle()) ) return asINVALID_DECLARATION; // Count number of parameters int paramCount = 0; n = n->next->firstChild; while( n ) { paramCount++; n = n->next->next; if( n && n->nodeType == snIdentifier ) n = n->next; } // Preallocate memory func->parameterTypes.Allocate(paramCount, false); func->inOutFlags.Allocate(paramCount, false); if( paramAutoHandles ) paramAutoHandles->Allocate(paramCount, false); n = node->firstChild->next->next->next->firstChild; while( n ) { asETypeModifiers inOutFlags; asCDataType type = CreateDataTypeFromNode(n, &source, false, objType); type = ModifyDataTypeFromNode(type, n->next, &source, &inOutFlags, &autoHandle); // Reference types cannot be passed by value to system functions if( isSystemFunction && (type.GetObjectType() && (type.GetObjectType()->flags & asOBJ_REF)) && !(type.IsReference() || type.IsObjectHandle()) ) return asINVALID_DECLARATION; // Store the parameter type func->parameterTypes.PushLast(type); func->inOutFlags.PushLast(inOutFlags); // Don't permit void parameters if( type.GetTokenType() == ttVoid ) return asINVALID_DECLARATION; if( autoHandle && (!type.IsObjectHandle() || type.IsReference()) ) return asINVALID_DECLARATION; if( paramAutoHandles ) paramAutoHandles->PushLast(autoHandle); // Make sure that var type parameters are references if( type.GetTokenType() == ttQuestion && !type.IsReference() ) return asINVALID_DECLARATION; // Move to next parameter n = n->next->next; if( n && n->nodeType == snIdentifier ) n = n->next; } // Set the read-only flag if const is declared after parameter list if( node->lastChild->nodeType == snUndefined && node->lastChild->tokenType == ttConst ) func->isReadOnly = true; else func->isReadOnly = false; if( numErrors > 0 || numWarnings > 0 ) return asINVALID_DECLARATION; return 0; } int asCBuilder::ParseVariableDeclaration(const char *decl, asCObjectProperty *var) { numErrors = 0; numWarnings = 0; preMessage.isSet = false; asCScriptCode source; source.SetCode(TXT_VARIABLE_DECL, decl, true); asCParser parser(this); int r = parser.ParsePropertyDeclaration(&source); if( r < 0 ) return asINVALID_DECLARATION; asCScriptNode *node = parser.GetScriptNode(); // Find name asCScriptNode *n = node->firstChild->next; var->name.Assign(&source.code[n->tokenPos], n->tokenLength); // Initialize a script variable object for registration var->type = CreateDataTypeFromNode(node->firstChild, &source); if( numErrors > 0 || numWarnings > 0 ) return asINVALID_DECLARATION; return 0; } int asCBuilder::CheckNameConflictMember(asCObjectType *t, const char *name, asCScriptNode *node, asCScriptCode *code) { // It's not necessary to check against object types // TODO: optimize: Improve linear search asCArray &props = t->properties; for( asUINT n = 0; n < props.GetLength(); n++ ) { if( props[n]->name == name ) { if( code ) { int r, c; code->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_NAME_CONFLICT_s_OBJ_PROPERTY, name); WriteError(code->name.AddressOf(), str.AddressOf(), r, c); } return -1; } } // TODO: Property names must be checked against method names return 0; } int asCBuilder::CheckNameConflict(const char *name, asCScriptNode *node, asCScriptCode *code) { // TODO: Must verify object types in all config groups, whether the module has access or not // Check against object types if( engine->GetObjectType(name) != 0 ) { if( code ) { int r, c; code->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_NAME_CONFLICT_s_EXTENDED_TYPE, name); WriteError(code->name.AddressOf(), str.AddressOf(), r, c); } return -1; } // TODO: Must verify global properties in all config groups, whether the module has access or not // Check against global properties asCGlobalProperty *prop = GetGlobalProperty(name, 0, 0, 0); if( prop ) { if( code ) { int r, c; code->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_NAME_CONFLICT_s_GLOBAL_PROPERTY, name); WriteError(code->name.AddressOf(), str.AddressOf(), r, c); } return -1; } // TODO: Property names must be checked against function names // Check against class types asUINT n; for( n = 0; n < classDeclarations.GetLength(); n++ ) { if( classDeclarations[n]->name == name ) { if( code ) { int r, c; code->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_NAME_CONFLICT_s_STRUCT, name); WriteError(code->name.AddressOf(), str.AddressOf(), r, c); } return -1; } } // Check against named types for( n = 0; n < namedTypeDeclarations.GetLength(); n++ ) { if( namedTypeDeclarations[n]->name == name ) { if( code ) { int r, c; code->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_NAME_CONFLICT_s_IS_NAMED_TYPE, name); WriteError(code->name.AddressOf(), str.AddressOf(), r, c); } return -1; } } return 0; } int asCBuilder::RegisterGlobalVar(asCScriptNode *node, asCScriptCode *file) { // What data type is it? asCDataType type = CreateDataTypeFromNode(node->firstChild, file); if( !type.CanBeInstanciated() ) { asCString str; // TODO: Change to "'type' cannot be declared as variable" str.Format(TXT_DATA_TYPE_CANT_BE_s, type.Format().AddressOf()); int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteError(file->name.AddressOf(), str.AddressOf(), r, c); } asCScriptNode *n = node->firstChild->next; while( n ) { // Verify that the name isn't taken asCString name(&file->code[n->tokenPos], n->tokenLength); CheckNameConflict(name.AddressOf(), n, file); // Register the global variable sGlobalVariableDescription *gvar = asNEW(sGlobalVariableDescription); globVariables.PushLast(gvar); gvar->script = file; gvar->name = name; gvar->isCompiled = false; gvar->datatype = type; gvar->isEnumValue = false; // TODO: Give error message if wrong asASSERT(!gvar->datatype.IsReference()); gvar->idNode = n; gvar->nextNode = 0; if( n->next && (n->next->nodeType == snAssignment || n->next->nodeType == snArgList || n->next->nodeType == snInitList ) ) { gvar->nextNode = n->next; n->next->DisconnectParent(); } gvar->property = module->AllocateGlobalProperty(name.AddressOf(), gvar->datatype); gvar->index = gvar->property->id; n = n->next; } node->Destroy(engine); return 0; } int asCBuilder::RegisterClass(asCScriptNode *node, asCScriptCode *file) { asCScriptNode *n = node->firstChild; asCString name(&file->code[n->tokenPos], n->tokenLength); int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); CheckNameConflict(name.AddressOf(), n, file); sClassDeclaration *decl = asNEW(sClassDeclaration); classDeclarations.PushLast(decl); decl->name = name; decl->script = file; decl->validState = 0; decl->node = node; asCObjectType *st = asNEW(asCObjectType)(engine); st->flags = asOBJ_REF | asOBJ_SCRIPT_OBJECT; if( node->tokenType == ttHandle ) st->flags |= asOBJ_IMPLICIT_HANDLE; st->size = sizeof(asCScriptObject); st->name = name; module->classTypes.PushLast(st); engine->classTypes.PushLast(st); st->AddRef(); decl->objType = st; // Add script classes to the GC engine->gc.AddScriptObjectToGC(st, &engine->objectTypeBehaviours); // Use the default script class behaviours st->beh = engine->scriptTypeBehaviours.beh; // TODO: Move this to asCObjectType so that the asCRestore can reuse it engine->scriptFunctions[st->beh.addref]->AddRef(); engine->scriptFunctions[st->beh.release]->AddRef(); engine->scriptFunctions[st->beh.gcEnumReferences]->AddRef(); engine->scriptFunctions[st->beh.gcGetFlag]->AddRef(); engine->scriptFunctions[st->beh.gcGetRefCount]->AddRef(); engine->scriptFunctions[st->beh.gcReleaseAllReferences]->AddRef(); engine->scriptFunctions[st->beh.gcSetFlag]->AddRef(); engine->scriptFunctions[st->beh.copy]->AddRef(); engine->scriptFunctions[st->beh.factory]->AddRef(); engine->scriptFunctions[st->beh.construct]->AddRef(); for( asUINT i = 1; i < st->beh.operators.GetLength(); i += 2 ) engine->scriptFunctions[st->beh.operators[i]]->AddRef(); return 0; } int asCBuilder::RegisterInterface(asCScriptNode *node, asCScriptCode *file) { asCScriptNode *n = node->firstChild; asCString name(&file->code[n->tokenPos], n->tokenLength); int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); CheckNameConflict(name.AddressOf(), n, file); sClassDeclaration *decl = asNEW(sClassDeclaration); interfaceDeclarations.PushLast(decl); decl->name = name; decl->script = file; decl->validState = 0; decl->node = node; // Register the object type for the interface asCObjectType *st = asNEW(asCObjectType)(engine); st->flags = asOBJ_REF | asOBJ_SCRIPT_OBJECT; st->size = 0; // Cannot be instanciated st->name = name; module->classTypes.PushLast(st); engine->classTypes.PushLast(st); st->AddRef(); decl->objType = st; // Use the default script class behaviours st->beh.construct = 0; st->beh.addref = engine->scriptTypeBehaviours.beh.addref; engine->scriptFunctions[st->beh.addref]->AddRef(); st->beh.release = engine->scriptTypeBehaviours.beh.release; engine->scriptFunctions[st->beh.release]->AddRef(); st->beh.copy = 0; return 0; } void asCBuilder::CompileGlobalVariables() { asUINT n; bool compileSucceeded = true; // Store state of compilation (errors, warning, output) int currNumErrors = numErrors; int currNumWarnings = numWarnings; // Backup the original message stream bool msgCallback = engine->msgCallback; asSSystemFunctionInterface msgCallbackFunc = engine->msgCallbackFunc; void *msgCallbackObj = engine->msgCallbackObj; // Set the new temporary message stream asCOutputBuffer outBuffer; engine->SetMessageCallback(asMETHOD(asCOutputBuffer, Callback), &outBuffer, asCALL_THISCALL); asCOutputBuffer finalOutput; asCScriptFunction *initFunc = 0; asCArray initOrder; // We first try to compile all the primitive global variables, and only after that // compile the non-primitive global variables. This permits the constructors // for the complex types to use the already initialized variables of primitive // type. Note, we currently don't know which global variables are used in the // constructors, so we cannot guarantee that variables of complex types are // initialized in the correct order, so we won't reorder those. bool compilingPrimitives = true; // Compile each global variable while( compileSucceeded ) { compileSucceeded = false; int accumErrors = 0; int accumWarnings = 0; // Restore state of compilation finalOutput.Clear(); for( asUINT n = 0; n < globVariables.GetLength(); n++ ) { asCByteCode init(engine); numWarnings = 0; numErrors = 0; outBuffer.Clear(); sGlobalVariableDescription *gvar = globVariables[n]; if( gvar->isCompiled ) continue; // Skip this for now if we're not compiling complex types yet if( compilingPrimitives && !gvar->datatype.IsPrimitive() ) continue; if( gvar->nextNode ) { int r, c; gvar->script->ConvertPosToRowCol(gvar->nextNode->tokenPos, &r, &c); asCString str = gvar->datatype.Format(); str += " " + gvar->name; str.Format(TXT_COMPILING_s, str.AddressOf()); WriteInfo(gvar->script->name.AddressOf(), str.AddressOf(), r, c, true); } if( gvar->isEnumValue ) { int r; if( gvar->nextNode ) { asCCompiler comp(engine); asCScriptFunction func(engine, module, -1); // Temporarily switch the type of the variable to int so it can be compiled properly asCDataType saveType; saveType = gvar->datatype; gvar->datatype = asCDataType::CreatePrimitive(ttInt, true); r = comp.CompileGlobalVariable(this, gvar->script, gvar->nextNode, gvar, &func); gvar->datatype = saveType; } else { r = 0; // When there is no assignment the value is the last + 1 int enumVal = 0; if( n > 0 ) { sGlobalVariableDescription *gvar2 = globVariables[n-1]; if( gvar2->datatype == gvar->datatype ) { // The integer value is stored in the lower bytes enumVal = (*(int*)&gvar2->constantValue) + 1; if( !gvar2->isCompiled ) { // TODO: Need to get the correct script position int row, col; gvar->script->ConvertPosToRowCol(0, &row, &col); asCString str = gvar->datatype.Format(); str += " " + gvar->name; str.Format(TXT_COMPILING_s, str.AddressOf()); WriteInfo(gvar->script->name.AddressOf(), str.AddressOf(), row, col, true); str.Format(TXT_UNINITIALIZED_GLOBAL_VAR_s, gvar2->name.AddressOf()); WriteError(gvar->script->name.AddressOf(), str.AddressOf(), row, col); r = -1; } } } // The integer value is stored in the lower bytes *(int*)&gvar->constantValue = enumVal; } if( r >= 0 ) { // Set the value as compiled gvar->isCompiled = true; compileSucceeded = true; } } else { // Compile the global variable initFunc = asNEW(asCScriptFunction)(engine, module, -1); asCCompiler comp(engine); int r = comp.CompileGlobalVariable(this, gvar->script, gvar->nextNode, gvar, initFunc); if( r >= 0 ) { // Compilation succeeded gvar->isCompiled = true; compileSucceeded = true; } else { // Compilation failed asDELETE(initFunc, asCScriptFunction); initFunc = 0; } } if( gvar->isCompiled ) { // Add warnings for this constant to the total build if( numWarnings ) { currNumWarnings += numWarnings; if( msgCallback ) outBuffer.SendToCallback(engine, &msgCallbackFunc, msgCallbackObj); } // Determine order of variable initializations if( gvar->property && !gvar->isEnumValue ) initOrder.PushLast(gvar->property); // Does the function contain more than just a RET instruction? if( initFunc && initFunc->byteCode.GetLength() > 1 ) { // Create the init function for this variable initFunc->id = engine->GetNextScriptFunctionId(); engine->SetScriptFunction(initFunc); // Finalize the init function for this variable initFunc->funcType = asFUNC_SCRIPT; initFunc->returnType = asCDataType::CreatePrimitive(ttVoid, false); // Notify the GC of the new script function engine->gc.AddScriptObjectToGC(initFunc, &engine->functionBehaviours); // The function's refCount was already initialized to 1 gvar->property->initFunc = initFunc; initFunc = 0; } else if( initFunc ) { // Destroy the function as it won't be used asDELETE(initFunc, asCScriptFunction); initFunc = 0; } } else { // Add output to final output finalOutput.Append(outBuffer); accumErrors += numErrors; accumWarnings += numWarnings; } preMessage.isSet = false; } if( !compileSucceeded ) { if( compilingPrimitives ) { // No more primitives could be compiled, so // switch to compiling the complex variables compilingPrimitives = false; compileSucceeded = true; } else { // No more variables can be compiled // Add errors and warnings to total build currNumWarnings += accumWarnings; currNumErrors += accumErrors; if( msgCallback ) finalOutput.SendToCallback(engine, &msgCallbackFunc, msgCallbackObj); } } } // Restore states engine->msgCallback = msgCallback; engine->msgCallbackFunc = msgCallbackFunc; engine->msgCallbackObj = msgCallbackObj; numWarnings = currNumWarnings; numErrors = currNumErrors; // Set the correct order of initialization if( numErrors == 0 ) { // If the length of the arrays are not the same, then this is the compilation // of a single variable, in which case the initialization order of the previous // variables must be preserved. if( module->scriptGlobals.GetLength() == initOrder.GetLength() ) module->scriptGlobals = initOrder; } // Convert all variables compiled for the enums to true enum values for( n = 0; n < globVariables.GetLength(); n++ ) { asCObjectType *objectType; sGlobalVariableDescription *gvar = globVariables[n]; if( !gvar->isEnumValue ) continue; objectType = gvar->datatype.GetObjectType(); asASSERT(NULL != objectType); asSEnumValue *e = asNEW(asSEnumValue); e->name = gvar->name; e->value = *(int*)&gvar->constantValue; objectType->enumValues.PushLast(e); // Destroy the gvar property if( gvar->nextNode ) gvar->nextNode->Destroy(engine); if( gvar->property ) asDELETE(gvar->property, asCGlobalProperty); asDELETE(gvar, sGlobalVariableDescription); globVariables[n] = 0; } } void asCBuilder::CompileClasses() { asUINT n; asCArray toValidate((int)classDeclarations.GetLength()); // Determine class inheritances and interfaces for( n = 0; n < classDeclarations.GetLength(); n++ ) { sClassDeclaration *decl = classDeclarations[n]; asCScriptCode *file = decl->script; // Find the base class that this class inherits from bool multipleInheritance = false; asCScriptNode *node = decl->node->firstChild->next; while( node && node->nodeType == snIdentifier ) { // Get the interface name from the node asCString name(&file->code[node->tokenPos], node->tokenLength); // Find the object type for the interface asCObjectType *objType = GetObjectType(name.AddressOf()); if( objType == 0 ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_IDENTIFIER_s_NOT_DATA_TYPE, name.AddressOf()); WriteError(file->name.AddressOf(), str.AddressOf(), r, c); } else if( !(objType->flags & asOBJ_SCRIPT_OBJECT) ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_CANNOT_INHERIT_FROM_s, objType->name.AddressOf()); WriteError(file->name.AddressOf(), str.AddressOf(), r, c); } else if( objType->size != 0 ) { // The class inherits from another script class if( decl->objType->derivedFrom != 0 ) { if( !multipleInheritance ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_CANNOT_INHERIT_FROM_MULTIPLE_CLASSES, r, c); multipleInheritance = true; } } else { // Make sure none of the base classes inherit from this one asCObjectType *base = objType; bool error = false; while( base != 0 ) { if( base == decl->objType ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_CANNOT_INHERIT_FROM_SELF, r, c); error = true; break; } base = base->derivedFrom; } if( !error ) { decl->objType->derivedFrom = objType; objType->AddRef(); } } } else { // The class implements an interface if( decl->objType->Implements(objType) ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString msg; msg.Format(TXT_INTERFACE_s_ALREADY_IMPLEMENTED, objType->GetName()); WriteWarning(file->name.AddressOf(), msg.AddressOf(), r, c); } else { decl->objType->interfaces.PushLast(objType); // Make sure all the methods of the interface are implemented for( asUINT i = 0; i < objType->methods.GetLength(); i++ ) { if( !DoesMethodExist(decl->objType, objType->methods[i]) ) { int r, c; file->ConvertPosToRowCol(decl->node->tokenPos, &r, &c); asCString str; str.Format(TXT_MISSING_IMPLEMENTATION_OF_s, engine->GetFunctionDeclaration(objType->methods[i]).AddressOf()); WriteError(file->name.AddressOf(), str.AddressOf(), r, c); } } } } node = node->next; } } // Order class declarations so that base classes are compiled before derived classes. // This will allow the derived classes to copy properties and methods in the next step. for( n = 0; n < classDeclarations.GetLength(); n++ ) { sClassDeclaration *decl = classDeclarations[n]; asCObjectType *derived = decl->objType; asCObjectType *base = derived->derivedFrom; if( base == 0 ) continue; // If the base class is found after the derived class, then move the derived class to the end of the list for( asUINT m = n+1; m < classDeclarations.GetLength(); m++ ) { sClassDeclaration *declBase = classDeclarations[m]; if( base == declBase->objType ) { classDeclarations.RemoveIndex(n); classDeclarations.PushLast(decl); // Decrease index so that we don't skip an entry n--; break; } } } // Go through each of the classes and register the object type descriptions for( n = 0; n < classDeclarations.GetLength(); n++ ) { sClassDeclaration *decl = classDeclarations[n]; // Add all properties and methods from the base class if( decl->objType->derivedFrom ) { asCObjectType *baseType = decl->objType->derivedFrom; // The derived class inherits all interfaces from the base class for( unsigned int n = 0; n < baseType->interfaces.GetLength(); n++ ) { if( !decl->objType->Implements(baseType->interfaces[n]) ) { decl->objType->interfaces.PushLast(baseType->interfaces[n]); } else { // Warn if derived class already implements the interface int r, c; decl->script->ConvertPosToRowCol(decl->node->tokenPos, &r, &c); asCString msg; msg.Format(TXT_INTERFACE_s_ALREADY_IMPLEMENTED, baseType->interfaces[n]->GetName()); WriteWarning(decl->script->name.AddressOf(), msg.AddressOf(), r, c); } } // TODO: Need to check for name conflict with new class methods // Copy properties from base class to derived class for( asUINT p = 0; p < baseType->properties.GetLength(); p++ ) { asCObjectProperty *prop = AddPropertyToClass(decl, baseType->properties[p]->name, baseType->properties[p]->type); // The properties must maintain the same offset asASSERT(prop->byteOffset == baseType->properties[p]->byteOffset); UNUSED_VAR(prop); } // Copy methods from base class to derived class for( asUINT m = 0; m < baseType->methods.GetLength(); m++ ) { // If the derived class implements the same method, then don't add the base class' method asCScriptFunction *baseFunc = GetFunctionDescription(baseType->methods[m]); asCScriptFunction *derivedFunc = 0; bool found = false; for( asUINT d = 0; d < decl->objType->methods.GetLength(); d++ ) { derivedFunc = GetFunctionDescription(decl->objType->methods[d]); if( derivedFunc->IsSignatureEqual(baseFunc) ) { // Move the function from the methods array to the virtualFunctionTable decl->objType->methods.RemoveIndex(d); decl->objType->virtualFunctionTable.PushLast(derivedFunc); found = true; break; } } if( !found ) { // Push the base class function on the virtual function table decl->objType->virtualFunctionTable.PushLast(baseType->virtualFunctionTable[m]); baseType->virtualFunctionTable[m]->AddRef(); } decl->objType->methods.PushLast(baseType->methods[m]); engine->scriptFunctions[baseType->methods[m]]->AddRef(); } } // Move this class' methods into the virtual function table for( asUINT m = 0; m < decl->objType->methods.GetLength(); m++ ) { asCScriptFunction *func = GetFunctionDescription(decl->objType->methods[m]); if( func->funcType != asFUNC_VIRTUAL ) { // Move the reference from the method list to the virtual function list decl->objType->methods.RemoveIndex(m); decl->objType->virtualFunctionTable.PushLast(func); // Substitute the function description in the method list for a virtual method // Make sure the methods are in the same order as the virtual function table decl->objType->methods.PushLast(CreateVirtualFunction(func, (int)decl->objType->virtualFunctionTable.GetLength() - 1)); m--; } } // Enumerate each of the declared properties asCScriptNode *node = decl->node->firstChild->next; // Skip list of classes and interfaces while( node && node->nodeType == snIdentifier ) node = node->next; while( node ) { if( node->nodeType == snDeclaration ) { asCScriptCode *file = decl->script; asCDataType dt = CreateDataTypeFromNode(node->firstChild, file); asCString name(&file->code[node->lastChild->tokenPos], node->lastChild->tokenLength); if( dt.IsReadOnly() ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_PROPERTY_CANT_BE_CONST, r, c); } CheckNameConflictMember(decl->objType, name.AddressOf(), node->lastChild, file); AddPropertyToClass(decl, name, dt, file, node); } else asASSERT(false); node = node->next; } toValidate.PushLast(decl); } // Verify that the declared structures are valid, e.g. that the structure // doesn't contain a member of its own type directly or indirectly while( toValidate.GetLength() > 0 ) { asUINT numClasses = (asUINT)toValidate.GetLength(); asCArray toValidateNext((int)toValidate.GetLength()); while( toValidate.GetLength() > 0 ) { sClassDeclaration *decl = toValidate[toValidate.GetLength()-1]; int validState = 1; for( asUINT n = 0; n < decl->objType->properties.GetLength(); n++ ) { // A valid structure is one that uses only primitives or other valid objects asCObjectProperty *prop = decl->objType->properties[n]; asCDataType dt = prop->type; if( dt.IsTemplate() ) { asCDataType sub = dt; while( sub.IsTemplate() && !sub.IsObjectHandle() ) sub = sub.GetSubType(); dt = sub; } if( dt.IsObject() && !dt.IsObjectHandle() ) { // Find the class declaration sClassDeclaration *pdecl = 0; for( asUINT p = 0; p < classDeclarations.GetLength(); p++ ) { if( classDeclarations[p]->objType == dt.GetObjectType() ) { pdecl = classDeclarations[p]; break; } } if( pdecl ) { if( pdecl->objType == decl->objType ) { int r, c; decl->script->ConvertPosToRowCol(decl->node->tokenPos, &r, &c); WriteError(decl->script->name.AddressOf(), TXT_ILLEGAL_MEMBER_TYPE, r, c); validState = 2; break; } else if( pdecl->validState != 1 ) { validState = pdecl->validState; break; } } } } if( validState == 1 ) { decl->validState = 1; toValidate.PopLast(); } else if( validState == 2 ) { decl->validState = 2; toValidate.PopLast(); } else { toValidateNext.PushLast(toValidate.PopLast()); } } toValidate = toValidateNext; toValidateNext.SetLength(0); if( numClasses == toValidate.GetLength() ) { int r, c; toValidate[0]->script->ConvertPosToRowCol(toValidate[0]->node->tokenPos, &r, &c); WriteError(toValidate[0]->script->name.AddressOf(), TXT_ILLEGAL_MEMBER_TYPE, r, c); break; } } if( numErrors > 0 ) return; // TODO: The declarations form a graph, all circles in // the graph must be flagged as potential circles // Verify potential circular references for( n = 0; n < classDeclarations.GetLength(); n++ ) { sClassDeclaration *decl = classDeclarations[n]; asCObjectType *ot = decl->objType; // Is there some path in which this structure is involved in circular references? for( asUINT p = 0; p < ot->properties.GetLength(); p++ ) { asCDataType dt = ot->properties[p]->type; if( dt.IsObject() ) { if( dt.IsObjectHandle() ) { // TODO: Can this handle really generate a circular reference? // Only if the handle is of a type that can reference this type, either directly or indirectly ot->flags |= asOBJ_GC; } else if( dt.GetObjectType()->flags & asOBJ_GC ) { // TODO: Just because the member type is a potential circle doesn't mean that this one is // Only if the object is of a type that can reference this type, either directly or indirectly ot->flags |= asOBJ_GC; } // TODO: array: The template type should define if the instanciation can form circles or not if( dt.IsArrayType() ) { asCDataType sub = dt.GetSubType(); while( sub.IsObject() ) { if( sub.IsObjectHandle() || (sub.GetObjectType()->flags & asOBJ_GC) ) { decl->objType->flags |= asOBJ_GC; // Make sure the array object is also marked as potential circle sub = dt; while( sub.IsTemplate() ) { sub.GetObjectType()->flags |= asOBJ_GC; sub = sub.GetSubType(); } break; } if( sub.IsTemplate() ) sub = sub.GetSubType(); else break; } } } } } } int asCBuilder::CreateVirtualFunction(asCScriptFunction *func, int idx) { asCScriptFunction *vf = asNEW(asCScriptFunction)(engine, module, asFUNC_VIRTUAL); vf->funcType = asFUNC_VIRTUAL; vf->name = func->name; vf->returnType = func->returnType; vf->parameterTypes = func->parameterTypes; vf->inOutFlags = func->inOutFlags; vf->id = engine->GetNextScriptFunctionId(); vf->scriptSectionIdx = func->scriptSectionIdx; vf->isReadOnly = func->isReadOnly; vf->objectType = func->objectType; vf->signatureId = func->signatureId; vf->vfTableIdx = idx; module->AddScriptFunction(vf); // Add a dummy to the builder so that it doesn't mix up function ids functions.PushLast(0); return vf->id; } asCObjectProperty *asCBuilder::AddPropertyToClass(sClassDeclaration *decl, const asCString &name, const asCDataType &dt, asCScriptCode *file, asCScriptNode *node) { // Store the properties in the object type descriptor asCObjectProperty *prop = asNEW(asCObjectProperty); prop->name = name; prop->type = dt; int propSize; if( dt.IsObject() ) { propSize = dt.GetSizeOnStackDWords()*4; if( !dt.IsObjectHandle() ) { if( !dt.CanBeInstanciated() ) { asASSERT( file && node ); int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_DATA_TYPE_CANT_BE_s, dt.Format().AddressOf()); WriteError(file->name.AddressOf(), str.AddressOf(), r, c); } prop->type.MakeReference(true); } } else { propSize = dt.GetSizeInMemoryBytes(); if( propSize == 0 && file && node ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); asCString str; str.Format(TXT_DATA_TYPE_CANT_BE_s, dt.Format().AddressOf()); WriteError(file->name.AddressOf(), str.AddressOf(), r, c); } } // Add extra bytes so that the property will be properly aligned if( propSize == 2 && (decl->objType->size & 1) ) decl->objType->size += 1; if( propSize > 2 && (decl->objType->size & 3) ) decl->objType->size += 4 - (decl->objType->size & 3); prop->byteOffset = decl->objType->size; decl->objType->size += propSize; decl->objType->properties.PushLast(prop); // Make sure the struct holds a reference to the config group where the object is registered asCConfigGroup *group = engine->FindConfigGroupForObjectType(prop->type.GetObjectType()); if( group != 0 ) group->AddRef(); return prop; } bool asCBuilder::DoesMethodExist(asCObjectType *objType, int methodId) { asCScriptFunction *method = GetFunctionDescription(methodId); for( asUINT n = 0; n < objType->methods.GetLength(); n++ ) { asCScriptFunction *m = GetFunctionDescription(objType->methods[n]); if( m->name != method->name ) continue; if( m->returnType != method->returnType ) continue; if( m->isReadOnly != method->isReadOnly ) continue; if( m->parameterTypes != method->parameterTypes ) continue; if( m->inOutFlags != method->inOutFlags ) continue; return true; } return false; } void asCBuilder::AddDefaultConstructor(asCObjectType *objType, asCScriptCode *file) { int funcId = engine->GetNextScriptFunctionId(); asCDataType returnType = asCDataType::CreatePrimitive(ttVoid, false); asCArray parameterTypes; asCArray inOutFlags; // Add the script function module->AddScriptFunction(file->idx, funcId, objType->name.AddressOf(), returnType, parameterTypes.AddressOf(), inOutFlags.AddressOf(), (asUINT)parameterTypes.GetLength(), false, objType); // Set it as default constructor if( objType->beh.construct ) engine->scriptFunctions[objType->beh.construct]->Release(); objType->beh.construct = funcId; objType->beh.constructors[0] = funcId; engine->scriptFunctions[funcId]->AddRef(); // The bytecode for the default constructor will be generated // only after the potential inheritance has been established sFunctionDescription *func = asNEW(sFunctionDescription); functions.PushLast(func); func->script = file; func->node = 0; func->name = objType->name; func->objType = objType; func->funcId = funcId; // Add a default factory as well funcId = engine->GetNextScriptFunctionId(); if( objType->beh.factory ) engine->scriptFunctions[objType->beh.factory]->Release(); objType->beh.factory = funcId; objType->beh.factories[0] = funcId; returnType = asCDataType::CreateObjectHandle(objType, false); module->AddScriptFunction(file->idx, funcId, objType->name.AddressOf(), returnType, parameterTypes.AddressOf(), inOutFlags.AddressOf(), (asUINT)parameterTypes.GetLength(), false); functions.PushLast(0); asCCompiler compiler(engine); compiler.CompileFactory(this, file, engine->scriptFunctions[funcId]); engine->scriptFunctions[funcId]->AddRef(); } int asCBuilder::RegisterEnum(asCScriptNode *node, asCScriptCode *file) { // Grab the name of the enumeration asCScriptNode *tmp = node->firstChild; asASSERT(snDataType == tmp->nodeType); asCString name; asASSERT(snIdentifier == tmp->firstChild->nodeType); name.Assign(&file->code[tmp->firstChild->tokenPos], tmp->firstChild->tokenLength); // Check the name and add the enum int r = CheckNameConflict(name.AddressOf(), tmp->firstChild, file); if( asSUCCESS == r ) { asCObjectType *st; asCDataType dataType; st = asNEW(asCObjectType)(engine); dataType.CreatePrimitive(ttInt, false); st->flags = asOBJ_ENUM; st->size = dataType.GetSizeInMemoryBytes(); st->name = name; module->enumTypes.PushLast(st); st->AddRef(); engine->classTypes.PushLast(st); // Store the location of this declaration for reference in name collisions sClassDeclaration *decl = asNEW(sClassDeclaration); decl->name = name; decl->script = file; decl->validState = 0; decl->node = NULL; decl->objType = st; namedTypeDeclarations.PushLast(decl); asCDataType type = CreateDataTypeFromNode(tmp, file); asASSERT(!type.IsReference()); tmp = tmp->next; while( tmp ) { asASSERT(snIdentifier == tmp->nodeType); asCString name(&file->code[tmp->tokenPos], tmp->tokenLength); // TODO: Should only have to check for conflicts within the enum type // Check for name conflict errors r = CheckNameConflict(name.AddressOf(), tmp, file); if(asSUCCESS != r) { continue; } // check for assignment asCScriptNode *asnNode = tmp->next; if( asnNode && snAssignment == asnNode->nodeType ) asnNode->DisconnectParent(); else asnNode = 0; // Create the global variable description so the enum value can be evaluated sGlobalVariableDescription *gvar = asNEW(sGlobalVariableDescription); globVariables.PushLast(gvar); gvar->script = file; gvar->idNode = 0; gvar->nextNode = asnNode; gvar->name = name; gvar->datatype = type; // No need to allocate space on the global memory stack since the values are stored in the asCObjectType gvar->index = 0; gvar->isCompiled = false; gvar->isPureConstant = true; gvar->isEnumValue = true; gvar->constantValue = 0xdeadbeef; // Allocate dummy property so we can compile the value. // This will be removed later on so we don't add it to the engine. gvar->property = asNEW(asCGlobalProperty); gvar->property->name = name; gvar->property->type = gvar->datatype; gvar->property->id = 0; tmp = tmp->next; } } node->Destroy(engine); return r; } int asCBuilder::RegisterTypedef(asCScriptNode *node, asCScriptCode *file) { // Get the native data type asCScriptNode *tmp = node->firstChild; asASSERT(NULL != tmp && snDataType == tmp->nodeType); asCDataType dataType; dataType.CreatePrimitive(tmp->tokenType, false); dataType.SetTokenType(tmp->tokenType); tmp = tmp->next; // Grab the name of the typedef asASSERT(NULL != tmp && NULL == tmp->next); asCString name; name.Assign(&file->code[tmp->tokenPos], tmp->tokenLength); // If the name is not already in use add it int r = CheckNameConflict(name.AddressOf(), tmp, file); if( asSUCCESS == r ) { // Create the new type asCObjectType *st = asNEW(asCObjectType)(engine); st->flags = asOBJ_TYPEDEF; st->size = dataType.GetSizeInMemoryBytes(); st->name = name; st->templateSubType = dataType; st->AddRef(); module->typeDefs.PushLast(st); engine->classTypes.PushLast(st); // Store the location of this declaration for reference in name collisions sClassDeclaration *decl = asNEW(sClassDeclaration); decl->name = name; decl->script = file; decl->validState = 0; decl->node = NULL; decl->objType = st; namedTypeDeclarations.PushLast(decl); } node->Destroy(engine); if( r < 0 ) { engine->ConfigError(r); } return 0; } void asCBuilder::GetParsedFunctionDetails(asCScriptNode *node, asCScriptCode *file, asCObjectType *objType, asCString &name, asCDataType &returnType, asCArray ¶meterTypes, asCArray &inOutFlags, bool &isConstMethod, bool &isConstructor, bool &isDestructor) { // Find the name isConstructor = false; isDestructor = false; asCScriptNode *n = 0; if( node->firstChild->nodeType == snDataType ) n = node->firstChild->next->next; else { // If the first node is a ~ token, then we know it is a destructor if( node->firstChild->tokenType == ttBitNot ) { n = node->firstChild->next; isDestructor = true; } else { n = node->firstChild; isConstructor = true; } } name.Assign(&file->code[n->tokenPos], n->tokenLength); // Initialize a script function object for registration if( !isConstructor && !isDestructor ) { returnType = CreateDataTypeFromNode(node->firstChild, file); returnType = ModifyDataTypeFromNode(returnType, node->firstChild->next, file, 0, 0); } else returnType = asCDataType::CreatePrimitive(ttVoid, false); // Is this a const method? if( objType && n->next->next && n->next->next->tokenType == ttConst ) isConstMethod = true; else isConstMethod = false; // Count the number of parameters int count = 0; asCScriptNode *c = n->next->firstChild; while( c ) { count++; c = c->next->next; if( c && c->nodeType == snIdentifier ) c = c->next; } // Get the parameter types parameterTypes.Allocate(count, false); inOutFlags.Allocate(count, false); n = n->next->firstChild; while( n ) { asETypeModifiers inOutFlag; asCDataType type = CreateDataTypeFromNode(n, file); type = ModifyDataTypeFromNode(type, n->next, file, &inOutFlag, 0); // Store the parameter type parameterTypes.PushLast(type); inOutFlags.PushLast(inOutFlag); // Move to next parameter n = n->next->next; if( n && n->nodeType == snIdentifier ) n = n->next; } } int asCBuilder::RegisterScriptFunction(int funcID, asCScriptNode *node, asCScriptCode *file, asCObjectType *objType, bool isInterface, bool isGlobalFunction) { asCString name; asCDataType returnType; asCArray parameterTypes; asCArray inOutFlags; bool isConstMethod; bool isConstructor; bool isDestructor; GetParsedFunctionDetails(node, file, objType, name, returnType, parameterTypes, inOutFlags, isConstMethod, isConstructor, isDestructor); // Check for name conflicts if( !isConstructor && !isDestructor ) { if( objType ) CheckNameConflictMember(objType, name.AddressOf(), node, file); else CheckNameConflict(name.AddressOf(), node, file); } else { // Verify that the name of the constructor/destructor is the same as the class if( name != objType->name ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_CONSTRUCTOR_NAME_ERROR, r, c); } if( isDestructor ) name = "~" + name; } if( !isInterface ) { sFunctionDescription *func = asNEW(sFunctionDescription); functions.PushLast(func); func->script = file; func->node = node; func->name = name; func->objType = objType; func->funcId = funcID; } // Destructors may not have any parameters if( isDestructor && parameterTypes.GetLength() > 0 ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_DESTRUCTOR_MAY_NOT_HAVE_PARM, r, c); } // TODO: Much of this can probably be reduced by using the IsSignatureEqual method // Check that the same function hasn't been registered already asCArray funcs; GetFunctionDescriptions(name.AddressOf(), funcs); if( funcs.GetLength() ) { for( asUINT n = 0; n < funcs.GetLength(); ++n ) { asCScriptFunction *func = GetFunctionDescription(funcs[n]); if( parameterTypes.GetLength() == func->parameterTypes.GetLength() ) { bool match = true; if( func->objectType != objType ) { match = false; break; } for( asUINT p = 0; p < parameterTypes.GetLength(); ++p ) { if( parameterTypes[p] != func->parameterTypes[p] ) { match = false; break; } } if( match ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_FUNCTION_ALREADY_EXIST, r, c); break; } } } } // Register the function module->AddScriptFunction(file->idx, funcID, name.AddressOf(), returnType, parameterTypes.AddressOf(), inOutFlags.AddressOf(), (asUINT)parameterTypes.GetLength(), isInterface, objType, isConstMethod, isGlobalFunction); if( objType ) { engine->scriptFunctions[funcID]->AddRef(); if( isConstructor ) { int factoryId = engine->GetNextScriptFunctionId(); if( parameterTypes.GetLength() == 0 ) { // Overload the default constructor engine->scriptFunctions[objType->beh.construct]->Release(); objType->beh.construct = funcID; objType->beh.constructors[0] = funcID; // Register the default factory as well engine->scriptFunctions[objType->beh.factory]->Release(); objType->beh.factory = factoryId; objType->beh.factories[0] = factoryId; } else { objType->beh.constructors.PushLast(funcID); // Register the factory as well objType->beh.factories.PushLast(factoryId); } asCDataType dt = asCDataType::CreateObjectHandle(objType, false); module->AddScriptFunction(file->idx, factoryId, name.AddressOf(), dt, parameterTypes.AddressOf(), inOutFlags.AddressOf(), (asUINT)parameterTypes.GetLength(), false); // Add a dummy function to the module so that it doesn't mix up the fund Ids functions.PushLast(0); // Compile the factory immediately asCCompiler compiler(engine); compiler.CompileFactory(this, file, engine->scriptFunctions[factoryId]); engine->scriptFunctions[factoryId]->AddRef(); } else if( isDestructor ) objType->beh.destruct = funcID; else objType->methods.PushLast(funcID); } // We need to delete the node already if this is an interface method if( isInterface && node ) { node->Destroy(engine); } return 0; } int asCBuilder::RegisterImportedFunction(int importID, asCScriptNode *node, asCScriptCode *file) { // Find name asCScriptNode *f = node->firstChild; asCScriptNode *n = f->firstChild->next->next; // Check for name conflicts asCString name(&file->code[n->tokenPos], n->tokenLength); CheckNameConflict(name.AddressOf(), n, file); // Initialize a script function object for registration asCDataType returnType; returnType = CreateDataTypeFromNode(f->firstChild, file); returnType = ModifyDataTypeFromNode(returnType, f->firstChild->next, file, 0, 0); // Count the parameters int count = 0; asCScriptNode *c = n->next->firstChild; while( c ) { count++; c = c->next->next; if( c && c->nodeType == snIdentifier ) c = c->next; } asCArray parameterTypes(count); asCArray inOutFlags(count); n = n->next->firstChild; while( n ) { asETypeModifiers inOutFlag; asCDataType type = CreateDataTypeFromNode(n, file); type = ModifyDataTypeFromNode(type, n->next, file, &inOutFlag, 0); // Store the parameter type n = n->next->next; parameterTypes.PushLast(type); inOutFlags.PushLast(inOutFlag); // Move to next parameter if( n && n->nodeType == snIdentifier ) n = n->next; } // Check that the same function hasn't been registered already asCArray funcs; GetFunctionDescriptions(name.AddressOf(), funcs); if( funcs.GetLength() ) { for( asUINT n = 0; n < funcs.GetLength(); ++n ) { asCScriptFunction *func = GetFunctionDescription(funcs[n]); // TODO: Isn't the name guaranteed to be equal, because of GetFunctionDescriptions()? if( name == func->name && parameterTypes.GetLength() == func->parameterTypes.GetLength() ) { bool match = true; for( asUINT p = 0; p < parameterTypes.GetLength(); ++p ) { if( parameterTypes[p] != func->parameterTypes[p] ) { match = false; break; } } if( match ) { int r, c; file->ConvertPosToRowCol(node->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_FUNCTION_ALREADY_EXIST, r, c); break; } } } } // Read the module name as well n = node->firstChild->next; asCString moduleName; moduleName.Assign(&file->code[n->tokenPos+1], n->tokenLength-2); node->Destroy(engine); // Register the function module->AddImportedFunction(importID, name.AddressOf(), returnType, parameterTypes.AddressOf(), inOutFlags.AddressOf(), (asUINT)parameterTypes.GetLength(), moduleName); return 0; } asCScriptFunction *asCBuilder::GetFunctionDescription(int id) { // TODO: This should be improved // Get the description from the engine if( (id & 0xFFFF0000) == 0 ) return engine->scriptFunctions[id]; else return engine->importedFunctions[id & 0xFFFF]->importedFunctionSignature; } void asCBuilder::GetFunctionDescriptions(const char *name, asCArray &funcs) { asUINT n; // TODO: optimize: Improve linear search for( n = 0; n < module->scriptFunctions.GetLength(); n++ ) { if( module->scriptFunctions[n]->name == name && module->scriptFunctions[n]->objectType == 0 ) funcs.PushLast(module->scriptFunctions[n]->id); } // TODO: optimize: Improve linear search for( n = 0; n < module->bindInformations.GetLength(); n++ ) { if( module->bindInformations[n]->importedFunctionSignature->name == name ) funcs.PushLast(module->bindInformations[n]->importedFunctionSignature->id); } // TODO: optimize: Improve linear search // TODO: optimize: Use the registeredGlobalFunctions array instead for( n = 0; n < engine->scriptFunctions.GetLength(); n++ ) { if( engine->scriptFunctions[n] && engine->scriptFunctions[n]->funcType == asFUNC_SYSTEM && engine->scriptFunctions[n]->objectType == 0 && engine->scriptFunctions[n]->name == name ) { // Find the config group for the global function asCConfigGroup *group = engine->FindConfigGroupForFunction(engine->scriptFunctions[n]->id); if( !group || group->HasModuleAccess(module->name.AddressOf()) ) funcs.PushLast(engine->scriptFunctions[n]->id); } } } void asCBuilder::GetObjectMethodDescriptions(const char *name, asCObjectType *objectType, asCArray &methods, bool objIsConst, const asCString &scope) { if( scope != "" ) { // Find the base class with the specified scope while( objectType && objectType->name != scope ) objectType = objectType->derivedFrom; // If the scope is not any of the base classes, then return no methods if( objectType == 0 ) return; } // TODO: optimize: Improve linear search if( objIsConst ) { // Only add const methods to the list for( asUINT n = 0; n < objectType->methods.GetLength(); n++ ) { if( engine->scriptFunctions[objectType->methods[n]]->name == name && engine->scriptFunctions[objectType->methods[n]]->isReadOnly ) { // When the scope is defined the returned methods should be the true methods, not the virtual method stubs if( scope == "" ) methods.PushLast(engine->scriptFunctions[objectType->methods[n]]->id); else { asCScriptFunction *virtFunc = engine->scriptFunctions[objectType->methods[n]]; asCScriptFunction *realFunc = objectType->virtualFunctionTable[virtFunc->vfTableIdx]; methods.PushLast(realFunc->id); } } } } else { // TODO: Prefer non-const over const for( asUINT n = 0; n < objectType->methods.GetLength(); n++ ) { if( engine->scriptFunctions[objectType->methods[n]]->name == name ) { // When the scope is defined the returned methods should be the true methods, not the virtual method stubs if( scope == "" ) methods.PushLast(engine->scriptFunctions[objectType->methods[n]]->id); else { asCScriptFunction *virtFunc = engine->scriptFunctions[objectType->methods[n]]; asCScriptFunction *realFunc = objectType->virtualFunctionTable[virtFunc->vfTableIdx]; methods.PushLast(realFunc->id); } } } } } void asCBuilder::WriteInfo(const char *scriptname, const char *message, int r, int c, bool pre) { // Need to store the pre message in a structure if( pre ) { preMessage.isSet = true; preMessage.c = c; preMessage.r = r; preMessage.message = message; } else { preMessage.isSet = false; engine->WriteMessage(scriptname, r, c, asMSGTYPE_INFORMATION, message); } } void asCBuilder::WriteError(const char *scriptname, const char *message, int r, int c) { numErrors++; // Need to pass the preMessage first if( preMessage.isSet ) WriteInfo(scriptname, preMessage.message.AddressOf(), preMessage.r, preMessage.c, false); engine->WriteMessage(scriptname, r, c, asMSGTYPE_ERROR, message); } void asCBuilder::WriteWarning(const char *scriptname, const char *message, int r, int c) { numWarnings++; // Need to pass the preMessage first if( preMessage.isSet ) WriteInfo(scriptname, preMessage.message.AddressOf(), preMessage.r, preMessage.c, false); engine->WriteMessage(scriptname, r, c, asMSGTYPE_WARNING, message); } asCDataType asCBuilder::CreateDataTypeFromNode(asCScriptNode *node, asCScriptCode *file, bool acceptHandleForScope, asCObjectType *templateType) { asASSERT(node->nodeType == snDataType); asCDataType dt; asCScriptNode *n = node->firstChild; bool isConst = false; bool isImplicitHandle = false; if( n->tokenType == ttConst ) { isConst = true; n = n->next; } if( n->tokenType == ttIdentifier ) { asCString str; str.Assign(&file->code[n->tokenPos], n->tokenLength); asCObjectType *ot = 0; // If this is for a template type, then we must first determine if the // identifier matches any of the template subtypes // TODO: template: it should be possible to have more than one subtypes if( templateType && (templateType->flags & asOBJ_TEMPLATE) && str == templateType->templateSubType.GetObjectType()->name ) ot = templateType->templateSubType.GetObjectType(); if( ot == 0 ) ot = GetObjectType(str.AddressOf()); if( ot == 0 ) { asCString msg; msg.Format(TXT_IDENTIFIER_s_NOT_DATA_TYPE, (const char *)str.AddressOf()); int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); WriteError(file->name.AddressOf(), msg.AddressOf(), r, c); dt.SetTokenType(ttInt); } else { if( ot->flags & asOBJ_IMPLICIT_HANDLE ) isImplicitHandle = true; // Find the config group for the object type asCConfigGroup *group = engine->FindConfigGroupForObjectType(ot); if( !module || !group || group->HasModuleAccess(module->name.AddressOf()) ) { if(asOBJ_TYPEDEF == (ot->flags & asOBJ_TYPEDEF)) { // TODO: typedef: A typedef should be considered different from the original type (though with implicit conversions between the two) // Create primitive data type based on object flags dt = ot->templateSubType; dt.MakeReadOnly(isConst); } else { if( ot->flags & asOBJ_TEMPLATE ) { n = n->next; // Check if the subtype is a type or the template's subtype // if it is the template's subtype then this is the actual template type, // orderwise it is a template instance. asCDataType subType = CreateDataTypeFromNode(n, file, false, ot); if( subType.GetObjectType() != ot->templateSubType.GetObjectType() ) { // This is a template instance // Need to find the correct object type asCObjectType *otInstance = engine->GetTemplateInstanceType(ot, subType); if( !otInstance ) { asCString msg; msg.Format(TXT_CANNOT_INSTANCIATE_TEMPLATE_s_WITH_s, ot->name.AddressOf(), subType.Format().AddressOf()); int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); WriteError(file->name.AddressOf(), msg.AddressOf(), r, c); } ot = otInstance; } } // Create object data type if( ot ) dt = asCDataType::CreateObject(ot, isConst); else dt = asCDataType::CreatePrimitive(ttInt, isConst); } } else { asCString msg; msg.Format(TXT_TYPE_s_NOT_AVAILABLE_FOR_MODULE, (const char *)str.AddressOf()); int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); WriteError(file->name.AddressOf(), msg.AddressOf(), r, c); dt.SetTokenType(ttInt); } } } else { // Create primitive data type dt = asCDataType::CreatePrimitive(n->tokenType, isConst); } // Determine array dimensions and object handles n = n->next; while( n && (n->tokenType == ttOpenBracket || n->tokenType == ttHandle) ) { if( n->tokenType == ttOpenBracket ) { // Make sure the sub type can be instanciated if( !dt.CanBeInstanciated() ) { int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); asCString str; // TODO: Change to "Array sub type cannot be 'type'" str.Format(TXT_DATA_TYPE_CANT_BE_s, dt.Format().AddressOf()); WriteError(file->name.AddressOf(), str.AddressOf(), r, c); } // Make the type an array (or multidimensional array) if( dt.MakeArray(engine) < 0 ) { int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_TOO_MANY_ARRAY_DIMENSIONS, r, c); break; } } else { // Make the type a handle if( dt.MakeHandle(true, acceptHandleForScope) < 0 ) { int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_OBJECT_HANDLE_NOT_SUPPORTED, r, c); break; } } n = n->next; } if( isImplicitHandle ) { // Make the type a handle if( dt.MakeHandle(true, acceptHandleForScope) < 0 ) { int r, c; file->ConvertPosToRowCol(n->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_OBJECT_HANDLE_NOT_SUPPORTED, r, c); } } return dt; } asCDataType asCBuilder::ModifyDataTypeFromNode(const asCDataType &type, asCScriptNode *node, asCScriptCode *file, asETypeModifiers *inOutFlags, bool *autoHandle) { asCDataType dt = type; if( inOutFlags ) *inOutFlags = asTM_NONE; // Is the argument sent by reference? asCScriptNode *n = node->firstChild; if( n && n->tokenType == ttAmp ) { dt.MakeReference(true); n = n->next; if( n ) { if( inOutFlags ) { if( n->tokenType == ttIn ) *inOutFlags = asTM_INREF; else if( n->tokenType == ttOut ) *inOutFlags = asTM_OUTREF; else if( n->tokenType == ttInOut ) *inOutFlags = asTM_INOUTREF; else asASSERT(false); } n = n->next; } else { if( inOutFlags ) *inOutFlags = asTM_INOUTREF; // ttInOut } if( !engine->ep.allowUnsafeReferences && inOutFlags && *inOutFlags == asTM_INOUTREF ) { // Verify that the base type support &inout parameter types if( !dt.IsObject() || dt.IsObjectHandle() || !dt.GetObjectType()->beh.addref || !dt.GetObjectType()->beh.release ) { int r, c; file->ConvertPosToRowCol(node->firstChild->tokenPos, &r, &c); WriteError(file->name.AddressOf(), TXT_ONLY_OBJECTS_MAY_USE_REF_INOUT, r, c); } } } if( autoHandle ) *autoHandle = false; if( n && n->tokenType == ttPlus ) { if( autoHandle ) *autoHandle = true; } return dt; } asCObjectType *asCBuilder::GetObjectType(const char *type) { // TODO: Only search in config groups to which the module has access asCObjectType *ot = engine->GetObjectType(type); if( !ot && module ) ot = module->GetObjectType(type); return ot; } int asCBuilder::GetEnumValueFromObjectType(asCObjectType *objType, const char *name, asCDataType &outDt, asDWORD &outValue) { if( !objType || !(objType->flags & asOBJ_ENUM) ) return 0; for( asUINT n = 0; n < objType->enumValues.GetLength(); ++n ) { if( objType->enumValues[n]->name == name ) { outDt = asCDataType::CreateObject(objType, true); outValue = objType->enumValues[n]->value; return 1; } } return 0; } int asCBuilder::GetEnumValue(const char *name, asCDataType &outDt, asDWORD &outValue) { bool found = false; // Search all available enum types asUINT t; for( t = 0; t < engine->objectTypes.GetLength(); t++ ) { asCObjectType *ot = engine->objectTypes[t]; if( GetEnumValueFromObjectType( ot, name, outDt, outValue ) ) { if( !found ) { found = true; } else { // Found more than one value in different enum types return 2; } } } for( t = 0; t < module->enumTypes.GetLength(); t++ ) { asCObjectType *ot = module->enumTypes[t]; if( GetEnumValueFromObjectType( ot, name, outDt, outValue ) ) { if( !found ) { found = true; } else { // Found more than one value in different enum types return 2; } } } if( found ) return 1; // Didn't find any value return 0; } END_AS_NAMESPACE