#include #include #include "bumpmap.h" #include "pstypes.h" #include "pserror.h" #include "mono.h" #include "mem.h" int Num_of_bumpmaps=0; static ushort Free_bumpmap_list[MAX_BUMPMAPS]; bms_bumpmap GameBumpmaps[MAX_BUMPMAPS]; int Bumpmap_mem_used=0; // Sets all the bumpmaps to unused void bump_InitBumpmaps() { int i; for (i=0;i