/* * $Logfile: /DescentIII/Main/dmfc/dmfcinputcommand.cpp $ * $Revision: 1.1.1.1 $ * $Date: 2003/08/26 03:57:20 $ * $Author: kevinb $ * * Functions for Input commands (function handlers) * * $Log: dmfcinputcommand.cpp,v $ * Revision 1.1.1.1 2003/08/26 03:57:20 kevinb * initial 1.5 import * * * 26 2/08/00 4:33a Jason * Fixed memory overwrite during string parse * * 25 7/14/99 11:47a Jeff * localized text for patch fixes * * 24 7/09/99 6:18p Jeff * added $remoteadminlogout and $wait commands * * 23 7/08/99 2:39a Jeff * rough implementation of remote administration checked in. Still needs * some polishing, but should work basically. * * 22 5/07/99 12:52p Jeff * audio taunt icon is ppic if available. coop has hard max team set of 4 * * 21 4/30/99 10:53p Jeff * added $warp command * * 20 3/17/99 12:24p Jeff * converted DMFC to be COM interface * * 19 2/11/99 12:50a Jeff * changed names of exported variables * * 18 1/31/99 7:26p Matt * Renamed a bunch of functions to have HUD capitalized * * 17 1/19/99 3:55a Jeff * all strings localized out * * 16 1/06/99 12:53a Jeff * put in support for $piggyback and $observer * * 15 1/04/99 12:21p Jeff * added support for hosts.allow/deny and updates stats manager a little * * 14 12/08/98 12:17p Jeff * various changes that include an improved Team Control dialog (doesn't * switch teams until exit..) and spew/respawn players that change teams * * 13 11/16/98 5:35p Jeff * removed log functions, added support for changing team names, fixed ctf * to work better with different team names * * 12 11/11/98 7:19p Jeff * changes made so that a dedicated server's team is always -1 (team game * or not) * * 11 11/02/98 11:41a Jeff * use my parse routines, and display help if the format of the command * was wrong * * 10 11/01/98 1:59a Jeff * made a $help inputcommand for help in a dedicated server environment * * 9 10/24/98 2:35p Matt * Changed "callsign" to "name" or "player name" in the multiplayer menus * and commands. * * 8 10/20/98 12:16p Jeff * added death message filter, hud callsign filter * * 7 10/15/98 1:34p Jeff * added scrollable onscreen menu. Remove ban in dmfc. prejoin event * * 6 10/08/98 3:37p Jeff * general improvements (Netgame info things, save to registry). Changes * so it would send packets on NETSEQ_OBJECTS * * 5 10/05/98 2:50p Jeff * * 4 9/30/98 3:50p Jeff * general improvements (many) * * 3 9/23/98 4:17p Jeff * basic changes/improvements, started changing death messages * * 2 9/21/98 7:11p Jeff * made InputCommand interface API and moved existing input commands to * the interface. Changed mprintf/ASSERT so they are valid in DMFC * * $NoKeywords: $ */ #include "gamedll_header.h" #include "DMFC.h" #include "dmfcinternal.h" extern char **DMFCStringTable; extern int DMFCStringTableSize; extern char *_DMFCErrorString; extern DMFCBase *basethis; char *DMFCGetString(int d); bool StringParseWord(char *string,char *word,int size,char **newpos) { *newpos = string; word[0] = '\0'; //get through all the whitespace while( *string && *string==' ') string++; if(!(*string)){ //nothing is left in the string *newpos = string; return false; } //we're at the beginning of a word while( *string && *string!=' '){ if(size>1){ *word = *string; size--; word++; } string++; } //tack on an ending \0 *word = '\0'; *newpos = string; return true; } bool StringParseNumber(char *string,int *number,char **newpos) { char temp[10]; bool ret = StringParseWord(string,temp,10,newpos); if(!ret){ *number = 0; return false; } *number = atoi(temp); return true; } // handle the client wishing to change teams // Usage: "$team " where team_name is the name of the team you want to change to void DMFCInputCommand_Team(char *input_string) { char team[100]; //parse "$team" if(!StringParseWord(input_string,team,100,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_TEAM); return; } //parse team name if(!StringParseWord(input_string,team,100,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_TEAM); return; } int t = basethis->GetTeamFromString(team); int curr_team = basethis->Players[basethis->GetPlayerNum()].team; if((t==-1)||(t==curr_team)||(curr_team==-1)) return; mprintf((0,"Attempting to change teams to %s team\n",team)); DLLAddHUDMessage(DTXT_TEAMCHANGEATTEMPT,team); basethis->RequestTeamChange(t,basethis->GetPlayerNum(),true); } // handle the server wanting to change the team for a player // Usage: "$changeteam " where pnum is the playernum, and team_name is the name of the team void DMFCInputCommand_ChangeTeam(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; char team[100]; int p; //parse "$changeteam" if(!StringParseWord(input_string,team,100,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM); return; } //parse the pnum if(!StringParseNumber(input_string,&p,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM); return; } //parse the newteam name if(!StringParseWord(input_string,team,100,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM); return; } int t = basethis->GetTeamFromString(team); int curr_team = basethis->Players[p].team; if((!basethis->CheckPlayerNum(p))||(t==-1)||(t==curr_team)||(curr_team==-1)) return; mprintf((0,"Attempting to change %s to %s team\n",basethis->Players[p].callsign,team)); DLLAddHUDMessage(DTXT_STEAMCHANGEATTEMPT,basethis->Players[p].callsign,team); basethis->RequestTeamChange(t,p,true); } // handle the client requesting playerinfo for a player // Usage: "$playerinfo " where pnum is the playernum void DMFCInputCommand_PlayerInfo(char *input_string) { int p; char temp[20]; //parse "$playerinfo" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_PLAYERINFO); return; } //parse pnum if(!StringParseNumber(input_string,&p,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_PLAYERINFO); return; } SwitchPlayerInfo(p); if(basethis->CheckPlayerNum(p)){ DLLAddHUDMessage(DTXT_GETPLAYERINFO,basethis->Players[p].callsign); } if(basethis->IAmDedicatedServer()){ basethis->DisplayPlayerInfo(BAD_BITMAP_HANDLE,true); } } // handle the server requesting an autobalance of teams // Usage: "$balance" void DMFCInputCommand_Balance(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; BalanceTeams(0); DLLAddHUDMessage(DTXT_BALANCETEAMMSG); } // handle turning off/on allowing the autobalancing of teams by the server // Usage: "$autobalance " if off/on is "off" (or equivalent) it will turn it off, else turn it on void DMFCInputCommand_AutoBalance(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; char s[20]; //parse "$autobalance" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_AUTOBALANCE); return; } //parse the off/on if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_AUTOBALANCE); return; } int on = 1; if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF))) on = 0; SwitchAutoTeamSelect(on); DLLAddHUDMessage(DTXT_AUTOTEAMBALANCEMSG,(on)?DTXT_MNUON:DTXT_MNUOFF); } // handle turning off/on allowing clients to change their team // Usage: "$allowteamchange " if off/on is "off" (or equivalent) it will turn it off, else turn it on void DMFCInputCommand_AllowTeamChange(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; char s[20]; //parse "$allowteamchange" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_ALLOWTEAMCHANGE); return; } //parse off/on if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_ALLOWTEAMCHANGE); return; } int on = 1; if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF))) on = 0; SwitchTeamChange(on); DLLAddHUDMessage(DTXT_ALLOWTEAMCHANGEMSG,(on)?DTXT_MNUON:DTXT_MNUOFF); } // handles kicking a player from the game // Usage: "$kick " where pnum is the playernumber of the player you want to kick void DMFCInputCommand_Kick(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int p; char temp[20]; //parse "$kick" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_KICK); return; } //parse pnum if(!StringParseNumber(input_string,&p,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_KICK); return; } if(!basethis->CheckPlayerNum(p)) return; KickPlayer(p); if(p!=*basethis->Player_num) DLLAddHUDMessage(DTXT_KICKMSG,basethis->Players[p].callsign); } // handles banning a player from the game // Usage: "$ban " where pnum is the playernumber of the player to ban void DMFCInputCommand_Ban(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int p; char temp[20]; //parse "$ban" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_BAN); return; } //parse pnum if(!StringParseNumber(input_string,&p,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_BAN); return; } if(!basethis->CheckPlayerNum(p)) return; BanPlayer(p); if(p!=*basethis->Player_num) DLLAddHUDMessage(DTXT_BANMSG,basethis->Players[p].callsign); } // handles ending the level // Usage: "$endlevel" void DMFCInputCommand_EndLevel(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; EndMultiLevel(0); DLLAddHUDMessage(DTXT_ENDLEVELMSG); } // handles the request to see all the players in the game // Usage: "$players" void DMFCInputCommand_Players(char *input_string) { //Dedicated server print out of all the players and their player nums DPrintf(DTXT_PLAYERLISTHEADER); for(int i=0;iCheckPlayerNum(i)){ DPrintf("%02d: %s\n",i,basethis->Players[i].callsign); } } } // handles a request to see the scores/stats of the game (up to the mod to display the scores on request) // Usage: "$scores" void DMFCInputCommand_Scores(char *input_string) { int level; char temp[20]; //parse $scores if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SCORES); return; } //see if there is a level if(!StringParseNumber(input_string,&level,&input_string)) level = -1; //call the event that the user want to see the scores (dedicated server basethis->CallOnPrintScores(level); } // handles a request to turn on/off displaying callsigns on the HUD during the game. // Usage: "$hudnames " full = everyone team = only teammates none = noone // NOTE: You can only set your HUD Callsign level up to the level that the server is // So if the server is only allowing up to team, you won't be able to set to full void DMFCInputCommand_HudCallsigns(char *input_string) { char s[20]; //parse "$hudnames" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_HUDNAME); return; } //parse the level if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_HUDNAME); return; } ubyte level = HUD_CALLSIGN_LEVEL_NONE; if(!stricmp(s,DTXT_OSM_FULL)) level = HUD_CALLSIGN_LEVEL_FULL; else if(!stricmp(s,DTXT_IC_TEAM)) level = HUD_CALLSIGN_LEVEL_TEAM; basethis->SwitchShowHudCallsignLevel(level); } // handles a request from the server to set the max HUD Callsign level // Usage: "$serverhudnames " same as $hudname but sets the max level for the server void DMFCInputCommand_ServerHudCallsigns(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; char s[20]; //parse "$serverhudnames" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SERVERHUDNAMES); return; } //parse the level if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SERVERHUDNAMES); return; } ubyte level = HUD_CALLSIGN_LEVEL_NONE; if(!stricmp(s,DTXT_OSM_FULL)) level = HUD_CALLSIGN_LEVEL_FULL; else if(!stricmp(s,DTXT_IC_TEAM)) level = HUD_CALLSIGN_LEVEL_TEAM; basethis->SwitchServerHudCallsignLevel(level); } // handles a request to save the game stats to file // Usage: "$savestats" void DMFCInputCommand_SaveStats(char *input_string) { SaveStatsToFile(0); } // handles a request to enable/disable statistical messages // Usage: "$statmsgs on/off" void DMFCInputCommand_StatMsgs(char *input_string) { char s[20]; //parse "$statmsgs" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_STATMSGS); return; } //parse the level if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_STATMSGS); return; } bool on = true; if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF))) on = false; basethis->EnableStatisticalMessages(on); DLLAddHUDMessage(DTXT_STATSMSGSET,(on)?DTXT_MNUON:DTXT_MNUOFF); } // handles a request to enable/disable the autosaving of the game stats on level end // Usage: "$autosavelevel on/off" void DMFCInputCommand_AutoSaveLevel(char *input_string) { char s[20]; //parse "$autosavelevel" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVELEVEL); return; } //parse the on/off if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVELEVEL); return; } bool on = true; if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF))) on = false; basethis->EnableAutoSaveLevelEnd(on); DLLAddHUDMessage(DTXT_AUTOSAVELEVELMSG,(on)?DTXT_MNUON:DTXT_MNUOFF); } // handles a request to enable/disable the autosaving of the game stats if we disconnect // Usage: "$autosavedisconnect on/off" void DMFCInputCommand_AutoSaveDisconnect(char *input_string) { char s[20]; //parse the "$autosavedisconnect" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVEDISC); return; } if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVEDISC); return; } bool on = true; if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF))) on = false; basethis->EnableAutoSaveDisconnect(on); DLLAddHUDMessage(DTXT_AUTOSAVEDISCMSG,(on)?DTXT_MNUON:DTXT_MNUOFF); } // handles changing the level time limit of a netgame on the fly // Usage: "$settimelimit " where minutes is the number of minutes void DMFCInputCommand_SetTimeLimit(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int d; char temp[20]; //parse "$settimelimit" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETTIMELIMIT); return; } //parse the amount if(!StringParseNumber(input_string,&d,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETTIMELIMIT); return; } if(d<0) d = 0; basethis->Netgame->timelimit = d; if(d==0){ basethis->Netgame->flags &= ~NF_TIMER; }else{ basethis->Netgame->flags |= NF_TIMER; } if(basethis->Netgame->flags&NF_TIMER) DLLAddHUDMessage(DTXT_TIMELIMITSETMSG,d); else DLLAddHUDMessage(DTXT_TIMELIMITOFFMSG); basethis->SendNetGameInfoSync(); } // handles changing the level goal limit of a netgame on the fly // Usage: "$setgoallimit " where goal is the number of points void DMFCInputCommand_SetGoalLimit(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int d; char temp[20]; //parse "$setgoallimit" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETGOALLIMIT); return; } if(!StringParseNumber(input_string,&d,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETGOALLIMIT); return; } if(d<0) d = 0; basethis->Netgame->killgoal = d; if(d==0){ basethis->Netgame->flags &= ~NF_KILLGOAL; }else{ basethis->Netgame->flags |= NF_KILLGOAL; } if(basethis->Netgame->flags&NF_KILLGOAL) DLLAddHUDMessage(DTXT_GOALLIMITSETMSG,d); else DLLAddHUDMessage(DTXT_GOALLIMITOFFMSG); basethis->SendNetGameInfoSync(); } // handles changing the number of max players in a netgame // Usage: "$setmaxplayers " where max is the maximum players void DMFCInputCommand_SetMaxPlayers(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int d; char temp[20]; //parse "$setmaxplayers" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETMAXPLAYERS); return; } //parse the number if(!StringParseNumber(input_string,&d,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETMAXPLAYERS); return; } //get the number of players in the game currently int curr_count = 0; for(int i=0;iCheckPlayerNum(i)) curr_count++; } if(dbasethis->Hard_max_players) d = basethis->Hard_max_players; basethis->Netgame->max_players = d; DLLAddHUDMessage(DTXT_MAXPLAYERSSETMSG,d); basethis->SendNetGameInfoSync(); } // handles changing the respawn time of the powerups in a level of a netgame // Usage: "$setrespawntime " where seconds is the time in seconds void DMFCInputCommand_SetRespawnTime(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int d; char temp[20]; //parse "$setrespawntime" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETRESPAWNTIME); return; } //parse the value if(!StringParseNumber(input_string,&d,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETRESPAWNTIME); return; } if(d<1) d = 1; basethis->Netgame->respawn_time = d; DLLAddHUDMessage(DTXT_RESPAWNTIMEMSG,d); basethis->SendNetGameInfoSync(); } // handle the client requesting netgame info // Usage: "$netgameinfo" void DMFCInputCommand_NetGameInfo(char *input_string) { bool display = !basethis->IsDisplayingNetGameInfo(); basethis->SwitchNetGameInfoDisplay((display)?1:0); //always display this on this input command for the dedicated server basethis->DisplayNetGameInfo(-1,true); } // handle the server changing the pps threshold of the game // Usage: "$setpps " where pps is the Packets Per Second void DMFCInputCommand_SetPPS(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int d; char temp[20]; //"$setpps" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETPPS); return; } //parse value if(!StringParseNumber(input_string,&d,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETPPS); return; } if(d<1) d = 1; if(d>20) d = 20; basethis->Netgame->packets_per_second = d; DLLAddHUDMessage(DTXT_PPSSETMSG,d); basethis->SendNetGameInfoSync(); } // handles listing the ban list on a dedicated server (so if you want to remove a player from it) // Usage: "$banlist" void DMFCInputCommand_BanList(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int size = basethis->GetNumBannedPlayers(); char buffer[100]; for(int i=0;iGetBannedPlayerCallsign(i); if(ptr){ sprintf(buffer,"[%d]%s\n",i,ptr); DPrintf(buffer); } } } // handles removing a ban from a player, given the ban index num (see $banlist) // Usage: "$removeban " where bannum is the number corresponding to that given during a $banlist void DMFCInputCommand_RemoveBan(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; int d; char temp[20]; //"$removeban" if(!StringParseWord(input_string,temp,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_REMOVEBAN); return; } //value if(!StringParseNumber(input_string,&d,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_REMOVEBAN); return; } if(basethis->RemoveBan(d)){ DLLAddHUDMessage(DTXT_BANREMOVEDMSG); DPrintf(DTXT_BANREMOVEDMSG); }else{ DLLAddHUDMessage(DTXT_BANNOTREMOVEDMSG); DPrintf(DTXT_BANNOTREMOVEDMSG); } } // handles changing the filter for death messages // Usage: "$killmsgfilter " void DMFCInputCommand_KillMsgFilter(char *input_string) { char s[20]; //"$killmsgfilter" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_KILLMSGFILTER); return; } //parse level if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_KILLMSGFILTER); return; } ubyte level = DM_FILTER_FULL; if(!stricmp(s,DTXT_PLAIN_NONE)) level = DM_FILTER_NONE; else if(!stricmp(s,DTXT_OSM_SIMPLE)) level = DM_FILTER_SIMPLE; basethis->SetDeathMessageFilter(level); } // handles the server changing a team's name // Usage: "$setteamname void DMFCInputCommand_SetTeamName(char *input_string) { char s[20]; int team; //parse "$setteamname" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME); return; } //parse team_num if(!StringParseNumber(input_string,&team,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME); return; } if(team<0 || team>DLLMAX_TEAMS){ DLLAddHUDMessage(DTXT_INVALIDTEAM,DLLMAX_TEAMS-1); basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME); return; } //parse team_name if(!StringParseWord(input_string,s,min(MAX_TEAMNAME_LEN,20),&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME); return; } basethis->SetTeamName(team,s,true); } // handles a request for help to see a list of commands, dedicated server only // Usage: "$help [command]" void DMFCInputCommand_Help(char *input_string) { char s[20]; //parse "$help" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_HELP); return; } //see if there is another command if(!StringParseWord(input_string,s,20,&input_string)){ s[0] = '\0'; } basethis->DisplayInputCommandHelp(s); } // handles a request to rehash the hosts.allow/deny // Usage: "$rehash" void DMFCInputCommand_Rehash(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; RehashAllowDenyLists(0); } // handles a request to enter/leave observer mode // Usage: "$observer " void DMFCInputCommand_Observer(char *input_string) { if(basethis->IAmDedicatedServer()){ DPrintf(DTXT_NOTINDEDICATED); return; } char s[20]; bool turn_on = true; object *pobj; int pnum = basethis->GetPlayerNum(); pobj = &basethis->Objects[basethis->Players[pnum].objnum]; //parse "$observer" StringParseWord(input_string,s,20,&input_string); //see if there is another command if(StringParseWord(input_string,s,20,&input_string)){ if(stricmp(s,DTXT_MNUON)) turn_on = false; }else{ if (pobj->type==OBJ_OBSERVER){ turn_on = false; } else{ turn_on = true; } } if(!basethis->CallOnAllowObserverChange(turn_on)){ DLLAddHUDMessage(DTXT_OBSERVERDENIED); return; } mprintf((0,"SwitchObserverMode %s [%d]\n",(turn_on)?"On":"Off",pnum)); DLLMultiSendRequestToObserve (OBSERVER_MODE_ROAM,(turn_on)?1:0,0); } // handles a request to piggyback a player // Usage: "$piggyback " void DMFCInputCommand_Piggyback(char *input_string) { if(basethis->IAmDedicatedServer()){ DPrintf(DTXT_NOTINDEDICATED); return; } char s[20]; bool turn_on = true; object *pobj; int pnum = basethis->GetPlayerNum(); pobj = &basethis->Objects[basethis->Players[pnum].objnum]; int topnum = -1; //parse "$piggyback" StringParseWord(input_string,s,20,&input_string); if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_PIGGYBACK); return; } char *ptr = s; while(*ptr){ if(!isdigit(*ptr)){ basethis->DisplayInputCommandHelp(DTXT_IC_PIGGYBACK); return; } ptr++; } topnum = atoi(s); if(!basethis->CheckPlayerNum(topnum)){ DLLAddHUDMessage(DTXT_INVALIDPNUM); return; } if (pobj->type==OBJ_OBSERVER){ if(basethis->CallOnAllowObserverChange(false)) DLLMultiSendRequestToObserve (OBSERVER_MODE_ROAM,0,0); } if(pnum==basethis->GetPlayerNum()){ mprintf((0,"Returning to self\n")); return; } if(basethis->CallOnAllowObserverChange(true)){ mprintf((0,"Switching to piggyback for player %d\n",topnum)); DLLMultiSendRequestToObserve (OBSERVER_MODE_PIGGYBACK,1,basethis->Players[topnum].objnum); } } // handles a request to warp to another level // Usage: "$warp " void DMFCInputCommand_Warp(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; char s[20]; int level; //parse "$warp" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_WARP); return; } //parse levelnum if(!StringParseNumber(input_string,&level,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_WARP); return; } basethis->WarpToLevel(level); } // handles enable/disable remote administration // Usage: "$remoteadmin " extern bool Use_remote_admin; void DMFCInputCommand_RemoteAdmin(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; char s[20]; //parse "$remoteadmin" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMIN); return; } //parse the off/on if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMIN); return; } int on = 1; if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF))) on = 0; Remote_Enable((bool)(on!=0)); if(on && !Use_remote_admin) { //no password set DLLAddHUDMessage(DTXT_UNABLETOREMOTE); }else { DLLAddHUDMessage(DTXT_REMOTEADMINENABLE,(Use_remote_admin)?DTXT_MNUON:DTXT_MNUOFF); } } // handles setting/changing the remote administration password // Usage: "$remoteadminpass " void DMFCInputCommand_RemoteAdminPass(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; char s[64]; //parse "$remoteadminpass" if(!StringParseWord(input_string,s,20,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINPASS); return; } //parse the password if(!StringParseWord(input_string,s,64,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINPASS); return; } Remote_SetPassword(s); DLLAddHUDMessage(DTXT_REMOTEADMINPASS); } // handles seeing who is logged in, and allows the server to log them out // If no parameter is given it lists all the players logged in. // To log out a player give the login-id as a parameter // Usage: "$remoteadminlogout [login-id]" void DMFCInputCommand_RemoteAdminLogout(char *input_string) { if(basethis->GetLocalRole()!=LR_SERVER) return; char s[64]; //parse "$remoteadminlogout" if(!StringParseWord(input_string,s,64,&input_string)){ basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINLOGOUT); return; } //see if there is another command if(!StringParseWord(input_string,s,64,&input_string)){ //list who is logged in Remote_ListLogins(); return; } //logout int prec = atoi(s); Remote_Logout(prec); } // handles a remote admin command // Usage: "$remote