Files
Descent3/anarchy/anarchy.cpp
2024-04-19 14:58:24 -06:00

1017 lines
26 KiB
C++

/*
* $Logfile: /DescentIII/Main/anarchy/anarchy.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:56:37 $
* $Author: kevinb $
*
* <insert description of file here>
*
* $Log: not supported by cvs2svn $
*
* 84 11/08/99 11:42p Jeff
* SourceSafe Test...ignore
*
* 83 10/21/99 9:27p Jeff
* B.A. Macintosh code merge
*
* 82 7/12/99 1:22p Jeff
* updated for new netflags
*
* 81 7/11/99 6:43p Jeff
* cleaner plr if the list is too long
*
* 80 5/23/99 3:04a Jason
* fixed bug with player rankings not being updated correctly
*
* 79 5/12/99 11:28a Jeff
* added sourcesafe comment block
*
* $NoKeywords: $
*/
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "idmfc.h"
#include "Anarchy.h"
#include "anarchystr.h"
IDMFC *DMFCBase = NULL;
IDmfcStats *dstat = NULL;
int SortedPlayers[MAX_PLAYER_RECORDS]; //sorted player nums
bool DisplayScoreScreen;
int Highlight_bmp = -1;
#define AHD_NONE 0
#define AHD_SCORE 1
#define AHD_EFFICIENCY 2
#define ACM_PLAYERCOLOR 0
#define ACM_NORMAL 1
ubyte Anarchy_hud_display = AHD_SCORE;
ubyte HUD_color_model = ACM_PLAYERCOLOR;
bool display_my_welcome = false;
void DisplayHUDScores(struct tHUDItem *hitem);
void DisplayScores(void);
void DisplayWelcomeMessage(int player_num);
void SaveStatsToFile(char *filename);
void SwitchHUDColor(int i);
///////////////////////////////////////////////
//localization info
char **StringTable;
int StringTableSize = 0;
char *_ErrorString = "Missing String";
char *GetString(int d){if( (d<0) || (d>=StringTableSize) ) return _ErrorString; else return StringTable[d];}
///////////////////////////////////////////////
void SwitchAnarchyScores(int i)
{
if(i<0)
i = 0;
if(i>2)
i = 2;
Anarchy_hud_display = i;
switch(i){
case AHD_NONE:
DLLAddHUDMessage(TXT_HUDD_NONE);
break;
case AHD_SCORE:
DLLAddHUDMessage(TXT_HUDD_SCORES);
break;
case AHD_EFFICIENCY:
DLLAddHUDMessage(TXT_HUDD_EFFIC);
break;
};
}
#ifdef MACINTOSH
#pragma export on
#endif
// This function gets called by the game when it wants to learn some info about the game
void DLLFUNCCALL DLLGetGameInfo (tDLLOptions *options)
{
options->flags = DOF_MAXTEAMS;
options->max_teams = 1;
strcpy(options->game_name,"Anarchy");
strcpy(options->requirements,"");
}
// Initializes the game function pointers
void DLLFUNCCALL DLLGameInit (int *api_func,ubyte *all_ok,int num_teams_to_use)
{
*all_ok = 1;
DMFCBase = CreateDMFC();
if(!DMFCBase)
{
*all_ok = 0;
return;
}
dstat = CreateDmfcStats();
if(!dstat)
{
*all_ok = 0;
return;
}
DMFCBase->LoadFunctions(api_func);
// Setup the event handlers that we handle
DMFCBase->Set_OnKeypress(OnKeypress);
DMFCBase->Set_OnHUDInterval(OnHUDInterval);
DMFCBase->Set_OnInterval(OnInterval);
DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
DMFCBase->Set_OnPLRInterval(OnPLRInterval);
DMFCBase->Set_OnPLRInit(OnPLRInit);
DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
DMFCBase->Set_OnPrintScores(OnPrintScores);
DLLCreateStringTable("Anarchy.str",&StringTable,&StringTableSize);
mprintf((0,"%d strings loaded from string table\n",StringTableSize));
if(!StringTableSize){
*all_ok = 0;
return;
}
AnarchyGameInit(1);
//add the death and suicide messages
DMFCBase->AddDeathMessage(TXT_DEATH1,true);
DMFCBase->AddDeathMessage(TXT_DEATH2,true);
DMFCBase->AddDeathMessage(TXT_DEATH3,false);
DMFCBase->AddDeathMessage(TXT_DEATH4,false);
DMFCBase->AddDeathMessage(TXT_DEATH5,true);
DMFCBase->AddDeathMessage(TXT_DEATH6,true);
DMFCBase->AddDeathMessage(TXT_DEATH7,false);
DMFCBase->AddDeathMessage(TXT_DEATH8,true);
DMFCBase->AddDeathMessage(TXT_DEATH9,true);
DMFCBase->AddDeathMessage(TXT_DEATH10,true);
DMFCBase->AddSuicideMessage(TXT_SUICIDE1);
DMFCBase->AddSuicideMessage(TXT_SUICIDE2);
DMFCBase->AddSuicideMessage(TXT_SUICIDE3);
DMFCBase->AddSuicideMessage(TXT_SUICIDE4);
DMFCBase->AddSuicideMessage(TXT_SUICIDE5);
DMFCBase->AddSuicideMessage(TXT_SUICIDE6);
DMFCBase->SetNumberOfTeams(1);
netgame_info *Netgame = DMFCBase->GetNetgameInfo();
Netgame->flags |= (NF_DAMAGE_FRIENDLY|NF_TRACK_RANK);
Highlight_bmp = DLLbm_AllocBitmap(32,32,0);
if(Highlight_bmp>BAD_BITMAP_HANDLE){
ushort *data = DLLbm_data(Highlight_bmp,0);
if(!data){
//bail on out of here
*all_ok = 0;
return;
}
for(int x=0;x<32*32;x++){
data[x] = GR_RGB16(50,50,50)|OPAQUE_FLAG;
}
}
DMFCBase->AddHUDItemCallback(HI_TEXT,DisplayHUDScores);
DisplayScoreScreen = false;
}
// Called when the DLL is shutdown
void DLLFUNCCALL DLLGameClose ()
{
if(Highlight_bmp>BAD_BITMAP_HANDLE)
DLLbm_FreeBitmap(Highlight_bmp);
DLLDestroyStringTable(StringTable,StringTableSize);
if(dstat)
{
dstat->DestroyPointer();
dstat = NULL;
}
if(DMFCBase)
{
AnarchyGameClose();
DMFCBase->GameClose();
DMFCBase->DestroyPointer();
DMFCBase = NULL;
}
}
void DetermineScore(int precord_num,int column_num,char *buffer,int buffer_size)
{
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
if(!pr || pr->state==STATE_EMPTY){
buffer[0] = '\0';
return;
}
sprintf(buffer,"%d", pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
}
void AnarchyGameClose(void)
{
}
// DMFCApp::GameInit
//
// Sets up all the DLL functions and pointers and preps the class for use. This ABSOLUTLY must be
// called, so if you override DMFCApp::GameInit, make sure that you put a call to this somewhere in
// the override.
void AnarchyGameInit(int teams)
{
//add the anarchy menu/submenus
IMenuItem *lev1,*lev2;
lev1 = CreateMenuItemWArgs("Anarchy",MIT_NORMAL,0,NULL);
lev2 = CreateMenuItemWArgs(TXT_MNU_HUDSTYLE,MIT_STATE,0,SwitchAnarchyScores);
lev2->SetStateItemList(3,TXT_NONE,TXT_SCOREHD,TXT_EFFICIENCY);
lev2->SetState(1);
lev1->AddSubMenu(lev2);
lev2 = CreateMenuItemWArgs(TXT_MNU_HUDCOLOR,MIT_STATE,0,SwitchHUDColor);
lev2->SetStateItemList(2,TXT_PLAYERCOLORS,TXT_NORMAL);
lev2->SetState(HUD_color_model);
lev1->AddSubMenu(lev2);
lev2 = DMFCBase->GetOnScreenMenu();
lev2->AddSubMenu(lev1);
DMFCBase->GameInit(teams);
// Initialize the Stats Manager
// ----------------------------
tDmfcStatsInit tsi;
tDmfcStatsColumnInfo pl_col[6];
char gname[20];
strcpy(gname,"Anarchy");
tsi.flags = DSIF_SHOW_PIC|DSIF_SHOW_OBSERVERICON;
tsi.cColumnCountDetailed = 0;
tsi.cColumnCountPlayerList = 6;
tsi.clbDetailedColumn = NULL;
tsi.clbDetailedColumnBMP = NULL;
tsi.clbPlayerColumn = DetermineScore;
tsi.clbPlayerColumnBMP = NULL;
tsi.DetailedColumns = NULL;
tsi.GameName = gname;
tsi.MaxNumberDisplayed = NULL;
tsi.PlayerListColumns = pl_col;
tsi.SortedPlayerRecords = SortedPlayers;
pl_col[0].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[0].title,TXT_PILOT);
pl_col[0].type = DSCOL_PILOT_NAME;
pl_col[0].width = 120;
pl_col[1].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[1].title,TXT_SCORE);
pl_col[1].type = DSCOL_CUSTOM;
pl_col[1].width = 50;
pl_col[2].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[2].title,TXT_KILLS_SHORT);
pl_col[2].type = DSCOL_KILLS_LEVEL;
pl_col[2].width = 50;
pl_col[3].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[3].title,TXT_DEATHS_SHORT);
pl_col[3].type = DSCOL_DEATHS_LEVEL;
pl_col[3].width = 60;
pl_col[4].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[4].title,TXT_SUICIDES_SHORT);
pl_col[4].type = DSCOL_SUICIDES_LEVEL;
pl_col[4].width = 65;
pl_col[5].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[5].title,TXT_PING);
pl_col[5].type = DSCOL_PING;
pl_col[5].width = 40;
dstat->Initialize(&tsi);
}
void OnHUDInterval(void)
{
dstat->DoFrame();
DMFCBase->DisplayOutrageLogo();
DMFCBase->OnHUDInterval();
}
void OnInterval(void)
{
DMFCBase->GetSortedPlayerSlots(SortedPlayers,MAX_PLAYER_RECORDS);
DMFCBase->OnInterval();
}
void OnKeypress(int key)
{
dllinfo *Data = DMFCBase->GetDLLInfoCallData();
switch(key){
case K_F7:
DisplayScoreScreen = !DisplayScoreScreen;
DMFCBase->EnableOnScreenMenu(false);
dstat->Enable(DisplayScoreScreen);
break;
case K_PAGEDOWN:
if(DisplayScoreScreen){
dstat->ScrollDown();
Data->iRet = 1;
}
break;
case K_PAGEUP:
if(DisplayScoreScreen){
dstat->ScrollUp();
Data->iRet = 1;
}
break;
case K_F6:
DisplayScoreScreen = false;
dstat->Enable(false);
break;
case K_ESC:
if(DisplayScoreScreen){
dstat->Enable(false);
DisplayScoreScreen = false;
Data->iRet = 1;
}
break;
}
DMFCBase->OnKeypress(key);
}
// The server has just started, so clear out all the stats and game info
void OnServerGameCreated(void)
{
DMFCBase->OnServerGameCreated();
}
// The server has started a new level, so clear out any scores needed to be reset
void OnClientLevelStart(void)
{
for(int i=0;i<MAX_PLAYER_RECORDS;i++){
SortedPlayers[i] = -1;
}
DMFCBase->OnClientLevelStart();
}
void OnClientLevelEnd(void)
{
DMFCBase->OnClientLevelEnd();
}
// A new player has entered the game, zero their stats out
void OnClientPlayerEntersGame(int player_num)
{
DMFCBase->OnClientPlayerEntersGame(player_num);
if(player_num!=DMFCBase->GetPlayerNum())
DisplayWelcomeMessage(player_num);
else
display_my_welcome = true;
}
// We need to adjust the scores
void OnClientPlayerKilled(object *killer_obj,int victim_pnum)
{
DMFCBase->OnClientPlayerKilled(killer_obj,victim_pnum);
player_record *kpr;
int kpnum;
if(killer_obj){
if((killer_obj->type==OBJ_PLAYER)||(killer_obj->type==OBJ_GHOST))
kpnum = killer_obj->id;
else if(killer_obj->type==OBJ_ROBOT || killer_obj->type == OBJ_BUILDING){
//countermeasure kill
kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
}else{
kpnum = -1;
}
}else{
kpnum = -1;
}
kpr = DMFCBase->GetPlayerRecordByPnum(kpnum);
if(kpr){
int goal;
if(DMFCBase->GetScoreLimit(&goal)){
int score = kpr->dstats.kills[DSTAT_LEVEL] - kpr->dstats.suicides[DSTAT_LEVEL];
if(score>=goal){
DMFCBase->EndLevel();
}
}
}
}
bool compare_slots(int a,int b)
{
int ascore,bscore;
player_record *apr,*bpr;
apr = DMFCBase->GetPlayerRecord(a);
bpr = DMFCBase->GetPlayerRecord(b);
if( !apr )
return true;
if( !bpr )
return false;
if( apr->state==STATE_EMPTY )
return true;
if( bpr->state==STATE_EMPTY )
return false;
if( (apr->state==STATE_INGAME) && (bpr->state==STATE_INGAME) ){
//both players were in the game
ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
return (ascore<bscore);
}
if( (apr->state==STATE_INGAME) && (bpr->state==STATE_DISCONNECTED) ){
//apr gets priority since he was in the game on exit
return false;
}
if( (apr->state==STATE_DISCONNECTED) && (bpr->state==STATE_INGAME) ){
//bpr gets priority since he was in the game on exit
return true;
}
//if we got here then both players were disconnected
ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
return (ascore<bscore);
}
void OnPLRInit(void)
{
int tempsort[MAX_PLAYER_RECORDS];
int i,t,j;
for(i=0;i<MAX_PLAYER_RECORDS;i++){
tempsort[i] = i;
}
for(i=1;i<=MAX_PLAYER_RECORDS-1;i++){
t=tempsort[i];
// Shift elements down until
// insertion point found.
for(j=i-1;j>=0 && compare_slots(tempsort[j],t); j--){
tempsort[j+1] = tempsort[j];
}
// insert
tempsort[j+1] = t;
}
//copy the array over
memcpy(SortedPlayers,tempsort,DLLMAX_PLAYERS*sizeof(int));
DMFCBase->OnPLRInit();
}
void OnPLRInterval(void)
{
#define PLAYERS_COL 130
#define SCORE_COL 280
#define DEATHS_COL 330
#define SUICIDES_COL 390
#define TOTAL_COL 460
DMFCBase->OnPLRInterval();
int y = 40;
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
//print out header
DLLgrtext_SetColor(GR_RGB(255,255,150));
DLLgrtext_Printf(PLAYERS_COL,y,TXT_PILOT);
DLLgrtext_Printf(SCORE_COL,y,TXT_KILLS_SHORT);
DLLgrtext_Printf(DEATHS_COL,y,TXT_DEATHS_SHORT);
DLLgrtext_Printf(SUICIDES_COL,y,TXT_SUICIDES_SHORT);
DLLgrtext_Printf(TOTAL_COL,y,TXT_SCORE);
y+=height;
//print out player stats
int rank = 1;
int slot,pnum;
player_record *pr;
for(int i=0;i<DLLMAX_PLAYERS;i++){
slot = SortedPlayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if((pr) && (pr->state!=STATE_EMPTY) ){
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue;//skip a dedicated server
pnum=DMFCBase->WasPlayerInGameAtLevelEnd(slot);
if(pnum!=-1)
{
DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]);
}else
{
DLLgrtext_SetColor(GR_RGB(128,128,128));
}
char temp[100];
sprintf(temp,"%d)%s",rank,pr->callsign);
DMFCBase->ClipString(SCORE_COL - PLAYERS_COL - 10,temp,true);
DLLgrtext_Printf(PLAYERS_COL,y,"%s",temp);
DLLgrtext_Printf(SCORE_COL,y,"%d",pr->dstats.kills[DSTAT_LEVEL]);
DLLgrtext_Printf(DEATHS_COL,y,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
DLLgrtext_Printf(SUICIDES_COL,y,"%d",pr->dstats.suicides[DSTAT_LEVEL]);
DLLgrtext_Printf(TOTAL_COL,y,"%d",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
y+=height;
rank++;
if(y>=440)
goto quick_exit;
}
}
quick_exit:;
}
void SaveStatsToFile(char *filename)
{
CFILE *file;
DLLOpenCFILE(&file,filename,"wt");
if(!file){
mprintf((0,"Unable to open output file\n"));
return;
}
//write out game stats
#define BUFSIZE 150
char buffer[BUFSIZE];
char tempbuffer[25];
int sortedslots[MAX_PLAYER_RECORDS];
player_record *pr,*dpr;
tPInfoStat stat;
int count,length,p;
//sort the stats
DMFCBase->GetSortedPlayerSlots(sortedslots,MAX_PLAYER_RECORDS);
count = 1;
sprintf(buffer,TXT_SAVE_HEADER,(DMFCBase->GetNetgameInfo())->name,(DMFCBase->GetCurrentMission())->cur_level);
DLLcf_WriteString(file,buffer);
sprintf(buffer,TXT_SAVE_HEADERB);
DLLcf_WriteString(file,buffer);
sprintf(buffer,"-----------------------------------------------------------------------------------------------");
DLLcf_WriteString(file,buffer);
for(int s=0;s<MAX_PLAYER_RECORDS;s++){
p = sortedslots[s];
pr = DMFCBase->GetPlayerRecord(p);
if( pr && pr->state!=STATE_EMPTY) {
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue; //skip dedicated server
memset(buffer,' ',BUFSIZE);
sprintf(tempbuffer,"%d)",count);
memcpy(&buffer[0],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%s%s",(pr->state==STATE_INGAME)?"":"*",pr->callsign);
memcpy(&buffer[7],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]-pr->dstats.suicides[DSTAT_OVERALL]);
memcpy(&buffer[36],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]);
memcpy(&buffer[48],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]);
memcpy(&buffer[60],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]);
memcpy(&buffer[71],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%s",DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
memcpy(&buffer[82],tempbuffer,strlen(tempbuffer));
int pos;
pos = 82 + strlen(tempbuffer) + 1;
if(pos<BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE-1] = '\0';
DLLcf_WriteString(file,buffer);
count++;
}
}
DLLcf_WriteString(file,TXT_SAVE_HEADERC);
count =1;
for(p=0;p<MAX_PLAYER_RECORDS;p++){
pr = DMFCBase->GetPlayerRecord(p);
if( pr && pr->state!=STATE_EMPTY) {
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue; //skip dedicated server
//Write out header
sprintf(buffer,"%d) %s%s",count,(pr->state==STATE_INGAME)?"":"*",pr->callsign);
DLLcf_WriteString(file,buffer);
length = strlen(buffer);
memset(buffer,'=',length);
buffer[length] = '\0';
DLLcf_WriteString(file,buffer);
//time in game
sprintf(buffer,TXT_SAVE_TIMEINGAME,DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
DLLcf_WriteString(file,buffer);
if(DMFCBase->FindPInfoStatFirst(p,&stat)){
sprintf(buffer,TXT_SAVE_KILLERLIST);
DLLcf_WriteString(file,buffer);
if(stat.slot!=p){
memset(buffer,' ',BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
int pos;
ASSERT(dpr!=NULL);
if(dpr){
sprintf(tempbuffer,"%s",dpr->callsign);
memcpy(buffer,tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d",stat.kills);
memcpy(&buffer[30],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d",stat.deaths);
memcpy(&buffer[40],tempbuffer,strlen(tempbuffer));
pos = 40 + strlen(tempbuffer) + 1;
if(pos<BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE-1] = '\0';
DLLcf_WriteString(file,buffer);
}
}
while(DMFCBase->FindPInfoStatNext(&stat)){
if(stat.slot!=p){
int pos;
memset(buffer,' ',BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if(dpr)
{
sprintf(tempbuffer,"%s",dpr->callsign);
memcpy(buffer,tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d",stat.kills);
memcpy(&buffer[30],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d",stat.deaths);
memcpy(&buffer[40],tempbuffer,strlen(tempbuffer));
pos = 40 + strlen(tempbuffer) + 1;
if(pos<BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE-1] = '\0';
DLLcf_WriteString(file,buffer);
}
}
}
}
DMFCBase->FindPInfoStatClose();
DLLcf_WriteString(file,""); //skip a line
count++;
}
}
//done writing stats
DLLcfclose(file);
DLLAddHUDMessage(TXT_MSG_SAVESTATS);
}
#define ROOTFILENAME "Anarchy"
void OnSaveStatsToFile(void)
{
char filename[256];
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false);
SaveStatsToFile(filename);
}
void OnLevelEndSaveStatsToFile(void)
{
char filename[256];
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,true);
SaveStatsToFile(filename);
}
void OnDisconnectSaveStatsToFile(void)
{
char filename[256];
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false);
SaveStatsToFile(filename);
}
void OnPrintScores(int level)
{
char buffer[256];
char name[50];
memset(buffer,' ',256);
int t;
int pos[6];
int len[6];
pos[0] = 0; t = len[0] = 20; //give ample room for pilot name
pos[1] = pos[0] + t + 1; t = len[1] = strlen(TXT_POINTS);
pos[2] = pos[1] + t + 1; t = len[2] = strlen(TXT_KILLS_SHORT);
pos[3] = pos[2] + t + 1; t = len[3] = strlen(TXT_DEATHS_SHORT);
pos[4] = pos[3] + t + 1; t = len[4] = strlen(TXT_SUICIDES_SHORT);
pos[5] = pos[4] + t + 1; t = len[5] = strlen(TXT_PING);
memcpy(&buffer[pos[0]],TXT_PILOT,strlen(TXT_PILOT));
memcpy(&buffer[pos[1]],TXT_POINTS,len[1]);
memcpy(&buffer[pos[2]],TXT_KILLS_SHORT,len[2]);
memcpy(&buffer[pos[3]],TXT_DEATHS_SHORT,len[3]);
memcpy(&buffer[pos[4]],TXT_SUICIDES_SHORT,len[4]);
memcpy(&buffer[pos[5]],TXT_PING,len[5]);
buffer[pos[5]+len[5]+1] = '\n';
buffer[pos[5]+len[5]+2] = '\0';
DPrintf(buffer);
int slot;
player_record *pr;
int pcount;
if(level<0 || level>=MAX_PLAYER_RECORDS)
pcount = MAX_PLAYER_RECORDS;
else
pcount = level;
int sortedplayers[MAX_PLAYER_RECORDS];
DMFCBase->GetSortedPlayerSlots(sortedplayers,MAX_PLAYER_RECORDS);
for(int i=0;i<pcount;i++){
slot = sortedplayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if((pr)&&(pr->state!=STATE_EMPTY)){
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue; //skip dedicated server
sprintf(name,"%s%s:",(pr->state==STATE_DISCONNECTED)?"*":"",pr->callsign);
name[19] = '\0';
memset(buffer,' ',256);
t = strlen(name); memcpy(&buffer[pos[0]],name,(t<len[0])?t:len[0]);
sprintf(name,"%d",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
t = strlen(name); memcpy(&buffer[pos[1]],name,(t<len[1])?t:len[1]);
sprintf(name,"%d",pr->dstats.kills[DSTAT_LEVEL]);
t = strlen(name); memcpy(&buffer[pos[2]],name,(t<len[2])?t:len[2]);
sprintf(name,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
t = strlen(name); memcpy(&buffer[pos[3]],name,(t<len[3])?t:len[3]);
sprintf(name,"%d",pr->dstats.suicides[DSTAT_LEVEL]);
t = strlen(name); memcpy(&buffer[pos[4]],name,(t<len[4])?t:len[4]);
if(pr->state==STATE_INGAME)
sprintf(name,"%.0f",(DMFCBase->GetNetPlayers())[pr->pnum].ping_time*1000.0f);
else
strcpy(name,"---");
t = strlen(name); memcpy(&buffer[pos[5]],name,(t<len[5])?t:len[5]);
buffer[pos[5]+len[5]+1] = '\n';
buffer[pos[5]+len[5]+2] = '\0';
DPrintf(buffer);
}
}
}
void DisplayHUDScores(struct tHUDItem *hitem)
{
if(display_my_welcome)
{
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
display_my_welcome = false;
}
if(DisplayScoreScreen)
return;
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
ubyte alpha = DMFCBase->ConvertHUDAlpha((ubyte)((DisplayScoreScreen)?128:255));
int y = (DMFCBase->GetGameWindowH()/2) - ((height*5)/2);
int x = 520;
ddgr_color color;
int rank = 1;
player_record *pr;
//Display your Kills & Deaths on the top corners of the screen
pr = DMFCBase->GetPlayerRecordByPnum(DMFCBase->GetPlayerNum());
if(pr){
int y = 25,x;
int lwidth;
char buffer[20];
int w_kill,w_death,max_w;
w_kill = DLLgrtext_GetTextLineWidth(TXT_KILLS);
w_death = DLLgrtext_GetTextLineWidth(TXT_DEATHS);
max_w = max(w_kill,w_death);
x = DMFCBase->GetGameWindowW() - DMFCBase->GetGameWindowW()*0.0078125f;
DLLgrtext_SetColor(GR_GREEN);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_Printf(x-(max_w/2)-(w_kill/2),y,TXT_KILLS);
y+=height;
sprintf(buffer,"%d",pr->dstats.kills[DSTAT_LEVEL]);
lwidth = DLLgrtext_GetTextLineWidth(buffer);
DLLgrtext_SetColor(GR_GREEN);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_Printf(x-(max_w/2)-(lwidth/2),y,buffer);
y+=height+3;
DLLgrtext_SetColor(GR_GREEN);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_Printf(x - (max_w/2) - (w_death/2),y,TXT_DEATHS);
y+=height;
sprintf(buffer,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
lwidth = DLLgrtext_GetTextLineWidth(buffer);
DLLgrtext_SetColor(GR_GREEN);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_Printf(x - (max_w/2) - (lwidth/2),y,buffer);
}
int ESortedPlayers[DLLMAX_PLAYERS];
switch(Anarchy_hud_display){
case AHD_NONE:
return;
break;
case AHD_EFFICIENCY:
DMFCBase->GetSortedPlayerSlots(ESortedPlayers,DLLMAX_PLAYERS);
break;
}
char name[30];
//determine coordinates to use here
//we'll use a virtual width of 85 pixels on a 640x480 screen
//so first determine the new width
int name_width = 85.0f * DMFCBase->GetHudAspectX();
int score_width = DLLgrtext_GetTextLineWidth("888");
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
for(int i=0;i<DLLMAX_PLAYERS;i++){
int slot;
if(Anarchy_hud_display==AHD_EFFICIENCY)
slot = ESortedPlayers[i];
else
slot = SortedPlayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if((pr)&&(pr->state!=STATE_EMPTY)){
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue; //skip dedicated server
if( (pr->state==STATE_DISCONNECTED) || (pr->state==STATE_INGAME && !DMFCBase->IsPlayerObserver(pr->pnum)) ){
if(pr->pnum==DMFCBase->GetPlayerNum()){
switch(HUD_color_model){
case ACM_PLAYERCOLOR:
color = (DMFCBase->GetPlayerColors())[pr->pnum];
break;
case ACM_NORMAL:
color = GR_RGB(40,255,40);
break;
};
if(Highlight_bmp>BAD_BITMAP_HANDLE){
//draw the highlite bar in the background
DLLrend_SetAlphaValue(alpha*0.50f);
DLLrend_SetZBufferState (0);
DLLrend_SetTextureType (TT_LINEAR);
DLLrend_SetLighting (LS_NONE);
DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(name_x-2,y-2,score_x+score_width+2,y+height-1,Highlight_bmp,0,0,1,1,1.0);
DLLrend_SetZBufferState (1);
}
strcpy(name,pr->callsign);
DMFCBase->ClipString(name_width,name,true);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_SetColor(color);
DLLgrtext_Printf(name_x,y,"%s",name);
if(Anarchy_hud_display==AHD_EFFICIENCY){
float t = pr->dstats.kills[DSTAT_LEVEL]+pr->dstats.suicides[DSTAT_LEVEL]+pr->dstats.deaths[DSTAT_LEVEL];
float value = (float)(pr->dstats.kills[DSTAT_LEVEL])/((t)?t:0.0000001f);
DLLgrtext_Printf(score_x,y,"%.1f",value);
}else{
DLLgrtext_Printf(score_x,y,"%d",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
}
y+=height;
}else
if(rank<6){
if(pr->state==STATE_DISCONNECTED){
color = GR_GREY;
}else{
switch(HUD_color_model){
case ACM_PLAYERCOLOR:
color = (DMFCBase->GetPlayerColors())[pr->pnum];
break;
case ACM_NORMAL:
color = GR_RGB(40,255,40);
break;
};
}
strcpy(name,pr->callsign);
DMFCBase->ClipString(name_width,name,true);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_SetColor(color);
DLLgrtext_Printf(name_x,y,"%s",name);
if(Anarchy_hud_display==AHD_EFFICIENCY){
float t = pr->dstats.kills[DSTAT_LEVEL]+pr->dstats.suicides[DSTAT_LEVEL]+pr->dstats.deaths[DSTAT_LEVEL];
float value = (float)(pr->dstats.kills[DSTAT_LEVEL])/((t)?t:0.0000001f);
DLLgrtext_Printf(score_x,y,"%.1f",value);
}else{
DLLgrtext_Printf(score_x,y,"%d",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
}
y+=height;
}
rank++;
}
}
}
}
void DisplayWelcomeMessage(int player_num)
{
char name_buffer[64];
strcpy(name_buffer,(DMFCBase->GetPlayers())[player_num].callsign);
if(player_num==DMFCBase->GetPlayerNum())
{
DLLAddHUDMessage(TXT_WELCOME,name_buffer);
}
else
{
DLLAddHUDMessage(TXT_JOINED,name_buffer);
}
}
void SwitchHUDColor(int i)
{
if(i<0 || i>1)
return;
HUD_color_model = i;
switch(HUD_color_model){
case ACM_PLAYERCOLOR:
DLLAddHUDMessage(TXT_MSG_COLORPLR);
break;
case ACM_NORMAL:
DLLAddHUDMessage(TXT_MSG_COLORNORM);
break;
};
}
#ifdef MACINTOSH
#pragma export off
#endif