mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-05 05:00:06 -04:00
1017 lines
26 KiB
C++
1017 lines
26 KiB
C++
/*
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* $Logfile: /DescentIII/Main/anarchy/anarchy.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:56:37 $
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* $Author: kevinb $
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*
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* <insert description of file here>
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*
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* $Log: not supported by cvs2svn $
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*
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* 84 11/08/99 11:42p Jeff
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* SourceSafe Test...ignore
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*
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* 83 10/21/99 9:27p Jeff
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* B.A. Macintosh code merge
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*
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* 82 7/12/99 1:22p Jeff
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* updated for new netflags
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*
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* 81 7/11/99 6:43p Jeff
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* cleaner plr if the list is too long
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*
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* 80 5/23/99 3:04a Jason
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* fixed bug with player rankings not being updated correctly
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*
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* 79 5/12/99 11:28a Jeff
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* added sourcesafe comment block
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*
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* $NoKeywords: $
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*/
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "idmfc.h"
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#include "Anarchy.h"
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#include "anarchystr.h"
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IDMFC *DMFCBase = NULL;
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IDmfcStats *dstat = NULL;
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int SortedPlayers[MAX_PLAYER_RECORDS]; //sorted player nums
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bool DisplayScoreScreen;
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int Highlight_bmp = -1;
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#define AHD_NONE 0
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#define AHD_SCORE 1
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#define AHD_EFFICIENCY 2
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#define ACM_PLAYERCOLOR 0
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#define ACM_NORMAL 1
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ubyte Anarchy_hud_display = AHD_SCORE;
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ubyte HUD_color_model = ACM_PLAYERCOLOR;
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bool display_my_welcome = false;
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void DisplayHUDScores(struct tHUDItem *hitem);
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void DisplayScores(void);
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void DisplayWelcomeMessage(int player_num);
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void SaveStatsToFile(char *filename);
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void SwitchHUDColor(int i);
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///////////////////////////////////////////////
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//localization info
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char **StringTable;
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int StringTableSize = 0;
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char *_ErrorString = "Missing String";
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char *GetString(int d){if( (d<0) || (d>=StringTableSize) ) return _ErrorString; else return StringTable[d];}
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///////////////////////////////////////////////
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void SwitchAnarchyScores(int i)
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{
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if(i<0)
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i = 0;
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if(i>2)
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i = 2;
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Anarchy_hud_display = i;
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switch(i){
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case AHD_NONE:
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DLLAddHUDMessage(TXT_HUDD_NONE);
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break;
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case AHD_SCORE:
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DLLAddHUDMessage(TXT_HUDD_SCORES);
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break;
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case AHD_EFFICIENCY:
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DLLAddHUDMessage(TXT_HUDD_EFFIC);
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break;
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};
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}
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#ifdef MACINTOSH
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#pragma export on
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#endif
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// This function gets called by the game when it wants to learn some info about the game
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void DLLFUNCCALL DLLGetGameInfo (tDLLOptions *options)
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{
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options->flags = DOF_MAXTEAMS;
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options->max_teams = 1;
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strcpy(options->game_name,"Anarchy");
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strcpy(options->requirements,"");
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}
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// Initializes the game function pointers
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void DLLFUNCCALL DLLGameInit (int *api_func,ubyte *all_ok,int num_teams_to_use)
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{
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*all_ok = 1;
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DMFCBase = CreateDMFC();
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if(!DMFCBase)
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{
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*all_ok = 0;
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return;
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}
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dstat = CreateDmfcStats();
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if(!dstat)
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{
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*all_ok = 0;
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return;
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}
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DMFCBase->LoadFunctions(api_func);
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// Setup the event handlers that we handle
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DMFCBase->Set_OnKeypress(OnKeypress);
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DMFCBase->Set_OnHUDInterval(OnHUDInterval);
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DMFCBase->Set_OnInterval(OnInterval);
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DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
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DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
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DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
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DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
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DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
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DMFCBase->Set_OnPLRInterval(OnPLRInterval);
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DMFCBase->Set_OnPLRInit(OnPLRInit);
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DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
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DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
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DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
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DMFCBase->Set_OnPrintScores(OnPrintScores);
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DLLCreateStringTable("Anarchy.str",&StringTable,&StringTableSize);
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mprintf((0,"%d strings loaded from string table\n",StringTableSize));
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if(!StringTableSize){
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*all_ok = 0;
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return;
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}
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AnarchyGameInit(1);
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//add the death and suicide messages
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DMFCBase->AddDeathMessage(TXT_DEATH1,true);
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DMFCBase->AddDeathMessage(TXT_DEATH2,true);
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DMFCBase->AddDeathMessage(TXT_DEATH3,false);
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DMFCBase->AddDeathMessage(TXT_DEATH4,false);
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DMFCBase->AddDeathMessage(TXT_DEATH5,true);
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DMFCBase->AddDeathMessage(TXT_DEATH6,true);
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DMFCBase->AddDeathMessage(TXT_DEATH7,false);
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DMFCBase->AddDeathMessage(TXT_DEATH8,true);
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DMFCBase->AddDeathMessage(TXT_DEATH9,true);
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DMFCBase->AddDeathMessage(TXT_DEATH10,true);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE1);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE2);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE3);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE4);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE5);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE6);
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DMFCBase->SetNumberOfTeams(1);
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netgame_info *Netgame = DMFCBase->GetNetgameInfo();
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Netgame->flags |= (NF_DAMAGE_FRIENDLY|NF_TRACK_RANK);
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Highlight_bmp = DLLbm_AllocBitmap(32,32,0);
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if(Highlight_bmp>BAD_BITMAP_HANDLE){
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ushort *data = DLLbm_data(Highlight_bmp,0);
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if(!data){
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//bail on out of here
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*all_ok = 0;
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return;
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}
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for(int x=0;x<32*32;x++){
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data[x] = GR_RGB16(50,50,50)|OPAQUE_FLAG;
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}
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}
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DMFCBase->AddHUDItemCallback(HI_TEXT,DisplayHUDScores);
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DisplayScoreScreen = false;
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}
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// Called when the DLL is shutdown
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void DLLFUNCCALL DLLGameClose ()
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{
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if(Highlight_bmp>BAD_BITMAP_HANDLE)
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DLLbm_FreeBitmap(Highlight_bmp);
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DLLDestroyStringTable(StringTable,StringTableSize);
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if(dstat)
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{
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dstat->DestroyPointer();
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dstat = NULL;
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}
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if(DMFCBase)
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{
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AnarchyGameClose();
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DMFCBase->GameClose();
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DMFCBase->DestroyPointer();
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DMFCBase = NULL;
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}
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}
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void DetermineScore(int precord_num,int column_num,char *buffer,int buffer_size)
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{
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player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
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if(!pr || pr->state==STATE_EMPTY){
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buffer[0] = '\0';
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return;
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}
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sprintf(buffer,"%d", pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
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}
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void AnarchyGameClose(void)
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{
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}
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// DMFCApp::GameInit
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//
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// Sets up all the DLL functions and pointers and preps the class for use. This ABSOLUTLY must be
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// called, so if you override DMFCApp::GameInit, make sure that you put a call to this somewhere in
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// the override.
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void AnarchyGameInit(int teams)
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{
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//add the anarchy menu/submenus
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IMenuItem *lev1,*lev2;
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lev1 = CreateMenuItemWArgs("Anarchy",MIT_NORMAL,0,NULL);
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lev2 = CreateMenuItemWArgs(TXT_MNU_HUDSTYLE,MIT_STATE,0,SwitchAnarchyScores);
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lev2->SetStateItemList(3,TXT_NONE,TXT_SCOREHD,TXT_EFFICIENCY);
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lev2->SetState(1);
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lev1->AddSubMenu(lev2);
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lev2 = CreateMenuItemWArgs(TXT_MNU_HUDCOLOR,MIT_STATE,0,SwitchHUDColor);
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lev2->SetStateItemList(2,TXT_PLAYERCOLORS,TXT_NORMAL);
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lev2->SetState(HUD_color_model);
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lev1->AddSubMenu(lev2);
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lev2 = DMFCBase->GetOnScreenMenu();
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lev2->AddSubMenu(lev1);
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DMFCBase->GameInit(teams);
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// Initialize the Stats Manager
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// ----------------------------
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tDmfcStatsInit tsi;
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tDmfcStatsColumnInfo pl_col[6];
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char gname[20];
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strcpy(gname,"Anarchy");
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tsi.flags = DSIF_SHOW_PIC|DSIF_SHOW_OBSERVERICON;
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tsi.cColumnCountDetailed = 0;
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tsi.cColumnCountPlayerList = 6;
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tsi.clbDetailedColumn = NULL;
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tsi.clbDetailedColumnBMP = NULL;
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tsi.clbPlayerColumn = DetermineScore;
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tsi.clbPlayerColumnBMP = NULL;
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tsi.DetailedColumns = NULL;
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tsi.GameName = gname;
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tsi.MaxNumberDisplayed = NULL;
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tsi.PlayerListColumns = pl_col;
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tsi.SortedPlayerRecords = SortedPlayers;
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pl_col[0].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[0].title,TXT_PILOT);
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pl_col[0].type = DSCOL_PILOT_NAME;
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pl_col[0].width = 120;
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pl_col[1].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[1].title,TXT_SCORE);
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pl_col[1].type = DSCOL_CUSTOM;
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pl_col[1].width = 50;
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pl_col[2].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[2].title,TXT_KILLS_SHORT);
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pl_col[2].type = DSCOL_KILLS_LEVEL;
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pl_col[2].width = 50;
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pl_col[3].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[3].title,TXT_DEATHS_SHORT);
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pl_col[3].type = DSCOL_DEATHS_LEVEL;
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pl_col[3].width = 60;
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pl_col[4].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[4].title,TXT_SUICIDES_SHORT);
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pl_col[4].type = DSCOL_SUICIDES_LEVEL;
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pl_col[4].width = 65;
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pl_col[5].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[5].title,TXT_PING);
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pl_col[5].type = DSCOL_PING;
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pl_col[5].width = 40;
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dstat->Initialize(&tsi);
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}
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void OnHUDInterval(void)
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{
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dstat->DoFrame();
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DMFCBase->DisplayOutrageLogo();
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DMFCBase->OnHUDInterval();
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}
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void OnInterval(void)
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{
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DMFCBase->GetSortedPlayerSlots(SortedPlayers,MAX_PLAYER_RECORDS);
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DMFCBase->OnInterval();
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}
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void OnKeypress(int key)
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{
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dllinfo *Data = DMFCBase->GetDLLInfoCallData();
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switch(key){
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case K_F7:
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DisplayScoreScreen = !DisplayScoreScreen;
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DMFCBase->EnableOnScreenMenu(false);
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dstat->Enable(DisplayScoreScreen);
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break;
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case K_PAGEDOWN:
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if(DisplayScoreScreen){
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dstat->ScrollDown();
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Data->iRet = 1;
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}
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break;
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case K_PAGEUP:
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if(DisplayScoreScreen){
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dstat->ScrollUp();
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Data->iRet = 1;
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}
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break;
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case K_F6:
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DisplayScoreScreen = false;
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dstat->Enable(false);
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break;
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case K_ESC:
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if(DisplayScoreScreen){
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dstat->Enable(false);
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DisplayScoreScreen = false;
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Data->iRet = 1;
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}
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break;
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}
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DMFCBase->OnKeypress(key);
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}
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// The server has just started, so clear out all the stats and game info
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void OnServerGameCreated(void)
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{
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DMFCBase->OnServerGameCreated();
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}
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// The server has started a new level, so clear out any scores needed to be reset
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void OnClientLevelStart(void)
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{
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for(int i=0;i<MAX_PLAYER_RECORDS;i++){
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SortedPlayers[i] = -1;
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}
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DMFCBase->OnClientLevelStart();
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}
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void OnClientLevelEnd(void)
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{
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DMFCBase->OnClientLevelEnd();
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}
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// A new player has entered the game, zero their stats out
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void OnClientPlayerEntersGame(int player_num)
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{
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DMFCBase->OnClientPlayerEntersGame(player_num);
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if(player_num!=DMFCBase->GetPlayerNum())
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DisplayWelcomeMessage(player_num);
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else
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display_my_welcome = true;
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}
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// We need to adjust the scores
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void OnClientPlayerKilled(object *killer_obj,int victim_pnum)
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{
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DMFCBase->OnClientPlayerKilled(killer_obj,victim_pnum);
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player_record *kpr;
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int kpnum;
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if(killer_obj){
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if((killer_obj->type==OBJ_PLAYER)||(killer_obj->type==OBJ_GHOST))
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kpnum = killer_obj->id;
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else if(killer_obj->type==OBJ_ROBOT || killer_obj->type == OBJ_BUILDING){
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//countermeasure kill
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kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
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}else{
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kpnum = -1;
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}
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}else{
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kpnum = -1;
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}
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kpr = DMFCBase->GetPlayerRecordByPnum(kpnum);
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if(kpr){
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int goal;
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if(DMFCBase->GetScoreLimit(&goal)){
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int score = kpr->dstats.kills[DSTAT_LEVEL] - kpr->dstats.suicides[DSTAT_LEVEL];
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if(score>=goal){
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DMFCBase->EndLevel();
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}
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}
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}
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}
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bool compare_slots(int a,int b)
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{
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int ascore,bscore;
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player_record *apr,*bpr;
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apr = DMFCBase->GetPlayerRecord(a);
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bpr = DMFCBase->GetPlayerRecord(b);
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if( !apr )
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return true;
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if( !bpr )
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return false;
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if( apr->state==STATE_EMPTY )
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return true;
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if( bpr->state==STATE_EMPTY )
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return false;
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if( (apr->state==STATE_INGAME) && (bpr->state==STATE_INGAME) ){
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//both players were in the game
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ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
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bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
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return (ascore<bscore);
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}
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if( (apr->state==STATE_INGAME) && (bpr->state==STATE_DISCONNECTED) ){
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//apr gets priority since he was in the game on exit
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return false;
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}
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if( (apr->state==STATE_DISCONNECTED) && (bpr->state==STATE_INGAME) ){
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//bpr gets priority since he was in the game on exit
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return true;
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}
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//if we got here then both players were disconnected
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ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
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bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
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return (ascore<bscore);
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}
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void OnPLRInit(void)
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{
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int tempsort[MAX_PLAYER_RECORDS];
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int i,t,j;
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for(i=0;i<MAX_PLAYER_RECORDS;i++){
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tempsort[i] = i;
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}
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for(i=1;i<=MAX_PLAYER_RECORDS-1;i++){
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t=tempsort[i];
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// Shift elements down until
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// insertion point found.
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for(j=i-1;j>=0 && compare_slots(tempsort[j],t); j--){
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tempsort[j+1] = tempsort[j];
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}
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// insert
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tempsort[j+1] = t;
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}
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//copy the array over
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memcpy(SortedPlayers,tempsort,DLLMAX_PLAYERS*sizeof(int));
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DMFCBase->OnPLRInit();
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}
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void OnPLRInterval(void)
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{
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#define PLAYERS_COL 130
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#define SCORE_COL 280
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#define DEATHS_COL 330
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#define SUICIDES_COL 390
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#define TOTAL_COL 460
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DMFCBase->OnPLRInterval();
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int y = 40;
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int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
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DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
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//print out header
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DLLgrtext_SetColor(GR_RGB(255,255,150));
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DLLgrtext_Printf(PLAYERS_COL,y,TXT_PILOT);
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DLLgrtext_Printf(SCORE_COL,y,TXT_KILLS_SHORT);
|
|
DLLgrtext_Printf(DEATHS_COL,y,TXT_DEATHS_SHORT);
|
|
DLLgrtext_Printf(SUICIDES_COL,y,TXT_SUICIDES_SHORT);
|
|
DLLgrtext_Printf(TOTAL_COL,y,TXT_SCORE);
|
|
y+=height;
|
|
|
|
//print out player stats
|
|
int rank = 1;
|
|
int slot,pnum;
|
|
player_record *pr;
|
|
|
|
for(int i=0;i<DLLMAX_PLAYERS;i++){
|
|
slot = SortedPlayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if((pr) && (pr->state!=STATE_EMPTY) ){
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue;//skip a dedicated server
|
|
|
|
pnum=DMFCBase->WasPlayerInGameAtLevelEnd(slot);
|
|
if(pnum!=-1)
|
|
{
|
|
DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]);
|
|
}else
|
|
{
|
|
DLLgrtext_SetColor(GR_RGB(128,128,128));
|
|
}
|
|
|
|
char temp[100];
|
|
sprintf(temp,"%d)%s",rank,pr->callsign);
|
|
DMFCBase->ClipString(SCORE_COL - PLAYERS_COL - 10,temp,true);
|
|
DLLgrtext_Printf(PLAYERS_COL,y,"%s",temp);
|
|
|
|
DLLgrtext_Printf(SCORE_COL,y,"%d",pr->dstats.kills[DSTAT_LEVEL]);
|
|
DLLgrtext_Printf(DEATHS_COL,y,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
|
|
DLLgrtext_Printf(SUICIDES_COL,y,"%d",pr->dstats.suicides[DSTAT_LEVEL]);
|
|
DLLgrtext_Printf(TOTAL_COL,y,"%d",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
|
|
y+=height;
|
|
rank++;
|
|
|
|
if(y>=440)
|
|
goto quick_exit;
|
|
|
|
}
|
|
}
|
|
|
|
quick_exit:;
|
|
}
|
|
|
|
|
|
void SaveStatsToFile(char *filename)
|
|
{
|
|
CFILE *file;
|
|
DLLOpenCFILE(&file,filename,"wt");
|
|
if(!file){
|
|
mprintf((0,"Unable to open output file\n"));
|
|
return;
|
|
}
|
|
|
|
//write out game stats
|
|
#define BUFSIZE 150
|
|
char buffer[BUFSIZE];
|
|
char tempbuffer[25];
|
|
int sortedslots[MAX_PLAYER_RECORDS];
|
|
player_record *pr,*dpr;
|
|
tPInfoStat stat;
|
|
int count,length,p;
|
|
|
|
//sort the stats
|
|
DMFCBase->GetSortedPlayerSlots(sortedslots,MAX_PLAYER_RECORDS);
|
|
count = 1;
|
|
|
|
sprintf(buffer,TXT_SAVE_HEADER,(DMFCBase->GetNetgameInfo())->name,(DMFCBase->GetCurrentMission())->cur_level);
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
sprintf(buffer,TXT_SAVE_HEADERB);
|
|
DLLcf_WriteString(file,buffer);
|
|
sprintf(buffer,"-----------------------------------------------------------------------------------------------");
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
|
|
for(int s=0;s<MAX_PLAYER_RECORDS;s++){
|
|
p = sortedslots[s];
|
|
pr = DMFCBase->GetPlayerRecord(p);
|
|
if( pr && pr->state!=STATE_EMPTY) {
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; //skip dedicated server
|
|
|
|
memset(buffer,' ',BUFSIZE);
|
|
|
|
sprintf(tempbuffer,"%d)",count);
|
|
memcpy(&buffer[0],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%s%s",(pr->state==STATE_INGAME)?"":"*",pr->callsign);
|
|
memcpy(&buffer[7],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]-pr->dstats.suicides[DSTAT_OVERALL]);
|
|
memcpy(&buffer[36],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]);
|
|
memcpy(&buffer[48],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]);
|
|
memcpy(&buffer[60],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]);
|
|
memcpy(&buffer[71],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%s",DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
|
|
memcpy(&buffer[82],tempbuffer,strlen(tempbuffer));
|
|
|
|
int pos;
|
|
pos = 82 + strlen(tempbuffer) + 1;
|
|
if(pos<BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE-1] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
DLLcf_WriteString(file,TXT_SAVE_HEADERC);
|
|
|
|
count =1;
|
|
for(p=0;p<MAX_PLAYER_RECORDS;p++){
|
|
pr = DMFCBase->GetPlayerRecord(p);
|
|
if( pr && pr->state!=STATE_EMPTY) {
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; //skip dedicated server
|
|
|
|
//Write out header
|
|
sprintf(buffer,"%d) %s%s",count,(pr->state==STATE_INGAME)?"":"*",pr->callsign);
|
|
DLLcf_WriteString(file,buffer);
|
|
length = strlen(buffer);
|
|
memset(buffer,'=',length);
|
|
buffer[length] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
//time in game
|
|
sprintf(buffer,TXT_SAVE_TIMEINGAME,DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
if(DMFCBase->FindPInfoStatFirst(p,&stat)){
|
|
sprintf(buffer,TXT_SAVE_KILLERLIST);
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
if(stat.slot!=p){
|
|
memset(buffer,' ',BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
int pos;
|
|
|
|
ASSERT(dpr!=NULL);
|
|
if(dpr){
|
|
sprintf(tempbuffer,"%s",dpr->callsign);
|
|
memcpy(buffer,tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d",stat.kills);
|
|
memcpy(&buffer[30],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d",stat.deaths);
|
|
memcpy(&buffer[40],tempbuffer,strlen(tempbuffer));
|
|
|
|
pos = 40 + strlen(tempbuffer) + 1;
|
|
if(pos<BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE-1] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
}
|
|
}
|
|
|
|
|
|
while(DMFCBase->FindPInfoStatNext(&stat)){
|
|
if(stat.slot!=p){
|
|
int pos;
|
|
memset(buffer,' ',BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
|
|
if(dpr)
|
|
{
|
|
sprintf(tempbuffer,"%s",dpr->callsign);
|
|
memcpy(buffer,tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d",stat.kills);
|
|
memcpy(&buffer[30],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d",stat.deaths);
|
|
memcpy(&buffer[40],tempbuffer,strlen(tempbuffer));
|
|
|
|
pos = 40 + strlen(tempbuffer) + 1;
|
|
if(pos<BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE-1] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DMFCBase->FindPInfoStatClose();
|
|
DLLcf_WriteString(file,""); //skip a line
|
|
count++;
|
|
}
|
|
}
|
|
|
|
//done writing stats
|
|
DLLcfclose(file);
|
|
DLLAddHUDMessage(TXT_MSG_SAVESTATS);
|
|
}
|
|
|
|
#define ROOTFILENAME "Anarchy"
|
|
void OnSaveStatsToFile(void)
|
|
{
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnLevelEndSaveStatsToFile(void)
|
|
{
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,true);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnDisconnectSaveStatsToFile(void)
|
|
{
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnPrintScores(int level)
|
|
{
|
|
char buffer[256];
|
|
char name[50];
|
|
memset(buffer,' ',256);
|
|
|
|
int t;
|
|
int pos[6];
|
|
int len[6];
|
|
pos[0] = 0; t = len[0] = 20; //give ample room for pilot name
|
|
pos[1] = pos[0] + t + 1; t = len[1] = strlen(TXT_POINTS);
|
|
pos[2] = pos[1] + t + 1; t = len[2] = strlen(TXT_KILLS_SHORT);
|
|
pos[3] = pos[2] + t + 1; t = len[3] = strlen(TXT_DEATHS_SHORT);
|
|
pos[4] = pos[3] + t + 1; t = len[4] = strlen(TXT_SUICIDES_SHORT);
|
|
pos[5] = pos[4] + t + 1; t = len[5] = strlen(TXT_PING);
|
|
|
|
memcpy(&buffer[pos[0]],TXT_PILOT,strlen(TXT_PILOT));
|
|
memcpy(&buffer[pos[1]],TXT_POINTS,len[1]);
|
|
memcpy(&buffer[pos[2]],TXT_KILLS_SHORT,len[2]);
|
|
memcpy(&buffer[pos[3]],TXT_DEATHS_SHORT,len[3]);
|
|
memcpy(&buffer[pos[4]],TXT_SUICIDES_SHORT,len[4]);
|
|
memcpy(&buffer[pos[5]],TXT_PING,len[5]);
|
|
buffer[pos[5]+len[5]+1] = '\n';
|
|
buffer[pos[5]+len[5]+2] = '\0';
|
|
DPrintf(buffer);
|
|
|
|
int slot;
|
|
player_record *pr;
|
|
int pcount;
|
|
|
|
if(level<0 || level>=MAX_PLAYER_RECORDS)
|
|
pcount = MAX_PLAYER_RECORDS;
|
|
else
|
|
pcount = level;
|
|
|
|
int sortedplayers[MAX_PLAYER_RECORDS];
|
|
DMFCBase->GetSortedPlayerSlots(sortedplayers,MAX_PLAYER_RECORDS);
|
|
|
|
for(int i=0;i<pcount;i++){
|
|
slot = sortedplayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if((pr)&&(pr->state!=STATE_EMPTY)){
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; //skip dedicated server
|
|
|
|
sprintf(name,"%s%s:",(pr->state==STATE_DISCONNECTED)?"*":"",pr->callsign);
|
|
name[19] = '\0';
|
|
|
|
memset(buffer,' ',256);
|
|
t = strlen(name); memcpy(&buffer[pos[0]],name,(t<len[0])?t:len[0]);
|
|
sprintf(name,"%d",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
|
|
t = strlen(name); memcpy(&buffer[pos[1]],name,(t<len[1])?t:len[1]);
|
|
sprintf(name,"%d",pr->dstats.kills[DSTAT_LEVEL]);
|
|
t = strlen(name); memcpy(&buffer[pos[2]],name,(t<len[2])?t:len[2]);
|
|
sprintf(name,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
|
|
t = strlen(name); memcpy(&buffer[pos[3]],name,(t<len[3])?t:len[3]);
|
|
sprintf(name,"%d",pr->dstats.suicides[DSTAT_LEVEL]);
|
|
t = strlen(name); memcpy(&buffer[pos[4]],name,(t<len[4])?t:len[4]);
|
|
|
|
if(pr->state==STATE_INGAME)
|
|
sprintf(name,"%.0f",(DMFCBase->GetNetPlayers())[pr->pnum].ping_time*1000.0f);
|
|
else
|
|
strcpy(name,"---");
|
|
t = strlen(name); memcpy(&buffer[pos[5]],name,(t<len[5])?t:len[5]);
|
|
buffer[pos[5]+len[5]+1] = '\n';
|
|
buffer[pos[5]+len[5]+2] = '\0';
|
|
DPrintf(buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayHUDScores(struct tHUDItem *hitem)
|
|
{
|
|
if(display_my_welcome)
|
|
{
|
|
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
|
|
display_my_welcome = false;
|
|
}
|
|
|
|
if(DisplayScoreScreen)
|
|
return;
|
|
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
|
|
ubyte alpha = DMFCBase->ConvertHUDAlpha((ubyte)((DisplayScoreScreen)?128:255));
|
|
int y = (DMFCBase->GetGameWindowH()/2) - ((height*5)/2);
|
|
int x = 520;
|
|
ddgr_color color;
|
|
|
|
int rank = 1;
|
|
player_record *pr;
|
|
|
|
//Display your Kills & Deaths on the top corners of the screen
|
|
pr = DMFCBase->GetPlayerRecordByPnum(DMFCBase->GetPlayerNum());
|
|
if(pr){
|
|
int y = 25,x;
|
|
int lwidth;
|
|
char buffer[20];
|
|
|
|
int w_kill,w_death,max_w;
|
|
w_kill = DLLgrtext_GetTextLineWidth(TXT_KILLS);
|
|
w_death = DLLgrtext_GetTextLineWidth(TXT_DEATHS);
|
|
max_w = max(w_kill,w_death);
|
|
|
|
x = DMFCBase->GetGameWindowW() - DMFCBase->GetGameWindowW()*0.0078125f;
|
|
DLLgrtext_SetColor(GR_GREEN);
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_Printf(x-(max_w/2)-(w_kill/2),y,TXT_KILLS);
|
|
y+=height;
|
|
|
|
sprintf(buffer,"%d",pr->dstats.kills[DSTAT_LEVEL]);
|
|
lwidth = DLLgrtext_GetTextLineWidth(buffer);
|
|
DLLgrtext_SetColor(GR_GREEN);
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_Printf(x-(max_w/2)-(lwidth/2),y,buffer);
|
|
y+=height+3;
|
|
|
|
DLLgrtext_SetColor(GR_GREEN);
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_Printf(x - (max_w/2) - (w_death/2),y,TXT_DEATHS);
|
|
y+=height;
|
|
|
|
sprintf(buffer,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
|
|
lwidth = DLLgrtext_GetTextLineWidth(buffer);
|
|
DLLgrtext_SetColor(GR_GREEN);
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_Printf(x - (max_w/2) - (lwidth/2),y,buffer);
|
|
}
|
|
|
|
int ESortedPlayers[DLLMAX_PLAYERS];
|
|
|
|
switch(Anarchy_hud_display){
|
|
case AHD_NONE:
|
|
return;
|
|
break;
|
|
case AHD_EFFICIENCY:
|
|
DMFCBase->GetSortedPlayerSlots(ESortedPlayers,DLLMAX_PLAYERS);
|
|
break;
|
|
}
|
|
|
|
char name[30];
|
|
|
|
//determine coordinates to use here
|
|
//we'll use a virtual width of 85 pixels on a 640x480 screen
|
|
//so first determine the new width
|
|
int name_width = 85.0f * DMFCBase->GetHudAspectX();
|
|
int score_width = DLLgrtext_GetTextLineWidth("888");
|
|
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
|
|
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
|
|
|
|
for(int i=0;i<DLLMAX_PLAYERS;i++){
|
|
int slot;
|
|
|
|
if(Anarchy_hud_display==AHD_EFFICIENCY)
|
|
slot = ESortedPlayers[i];
|
|
else
|
|
slot = SortedPlayers[i];
|
|
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
|
|
if((pr)&&(pr->state!=STATE_EMPTY)){
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; //skip dedicated server
|
|
|
|
if( (pr->state==STATE_DISCONNECTED) || (pr->state==STATE_INGAME && !DMFCBase->IsPlayerObserver(pr->pnum)) ){
|
|
|
|
if(pr->pnum==DMFCBase->GetPlayerNum()){
|
|
|
|
switch(HUD_color_model){
|
|
case ACM_PLAYERCOLOR:
|
|
color = (DMFCBase->GetPlayerColors())[pr->pnum];
|
|
break;
|
|
case ACM_NORMAL:
|
|
color = GR_RGB(40,255,40);
|
|
break;
|
|
};
|
|
|
|
if(Highlight_bmp>BAD_BITMAP_HANDLE){
|
|
//draw the highlite bar in the background
|
|
DLLrend_SetAlphaValue(alpha*0.50f);
|
|
DLLrend_SetZBufferState (0);
|
|
DLLrend_SetTextureType (TT_LINEAR);
|
|
DLLrend_SetLighting (LS_NONE);
|
|
DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE);
|
|
DLLrend_DrawScaledBitmap(name_x-2,y-2,score_x+score_width+2,y+height-1,Highlight_bmp,0,0,1,1,1.0);
|
|
DLLrend_SetZBufferState (1);
|
|
}
|
|
|
|
strcpy(name,pr->callsign);
|
|
DMFCBase->ClipString(name_width,name,true);
|
|
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_Printf(name_x,y,"%s",name);
|
|
|
|
if(Anarchy_hud_display==AHD_EFFICIENCY){
|
|
float t = pr->dstats.kills[DSTAT_LEVEL]+pr->dstats.suicides[DSTAT_LEVEL]+pr->dstats.deaths[DSTAT_LEVEL];
|
|
float value = (float)(pr->dstats.kills[DSTAT_LEVEL])/((t)?t:0.0000001f);
|
|
DLLgrtext_Printf(score_x,y,"%.1f",value);
|
|
}else{
|
|
DLLgrtext_Printf(score_x,y,"%d",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
|
|
}
|
|
|
|
y+=height;
|
|
}else
|
|
if(rank<6){
|
|
|
|
if(pr->state==STATE_DISCONNECTED){
|
|
color = GR_GREY;
|
|
}else{
|
|
switch(HUD_color_model){
|
|
case ACM_PLAYERCOLOR:
|
|
color = (DMFCBase->GetPlayerColors())[pr->pnum];
|
|
break;
|
|
case ACM_NORMAL:
|
|
color = GR_RGB(40,255,40);
|
|
break;
|
|
};
|
|
}
|
|
strcpy(name,pr->callsign);
|
|
DMFCBase->ClipString(name_width,name,true);
|
|
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_Printf(name_x,y,"%s",name);
|
|
|
|
if(Anarchy_hud_display==AHD_EFFICIENCY){
|
|
float t = pr->dstats.kills[DSTAT_LEVEL]+pr->dstats.suicides[DSTAT_LEVEL]+pr->dstats.deaths[DSTAT_LEVEL];
|
|
float value = (float)(pr->dstats.kills[DSTAT_LEVEL])/((t)?t:0.0000001f);
|
|
DLLgrtext_Printf(score_x,y,"%.1f",value);
|
|
}else{
|
|
DLLgrtext_Printf(score_x,y,"%d",pr->dstats.kills[DSTAT_LEVEL]-pr->dstats.suicides[DSTAT_LEVEL]);
|
|
}
|
|
|
|
y+=height;
|
|
}
|
|
rank++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayWelcomeMessage(int player_num)
|
|
{
|
|
char name_buffer[64];
|
|
strcpy(name_buffer,(DMFCBase->GetPlayers())[player_num].callsign);
|
|
|
|
if(player_num==DMFCBase->GetPlayerNum())
|
|
{
|
|
DLLAddHUDMessage(TXT_WELCOME,name_buffer);
|
|
}
|
|
else
|
|
{
|
|
DLLAddHUDMessage(TXT_JOINED,name_buffer);
|
|
}
|
|
}
|
|
|
|
void SwitchHUDColor(int i)
|
|
{
|
|
if(i<0 || i>1)
|
|
return;
|
|
HUD_color_model = i;
|
|
|
|
switch(HUD_color_model){
|
|
case ACM_PLAYERCOLOR:
|
|
DLLAddHUDMessage(TXT_MSG_COLORPLR);
|
|
break;
|
|
case ACM_NORMAL:
|
|
DLLAddHUDMessage(TXT_MSG_COLORNORM);
|
|
break;
|
|
};
|
|
}
|
|
|
|
#ifdef MACINTOSH
|
|
#pragma export off
|
|
#endif |