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https://github.com/kevinbentley/Descent3.git
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93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
// AmbientSoundElement.cpp : implementation file
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//
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#include "stdafx.h"
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#include "editor.h"
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#include "AmbientSoundElement.h"
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#include "soundload.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAmbientSoundElement dialog
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CAmbientSoundElement::CAmbientSoundElement(ase *ase,CWnd* pParent /*=NULL*/)
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: CDialog(CAmbientSoundElement::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CAmbientSoundElement)
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m_min_volume = 0.0f;
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m_max_volume = 0.0f;
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m_probability = 0;
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//}}AFX_DATA_INIT
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m_ase = ase;
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m_min_volume = ase->min_volume;
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m_max_volume = ase->max_volume;
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m_probability = ase->probability;
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m_handle = ase->handle;
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}
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void CAmbientSoundElement::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAmbientSoundElement)
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DDX_Text(pDX, IDC_MIN_VOLUME, m_min_volume);
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DDX_Text(pDX, IDC_ASE_MAX_VOLUME, m_max_volume);
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DDX_Text(pDX, IDC_ASE_PROBABILITY, m_probability);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAmbientSoundElement, CDialog)
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//{{AFX_MSG_MAP(CAmbientSoundElement)
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ON_CBN_SELENDOK(IDC_ASE_SOUND_LIST, OnSelendokASESoundList)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAmbientSoundElement message handlers
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void CAmbientSoundElement::OnOK()
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{
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CDialog::OnOK();
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m_ase->min_volume = m_min_volume;
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m_ase->max_volume = m_max_volume;
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m_ase->probability = m_probability;
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m_ase->handle = m_handle;
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}
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#include "pserror.h"
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void CAmbientSoundElement::OnSelendokASESoundList()
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{
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char name[200];
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CComboBox *soundlist = (CComboBox *) GetDlgItem(IDC_ASE_SOUND_LIST);
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soundlist->GetLBText(soundlist->GetCurSel(),name);
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m_handle = FindSoundName(name);
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}
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BOOL CAmbientSoundElement::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CComboBox *soundlist = (CComboBox *) GetDlgItem(IDC_ASE_SOUND_LIST);
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soundlist->ResetContent();
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for (int i=0;i<MAX_SOUNDS;i++)
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if (Sounds[i].used)
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soundlist->AddString(Sounds[i].name);
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soundlist->SelectString(-1,Sounds[m_handle].name);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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