Files
Descent3/editor/ManageCheckin.cpp
2024-04-19 14:58:24 -06:00

59 lines
1.4 KiB
C++

// ManageCheckin.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "ManageCheckin.h"
#include "gametexture.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CManageCheckin dialog
CManageCheckin::CManageCheckin(CWnd* pParent /*=NULL*/)
: CDialog(CManageCheckin::IDD, pParent)
{
//{{AFX_DATA_INIT(CManageCheckin)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CManageCheckin::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CManageCheckin)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CManageCheckin, CDialog)
//{{AFX_MSG_MAP(CManageCheckin)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CManageCheckin message handlers
BOOL CManageCheckin::OnInitDialog()
{
CDialog::OnInitDialog();
SendDlgItemMessage( IDC_MULTICHECKIN_LISTBOX, LB_RESETCONTENT,0,0);
for (int i=0;i<MAX_TEXTURES;i++)
{
if (GameTextures[i].used)
SendDlgItemMessage( IDC_MULTICHECKIN_LISTBOX, LB_ADDSTRING,0,(LPARAM) (LPCTSTR) GameTextures[i].name);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}