Files
Descent3/editor/ObjectPropertiesDialog.h
2024-04-19 14:58:24 -06:00

127 lines
3.2 KiB
C++

#if !defined(AFX_OBJECTPROPERTIESDIALOG_H__B4ABFD41_F15C_11D0_8901_0020A90CB6F2__INCLUDED_)
#define AFX_OBJECTPROPERTIESDIALOG_H__B4ABFD41_F15C_11D0_8901_0020A90CB6F2__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ObjectPropertiesDialog.h : header file
//
#ifndef _OBJ_PROP_DLG_H_
#define _OBJ_PROP_DLG_H_
#include "objscript.h"
class CPropertyAIDlg;
class CPropertyPhysicsDlg;
#define TAB_PHYSICS 0
#define TAB_AI 1
/////////////////////////////////////////////////////////////////////////////
// CObjectPropertiesDialog dialog
class CObjectPropertiesDialog : public CDialog
{
// Construction
public:
CObjectPropertiesDialog(CWnd* pParent = NULL); // standard constructor
BOOL m_bBounce;
float m_fDrag;
float m_fFullRotThrust;
float m_fFullThrust;
BOOL m_bGravity;
BOOL m_bLevelling;
BOOL m_bMagnetism;
float m_fMass;
float m_fMaxTurnrollrate;
int m_iNumBounces;
BOOL m_bPersistent;
float m_fRotDrag;
float m_fRotThrustX;
float m_fRotThrustY;
float m_fRotThrustZ;
float m_fRotVelX;
float m_fRotVelY;
float m_fRotVelZ;
BOOL m_bSticks;
float m_fThrustX;
float m_fThrustY;
float m_fThrustZ;
BOOL m_bTurnroll;
float m_fTurnrollRatio;
short m_sTurnrollAngle;
BOOL m_bUsesThrust;
float m_fVelocityX;
float m_fVelocityY;
float m_fVelocityZ;
BOOL m_bWiggle;
float m_fWiggleAmplitude;
float m_fWigglesPerSecond;
BOOL m_bWind;
BOOL m_bUnlimitedBounce;
CString m_ScriptName;
int m_NumParms;
// Dialog Data
//{{AFX_DATA(CObjectPropertiesDialog)
enum { IDD = IDD_OBJECTPROPERTIES };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CObjectPropertiesDialog)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
private:
int m_current_tab;
CWnd *m_Parent; // parent window to this dialog
BOOL m_Initializing; // Are we done initializing?
float m_keypad_w,m_keypad_h,m_keypad_x,m_keypad_y;
public:
void RunKeypadFunction(int code);
void Deactivate(); // deactivates current tab
void Activate(); // activates current tab.
CPropertyAIDlg *m_PropAIDlg;
CPropertyPhysicsDlg *m_PropPhysicsDlg;
CKeypadDialog *m_KeypadTabDialog;
private:
void DoKeypadTabNotify(NMHDR *); // take care of tab control notifications
protected:
// Generated message map functions
//{{AFX_MSG(CObjectPropertiesDialog)
virtual BOOL OnInitDialog();
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnMove(int x, int y);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
virtual void OnOK();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJECTPROPERTIESDIALOG_H__B4ABFD41_F15C_11D0_8901_0020A90CB6F2__INCLUDED_)