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https://github.com/kevinbentley/Descent3.git
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127 lines
3.2 KiB
C++
127 lines
3.2 KiB
C++
#if !defined(AFX_OBJECTPROPERTIESDIALOG_H__B4ABFD41_F15C_11D0_8901_0020A90CB6F2__INCLUDED_)
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#define AFX_OBJECTPROPERTIESDIALOG_H__B4ABFD41_F15C_11D0_8901_0020A90CB6F2__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// ObjectPropertiesDialog.h : header file
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//
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#ifndef _OBJ_PROP_DLG_H_
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#define _OBJ_PROP_DLG_H_
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#include "objscript.h"
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class CPropertyAIDlg;
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class CPropertyPhysicsDlg;
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#define TAB_PHYSICS 0
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#define TAB_AI 1
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/////////////////////////////////////////////////////////////////////////////
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// CObjectPropertiesDialog dialog
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class CObjectPropertiesDialog : public CDialog
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{
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// Construction
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public:
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CObjectPropertiesDialog(CWnd* pParent = NULL); // standard constructor
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BOOL m_bBounce;
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float m_fDrag;
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float m_fFullRotThrust;
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float m_fFullThrust;
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BOOL m_bGravity;
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BOOL m_bLevelling;
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BOOL m_bMagnetism;
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float m_fMass;
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float m_fMaxTurnrollrate;
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int m_iNumBounces;
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BOOL m_bPersistent;
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float m_fRotDrag;
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float m_fRotThrustX;
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float m_fRotThrustY;
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float m_fRotThrustZ;
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float m_fRotVelX;
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float m_fRotVelY;
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float m_fRotVelZ;
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BOOL m_bSticks;
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float m_fThrustX;
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float m_fThrustY;
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float m_fThrustZ;
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BOOL m_bTurnroll;
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float m_fTurnrollRatio;
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short m_sTurnrollAngle;
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BOOL m_bUsesThrust;
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float m_fVelocityX;
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float m_fVelocityY;
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float m_fVelocityZ;
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BOOL m_bWiggle;
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float m_fWiggleAmplitude;
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float m_fWigglesPerSecond;
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BOOL m_bWind;
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BOOL m_bUnlimitedBounce;
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CString m_ScriptName;
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int m_NumParms;
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// Dialog Data
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//{{AFX_DATA(CObjectPropertiesDialog)
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enum { IDD = IDD_OBJECTPROPERTIES };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CObjectPropertiesDialog)
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public:
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virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
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//}}AFX_VIRTUAL
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// Implementation
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private:
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int m_current_tab;
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CWnd *m_Parent; // parent window to this dialog
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BOOL m_Initializing; // Are we done initializing?
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float m_keypad_w,m_keypad_h,m_keypad_x,m_keypad_y;
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public:
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void RunKeypadFunction(int code);
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void Deactivate(); // deactivates current tab
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void Activate(); // activates current tab.
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CPropertyAIDlg *m_PropAIDlg;
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CPropertyPhysicsDlg *m_PropPhysicsDlg;
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CKeypadDialog *m_KeypadTabDialog;
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private:
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void DoKeypadTabNotify(NMHDR *); // take care of tab control notifications
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protected:
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// Generated message map functions
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//{{AFX_MSG(CObjectPropertiesDialog)
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virtual BOOL OnInitDialog();
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afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnMove(int x, int y);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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virtual void OnOK();
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virtual void OnCancel();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_OBJECTPROPERTIESDIALOG_H__B4ABFD41_F15C_11D0_8901_0020A90CB6F2__INCLUDED_)
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