Files
Descent3/editor/PlayerWeaponsDialog.h
2024-04-19 14:58:24 -06:00

64 lines
1.8 KiB
C++

#if !defined(AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_)
#define AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// PlayerWeaponsDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// PlayerWeaponsDialog dialog
class PlayerWeaponsDialog : public CDialog
{
// Construction
public:
PlayerWeaponsDialog(int current_ship, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(PlayerWeaponsDialog)
enum { IDD = IDD_PLAYER_WEAPONS };
CString m_current_wb_text;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(PlayerWeaponsDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void UpdateDialog(void);
int CurrentWBIndex(void);
int m_current_ship;
// Generated message map functions
//{{AFX_MSG(PlayerWeaponsDialog)
afx_msg void OnEditWbButton();
virtual BOOL OnInitDialog();
afx_msg void OnSelendokCurrentWeaponBatteryCombo();
afx_msg void OnFiresFusion();
afx_msg void OnContinuousFiringSound();
afx_msg void OnFiringReleaseSound();
afx_msg void OnSelchangeFiringSoundPulldown();
afx_msg void OnSelchangeReleaseSoundPulldown();
afx_msg void OnSelchangeSpewPowerupPulldown();
afx_msg void OnOnoff();
afx_msg void OnZoom();
afx_msg void OnKillfocusMaxAmmo();
afx_msg void OnShowTenths();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_)