Files
Descent3/editor/SoundSourceDialog.cpp
2024-04-19 14:58:24 -06:00

86 lines
1.9 KiB
C++

// SoundSourceDialog.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "SoundSourceDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSoundSourceDialog dialog
CSoundSourceDialog::CSoundSourceDialog(soundsource_info_s *data,CWnd* pParent /*=NULL*/)
: CDialog(CSoundSourceDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CSoundSourceDialog)
m_volume = 0.0f;
//}}AFX_DATA_INIT
m_data_ptr = data;
m_volume = data->volume;
}
void CSoundSourceDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSoundSourceDialog)
DDX_Control(pDX, IDC_SOUND_COMBO, m_sound_combo);
DDX_Text(pDX, IDC_VOLUME, m_volume);
DDV_MinMaxFloat(pDX, m_volume, 0.f, 1.f);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSoundSourceDialog, CDialog)
//{{AFX_MSG_MAP(CSoundSourceDialog)
ON_BN_CLICKED(IDC_SELECT, OnSelect)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundSourceDialog message handlers
BOOL CSoundSourceDialog::OnInitDialog()
{
CDialog::OnInitDialog();
m_sound_combo.Init(m_data_ptr->sound_index);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CSoundSourceDialog::OnOK()
{
if (UpdateData(true)) {
m_data_ptr->volume = m_volume;
m_data_ptr->sound_index = m_sound_combo.GetSelected();
CDialog::OnOK();
}
}
#include "soundload.h"
#include "DallasSoundDlg.h"
void CSoundSourceDialog::OnSelect()
{
CDallasSoundDlg dlg;
int selected = m_sound_combo.GetSelected();
if (selected != -1)
dlg.m_SoundName = Sounds[selected].name;
if (dlg.DoModal() == IDCANCEL)
return;
m_sound_combo.SetSelected(dlg.m_SoundIndex);
}