Files
Descent3/editor/TerrainSoundDialog.h
2024-04-19 14:58:24 -06:00

72 lines
1.9 KiB
C++

#if !defined(AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_)
#define AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TerrainSoundDialog.h : header file
//
#include "game.h"
#include "SoundListCombo.h"
/////////////////////////////////////////////////////////////////////////////
// CTerrainSoundDialog dialog
class CTerrainSoundDialog : public CDialog
{
// Construction
public:
CTerrainSoundDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTerrainSoundDialog)
enum { IDD = IDD_TERRAIN_SOUND_DIALOG };
CSoundListCombo m_sound_combo;
int m_high_alt;
int m_low_alt;
float m_high_volume;
float m_low_volume;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTerrainSoundDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
private:
void UpdateDialog();
void EnableDisableAll(int flag);
void CopyToControls();
void CopyFromControls();
int m_current;
terrain_sound_band m_bands[NUM_TERRAIN_SOUND_BANDS];
protected:
// Generated message map functions
//{{AFX_MSG(CTerrainSoundDialog)
afx_msg void OnTerrainSoundNext();
afx_msg void OnTerrainSoundPrev();
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeTerrainSoundCombo();
afx_msg void OnKillfocusTerrainSoundHighAlt();
afx_msg void OnKillfocusTerrainSoundHighVolume();
afx_msg void OnKillfocusTerrainSoundLowAlt();
afx_msg void OnKillfocusTerrainSoundLowVolume();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_)