Files
Descent3/editor/WorldObjectsGenericDialog.h
2024-04-19 14:58:24 -06:00

143 lines
4.5 KiB
C++

#if !defined(AFX_WORLDOBJECTSGENERICDIALOG_H__631E2882_0E6D_11D1_86CC_004033312F7C__INCLUDED_)
#define AFX_WORLDOBJECTSGENERICDIALOG_H__631E2882_0E6D_11D1_86CC_004033312F7C__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WorldObjectsGenericDialog.h : header file
//
#include "gr.h"
#include "SoundListCombo.h"
/////////////////////////////////////////////////////////////////////////////
// CWorldObjectsGenericDialog dialog
class CWorldObjectsGenericDialog : public CDialog
{
// Construction
public:
CWorldObjectsGenericDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CWorldObjectsGenericDialog)
enum { IDD = IDD_WORLDOBJECTSGENERIC };
CSoundListCombo m_ambient_sound_combo;
CSoundListCombo m_explosion_sound_combo;
CString m_type_name;
int m_current;
CString m_sInvenDescription;
CString m_sInvenIconName;
//}}AFX_DATA
int m_type;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWorldObjectsGenericDialog)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
private:
void UpdateDialog (void);
void SaveGenericsOnClose();
void EnableDisableAll(bool flag);
void SaveObjectsOnClose(void);
void UpdateObjectView(void);
bool IsLocked(int n);
int CountLockedItems(void);
int GetTextureUsageForPolymodel (int);
grHardwareSurface m_ObjectSurf;
int m_locked_count;
int m_lod;
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CWorldObjectsGenericDialog)
virtual BOOL OnInitDialog();
afx_msg void OnGenericEditAI();
afx_msg void OnGenericEditPhysics();
afx_msg void OnGenericUsesAI();
afx_msg void OnGenericUsesPhysics();
afx_msg void OnGenericAddNew();
afx_msg void OnGenericCheckedOut();
afx_msg void OnGenericCheckIn();
afx_msg void OnGenericDefineAnimStates();
afx_msg void OnGenericDelete();
afx_msg void OnGenericLock();
afx_msg void OnGenericNext();
afx_msg void OnGenericPrev();
afx_msg void OnGenericChangeModel();
afx_msg void OnGenericChangeName();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnSelendokGenericNamePulldown();
afx_msg void OnKillfocusGenericSizeEdit();
afx_msg void OnGenericCopy();
afx_msg void OnGenericPaste();
afx_msg void OnKillfocusGenericScriptIDEdit();
afx_msg void OnGenericUndoLock();
afx_msg void OnGenericDestroyable();
afx_msg void OnKillfocusGenericHitpointEdit();
afx_msg void OnDestroy();
afx_msg void OnGenericWeaponInfoButton();
afx_msg void OnGenericLightButton();
afx_msg void OnDefaultRadiusButton();
afx_msg void OnSelScript();
afx_msg void OnGenericConcussiveCheck();
afx_msg void OnKillfocusGenericImpactDamageEdit();
afx_msg void OnKillfocusGenericImpactSizeEdit();
afx_msg void OnNolod();
afx_msg void OnHiresRadio();
afx_msg void OnMedresRadio();
afx_msg void OnLoresRadio();
afx_msg void OnKillfocusGenericImpactTimeEdit();
afx_msg void OnSelendokGenericExplosionSoundCombo();
afx_msg void OnSelendokGenericAmbientSoundCombo();
afx_msg void OnKillfocusGenericInvenDescription();
afx_msg void OnKillfocusGenericInvenIconname();
afx_msg void OnOverride();
afx_msg void OnGenericInvenSelectable();
afx_msg void OnGenericInvenNonuseable();
afx_msg void OnKillfocusLodDistanceEdit();
afx_msg void OnInvtypeGame();
afx_msg void OnInvtypeMission();
afx_msg void OnInvenNoremove();
afx_msg void OnInvenViswhenused();
afx_msg void OnSelendokDeathPowerup1Pulldown();
afx_msg void OnKillfocusDeathPowerup1NumEdit();
afx_msg void OnKillfocusDeathPowerup1PercentEdit();
afx_msg void OnKillfocusDeathPowerup2NumEdit();
afx_msg void OnKillfocusDeathPowerup2PercentEdit();
afx_msg void OnSelendokDeathPowerup2Pulldown();
afx_msg void OnDeathPowerupUse2IfHave1Check();
afx_msg void OnGenericDeathSpew2IfZero1();
afx_msg void OnKillfocusScriptname();
afx_msg void OnCompilemodule();
afx_msg void OnKillfocusScriptOverride();
afx_msg void OnGenericAiScriptedDeath();
afx_msg void OnKillfocusRespawnScalarEdit();
afx_msg void OnGenericDeaths();
afx_msg void OnKillfocusGenericScoreEdit();
afx_msg void OnKillfocusGenericAmmoEdit();
afx_msg void OnObjCeilingCheck();
afx_msg void OnObjectFlyThroughRenderedPortals();
afx_msg void OnNscButton();
afx_msg void OnDsmpbdCheck();
afx_msg void OnGenericAmbient();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WORLDOBJECTSGENERICDIALOG_H__631E2882_0E6D_11D1_86CC_004033312F7C__INCLUDED_)