Files
Descent3/editor/ebnode.h
2024-04-19 14:58:24 -06:00

64 lines
1.9 KiB
C

/*
* $Logfile: /DescentIII/Main/editor/ebnode.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:37 $
* $Author: kevinb $
*
* BOA Helper Node functions
*
* $Log: not supported by cvs2svn $
*
* 7 4/27/99 11:37p Chris
* Improving the BNode system
*
* 6 4/26/99 10:31p Chris
* Improving the BNode system
*
* 5 4/25/99 9:02p Chris
* Improving the Bnode system
*
* 4 4/18/99 5:39a Chris
* Vastly improved the path node system
*
* 3 4/15/99 5:49p Chris
* Fixed a bug with rendering the BOAPath nodes
*
* 2 4/14/99 3:13p Chris
* Beginning to add BoaNode stuff
*
* $NoKeywords: $
*/
#ifndef EBNODE_H_
#define EBNODE_H_
#include "bnode.h"
#include "room.h"
#include "mem.h"
#include "vecmat.h"
#include "3d.h"
#include "gr.h"
#define EBDRAW_NONE 0
#define EBDRAW_ROOM 1
#define EBDRAW_ROOM_AND_NEXT_ROOMS 2
#define EBDRAW_LEVEL 3
extern char EBN_draw_type;
extern void EBNode_MakeDefaultIntraRoomNodes(int roomnum);
extern void EBNode_MakeDefaultInterRoomEdges(int roomnum);
extern void EBNode_MakeFirstPass(void);
extern void EBNode_Draw(char draw_type, grViewport *vp,vector *viewer_eye,matrix *viewer_orient,float zoom);
extern void EBNode_Move(bool f_offset, int roomnum, int pnt, vector *pos);
extern int EBNode_AddNode(int roomnum, vector *pnt, bool f_from_editor, bool f_check_for_close_nodes);
// Note the 2 last parameters are for internal use ONLY never set them
extern void EBNode_AddEdge(int spnt, int sroom, int epnt, int eroom, bool f_make_reverse = true, float computed_max_rad = -1.0f);
extern void EBNode_RemoveEdge(int spnt, int sroom, int epnt, int eroom, bool f_remove_reverse = true);
int EBNode_InsertNodeOnEdge(int spnt, int sroom, int epnt, int eroom);
void EBNode_RemoveNode(int roomnum, int pnt);
void EBNode_ClearLevel();
bool EBNode_VerifyGraph();
void EBNode_AutoEdgeNode(int spnt, int sroom);
#endif