mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-14 14:00:04 -04:00
2269 lines
57 KiB
C++
2269 lines
57 KiB
C++
/*
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* $Logfile: /DescentIII/Main/monsterball/monsterball.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:58:29 $
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* $Author: kevinb $
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*
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* Monmsterball Multiplayer game
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*
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* $Log: not supported by cvs2svn $
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*
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* 43 9/24/01 3:17p Matt
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* Only show results for two teams, since there are always only two teams.
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*
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* 42 9/24/01 2:28p Matt
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* Allowed room for longer team name on results screen.
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*
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* 41 9/13/01 5:30p Matt
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* Added a team member list to the stats display.
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*
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* 40 10/21/99 2:46p Kevin
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* Macintosh merge!
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*
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* 39 8/17/99 5:53p Jeff
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* track ranks on PXO
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*
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* 38 7/15/99 1:18a Jeff
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* fixed up $scores
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*
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* 37 7/12/99 2:27p Jeff
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* fixed PLR to only display the team label for the disconnected list if
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* there are people in the list
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*
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* 36 7/11/99 6:55p Jeff
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* fixed PLR so it doesn't go off the screen on long lists and active
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* players in the game are shown first
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*
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* 35 5/23/99 3:04a Jason
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* fixed bug with player rankings not being updated correctly
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*
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* 34 5/13/99 5:08p Ardussi
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* changes for compiling on the Mac
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*
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* 33 5/12/99 11:04p Jeff
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* dmfc and multiplayer games now have endian friendly packets (*whew*)
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*
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* 32 5/12/99 11:29a Jeff
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* changed for loop variable for sanity...
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*
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* 31 5/09/99 6:20a Jeff
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* improved Entropy (added sounds, max virii per room). Fixed rendering
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* bugs for other multiplayer dlls.
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*
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* 30 5/08/99 3:54p Jeff
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* fixed Post level results screen. Fixed welcome messages. Fixed save
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* stats to file generation
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*
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* 29 5/08/99 5:07a Jeff
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* a little touch ups on PLR (needs work)
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*
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* 28 5/07/99 1:45p Jeff
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* don't count dedicated server in team size count
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*
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* 27 4/30/99 7:37p Jeff
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* cool effects when you score
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*
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* 26 4/28/99 4:24a Jeff
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* added safety checks to prevent crashes
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*
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* 25 4/27/99 3:44p Jeff
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* fixed requirement keywords
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*
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* 24 4/23/99 6:15p Jeff
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* fixed double calls to GameClose
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*
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* 23 4/23/99 12:43p Jeff
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* forgot to call CloseGame
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*
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* 22 4/22/99 7:15p Jeff
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* changed requirement strings
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*
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* 21 4/21/99 5:34p Jeff
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* added requirements
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*
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* 20 4/19/99 6:23p Jeff
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* Linux compile
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*
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* 19 3/31/99 5:49p Jeff
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* fixed bug of displaying icon accidently
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*
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* 18 3/27/99 4:53p Jeff
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* player rankings in multiplayer games implemented. Fixed join message
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* so it doesn't get cut off
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*
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* 17 3/19/99 5:42p Jeff
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* high res font fixups
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*
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* 16 3/19/99 12:54p Jeff
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* base support for requesting the number of teams for a multiplayer game
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*
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* 15 3/17/99 12:23p Jeff
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* converted DMFC to be COM interface
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*
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* 14 2/11/99 6:09p Jeff
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* localized
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*
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* 13 2/11/99 12:49a Jeff
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* changed names of exported variables
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*
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* 12 2/10/99 1:48p Matt
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* Changed object handle symbolic constants
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*
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* 11 2/09/99 3:32p Jeff
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* table file parser takes quotes strings for force keywords
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*
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* 10 2/05/99 7:03p Jeff
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* table file parsing macros put in
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*
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* 9 1/31/99 7:26p Matt
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* Renamed a bunch of functions to have HUD capitalized
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*
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* 8 1/24/99 8:32p Jeff
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* a bunch of updates to get 100% up to date, added individual scoring.
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*
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* 7 1/21/99 11:16p Jeff
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* exported vecmat functions
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*
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* 6 1/20/99 8:05p Jeff
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* fixed some bugs
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*
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* 5 1/20/99 2:28p Jeff
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*
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* 4 1/19/99 9:54p Jeff
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* improvements added...very complete
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*
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* 3 1/19/99 5:34p Jeff
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* updated monsterball
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*
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* 2 1/18/99 12:06a Jeff
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* updated to get 90% of base functionality in
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*
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* $NoKeywords: $
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*/
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#include "gamedll_header.h"
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#include "idmfc.h"
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#include "monsterball.h"
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#include <string.h>
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#include "monsterstr.h"
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#ifdef MACINTOSH
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#include <stdlib.h>
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#endif
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IDMFC *DMFCBase = NULL;
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IDmfcStats *dstat = NULL;
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room *dRooms;
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object *dObjects;
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player *dPlayers;
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vis_effect *dVisEffects;
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//////////////////////////////////
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// defines
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#define SPID_NEWPLAYER 0
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#define SPID_HITINFO 1
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#define MONSTERBALL_ID_NAME "Monsterball"
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#define MONSTERBALL_SND_SCORE "Extra life"
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#define MONSTERBALL_SND_PICKUP "IGotIt"
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#define MONSTERBALL_SND_HIT "Monsterball Hit"
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#define MONSTERBALL_LOSE "Drop unknown "
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/*
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$$TABLE_SOUND "Extra life"
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$$TABLE_GENERIC "Monsterball"
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$$TABLE_SOUND "IGotIt"
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$$TABLE_SOUND "Monsterball Hit"
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$$TABLE_SOUND "Drop unknown "
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*/
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#define SCORE_DRAGIN 3
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#define SCORE_HITIN 1
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#define MAX_MONSTERBALL_VEL 120.0f
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//////////////////////////////////
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// Structs
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typedef struct{
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int Score[2];
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int BadScore[2];
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}tPlayerStat;
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int pack_pstat(tPlayerStat *user_info,ubyte *data)
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{
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int count = 0;
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MultiAddInt(user_info->Score[0],data,&count);
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MultiAddInt(user_info->Score[1],data,&count);
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MultiAddInt(user_info->BadScore[0],data,&count);
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MultiAddInt(user_info->BadScore[1],data,&count);
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return count;
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}
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int unpack_pstat(tPlayerStat *user_info,ubyte *data)
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{
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int count = 0;
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user_info->Score[0] = MultiGetInt(data,&count);
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user_info->Score[1] = MultiGetInt(data,&count);
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user_info->BadScore[0] = MultiGetInt(data,&count);
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user_info->BadScore[1] = MultiGetInt(data,&count);
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return count;
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}
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typedef struct{
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vector rotvel;
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vector velocity;
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vector pos;
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matrix orient;
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float mass;
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float size;
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}weapon_collide_info;
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struct{
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int id,room;
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int objhandle;
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int owner_handle;
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int icon;
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vector pos;
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}Monsterball_info;
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//////////////////////////////////
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// Globals
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int SortedPLRPlayers[DLLMAX_TEAMS][MAX_PLAYER_RECORDS];
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int TeamScores[DLLMAX_TEAMS];
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int SortedTeams[DLLMAX_TEAMS];
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int SortedPlayers[MAX_PLAYER_RECORDS];
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int NumOfTeams = 2;
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int WhoJustScored = -1,WhoJustScoredTimer=-1;
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int GoalRooms[DLLMAX_TEAMS];
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int Highlight_bmp;
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int LastHitPnum = -1;
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bool players_sorted = false; //the Sorted*[] have been sorted
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bool DisplayPowerBBlink = true;
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bool DisplayScoreBlink = true;
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bool DisplayScoreScreen = false;
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bool display_my_welcome = false;
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bool monsterball_info_set = false;
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///////////////////////////////////////////////
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//localization info
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char **StringTable;
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int StringTableSize = 0;
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char *_ErrorString = "Missing String";
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char *GetStringFromTable(int d){if( (d<0) || (d>=StringTableSize) ) return _ErrorString; else return StringTable[d];}
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///////////////////////////////////////////////
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//////////////////////////////////
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// Prototypes
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void DisplayHUDScores(struct tHUDItem *hitem);
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void DisplayStats(void);
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void GetGameStartPacket(ubyte *data);
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void SendGameStartPacket(int pnum);
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bool GetMonsterballInfo(int id);
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void SortTeams(void);
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void DisplayWelcomeMessage(int player_num);
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void OnTimerScore(void);
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void OnTimer(void);
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void OnTimerScoreKill(void);
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void OnTimerKill(void);
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void OnTimerRegen(void);
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void OnTimerRegenKill(void);
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void SaveStatsToFile(char *filename);
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void SortPlayerSlots(int *sorted_list,int count);
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void SendLastHitInfo(void);
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void GetLastHitInfo(ubyte *data);
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void HandlePickupPowerball(object *owner);
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void HandleLosePowerball(bool play_sound);
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void HandleMonsterballCollideWithObject(object *ball,object *player,vector *point,vector *normal);
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void HandleMonsterballCollideWithWeapon(object *ball,weapon_collide_info *winfo,vector *point,vector *normal);
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void bump_object(object *object0, vector *rotvel, vector *velocity, vector *pos, matrix *orient, float mass, float size,vector *collision_point,vector *collision_normal,float rot_scale,float vel_scale);
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void DoMonsterballScoreEffect(void);
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void OnClientPlayerEntersGame(int player_num);
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bool ValidateOwner(int *pnum,object **obj);
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void DetermineScore(int precord_num,int column_num,char *buffer,int buffer_size)
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{
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player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
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if(!pr || pr->state==STATE_EMPTY){
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buffer[0] = '\0';
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return;
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}
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tPlayerStat *stat = (tPlayerStat *)pr->user_info;
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if(column_num==2){
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sprintf(buffer,"%d",(stat)?stat->Score[DSTAT_LEVEL]:0);
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}else{
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sprintf(buffer,"%d",(stat)?stat->BadScore[DSTAT_LEVEL]:0);
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}
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}
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void TeamScoreCallback(int team,char *buffer,int buffer_size)
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{
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ASSERT(team>=0 && team<DLLMAX_TEAMS);
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sprintf(buffer," %d",TeamScores[team]);
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}
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void ShowStatBitmap(int precord_num,int column_num,int x,int y,int w,int h,ubyte alpha_to_use)
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{
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player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
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if(!pr || pr->state!=STATE_INGAME)
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return;
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int pnum;
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object *owner;
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if(!ValidateOwner(&pnum,&owner))
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return;
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//the owner is still valid
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if(pnum == pr->pnum){
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DLLRenderHUDQuad(x+2,y,10,10,0,0,1,1,Monsterball_info.icon,alpha_to_use);
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}
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}
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#ifdef MACINTOSH
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#pragma export on
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#endif
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#define NUM_TEAMS 2
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// This function gets called by the game when it wants to learn some info about the game
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void DLLFUNCCALL DLLGetGameInfo (tDLLOptions *options)
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{
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options->flags = DOF_MAXTEAMS|DOF_MINTEAMS;
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options->max_teams = NUM_TEAMS;
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options->min_teams = NUM_TEAMS;
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strcpy(options->game_name,TXT_GAMENAME);
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strcpy(options->requirements,"MINGOALS2,GOALPERTEAM,SPEC1");
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}
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// Initializes the game function pointers
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void DLLFUNCCALL DLLGameInit (int *api_func,ubyte *all_ok,int num_teams_to_use)
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{
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*all_ok = 1;
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DMFCBase = CreateDMFC();
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if(!DMFCBase)
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{
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*all_ok = 0;
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return;
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}
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dstat = CreateDmfcStats();
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if(!dstat)
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{
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*all_ok = 0;
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return;
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}
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DMFCBase->LoadFunctions(api_func);
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//Setup event handlers
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DMFCBase->Set_OnCanChangeTeam(OnCanChangeTeam);
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DMFCBase->Set_OnClientPlayerDisconnect(OnClientPlayerDisconnect);
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DMFCBase->Set_OnPlayerEntersObserver(OnPlayerEntersObserver);
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DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
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DMFCBase->Set_OnServerObjectShieldsChanged(OnServerObjectShieldsChanged);
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DMFCBase->Set_OnGameStateRequest(OnGameStateRequest);
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DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
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DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
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DMFCBase->Set_OnPlayerConnect(OnPlayerConnect);
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DMFCBase->Set_OnInterval(OnInterval);
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DMFCBase->Set_OnHUDInterval(OnHUDInterval);
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DMFCBase->Set_OnKeypress(OnKeypress);
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DMFCBase->Set_OnServerCollide(OnServerCollide);
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DMFCBase->Set_OnClientCollide(OnClientCollide);
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DMFCBase->Set_OnServerPlayerChangeSegment(OnServerPlayerChangeSegment);
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DMFCBase->Set_OnClientPlayerChangeSegment(OnClientPlayerChangeSegment);
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DMFCBase->Set_OnServerObjectChangeSegment(OnServerObjectChangeSegment);
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DMFCBase->Set_OnClientObjectChangeSegment(OnClientObjectChangeSegment);
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DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
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DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
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DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
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DMFCBase->Set_OnPLRInterval(OnPLRInterval);
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DMFCBase->Set_OnPLRInit(OnPLRInit);
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DMFCBase->Set_OnPrintScores(OnPrintScores);
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DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
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//setup arrays
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dRooms = DMFCBase->GetRooms();
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dObjects = DMFCBase->GetObjects();
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dPlayers = DMFCBase->GetPlayers();
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dVisEffects = DMFCBase->GetVisEffectArray();
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netgame_info *Netgame = DMFCBase->GetNetgameInfo();
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Netgame->flags |= (NF_TRACK_RANK);
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DMFCBase->GameInit(NumOfTeams);
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DLLCreateStringTable("monster.str",&StringTable,&StringTableSize);
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DLLmprintf((0,"%d strings loaded from string table\n",StringTableSize));
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//add the death and suicide messages
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DMFCBase->AddDeathMessage(TXT_KILLEDA,true);
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DMFCBase->AddSuicideMessage(TXT_SUICIDEA);
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//setup the Playerstats struct so DMFC can handle it automatically when a new player enters the game
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DMFCBase->SetupPlayerRecord(sizeof(tPlayerStat),(int (*)(void *,ubyte *))pack_pstat,(int (*)(void *,ubyte *))unpack_pstat);
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//register special packet receivers
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DMFCBase->RegisterPacketReceiver(SPID_NEWPLAYER,GetGameStartPacket);
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DMFCBase->RegisterPacketReceiver(SPID_HITINFO,GetLastHitInfo);
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DMFCBase->SetNumberOfTeams(NumOfTeams);
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DMFCBase->AddHUDItemCallback(HI_TEXT,DisplayHUDScores);
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Monsterball_info.icon = DLLbm_AllocLoadFileBitmap("PowerballIcon.ogf",0);
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if(Monsterball_info.icon==-1)
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Monsterball_info.icon = BAD_BITMAP_HANDLE;
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DisplayScoreScreen = false;
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//TableFileAdd("Monsterball.Gam");
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Highlight_bmp = DLLbm_AllocBitmap(32,32,0);
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if(Highlight_bmp>BAD_BITMAP_HANDLE){
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ushort *data = DLLbm_data(Highlight_bmp,0);
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if(!data){
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//bail on out of here
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*all_ok = 0;
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return;
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}
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for(int x=0;x<32*32;x++){
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data[x] = GR_RGB16(50,50,50)|OPAQUE_FLAG;
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}
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}
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// Initialize the Stats Manager
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// ----------------------------
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tDmfcStatsInit tsi;
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tDmfcStatsColumnInfo pl_col[8];
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char gname[20];
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strcpy(gname,TXT_STATGAMENAME);
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tsi.flags = DSIF_SHOW_PIC|DSIF_SHOW_OBSERVERICON|DSIF_SEPERATE_BY_TEAM;
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tsi.cColumnCountDetailed = 0;
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tsi.cColumnCountPlayerList = 8;
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tsi.clbDetailedColumnBMP = NULL;
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tsi.clbDetailedColumn = NULL;
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tsi.clbPlayerColumn = DetermineScore;
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tsi.clbPlayerColumnBMP = ShowStatBitmap;
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tsi.DetailedColumns = NULL;
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tsi.GameName = gname;
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tsi.MaxNumberDisplayed = NULL;
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tsi.PlayerListColumns = pl_col;
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tsi.SortedPlayerRecords = SortedPlayers;
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tsi.clTeamLine = TeamScoreCallback;
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pl_col[0].color_type = DSCOLOR_TEAM;
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pl_col[0].title[0] = '\0';
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pl_col[0].type = DSCOL_BMP;
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pl_col[0].width = 15;
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pl_col[1].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[1].title,TXT_PILOT);
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pl_col[1].type = DSCOL_PILOT_NAME;
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pl_col[1].width = 110;
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pl_col[2].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[2].title,TXT_POINTS);
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pl_col[2].type = DSCOL_CUSTOM;
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pl_col[2].width = 51;
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pl_col[3].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[3].title,TXT_BLUNDERS);
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pl_col[3].type = DSCOL_CUSTOM;
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pl_col[3].width = 64;
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pl_col[4].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[4].title,TXT_KILLSSHORT);
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pl_col[4].type = DSCOL_KILLS_LEVEL;
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pl_col[4].width = 41;
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pl_col[5].color_type = DSCOLOR_TEAM;
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strcpy(pl_col[5].title,TXT_DEATHSSHORT);
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pl_col[5].type = DSCOL_DEATHS_LEVEL;
|
|
pl_col[5].width = 41;
|
|
|
|
pl_col[6].color_type = DSCOLOR_TEAM;
|
|
strcpy(pl_col[6].title,TXT_SUICIDESSHORT);
|
|
pl_col[6].type = DSCOL_SUICIDES_LEVEL;
|
|
pl_col[6].width = 41;
|
|
|
|
pl_col[7].color_type = DSCOLOR_TEAM;
|
|
strcpy(pl_col[7].title,TXT_PING);
|
|
pl_col[7].type = DSCOL_PING;
|
|
pl_col[7].width = 40;
|
|
|
|
dstat->Initialize(&tsi);
|
|
}
|
|
|
|
// Called when the DLL is shutdown
|
|
void DLLFUNCCALL DLLGameClose ()
|
|
{
|
|
if(Monsterball_info.icon>BAD_BITMAP_HANDLE)
|
|
DLLbm_FreeBitmap(Monsterball_info.icon);
|
|
|
|
DLLDestroyStringTable(StringTable,StringTableSize);
|
|
|
|
if(dstat)
|
|
{
|
|
dstat->DestroyPointer();
|
|
dstat = NULL;
|
|
}
|
|
|
|
if(DMFCBase)
|
|
{
|
|
DMFCBase->GameClose();
|
|
DMFCBase->DestroyPointer();
|
|
DMFCBase = NULL;
|
|
}
|
|
}
|
|
|
|
bool OnCanChangeTeam(int pnum,int newteam)
|
|
{
|
|
if(!DMFCBase->OnCanChangeTeam(pnum,newteam))
|
|
return false;
|
|
|
|
int p;
|
|
if(!ValidateOwner(&p,NULL))
|
|
return true;
|
|
|
|
if(p == pnum)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void OnHUDInterval(void)
|
|
{
|
|
dstat->DoFrame();
|
|
DMFCBase->DisplayOutrageLogo();
|
|
|
|
DMFCBase->OnHUDInterval();
|
|
}
|
|
|
|
void OnInterval(void)
|
|
{
|
|
SortPlayerSlots(SortedPlayers,MAX_PLAYER_RECORDS);
|
|
players_sorted = true;
|
|
SortTeams();
|
|
|
|
if(DMFCBase->GetLocalRole()==LR_SERVER){
|
|
//make sure velocity of the ball isn't more than MAX_MONSTERBALL_VEL
|
|
object *ball;
|
|
if(!DLLObjGet(Monsterball_info.objhandle,&ball)){
|
|
//blah!
|
|
FatalError("MONSTERBALL IS MISSING\n");
|
|
}
|
|
|
|
float mag = DLLvm_GetMagnitudeFast(&ball->mtype.phys_info.velocity);
|
|
if(mag>MAX_MONSTERBALL_VEL){
|
|
ball->mtype.phys_info.velocity /= mag;
|
|
ball->mtype.phys_info.velocity *= MAX_MONSTERBALL_VEL;
|
|
}
|
|
}
|
|
|
|
DMFCBase->OnInterval();
|
|
}
|
|
|
|
void OnKeypress(int key)
|
|
{
|
|
dllinfo *Data = DMFCBase->GetDLLInfoCallData();
|
|
switch(key){
|
|
case K_F7:
|
|
DisplayScoreScreen = !DisplayScoreScreen;
|
|
DMFCBase->EnableOnScreenMenu(false);
|
|
dstat->Enable(DisplayScoreScreen);
|
|
break;
|
|
case K_PAGEDOWN:
|
|
if(DisplayScoreScreen){
|
|
dstat->ScrollDown();
|
|
Data->iRet = 1;
|
|
}
|
|
break;
|
|
case K_PAGEUP:
|
|
if(DisplayScoreScreen){
|
|
dstat->ScrollUp();
|
|
Data->iRet = 1;
|
|
}
|
|
break;
|
|
case K_F6:
|
|
DisplayScoreScreen = false;
|
|
dstat->Enable(false);
|
|
break;
|
|
case K_ESC:
|
|
if(DisplayScoreScreen){
|
|
dstat->Enable(false);
|
|
DisplayScoreScreen = false;
|
|
Data->iRet = 1;
|
|
}
|
|
break;
|
|
}
|
|
|
|
DMFCBase->OnKeypress(key);
|
|
}
|
|
|
|
// The server has just started, so clear out all the stats and game info
|
|
void OnServerGameCreated(void)
|
|
{
|
|
DMFCBase->OnServerGameCreated();
|
|
tPlayerStat *stat;
|
|
player_record *pr;
|
|
int i;
|
|
|
|
for(i=0;i<MAX_PLAYER_RECORDS;i++){
|
|
pr = DMFCBase->GetPlayerRecord(i);
|
|
if(!pr)
|
|
continue;
|
|
|
|
stat = (tPlayerStat *)pr->user_info;
|
|
if(stat){
|
|
stat->Score[DSTAT_LEVEL] = stat->Score[DSTAT_OVERALL] = 0;
|
|
stat->BadScore[DSTAT_LEVEL] = stat->BadScore[DSTAT_OVERALL] = 0;
|
|
}
|
|
}
|
|
|
|
for(i=0;i<NumOfTeams;i++){
|
|
TeamScores[i] = 0;
|
|
}
|
|
}
|
|
|
|
void OnServerCollide(object *me_obj,object *it_obj,vector *point,vector *normal)
|
|
{
|
|
if( !me_obj || !it_obj ){
|
|
DMFCBase->OnServerCollide(me_obj,it_obj,point,normal);
|
|
return;
|
|
}
|
|
|
|
// check to see if the collision was with the Monsterball
|
|
if(me_obj->handle==Monsterball_info.objhandle){
|
|
|
|
LastHitPnum = -1;
|
|
|
|
switch(it_obj->type){
|
|
case OBJ_PLAYER:
|
|
{
|
|
if(DMFCBase->IsPlayerAlive(it_obj->id)){
|
|
LastHitPnum = it_obj->id;
|
|
|
|
//call the event on the client so they can do any physics sim
|
|
DMFCBase->CallClientEvent(EVT_CLIENT_GAMECOLLIDE,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1,true);
|
|
DMFCBase->CallOnClientCollide(me_obj,it_obj,point,normal);
|
|
}
|
|
}break;
|
|
case OBJ_WEAPON:
|
|
{
|
|
object *parent;
|
|
DLLGetUltimateParentForObject(&parent,it_obj);
|
|
if(parent->type == OBJ_PLAYER){
|
|
LastHitPnum = parent->id;
|
|
}
|
|
|
|
weapon_collide_info winfo;
|
|
winfo.rotvel.x = it_obj->mtype.phys_info.rotvel.x;
|
|
winfo.rotvel.y = it_obj->mtype.phys_info.rotvel.y;
|
|
winfo.rotvel.z = it_obj->mtype.phys_info.rotvel.z;
|
|
winfo.velocity.x = it_obj->mtype.phys_info.velocity.x;
|
|
winfo.velocity.y = it_obj->mtype.phys_info.velocity.y;
|
|
winfo.velocity.z = it_obj->mtype.phys_info.velocity.z;
|
|
winfo.pos.x = it_obj->pos.x;
|
|
winfo.pos.y = it_obj->pos.y;
|
|
winfo.pos.z = it_obj->pos.z;
|
|
winfo.orient.fvec.x = it_obj->orient.fvec.x;
|
|
winfo.orient.fvec.y = it_obj->orient.fvec.y;
|
|
winfo.orient.fvec.z = it_obj->orient.fvec.z;
|
|
winfo.orient.uvec.x = it_obj->orient.uvec.x;
|
|
winfo.orient.uvec.y = it_obj->orient.uvec.y;
|
|
winfo.orient.uvec.z = it_obj->orient.uvec.z;
|
|
winfo.orient.rvec.x = it_obj->orient.rvec.x;
|
|
winfo.orient.rvec.y = it_obj->orient.rvec.y;
|
|
winfo.orient.rvec.z = it_obj->orient.rvec.z;
|
|
winfo.mass = it_obj->mtype.phys_info.mass;
|
|
winfo.size = it_obj->size;
|
|
HandleMonsterballCollideWithWeapon(me_obj,&winfo,point,normal);
|
|
}break;
|
|
}
|
|
}
|
|
|
|
//check to see if the collision was between a player and another player, who has the powerball
|
|
if(me_obj->type == OBJ_PLAYER && (it_obj->type==OBJ_PLAYER||it_obj->type==OBJ_WEAPON)){
|
|
if(it_obj->type==OBJ_PLAYER && !DMFCBase->IsPlayerAlive(it_obj->id) ){
|
|
//the collided player isn't alive
|
|
}else{
|
|
int p;
|
|
if(ValidateOwner(&p,NULL)){
|
|
if(p==me_obj->id){
|
|
//the player has the powerball
|
|
DMFCBase->CallClientEvent(EVT_CLIENT_GAMECOLLIDE,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1,true);
|
|
DMFCBase->CallOnClientCollide(me_obj,it_obj,point,normal);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DMFCBase->OnServerCollide(me_obj,it_obj,point,normal);
|
|
}
|
|
|
|
void OnClientPlayerDisconnect(int player_num)
|
|
{
|
|
int p;
|
|
if(ValidateOwner(&p,NULL)){
|
|
if(p==player_num){
|
|
HandleLosePowerball(true);
|
|
}
|
|
}
|
|
DMFCBase->OnClientPlayerDisconnect(player_num);
|
|
}
|
|
|
|
void OnPlayerEntersObserver(int pnum,object *piggy)
|
|
{
|
|
int p;
|
|
if(ValidateOwner(&p,NULL)){
|
|
if(p==pnum){
|
|
HandleLosePowerball(true);
|
|
}
|
|
}
|
|
|
|
DMFCBase->OnPlayerEntersObserver(pnum,piggy);
|
|
}
|
|
|
|
void OnClientPlayerKilled(object *killer_obj,int victim_pnum)
|
|
{
|
|
int p;
|
|
if(ValidateOwner(&p,NULL)){
|
|
if(p==victim_pnum){
|
|
HandleLosePowerball(true);
|
|
}
|
|
}
|
|
|
|
DMFCBase->OnClientPlayerKilled(killer_obj,victim_pnum);
|
|
}
|
|
|
|
void HandleLosePowerball(bool play_sound)
|
|
{
|
|
static int sound = -1;
|
|
|
|
object *owner;
|
|
if(!ValidateOwner(NULL,&owner))
|
|
return;
|
|
|
|
object *ball;
|
|
if(!DLLObjGet(Monsterball_info.objhandle,&ball)){
|
|
//blah!
|
|
FatalError("MONSTERBALL IS MISSING\n");
|
|
}
|
|
|
|
if(play_sound){
|
|
if(sound==-1)
|
|
sound=DLLFindSoundName(IGNORE_TABLE(MONSTERBALL_LOSE));
|
|
if(sound!=-1)
|
|
DLLPlay2dSound(sound);
|
|
}
|
|
|
|
if(DMFCBase->GetLocalRole()==LR_SERVER)
|
|
DLLUnattachFromParent(ball);
|
|
|
|
Monsterball_info.owner_handle = OBJECT_HANDLE_NONE;
|
|
}
|
|
|
|
void HandlePickupPowerball(object *owner)
|
|
{
|
|
static int sound = -1;
|
|
|
|
if(sound==-1)
|
|
sound=DLLFindSoundName(IGNORE_TABLE(MONSTERBALL_SND_PICKUP));
|
|
if(sound!=-1)
|
|
DLLPlay2dSound(sound);
|
|
|
|
|
|
if(DMFCBase->GetLocalRole()==LR_SERVER){
|
|
//if it was a player, attach the ball to the player
|
|
object *bobj;
|
|
if(!DLLObjGet(Monsterball_info.objhandle,&bobj)){
|
|
FatalError("Monster Ball not found\n");
|
|
}
|
|
|
|
bool ret = DLLAttachObject(owner,0,bobj,0,true);
|
|
if(!ret){
|
|
//blah!
|
|
mprintf((0,"COULDN'T ATTACH MONSTERBALL TO PLAYER!!!!!!\n"));
|
|
}
|
|
}
|
|
|
|
Monsterball_info.owner_handle = owner->handle;
|
|
}
|
|
|
|
void OnClientCollide(object *me_obj,object *it_obj,vector *point,vector *normal)
|
|
{
|
|
//three things can happen in here
|
|
// 1) The collision is between the ball (with no owner) and a player
|
|
// 2) The collision is between the owner and another player or weapon
|
|
// 3) The collision is between the ball and a robot
|
|
|
|
if( me_obj && me_obj->type==OBJ_PLAYER){
|
|
//case 2: me_obj = owner
|
|
//Result: The owner is to lose the monsterball
|
|
HandleLosePowerball(true);
|
|
DMFCBase->OnClientCollide(me_obj,it_obj,point,normal);
|
|
return;
|
|
}
|
|
|
|
if( me_obj && me_obj->type==OBJ_ROBOT){
|
|
|
|
if(it_obj->type==OBJ_ROBOT){
|
|
//case 3: me_obj = monsterball it_obj = robot
|
|
if(DMFCBase->GetLocalRole()==LR_SERVER){
|
|
//do the physics on the Monsterball
|
|
HandleMonsterballCollideWithObject(me_obj,it_obj,point,normal);
|
|
}
|
|
}
|
|
|
|
if(it_obj->type==OBJ_PLAYER){
|
|
//case 1: me_obj = monsterball it_obj = player
|
|
//Result: The player is to pickup the monsterball (as long as it has no owner)
|
|
int p;
|
|
if(!ValidateOwner(&p,NULL) && p!=it_obj->id){
|
|
ASSERT(it_obj->type==OBJ_PLAYER);
|
|
//HandlePickupPowerball(it_obj);
|
|
HandleMonsterballCollideWithObject(me_obj,it_obj,point,normal);
|
|
}
|
|
}
|
|
|
|
DMFCBase->OnClientCollide(me_obj,it_obj,point,normal);
|
|
return;
|
|
}
|
|
|
|
DMFCBase->OnClientCollide(me_obj,it_obj,point,normal);
|
|
}
|
|
|
|
void OnServerObjectShieldsChanged(object *obj,float amount)
|
|
{
|
|
if(!obj)
|
|
return;
|
|
if(obj->handle == Monsterball_info.objhandle){
|
|
obj->shields += amount;
|
|
}
|
|
}
|
|
|
|
void OnServerObjectChangeSegment(object *obj,int newseg,int oldseg)
|
|
{
|
|
if(!obj){
|
|
DMFCBase->OnServerObjectChangeSegment(obj,newseg,oldseg);
|
|
return;
|
|
}
|
|
|
|
if(obj->type==OBJ_ROBOT && obj->handle==Monsterball_info.objhandle){
|
|
//this is the monster ball, see if it's going into a goal room
|
|
bool is_goal = false;
|
|
for(int i=0;i<NumOfTeams;i++){
|
|
if(newseg==GoalRooms[i]){
|
|
is_goal = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(is_goal && !ValidateOwner(NULL,NULL)){
|
|
//it's a team goal
|
|
SendLastHitInfo();
|
|
DMFCBase->CallClientEvent(EVT_CLIENT_GAMEOBJCHANGESEG,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1,true);
|
|
DMFCBase->CallOnClientObjectChangeSegment(obj,newseg,oldseg);
|
|
}
|
|
}
|
|
|
|
DMFCBase->OnServerObjectChangeSegment(obj,newseg,oldseg);
|
|
}
|
|
|
|
void OnClientObjectChangeSegment(object *obj,int newseg,int oldseg)
|
|
{
|
|
static int sound = -1;
|
|
|
|
if(!obj){
|
|
DMFCBase->OnClientObjectChangeSegment(obj,newseg,oldseg);
|
|
FatalError ("INVALID OBJECT PASSED INTO OnClientObjectChangeSegment()");
|
|
return;
|
|
}
|
|
int team = -1;
|
|
|
|
for(int i=0;i<NumOfTeams;i++){
|
|
if(newseg==GoalRooms[i]){
|
|
team = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(team<0 || team>=NumOfTeams){
|
|
FatalError ("NOT A GOAL ROOM\n");
|
|
return;
|
|
}
|
|
|
|
if(sound==-1)
|
|
sound=DLLFindSoundName(IGNORE_TABLE(MONSTERBALL_SND_SCORE));
|
|
if(sound!=-1)
|
|
DLLPlay2dSound(sound,MAX_GAME_VOLUME*0.66f);
|
|
|
|
DoMonsterballScoreEffect();
|
|
|
|
DLLvm_MakeVectorZero(&obj->mtype.phys_info.velocity);
|
|
DLLvm_MakeIdentity(&obj->orient);
|
|
DLLObjSetPos(obj,&Monsterball_info.pos,Monsterball_info.room,NULL,false);
|
|
|
|
if(!DMFCBase->CheckPlayerNum(LastHitPnum)){
|
|
if(SCORE_HITIN==1){
|
|
DLLAddHUDMessage(TXT_SCOREONE,DMFCBase->GetTeamString(team));
|
|
}else{
|
|
DLLAddHUDMessage(TXT_SCOREMULTI,DMFCBase->GetTeamString(team),SCORE_HITIN);
|
|
}
|
|
}else{
|
|
int last_hit_team = dPlayers[LastHitPnum].team;
|
|
char *callsign = dPlayers[LastHitPnum].callsign;
|
|
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(LastHitPnum);
|
|
|
|
if(last_hit_team!=team){
|
|
//he scored for the other team!!!
|
|
|
|
if(SCORE_HITIN==1){
|
|
DLLAddHUDMessage(TXT_BLUNDERSCORE,callsign,DMFCBase->GetTeamString(team));
|
|
}else{
|
|
DLLAddHUDMessage(TXT_BLUNDERMULTISCORE,callsign,SCORE_HITIN,DMFCBase->GetTeamString(team));
|
|
}
|
|
|
|
if(stat){
|
|
stat->BadScore[DSTAT_LEVEL]++;
|
|
stat->BadScore[DSTAT_OVERALL]++;
|
|
}
|
|
}else{
|
|
//good score!
|
|
if(SCORE_HITIN==1){
|
|
DLLAddHUDMessage(TXT_PLAYERSCORE,callsign,DMFCBase->GetTeamString(team));
|
|
}else{
|
|
DLLAddHUDMessage(TXT_PLAYERMULTISCORE,callsign,DMFCBase->GetTeamString(team),SCORE_HITIN);
|
|
}
|
|
|
|
if(stat){
|
|
stat->Score[DSTAT_LEVEL]++;
|
|
stat->Score[DSTAT_OVERALL]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
TeamScores[team]+= SCORE_HITIN;
|
|
|
|
//do killgoal check
|
|
int goal;
|
|
if((DMFCBase->GetScoreLimit(&goal))&&(DMFCBase->GetLocalRole()==LR_SERVER)){
|
|
if(TeamScores[team]>=goal)
|
|
DMFCBase->EndLevel();
|
|
}
|
|
|
|
//Set a Timer to display
|
|
if(WhoJustScoredTimer!=-1)
|
|
DMFCBase->KillTimer(WhoJustScoredTimer);
|
|
WhoJustScoredTimer = DMFCBase->SetTimerInterval(OnTimerScore,0.5f,5.0f,OnTimerScoreKill);
|
|
WhoJustScored = team;
|
|
|
|
|
|
DMFCBase->OnClientObjectChangeSegment(obj,newseg,oldseg);
|
|
}
|
|
|
|
void OnServerPlayerChangeSegment(int player_num,int newseg,int oldseg)
|
|
{
|
|
if(player_num==-1)
|
|
return;
|
|
if(newseg==GoalRooms[DMFCBase->GetPlayerTeam(player_num)]){
|
|
//check to see if a player dragged the ball into the goal
|
|
int p;
|
|
if(ValidateOwner(&p,NULL)){
|
|
// a player currently has the monsterball
|
|
if(p==player_num){
|
|
//it's this player
|
|
DMFCBase->CallClientEvent(EVT_CLIENT_GAMEPLAYERCHANGESEG,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1);
|
|
DMFCBase->CallOnClientPlayerChangeSegment(player_num,newseg,oldseg);
|
|
}
|
|
}
|
|
}
|
|
DMFCBase->OnServerPlayerChangeSegment(player_num,newseg,oldseg);
|
|
}
|
|
|
|
void OnClientPlayerChangeSegment(int player_num,int newseg,int oldseg)
|
|
{
|
|
// If we get here, than a player dragged the powerball into their goal
|
|
static int sound = -1;
|
|
object *bobj;
|
|
int p;
|
|
|
|
//if we got here than the player with the Monsterball has entered his team's goal!
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(player_num))
|
|
return; //dedicated server
|
|
|
|
if( !ValidateOwner(&p,NULL) ){
|
|
return;
|
|
}
|
|
if(p!=player_num)
|
|
return;
|
|
|
|
HandleLosePowerball(false);
|
|
|
|
if(!DLLObjGet(Monsterball_info.objhandle,&bobj)){
|
|
FatalError("MonsterBall Is Missing!\n");
|
|
}
|
|
|
|
DLLObjSetPos(bobj,&Monsterball_info.pos,Monsterball_info.room,NULL,false);
|
|
|
|
if(SCORE_DRAGIN==1)
|
|
DLLAddHUDMessage(TXT_SCOREONE,DMFCBase->GetTeamString(dPlayers[player_num].team));
|
|
else
|
|
DLLAddHUDMessage(TXT_SCOREMULTI,DMFCBase->GetTeamString(dPlayers[player_num].team),SCORE_DRAGIN);
|
|
|
|
TeamScores[dPlayers[player_num].team]+= SCORE_DRAGIN;
|
|
|
|
if(sound==-1)
|
|
sound=DLLFindSoundName(IGNORE_TABLE(MONSTERBALL_SND_SCORE));
|
|
if(sound!=-1)
|
|
DLLPlay2dSound(sound);
|
|
|
|
//do killgoal check
|
|
int goal;
|
|
if((DMFCBase->GetScoreLimit(&goal))&&(DMFCBase->GetLocalRole()==LR_SERVER)){
|
|
if(TeamScores[dPlayers[player_num].team]>=goal)
|
|
DMFCBase->EndLevel();
|
|
}
|
|
|
|
//Set a Timer to display
|
|
if(WhoJustScoredTimer!=-1)
|
|
DMFCBase->KillTimer(WhoJustScoredTimer);
|
|
WhoJustScoredTimer = DMFCBase->SetTimerInterval(OnTimerScore,0.5f,5.0f,OnTimerScoreKill);
|
|
WhoJustScored = dPlayers[player_num].team;
|
|
}
|
|
|
|
|
|
// The server has started a new level, so clear out any scores needed to be reset
|
|
void OnClientLevelStart(void)
|
|
{
|
|
DMFCBase->OnClientLevelStart();
|
|
|
|
tPlayerStat *stat;
|
|
int i;
|
|
player_record *pr;
|
|
|
|
for(i=0;i<MAX_PLAYER_RECORDS;i++){
|
|
pr = DMFCBase->GetPlayerRecord(i);
|
|
if(pr)
|
|
stat = (tPlayerStat *)pr->user_info;
|
|
else
|
|
stat = NULL;
|
|
if(stat){
|
|
stat->Score[DSTAT_LEVEL] = 0;
|
|
stat->BadScore[DSTAT_LEVEL] = 0;
|
|
}
|
|
|
|
}
|
|
|
|
for(i=0;i<NumOfTeams;i++){
|
|
TeamScores[i] = 0;
|
|
GoalRooms[i] = DLLGetGoalRoomForTeam(i);
|
|
}
|
|
LastHitPnum = -1;
|
|
|
|
DLLMultiPaintGoalRooms();
|
|
|
|
DLLmprintf((0,"Getting Monsterball info\n"));
|
|
if(!GetMonsterballInfo(DLLFindObjectIDName(IGNORE_TABLE(MONSTERBALL_ID_NAME)))){
|
|
FatalError("Error finding Monsterball room\n");
|
|
}
|
|
|
|
if(DMFCBase->GetLocalRole()==LR_SERVER){
|
|
int objnum = DLLObjCreate(OBJ_ROBOT,Monsterball_info.id,Monsterball_info.room,&Monsterball_info.pos,NULL);
|
|
if(objnum==-1)
|
|
FatalError("Unable to create Monsterball");
|
|
|
|
dObjects[objnum].mtype.phys_info.rotdrag = 5.0f;
|
|
|
|
DLLMultiSendObject(&dObjects[objnum],1);
|
|
Monsterball_info.objhandle = dObjects[objnum].handle;
|
|
Monsterball_info.owner_handle = OBJECT_HANDLE_NONE;
|
|
monsterball_info_set = true;
|
|
}else{
|
|
DMFCBase->RequestGameState();
|
|
}
|
|
players_sorted = false;
|
|
}
|
|
|
|
// A New Player has entered the game, so we want to send him a game status packet that
|
|
// has information about the game
|
|
void OnGameStateRequest(int player_num)
|
|
{
|
|
SendGameStartPacket(player_num);
|
|
DMFCBase->OnGameStateRequest(player_num);
|
|
}
|
|
|
|
|
|
// A new player has entered the game, zero their stats out
|
|
void OnPlayerConnect(int player_num)
|
|
{
|
|
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(player_num);
|
|
if(stat){
|
|
stat->Score[DSTAT_LEVEL] = 0;
|
|
stat->Score[DSTAT_OVERALL] = 0;
|
|
stat->BadScore[DSTAT_LEVEL] = 0;
|
|
stat->BadScore[DSTAT_OVERALL] = 0;
|
|
}
|
|
|
|
DMFCBase->OnPlayerConnect(player_num);
|
|
}
|
|
|
|
// A new player has entered the game, zero there stats out
|
|
void OnClientPlayerEntersGame(int player_num)
|
|
{
|
|
DMFCBase->OnClientPlayerEntersGame(player_num);
|
|
if(player_num!=DMFCBase->GetPlayerNum())
|
|
DisplayWelcomeMessage(player_num);
|
|
else
|
|
display_my_welcome = true;
|
|
}
|
|
|
|
|
|
bool compare_slots(int a,int b)
|
|
{
|
|
int ascore,bscore;
|
|
player_record *apr,*bpr;
|
|
tPlayerStat *astat,*bstat;
|
|
|
|
apr = DMFCBase->GetPlayerRecord(a);
|
|
bpr = DMFCBase->GetPlayerRecord(b);
|
|
if( !apr )
|
|
return true;
|
|
if( !bpr )
|
|
return false;
|
|
if( apr->state==STATE_EMPTY )
|
|
return true;
|
|
if( bpr->state==STATE_EMPTY )
|
|
return false;
|
|
astat = (tPlayerStat *)apr->user_info;
|
|
bstat = (tPlayerStat *)bpr->user_info;
|
|
|
|
if( (apr->state==STATE_INGAME) && (bpr->state==STATE_INGAME) ){
|
|
//both players were in the game
|
|
ascore = (astat)?astat->Score[DSTAT_LEVEL]:0;
|
|
bscore = (bstat)?bstat->Score[DSTAT_LEVEL]:0;
|
|
return (ascore<bscore);
|
|
}
|
|
if( (apr->state==STATE_INGAME) && (bpr->state==STATE_DISCONNECTED) ){
|
|
//apr gets priority since he was in the game on exit
|
|
return false;
|
|
}
|
|
if( (apr->state==STATE_DISCONNECTED) && (bpr->state==STATE_INGAME) ){
|
|
//bpr gets priority since he was in the game on exit
|
|
return true;
|
|
}
|
|
//if we got here then both players were disconnected
|
|
ascore = (astat)?astat->Score[DSTAT_LEVEL]:0;
|
|
bscore = (bstat)?bstat->Score[DSTAT_LEVEL]:0;
|
|
return (ascore<bscore);
|
|
}
|
|
|
|
void SortPlayerSlots(int *sorted_list,int count)
|
|
{
|
|
int tempsort[MAX_PLAYER_RECORDS];
|
|
int i,t,j;
|
|
|
|
for(i=0;i<MAX_PLAYER_RECORDS;i++){
|
|
tempsort[i] = i;
|
|
}
|
|
|
|
for(i=1;i<=MAX_PLAYER_RECORDS-1;i++){
|
|
t=tempsort[i];
|
|
// Shift elements down until
|
|
// insertion point found.
|
|
for(j=i-1;j>=0 && compare_slots(tempsort[j],t); j--){
|
|
tempsort[j+1] = tempsort[j];
|
|
}
|
|
// insert
|
|
tempsort[j+1] = t;
|
|
}
|
|
|
|
//copy the array over
|
|
memcpy(sorted_list,tempsort,count*sizeof(int));
|
|
}
|
|
|
|
void OnPLRInit(void)
|
|
{
|
|
monsterball_info_set = false; //for the next level
|
|
|
|
SortPlayerSlots(SortedPlayers,MAX_PLAYER_RECORDS);
|
|
|
|
//Now fill in the final structure of sorted names
|
|
int TeamCount[DLLMAX_TEAMS];
|
|
player_record *pr;
|
|
int team,i;
|
|
|
|
for(i=0;i<DLLMAX_TEAMS;i++)
|
|
TeamCount[i] = 0;
|
|
for(i=0;i<MAX_PLAYER_RECORDS;i++){
|
|
int slot = SortedPlayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if(pr->state!=STATE_EMPTY){
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue;//skip dedicated server
|
|
|
|
team = (pr->state==STATE_INGAME)?dPlayers[pr->pnum].team:pr->team;
|
|
|
|
if(team>=NumOfTeams)
|
|
team = 0;
|
|
SortedPLRPlayers[team][TeamCount[team]] = slot;
|
|
TeamCount[team]++;
|
|
}
|
|
}
|
|
for(i=0;i<DLLMAX_TEAMS;i++){
|
|
if(TeamCount[i]<MAX_PLAYER_RECORDS)
|
|
SortedPLRPlayers[i][TeamCount[i]] = -1;
|
|
}
|
|
|
|
DMFCBase->OnPLRInit();
|
|
}
|
|
|
|
void OnPLRInterval(void)
|
|
{
|
|
DMFCBase->OnPLRInterval();
|
|
|
|
int TeamCol = 35;
|
|
int NameCol = 190;
|
|
int PointCol = 280;
|
|
int BlunderCol = 340;
|
|
int KillsCol = 410;
|
|
int DeathsCol = 450;
|
|
int SuicidesCol = 490;
|
|
int y = 40;
|
|
int slot;
|
|
player_record *pr;
|
|
tPlayerStat *stat;
|
|
|
|
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
|
|
|
|
//print out header
|
|
DLLgrtext_SetColor(GR_RGB(255,255,150));
|
|
DLLgrtext_Printf(NameCol,y,TXT_PILOT);
|
|
DLLgrtext_Printf(PointCol,y,TXT_POINTS);
|
|
DLLgrtext_Printf(BlunderCol,y,TXT_BLUNDERS);
|
|
DLLgrtext_Printf(KillsCol,y,TXT_KILLSSHORT);
|
|
DLLgrtext_Printf(DeathsCol,y,TXT_DEATHSSHORT);
|
|
DLLgrtext_Printf(SuicidesCol,y,TXT_SUICIDESSHORT);
|
|
y+=height;
|
|
bool has_members;
|
|
bool doing_connected = true;
|
|
do_disconnected_folk:
|
|
|
|
for(int team=0;team<NUM_TEAMS;team++){
|
|
//process this team
|
|
bool show_team_label;
|
|
show_team_label = false;
|
|
|
|
if(!doing_connected)
|
|
{
|
|
int temp_idx;
|
|
temp_idx = 0;
|
|
|
|
while(SortedPLRPlayers[team][temp_idx]!=-1)
|
|
{
|
|
int pnum=DMFCBase->WasPlayerInGameAtLevelEnd(SortedPLRPlayers[team][temp_idx]);
|
|
if(pnum==-1)
|
|
{
|
|
show_team_label = true;
|
|
break;
|
|
}
|
|
temp_idx++;
|
|
}
|
|
}else
|
|
{
|
|
show_team_label = true;
|
|
}
|
|
|
|
if(show_team_label){
|
|
//is there anyone on this team?
|
|
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
|
|
DLLgrtext_Printf(TeamCol,y,TXT_HUDDISPLAY,DMFCBase->GetTeamString(team),TeamScores[team]);
|
|
}
|
|
has_members = false;
|
|
|
|
for(int index=0;index<MAX_PLAYER_RECORDS;index++){
|
|
//get the player num
|
|
slot = SortedPLRPlayers[team][index];
|
|
if(slot==-1)//we are done with this team
|
|
break;
|
|
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if(pr && pr->state!=STATE_EMPTY){
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue;//skip dedicated server
|
|
|
|
int pnum=DMFCBase->WasPlayerInGameAtLevelEnd(slot);
|
|
|
|
if( (doing_connected && pnum==-1) ||
|
|
(!doing_connected && pnum!=-1) )
|
|
continue;//we're not handling them right now
|
|
|
|
if(pnum!=-1)
|
|
{
|
|
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
|
|
}else
|
|
{
|
|
DLLgrtext_SetColor(GR_RGB(128,128,128));
|
|
}
|
|
|
|
char tempbuffer[40];
|
|
strcpy(tempbuffer,pr->callsign);
|
|
DMFCBase->ClipString(PointCol - NameCol - 10,tempbuffer,true);
|
|
|
|
//valid player
|
|
stat = (tPlayerStat *)pr->user_info;
|
|
DLLgrtext_Printf(NameCol,y,"%s",tempbuffer);
|
|
DLLgrtext_Printf(PointCol,y,"%d",(stat)?stat->Score[DSTAT_LEVEL]:0);
|
|
DLLgrtext_Printf(BlunderCol,y,"%d",(stat)?stat->BadScore[DSTAT_LEVEL]:0);
|
|
DLLgrtext_Printf(KillsCol,y,"%d",pr->dstats.kills[DSTAT_LEVEL]);
|
|
DLLgrtext_Printf(DeathsCol,y,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
|
|
DLLgrtext_Printf(SuicidesCol,y,"%d",pr->dstats.suicides[DSTAT_LEVEL]);
|
|
y+=height;
|
|
has_members = true;
|
|
|
|
if(y>=440)
|
|
goto quick_exit;
|
|
}
|
|
}//end for
|
|
//on to the next team
|
|
|
|
if(!has_members)
|
|
y+=height; //on to the next line
|
|
|
|
if(y>=440)
|
|
goto quick_exit;
|
|
}//end for
|
|
|
|
if(doing_connected)
|
|
{
|
|
doing_connected = false;
|
|
goto do_disconnected_folk;
|
|
}
|
|
|
|
quick_exit:;
|
|
|
|
}
|
|
|
|
|
|
void OnPrintScores(int level)
|
|
{
|
|
char buffer[256];
|
|
char name[50];
|
|
int t,i;
|
|
int pos[7];
|
|
int len[7];
|
|
|
|
for(i=0;i<NumOfTeams;i++)
|
|
{
|
|
sprintf(buffer,"%s:%d\n",DMFCBase->GetTeamString(i),TeamScores[i]);
|
|
DPrintf(buffer);
|
|
}
|
|
|
|
memset(buffer,' ',256);
|
|
pos[0] = 0; t = len[0] = 20; //give ample room for pilot name
|
|
pos[1] = pos[0] + t + 1; t = len[1] = strlen(TXT_POINTS);
|
|
pos[2] = pos[1] + t + 1; t = len[2] = strlen(TXT_BLUNDERS);
|
|
pos[3] = pos[1] + t + 1; t = len[3] = strlen(TXT_KILLS);
|
|
pos[4] = pos[2] + t + 1; t = len[4] = strlen(TXT_DEATHS);
|
|
pos[5] = pos[3] + t + 1; t = len[5] = strlen(TXT_SUICIDES);
|
|
pos[6] = pos[4] + t + 1; t = len[6] = strlen(TXT_PING);
|
|
|
|
memcpy(&buffer[pos[0]],TXT_PILOT,strlen(TXT_PILOT));
|
|
memcpy(&buffer[pos[1]],TXT_POINTS,len[1]);
|
|
memcpy(&buffer[pos[2]],TXT_BLUNDERS,len[2]);
|
|
memcpy(&buffer[pos[3]],TXT_KILLS,len[3]);
|
|
memcpy(&buffer[pos[4]],TXT_DEATHS,len[4]);
|
|
memcpy(&buffer[pos[5]],TXT_SUICIDES,len[5]);
|
|
memcpy(&buffer[pos[6]],TXT_PING,len[6]);
|
|
buffer[pos[6]+len[6]+1] = '\n';
|
|
buffer[pos[6]+len[6]+2] = '\0';
|
|
DPrintf(buffer);
|
|
|
|
int slot;
|
|
player_record *pr;
|
|
int pcount;
|
|
|
|
if(level<0 || level>=MAX_PLAYER_RECORDS)
|
|
pcount = MAX_PLAYER_RECORDS;
|
|
else
|
|
pcount = level;
|
|
|
|
int sortedplayers[MAX_PLAYER_RECORDS];
|
|
DMFCBase->GetSortedPlayerSlots(sortedplayers,MAX_PLAYER_RECORDS);
|
|
|
|
for(i=0;i<pcount;i++){
|
|
slot = sortedplayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
tPlayerStat *stat;
|
|
if((pr)&&(pr->state!=STATE_EMPTY)){
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; //skip dedicated server
|
|
|
|
sprintf(name,"%s%s:",(pr->state==STATE_DISCONNECTED)?"*":"",pr->callsign);
|
|
name[19] = '\0';
|
|
|
|
stat = (tPlayerStat *)pr->user_info;
|
|
|
|
memset(buffer,' ',256);
|
|
t = strlen(name); memcpy(&buffer[pos[0]],name,(t<len[0])?t:len[0]);
|
|
sprintf(name,"%d",(stat)?stat->Score[DSTAT_LEVEL]:0);
|
|
t = strlen(name); memcpy(&buffer[pos[1]],name,(t<len[1])?t:len[1]);
|
|
sprintf(name,"%d",(stat)?stat->BadScore[DSTAT_LEVEL]:0);
|
|
t = strlen(name); memcpy(&buffer[pos[2]],name,(t<len[2])?t:len[2]);
|
|
sprintf(name,"%d",pr->dstats.kills[DSTAT_LEVEL]);
|
|
t = strlen(name); memcpy(&buffer[pos[3]],name,(t<len[2])?t:len[3]);
|
|
sprintf(name,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
|
|
t = strlen(name); memcpy(&buffer[pos[4]],name,(t<len[3])?t:len[4]);
|
|
sprintf(name,"%d",pr->dstats.suicides[DSTAT_LEVEL]);
|
|
t = strlen(name); memcpy(&buffer[pos[5]],name,(t<len[4])?t:len[5]);
|
|
|
|
if(pr->state==STATE_INGAME)
|
|
sprintf(name,"%.0f",(DMFCBase->GetNetPlayers())[pr->pnum].ping_time*1000.0f);
|
|
else
|
|
strcpy(name,"---");
|
|
t = strlen(name); memcpy(&buffer[pos[6]],name,(t<len[6])?t:len[6]);
|
|
buffer[pos[6]+len[6]+1] = '\n';
|
|
buffer[pos[6]+len[6]+2] = '\0';
|
|
DPrintf(buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SaveStatsToFile(char *filename)
|
|
{
|
|
CFILE *file;
|
|
DLLOpenCFILE(&file,filename,"wt");
|
|
if(!file){
|
|
DLLmprintf((0,"Unable to open output file\n"));
|
|
return;
|
|
}
|
|
|
|
//write out game stats
|
|
#define BUFSIZE 150
|
|
char buffer[BUFSIZE];
|
|
char tempbuffer[25];
|
|
int sortedslots[MAX_PLAYER_RECORDS];
|
|
player_record *pr,*dpr;
|
|
tPInfoStat stat;
|
|
int count,length,p;
|
|
tPlayerStat *st;
|
|
|
|
//sort the stats
|
|
DMFCBase->GetSortedPlayerSlots(sortedslots,MAX_PLAYER_RECORDS);
|
|
SortTeams();
|
|
count = 1;
|
|
|
|
sprintf(buffer,TXT_SAVESTATSA,(DMFCBase->GetNetgameInfo())->name,(DMFCBase->GetCurrentMission())->cur_level);
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
for(p=0;p<NumOfTeams;p++){
|
|
int team_i = SortedTeams[p];
|
|
memset(buffer,' ',BUFSIZE);
|
|
sprintf(tempbuffer,TXT_SAVESTATSTEAM,DMFCBase->GetTeamString(team_i));
|
|
memcpy(&buffer[0],tempbuffer,strlen(tempbuffer));
|
|
sprintf(tempbuffer,"[%d]",TeamScores[team_i]);
|
|
memcpy(&buffer[20],tempbuffer,strlen(tempbuffer));
|
|
buffer[20 + strlen(tempbuffer)] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
}
|
|
|
|
//Write team members
|
|
DLLcf_WriteString(file,""); //blank line
|
|
for(int t=0;t<NumOfTeams;t++){
|
|
int team_i = SortedTeams[t];
|
|
|
|
sprintf(buffer,TXT_SAVESTATSTEAM,DMFCBase->GetTeamString(team_i));
|
|
strcat(buffer,":");
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
for(p=0;p<MAX_PLAYER_RECORDS;p++){
|
|
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
|
|
if( pr && pr->state!=STATE_EMPTY) {
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue;//skip dedicated server
|
|
|
|
if (pr->team == team_i) { //Check if current team
|
|
sprintf(buffer," %s",pr->callsign);
|
|
DLLcf_WriteString(file,buffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DLLcf_WriteString(file,""); //blank line
|
|
|
|
sprintf(buffer,TXT_SAVESTATSB);
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
sprintf(buffer,TXT_SAVESTATSC);
|
|
DLLcf_WriteString(file,buffer);
|
|
sprintf(buffer,"--------------------------------------------------------------------------------------");
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
|
|
for(p=0;p<MAX_PLAYER_RECORDS;p++){
|
|
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
|
|
if( pr && pr->state!=STATE_EMPTY) {
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue;//skip dedicated server
|
|
|
|
st = (tPlayerStat *)pr->user_info;
|
|
memset(buffer,' ',BUFSIZE);
|
|
|
|
sprintf(tempbuffer,"%d)",count);
|
|
memcpy(&buffer[0],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%s%s",(pr->state==STATE_INGAME)?"":"*",pr->callsign);
|
|
memcpy(&buffer[5],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",(st)?st->Score[DSTAT_LEVEL]:0,(st)?st->Score[DSTAT_OVERALL]:0);
|
|
memcpy(&buffer[34],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",(st)?st->BadScore[DSTAT_LEVEL]:0,(st)?st->BadScore[DSTAT_OVERALL]:0);
|
|
memcpy(&buffer[42],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]);
|
|
memcpy(&buffer[55],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]);
|
|
memcpy(&buffer[67],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]);
|
|
memcpy(&buffer[78],tempbuffer,strlen(tempbuffer));
|
|
|
|
int pos;
|
|
pos = 78 + strlen(tempbuffer) + 1;
|
|
if(pos<BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE-1] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
DLLcf_WriteString(file,TXT_SAVESTATSD);
|
|
|
|
count =1;
|
|
for(p=0;p<MAX_PLAYER_RECORDS;p++){
|
|
pr = DMFCBase->GetPlayerRecord(p);
|
|
if( pr && pr->state!=STATE_EMPTY) {
|
|
|
|
if(DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue;//skip dedicated server
|
|
|
|
//Write out header
|
|
sprintf(buffer,"%d) %s%s (%s)",count,(pr->state==STATE_INGAME)?"":"*",pr->callsign,DMFCBase->GetTeamString(pr->team));
|
|
DLLcf_WriteString(file,buffer);
|
|
length = strlen(buffer);
|
|
memset(buffer,'=',length);
|
|
buffer[length] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
//time in game
|
|
sprintf(buffer,TXT_TIMEINGAME,DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
if(DMFCBase->FindPInfoStatFirst(p,&stat)){
|
|
sprintf(buffer,TXT_SAVESTATSE);
|
|
DLLcf_WriteString(file,buffer);
|
|
|
|
if(stat.slot!=p){
|
|
memset(buffer,' ',BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
|
|
if(dpr)
|
|
{
|
|
int pos;
|
|
|
|
sprintf(tempbuffer,"%s",DMFCBase->GetTeamString(dpr->team));
|
|
memcpy(buffer,tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%s",dpr->callsign);
|
|
memcpy(&buffer[6],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d",stat.kills);
|
|
memcpy(&buffer[36],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d",stat.deaths);
|
|
memcpy(&buffer[46],tempbuffer,strlen(tempbuffer));
|
|
|
|
pos = 46 + strlen(tempbuffer) + 1;
|
|
if(pos<BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE-1] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
}
|
|
}
|
|
|
|
|
|
while(DMFCBase->FindPInfoStatNext(&stat)){
|
|
if(stat.slot!=p){
|
|
int pos;
|
|
memset(buffer,' ',BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
if(dpr)
|
|
{
|
|
sprintf(tempbuffer,"%s",dpr->callsign);
|
|
memcpy(buffer,tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d",stat.kills);
|
|
memcpy(&buffer[30],tempbuffer,strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer,"%d",stat.deaths);
|
|
memcpy(&buffer[40],tempbuffer,strlen(tempbuffer));
|
|
|
|
pos = 40 + strlen(tempbuffer) + 1;
|
|
if(pos<BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE-1] = '\0';
|
|
DLLcf_WriteString(file,buffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DMFCBase->FindPInfoStatClose();
|
|
DLLcf_WriteString(file,""); //skip a line
|
|
count++;
|
|
}
|
|
}
|
|
|
|
//done writing stats
|
|
DLLcfclose(file);
|
|
DLLAddHUDMessage(TXT_STATSSAVED);
|
|
}
|
|
|
|
#define ROOTFILENAME "MonsterBall"
|
|
void OnSaveStatsToFile(void)
|
|
{
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnLevelEndSaveStatsToFile(void)
|
|
{
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,true);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnDisconnectSaveStatsToFile(void)
|
|
{
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////
|
|
// NON-DMFC Functions
|
|
//////////////////////////////////////////////
|
|
void DisplayHUDScores(struct tHUDItem *hitem)
|
|
{
|
|
if(display_my_welcome)
|
|
{
|
|
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
|
|
display_my_welcome = false;
|
|
}
|
|
|
|
if(!monsterball_info_set || !players_sorted || DisplayScoreScreen) //interval hasn't been called yet or we are display the stats
|
|
return;
|
|
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
|
|
int y,x,team,p;
|
|
|
|
ubyte alpha = DMFCBase->ConvertHUDAlpha((ubyte)255);
|
|
|
|
if(!ValidateOwner(&p,NULL)){
|
|
p = -1;
|
|
}
|
|
|
|
y = (DMFCBase->GetGameWindowH()/2) - ((height*2)/2);
|
|
x = 510;
|
|
|
|
team = DMFCBase->GetMyTeam();
|
|
DLLRenderHUDText(DMFCBase->GetTeamColor(team),255,0,x,0,TXT_SAVESTATSTEAM,DMFCBase->GetTeamString(team));
|
|
|
|
int powerteam = -1;
|
|
if(p!=-1)
|
|
powerteam = DMFCBase->GetPlayerTeam(p);
|
|
|
|
|
|
int myteam = DMFCBase->GetMyTeam();
|
|
int team_count;
|
|
|
|
//determine coordinates to use here
|
|
//we'll use a virtual width of 85 pixels on a 640x480 screen
|
|
//so first determine the new width
|
|
int name_width = 100.0f * DMFCBase->GetHudAspectX();
|
|
int score_width = DLLgrtext_GetTextLineWidth("888");
|
|
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
|
|
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
|
|
int icon_size = height-3;
|
|
int icon_x = name_x - icon_size - 3;
|
|
DLLgrtext_SetAlpha(alpha);
|
|
char name[256];
|
|
|
|
for(int i=0;i<NumOfTeams;i++){
|
|
team = SortedTeams[i];
|
|
|
|
if( (WhoJustScored!=team) || (DisplayScoreBlink) )
|
|
{
|
|
if(team==myteam && Highlight_bmp>BAD_BITMAP_HANDLE){
|
|
//draw the highlite bar in the background
|
|
DLLrend_SetAlphaValue(alpha*0.50f);
|
|
DLLrend_SetZBufferState (0);
|
|
DLLrend_SetTextureType (TT_LINEAR);
|
|
DLLrend_SetLighting (LS_NONE);
|
|
DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE);
|
|
DLLrend_DrawScaledBitmap(name_x-2,y-2,score_x+score_width+2,y+height-1,Highlight_bmp,0,0,1,1,1.0);
|
|
DLLrend_SetZBufferState (1);
|
|
}
|
|
|
|
team_count = 0;
|
|
for(int q=0;q<DLLMAX_PLAYERS;q++){
|
|
if(DMFCBase->CheckPlayerNum(q) && dPlayers[q].team==team && !DMFCBase->IsPlayerDedicatedServer(q))
|
|
team_count++;
|
|
}
|
|
|
|
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
|
|
|
|
sprintf(name,TXT_HUDSCORE,team_count,DMFCBase->GetTeamString(team));
|
|
DMFCBase->ClipString(name_width,name,true);
|
|
|
|
DLLgrtext_Printf(name_x,y,name);
|
|
DLLgrtext_Printf(score_x,y,"[%d]",TeamScores[team]);
|
|
}
|
|
y+=height;
|
|
}
|
|
}
|
|
|
|
void GetLastHitInfo(ubyte *data)
|
|
{
|
|
int size = 0;
|
|
|
|
LastHitPnum = (sbyte)MultiGetByte(data,&size);
|
|
}
|
|
void SendLastHitInfo(void)
|
|
{
|
|
int size = 0;
|
|
ubyte data[MAX_GAME_DATA_SIZE];
|
|
|
|
DMFCBase->StartPacket(data,SPID_HITINFO,&size);
|
|
|
|
MultiAddByte(LastHitPnum,data,&size);
|
|
|
|
DMFCBase->SendPacket(data,size,SP_ALL);
|
|
}
|
|
|
|
void GetGameStartPacket(ubyte *data)
|
|
{
|
|
int i,count = 0;
|
|
|
|
//team scores
|
|
for(i=0;i<DLLMAX_TEAMS;i++)
|
|
{
|
|
TeamScores[i] = MultiGetInt(data,&count);
|
|
}
|
|
|
|
//who has the Monsterball
|
|
sbyte temp;
|
|
temp = (sbyte)MultiGetByte(data,&count);
|
|
if(temp==-1){
|
|
Monsterball_info.owner_handle = OBJECT_HANDLE_NONE;
|
|
}else{
|
|
if(DMFCBase->CheckPlayerNum(temp))
|
|
Monsterball_info.owner_handle = dObjects[dPlayers[temp].objnum].handle;
|
|
else
|
|
Monsterball_info.owner_handle = OBJECT_HANDLE_NONE;
|
|
}
|
|
|
|
monsterball_info_set = true;
|
|
|
|
temp = (sbyte)MultiGetByte(data,&count);
|
|
NumOfTeams = temp;
|
|
|
|
//we need to find the objnum of the Monsterball...its there somewhere
|
|
DLLmprintf((0,"Looking for Monsterball in level\n"));
|
|
int objnum = -1;
|
|
|
|
for(i=0;i<MAX_OBJECTS;i++){
|
|
if( (dObjects[i].type==OBJ_ROBOT) && (dObjects[i].id==Monsterball_info.id) ){
|
|
//here it is
|
|
objnum = i;
|
|
break;
|
|
}
|
|
}
|
|
DLLmprintf((0,"Monsterball %s\n",(objnum==-1)?"Not Found":"Found"));
|
|
if(objnum==-1){
|
|
FatalError("Couldn't Find Monsterball when it should be there");
|
|
}
|
|
|
|
Monsterball_info.objhandle = dObjects[objnum].handle;
|
|
|
|
}
|
|
|
|
void SendGameStartPacket(int pnum)
|
|
{
|
|
int i,count = 0;
|
|
ubyte data[MAX_GAME_DATA_SIZE];
|
|
|
|
DMFCBase->StartPacket(data,SPID_NEWPLAYER,&count);
|
|
|
|
//add the team scores
|
|
for(i=0;i<DLLMAX_TEAMS;i++)
|
|
{
|
|
MultiAddInt(TeamScores[i],data,&count);
|
|
}
|
|
|
|
sbyte temp;
|
|
int p;
|
|
|
|
//who has the Monsterball if anyone
|
|
if(ValidateOwner(&p,NULL)){
|
|
temp = p;
|
|
}else{
|
|
temp = -1;
|
|
}
|
|
MultiAddByte(temp,data,&count);
|
|
|
|
//number of teams
|
|
temp = NumOfTeams;
|
|
MultiAddByte(temp,data,&count);
|
|
|
|
//we're done
|
|
DLLmprintf((0,"Sending Game State to %s\n",dPlayers[pnum].callsign));
|
|
DMFCBase->SendPacket(data,count,pnum);
|
|
}
|
|
|
|
bool GetMonsterballInfo(int id)
|
|
{
|
|
if(id==-1)
|
|
return false;
|
|
|
|
Monsterball_info.id = id;
|
|
|
|
//find the room with the RF_SPECIAL1
|
|
for(int i=0;i<=DMFCBase->GetHighestRoomIndex();i++){
|
|
if(dRooms[i].flags&RF_SPECIAL1){
|
|
//here's the Monsterball!
|
|
Monsterball_info.room = i;
|
|
DLLComputeRoomCenter(&Monsterball_info.pos,&dRooms[i]);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#define compGT(a,b) (a < b)
|
|
// insert sort
|
|
void SortTeams(void)
|
|
{
|
|
int t;
|
|
int i, j;
|
|
|
|
//copy scores into scoreinfo array
|
|
for(i=0;i<DLLMAX_TEAMS;i++)
|
|
{
|
|
SortedTeams[i] = i;
|
|
}
|
|
|
|
for(i=1;i<=DLLMAX_TEAMS-1;i++)
|
|
{
|
|
t=SortedTeams[i];
|
|
|
|
// Shift elements down until
|
|
// insertion point found.
|
|
for(j=i-1;j>=0 && compGT(TeamScores[SortedTeams[j]],TeamScores[t]); j--)
|
|
{
|
|
SortedTeams[j+1] = SortedTeams[j];
|
|
}
|
|
|
|
// insert
|
|
SortedTeams[j+1] = t;
|
|
}
|
|
}
|
|
|
|
void DisplayWelcomeMessage(int player_num)
|
|
{
|
|
char name_buffer[64];
|
|
strcpy(name_buffer,(DMFCBase->GetPlayers())[player_num].callsign);
|
|
|
|
if(player_num==DMFCBase->GetPlayerNum())
|
|
{
|
|
int team = DMFCBase->GetMyTeam();
|
|
if(team==-1)
|
|
return;
|
|
|
|
DLLAddHUDMessage(TXT_WELCOME,name_buffer);
|
|
DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team),TXT_ONTEAM,DMFCBase->GetTeamString(team));
|
|
}
|
|
else
|
|
{
|
|
int team = dPlayers[player_num].team;
|
|
if(team==-1)
|
|
return;
|
|
|
|
DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team),TXT_JOINED,name_buffer,DMFCBase->GetTeamString(team));
|
|
}
|
|
}
|
|
|
|
void OnTimerScore(void)
|
|
{
|
|
DisplayScoreBlink = !DisplayScoreBlink;
|
|
}
|
|
void OnTimerScoreKill(void)
|
|
{
|
|
DisplayScoreBlink = true;
|
|
WhoJustScored = WhoJustScoredTimer = -1;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
void HandleMonsterballCollideWithObject(object *ball,object *player,vector *point,vector *normal)
|
|
{
|
|
static int sound = -1;
|
|
if(sound==-1)
|
|
sound = DLLFindSoundName(IGNORE_TABLE(MONSTERBALL_SND_HIT));
|
|
if(sound!=-1)
|
|
DLLPlay3dSound(sound,ball,MAX_GAME_VOLUME/3);
|
|
|
|
//bump_object(ball,&player->mtype.phys_info.rotvel,&player->mtype.phys_info.velocity,
|
|
// &player->pos, &player->orient, player->mtype.phys_info.mass, player->size,point,normal,1.0f,1.0f);
|
|
}
|
|
|
|
void HandleMonsterballCollideWithWeapon(object *ball,weapon_collide_info *winfo,vector *point,vector *normal)
|
|
{
|
|
static int sound = -1;
|
|
if(sound==-1)
|
|
sound = DLLFindSoundName(IGNORE_TABLE(MONSTERBALL_SND_HIT));
|
|
if(sound!=-1)
|
|
DLLPlay3dSound(sound,ball);
|
|
|
|
bump_object(ball,&winfo->rotvel,&winfo->velocity,&winfo->pos,&winfo->orient,winfo->mass,
|
|
winfo->size,point,normal,-0.3f,5.0f);
|
|
}
|
|
|
|
void bump_object(object *object0, vector *rotvel, vector *velocity, vector *pos, matrix *orient, float mass, float size,vector *collision_point,vector *collision_normal,float rot_scalar,float vel_scalar)
|
|
{
|
|
object *t = NULL;
|
|
object *other = NULL;
|
|
|
|
ASSERT(_finite(rotvel->x) != 0);
|
|
ASSERT(_finite(rotvel->y) != 0);
|
|
ASSERT(_finite(rotvel->z) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.rotvel.x) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.rotvel.y) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.rotvel.z) != 0);
|
|
ASSERT(_finite(velocity->x) != 0);
|
|
ASSERT(_finite(velocity->y) != 0);
|
|
ASSERT(_finite(velocity->z) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.velocity.x) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.velocity.y) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.velocity.z) != 0);
|
|
|
|
vector r1 = *collision_point - object0->pos;
|
|
vector r2 = *collision_point - (*pos);
|
|
vector w1;
|
|
vector w2;
|
|
vector n1;
|
|
vector n2;
|
|
float temp1;
|
|
float temp2;
|
|
|
|
float j;
|
|
|
|
matrix o_t1 = object0->orient;
|
|
matrix o_t2 = *orient;
|
|
|
|
DLLvm_TransposeMatrix(&o_t1);
|
|
DLLvm_TransposeMatrix(&o_t2);
|
|
|
|
vector cmp1 = object0->mtype.phys_info.rotvel * o_t1;
|
|
vector cmp2 = (*rotvel) * o_t2;
|
|
|
|
DLLConvertEulerToAxisAmount(&cmp1, &n1, &temp1);
|
|
DLLConvertEulerToAxisAmount(&cmp2, &n2, &temp2);
|
|
|
|
n1 *= temp1;
|
|
n2 *= temp2;
|
|
|
|
if(temp1 != 0.0f){
|
|
DLLvm_CrossProduct(&w1, &n1, &r1);
|
|
}else{
|
|
w1.x = 0;
|
|
w1.y = 0;
|
|
w1.z = 0;
|
|
}
|
|
|
|
if(temp2 != 0.0f){
|
|
DLLvm_CrossProduct(&w2, &n2, &r2);
|
|
}else{
|
|
w2.x = 0;
|
|
w2.y = 0;
|
|
w2.z = 0;
|
|
}
|
|
|
|
vector p1 = object0->mtype.phys_info.velocity + w1;
|
|
vector p2 = (*velocity) + w2;
|
|
float v_rel;
|
|
|
|
float m1 = object0->mtype.phys_info.mass;
|
|
float m2 = mass;
|
|
|
|
ASSERT(m1 != 0.0f && m2 != 0.0f);
|
|
|
|
v_rel = *collision_normal * (p1 - p2);
|
|
|
|
float e;
|
|
e = vel_scalar;
|
|
|
|
vector c1;
|
|
vector c2;
|
|
vector cc1;
|
|
vector cc2;
|
|
float cv1;
|
|
float cv2;
|
|
|
|
float i1 = (2.0f/5.0f)*m1*object0->size*object0->size;
|
|
float i2 = (2.0f/5.0f)*m2*size;
|
|
|
|
if(i1 < .0000001)
|
|
i1 = .0000001f;
|
|
if(i2 < .0000001)
|
|
i2 = .0000001f;
|
|
|
|
DLLvm_CrossProduct(&c1, &r1, collision_normal);
|
|
DLLvm_CrossProduct(&c2, &r2, collision_normal);
|
|
|
|
c1 = c1/i1;
|
|
c2 = c2/i2;
|
|
|
|
DLLvm_CrossProduct(&cc1, &c1, &r1);
|
|
DLLvm_CrossProduct(&cc2, &c2, &r2);
|
|
|
|
cv1 = (*collision_normal)*c1;
|
|
cv2 = (*collision_normal)*c2;
|
|
|
|
j = (-(1.0f + e))*v_rel;
|
|
j /= (1/m1 + 1/m2 + cv1 + cv2);
|
|
|
|
//apply the force to the player
|
|
vector new_vel;
|
|
new_vel = ((j*(*collision_normal))/m1);
|
|
|
|
//make sure the velocity falls within a valid range
|
|
float mag = DLLvm_GetMagnitudeFast(&new_vel);
|
|
|
|
new_vel/=mag;
|
|
|
|
mag=min(mag,20);
|
|
mag=max(mag,10);
|
|
|
|
new_vel*=mag;
|
|
|
|
object0->mtype.phys_info.velocity += new_vel;
|
|
|
|
vector jcn = j * (*collision_normal);
|
|
|
|
DLLvm_CrossProduct(&c1, &r1, &jcn);
|
|
|
|
n1 = (c1)/i1;
|
|
|
|
temp1 = DLLvm_NormalizeVector(&n1);
|
|
|
|
vector txx1;
|
|
DLLConvertAxisAmountToEuler(&n1, &temp1, &txx1);
|
|
|
|
float rotscale1;
|
|
rotscale1 = rot_scalar;
|
|
|
|
//change the player's rotational velocity
|
|
object0->mtype.phys_info.rotvel += (txx1*object0->orient) * rotscale1;
|
|
|
|
ASSERT(_finite(object0->mtype.phys_info.rotvel.x) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.rotvel.y) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.rotvel.z) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.velocity.x) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.velocity.y) != 0);
|
|
ASSERT(_finite(object0->mtype.phys_info.velocity.z) != 0);
|
|
}
|
|
|
|
bool ValidateOwner(int *pnum,object **obj)
|
|
{
|
|
if(Monsterball_info.owner_handle==OBJECT_HANDLE_NONE)
|
|
return false;
|
|
|
|
object *owner;
|
|
if(!DLLObjGet(Monsterball_info.owner_handle,&owner)){
|
|
//the object no longer exists
|
|
Monsterball_info.owner_handle = OBJECT_HANDLE_NONE;
|
|
return false;
|
|
}
|
|
|
|
if(owner->type!=OBJ_PLAYER || (dPlayers[owner->id].flags&(PLAYER_FLAGS_DYING|PLAYER_FLAGS_DEAD)) ){
|
|
//the owner isn't a player playing
|
|
Monsterball_info.owner_handle = OBJECT_HANDLE_NONE;
|
|
return false;
|
|
}
|
|
|
|
if(pnum)
|
|
*pnum = owner->id;
|
|
if(obj)
|
|
*obj = owner;
|
|
return true;
|
|
}
|
|
|
|
void DoMonsterballScoreEffect(void)
|
|
{
|
|
object *Monsterball;
|
|
if(!DLLObjGet(Monsterball_info.objhandle,&Monsterball))
|
|
return;
|
|
|
|
vector start_pos,end_pos;
|
|
int start_room,end_room;
|
|
bool doing_start = false;
|
|
|
|
vector m_pos,i_pos;
|
|
int m_room,i_room;
|
|
|
|
m_pos = Monsterball->pos;
|
|
m_room = Monsterball->roomnum;
|
|
i_pos = Monsterball_info.pos;
|
|
i_room = Monsterball_info.room;
|
|
|
|
//////////////////////////////////////
|
|
float lifetime = 4.0f;
|
|
float thickness = 17.5f;
|
|
float slidetime = 0.3f;
|
|
ushort color = GR_RGB16(30,255,30);
|
|
int numtiles = 1;
|
|
bool autotile = true;
|
|
int sat_count = 2;
|
|
int texture_id = DLLFindTextureName("ThickLineLightning");
|
|
//////////////////////////////////////
|
|
|
|
for(int q=0;q<2;q++)
|
|
{
|
|
////////////////////////////////
|
|
vector check_pos;
|
|
fvi_query fq;
|
|
fvi_info hit_data;
|
|
int hit_type;
|
|
|
|
fq.p0 = (doing_start)?&m_pos:&i_pos;
|
|
fq.p1 = &check_pos;
|
|
fq.startroom = (doing_start)?m_room:i_room;
|
|
fq.rad = 3.0f;
|
|
fq.flags = FQ_CHECK_OBJS|FQ_IGNORE_NON_LIGHTMAP_OBJECTS;
|
|
fq.thisobjnum = Monsterball - dObjects;
|
|
fq.ignore_obj_list = NULL;
|
|
|
|
//find top of room
|
|
check_pos = (doing_start)?m_pos:i_pos;
|
|
check_pos.y *= 50000;
|
|
hit_type = DLLfvi_FindIntersection(&fq,&hit_data);
|
|
|
|
if(hit_type==HIT_NONE)
|
|
return;
|
|
|
|
start_room = hit_data.hit_room;
|
|
start_pos = hit_data.hit_pnt;
|
|
|
|
check_pos = (doing_start)?m_pos:i_pos;
|
|
check_pos.y *= -50000;
|
|
hit_type = DLLfvi_FindIntersection(&fq,&hit_data);
|
|
|
|
if(hit_type==HIT_NONE)
|
|
return;
|
|
|
|
end_room = hit_data.hit_room;
|
|
end_pos = hit_data.hit_pnt;
|
|
|
|
int visnum=DLLVisEffectCreate (VIS_FIREBALL,THICK_LIGHTNING_INDEX,start_room,&start_pos);
|
|
if (visnum>=0)
|
|
{
|
|
vis_effect *vis=&dVisEffects[visnum];
|
|
vis->lifeleft=lifetime;
|
|
vis->lifetime=lifetime;
|
|
vis->end_pos=end_pos;
|
|
|
|
vis->custom_handle=texture_id;
|
|
|
|
vis->lighting_color=color;
|
|
vis->billboard_info.width=thickness;
|
|
vis->billboard_info.texture=autotile;
|
|
vis->velocity.x=sat_count;
|
|
vis->velocity.y=slidetime;
|
|
vis->velocity.z=numtiles;
|
|
|
|
vis->flags=VF_USES_LIFELEFT|VF_WINDSHIELD_EFFECT|VF_LINK_TO_VIEWER|VF_EXPAND;
|
|
vis->size=DLLvm_VectorDistanceQuick(&vis->pos,&vis->end_pos);
|
|
}
|
|
|
|
color=GR_RGB16(100,255,150);
|
|
visnum=DLLVisEffectCreate (VIS_FIREBALL,SUN_CORONA_INDEX,start_room,&start_pos);
|
|
if (visnum>=0)
|
|
{
|
|
vis_effect *vis=&dVisEffects[visnum];
|
|
vis->lifeleft=lifetime;
|
|
vis->lifetime=lifetime;
|
|
|
|
vis->lighting_color=color;
|
|
|
|
vis->flags=VF_USES_LIFELEFT|VF_WINDSHIELD_EFFECT|VF_LINK_TO_VIEWER;
|
|
vis->size=4;
|
|
}
|
|
visnum=DLLVisEffectCreate (VIS_FIREBALL,SUN_CORONA_INDEX,end_room,&end_pos);
|
|
if (visnum>=0)
|
|
{
|
|
vis_effect *vis=&dVisEffects[visnum];
|
|
vis->lifeleft=lifetime;
|
|
vis->lifetime=lifetime;
|
|
|
|
vis->lighting_color=color;
|
|
|
|
vis->flags=VF_USES_LIFELEFT|VF_WINDSHIELD_EFFECT|VF_LINK_TO_VIEWER;
|
|
vis->size=4;
|
|
}
|
|
|
|
|
|
DLLCreateRandomSparks(rand()%200 + 50,(doing_start)?&m_pos:&i_pos,(doing_start)?m_room:i_room,HOT_SPARK_INDEX,(rand()%3)+2);
|
|
|
|
doing_start = !doing_start;
|
|
}
|
|
|
|
if(Monsterball->effect_info)
|
|
{
|
|
Monsterball->effect_info->type_flags&=~EF_CLOAKED;
|
|
Monsterball->effect_info->type_flags|=EF_FADING_IN;
|
|
Monsterball->effect_info->fade_time=4.0f;
|
|
Monsterball->effect_info->cloak_time = 0;
|
|
Monsterball->effect_info->fade_max_time = 4.0f;
|
|
}
|
|
}
|
|
|
|
#ifdef MACINTOSH
|
|
#pragma export off
|
|
#endif
|