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Louis Gombert 3be0be5e86 Gamma correction: do it in GLSL directly
Gamma Correction function hhas been removed in SDL3, so do it in shader code instead. This is a better solution because it allows to perform this correction only on the game window, which was not the case for the SDL function.
2025-02-17 22:45:04 +01:00
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2024-08-18 03:26:06 -05:00