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jprdonnelly/Descent3
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mirror of https://github.com/kevinbentley/Descent3.git synced 2025-12-26 12:00:02 -05:00
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2db85ca6ecd46ff31035f59cd409477e81d4e0e7
Descent3/renderer
History
Louis Gombert 2db85ca6ec Merge pull request #545 from tophyr/pr/improve-render-perf
Improve Renderer Performance
2024-08-27 23:19:55 +02:00
..
shaders
Move fog into shader
2024-08-18 03:26:06 -05:00
CMakeLists.txt
Set up transformations in vertex shader
2024-08-18 03:26:03 -05:00
dyna_gl.h
Merge pull request #545 from tophyr/pr/improve-render-perf
2024-08-27 23:19:55 +02:00
HardwareBaseGPU.cpp
Minor cleanups to HardwareOpenGL.cpp
2024-08-21 15:29:05 +03:00
HardwareClipper.cpp
Properly format/use variadic macros
2024-05-24 20:57:17 -04:00
HardwareDraw.cpp
Replace "ubyte" with "uint8_t"
2024-05-23 23:07:26 -04:00
HardwareGlobalVars.cpp
Replace "ubyte" with "uint8_t"
2024-05-23 23:07:26 -04:00
HardwareInstance.cpp
remove unused code (more Software renderer code)
2024-05-08 16:23:12 +01:00
HardwareInternal.h
extract DetermineColor logic
2024-08-18 02:49:07 -05:00
HardwareOpenGL.cpp
Merge pull request #545 from tophyr/pr/improve-render-perf
2024-08-27 23:19:55 +02:00
HardwarePoints.cpp
Replace "short" with "int16_t" and fix missing headers
2024-05-23 23:49:31 -04:00
HardwareSetup.cpp
g3_Init and g3_Close do nothing
2024-08-18 02:49:07 -05:00
HardwareTransforms.cpp
dead code
2024-08-18 02:49:06 -05:00
lnxscreenmode.cpp
Properly format/use variadic macros
2024-05-24 20:57:17 -04:00
ShaderProgram.h
Improve Renderer Performance
2024-08-24 17:19:27 -05:00
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