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95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2009 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_property.h
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//
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// A class for storing object property information
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//
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#ifndef AS_PROPERTY_H
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#define AS_PROPERTY_H
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#include "as_string.h"
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#include "as_datatype.h"
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#include "as_atomic.h"
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#include "as_scriptfunction.h"
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BEGIN_AS_NAMESPACE
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class asCObjectProperty {
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public:
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asCString name;
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asCDataType type;
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int byteOffset;
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};
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// TODO: functions: When function pointers are available, it will be possible to create a circular
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// reference between a function pointer in global variable and a function. To
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// resolve this I need to use a garbage collector.
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class asCGlobalProperty {
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public:
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asCGlobalProperty();
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~asCGlobalProperty();
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void AddRef();
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void Release();
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void *GetAddressOfValue();
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void AllocateMemory();
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void SetRegisteredAddress(void *p);
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asCString name;
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asCDataType type;
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asUINT id;
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asCScriptFunction *initFunc;
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protected:
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// This is only stored for registered properties, and keeps the pointer given by the application
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void *realAddress;
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bool memoryAllocated;
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union {
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void *memory;
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asQWORD storage;
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};
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protected:
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// The global property structure is reference counted, so that the
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// engine can keep track of how many references to the property there are.
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friend class asCScriptEngine;
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asCAtomic refCount;
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};
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END_AS_NAMESPACE
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#endif
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