Files
Descent3/AngelScript/source/as_scriptfunction.h
2024-04-16 12:56:40 -06:00

183 lines
5.1 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2009 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_scriptfunction.h
//
// A container for a compiled script function
//
#ifndef AS_SCRIPTFUNCTION_H
#define AS_SCRIPTFUNCTION_H
#include "as_config.h"
#include "as_string.h"
#include "as_array.h"
#include "as_datatype.h"
#include "as_atomic.h"
BEGIN_AS_NAMESPACE
class asCScriptEngine;
class asCModule;
class asCConfigGroup;
class asCGlobalProperty;
struct asSScriptVariable {
asCString name;
asCDataType type;
int stackOffset;
};
const int asFUNC_SYSTEM = 0;
const int asFUNC_SCRIPT = 1;
const int asFUNC_INTERFACE = 2;
const int asFUNC_IMPORTED = 3;
const int asFUNC_VIRTUAL = 4;
struct asSSystemFunctionInterface;
// TODO: Need a method for obtaining the function type, so that the application can differenciate between the types
// This should replace the IsClassMethod and IsInterfaceMethod
// TODO: GetModuleName should be removed. A function won't belong to a specific module anymore
// as the function can be removed from the module, but still remain alive. For example
// for dynamically generated functions held by a function pointer.
// TODO: Might be interesting to allow enumeration of accessed global variables, and
// also functions/methods that are being called.
void RegisterScriptFunction(asCScriptEngine *engine);
class asCScriptFunction : public asIScriptFunction {
public:
// From asIScriptFunction
asIScriptEngine *GetEngine() const;
// Memory management
int AddRef();
int Release();
int GetId() const;
const char *GetModuleName() const;
asIObjectType *GetObjectType() const;
const char *GetObjectName() const;
const char *GetName() const;
const char *GetDeclaration(bool includeObjectName = true) const;
const char *GetScriptSectionName() const;
const char *GetConfigGroup() const;
bool IsClassMethod() const;
bool IsInterfaceMethod() const;
bool IsReadOnly() const;
int GetParamCount() const;
int GetParamTypeId(int index, asDWORD *flags = 0) const;
int GetReturnTypeId() const;
// For JIT compilation
asDWORD *GetByteCode(asUINT *length = 0);
public:
//-----------------------------------
// Internal methods
asCScriptFunction(asCScriptEngine *engine, asCModule *mod, int funcType);
~asCScriptFunction();
void AddVariable(asCString &name, asCDataType &type, int stackOffset);
int GetSpaceNeededForArguments();
int GetSpaceNeededForReturnValue();
asCString GetDeclarationStr(bool includeObjectName = true) const;
int GetLineNumber(int programPosition);
void ComputeSignatureId();
bool IsSignatureEqual(const asCScriptFunction *func) const;
void JITCompile();
void AddReferences();
void ReleaseReferences();
asCGlobalProperty *GetPropertyByGlobalVarPtr(void *gvarPtr);
// GC methods
int GetRefCount();
void SetFlag();
bool GetFlag();
void EnumReferences(asIScriptEngine *engine);
void ReleaseAllHandles(asIScriptEngine *engine);
public:
//-----------------------------------
// Properties
asCAtomic refCount;
bool gcFlag;
asCScriptEngine *engine;
asCModule *module;
// Function signature
asCString name;
asCDataType returnType;
asCArray<asCDataType> parameterTypes;
asCArray<asETypeModifiers> inOutFlags;
bool isReadOnly;
asCObjectType *objectType;
int signatureId;
int id;
int funcType;
// Used by asFUNC_SCRIPT
asCArray<asDWORD> byteCode;
asCArray<asCObjectType *> objVariableTypes;
asCArray<int> objVariablePos;
int stackNeeded;
asCArray<int> lineNumbers; // debug info
asCArray<asSScriptVariable *> variables; // debug info
int scriptSectionIdx; // debug info
bool dontCleanUpOnException; // Stub functions don't own the object and parameters
// Used by asFUNC_VIRTUAL
int vfTableIdx;
// Used by asFUNC_SYSTEM
asSSystemFunctionInterface *sysFuncIntf;
// JIT compiled code of this function
asJITFunction jitFunction;
};
END_AS_NAMESPACE
#endif