Logo
Explore Help
Register Sign In
jprdonnelly/Descent3
1
0
Fork 0
You've already forked Descent3
mirror of https://github.com/kevinbentley/Descent3.git synced 2026-04-06 08:00:04 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
976f00a1f33814eb0edec5555cb2be5c782e2aa0
Descent3/libmve
History
Azamat H. Hackimov 976f00a1f3 Use SDL_QueueAudio() instead callbacks on filling sound buffer
Fixes some issues when sound buffer get exhausted before refilling.
2024-07-12 17:03:28 +03:00
..
CMakeLists.txt
MVE: rename lnx_sound to sdl_sound
2024-07-09 03:42:52 +03:00
decoder8.cpp
MVE: Switch to D2X implementation (first run)
2024-07-09 03:40:49 +03:00
decoder16.cpp
MVE: Switch to D2X implementation (first run)
2024-07-09 03:40:49 +03:00
decoders.h
MVE: add copyright headers, clang-format
2024-07-09 03:40:49 +03:00
movie_sound.cpp
Use SDL_QueueAudio() instead callbacks on filling sound buffer
2024-07-12 17:03:28 +03:00
movie_sound.h
Use SDL_QueueAudio() instead callbacks on filling sound buffer
2024-07-12 17:03:28 +03:00
mve_audio.cpp
Use SDL_QueueAudio() instead callbacks on filling sound buffer
2024-07-12 17:03:28 +03:00
mve_audio.h
Use SDL_QueueAudio() instead callbacks on filling sound buffer
2024-07-12 17:03:28 +03:00
mvelib.cpp
MVE: Implementing frame playing (main menu)
2024-07-09 03:40:49 +03:00
mvelib.h
Cleanup d3movie.cpp
2024-07-09 03:42:52 +03:00
mveplay.cpp
Use SDL_QueueAudio() instead callbacks on filling sound buffer
2024-07-12 17:03:28 +03:00
sound_interface.h
Use SDL_QueueAudio() instead callbacks on filling sound buffer
2024-07-12 17:03:28 +03:00
Powered by Gitea Version: 1.25.5 Page: 68ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API