mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-08 14:00:07 -04:00
This definition was used to control the accessibility of some class members, changing protected qualifiers to public. This introduced unnecessary coupling between components and headers. All conditional access specifiers have been set to public, which should not be a problem given the low number of classes that actually used affected members. Another albeit more complex solution could have been to use friend classes.
689 lines
19 KiB
C++
689 lines
19 KiB
C++
/*
|
|
* Descent 3
|
|
* Copyright (C) 2024 Parallax Software
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
--- HISTORICAL COMMENTS FOLLOW ---
|
|
|
|
* $Logfile: /DescentIII/Main/lib/renderer.h $
|
|
* $Revision: 80 $
|
|
* $Date: 4/19/00 5:22p $
|
|
* $Author: Matt $
|
|
*
|
|
* Header for renderer library
|
|
*
|
|
* $Log: /DescentIII/Main/lib/renderer.h $
|
|
*
|
|
* 80 4/19/00 5:22p Matt
|
|
* From Duane for 1.4
|
|
* Added extern
|
|
*
|
|
* 79 10/21/99 1:43p Kevin
|
|
* Mac Merge
|
|
*
|
|
* 78 9/18/99 9:22p Jeff
|
|
* Get/Set Alpha factor functions
|
|
*
|
|
* 77 8/10/99 10:51p Duane
|
|
* Added UseMipmap global
|
|
*
|
|
* 76 7/22/99 8:37p Jeff
|
|
* added texture upload to renderstats
|
|
*
|
|
* 75 7/15/99 6:38p Jeff
|
|
* created function to get rendering stats
|
|
*
|
|
* 74 4/01/99 10:56a Jason
|
|
* added better support for movie rendering
|
|
*
|
|
* 73 3/31/99 3:48p Jason
|
|
* changes for cinematics
|
|
*
|
|
* 72 3/29/99 7:29p Jason
|
|
* made renderer handle default resolution more gracefully
|
|
*
|
|
* 71 3/24/99 11:55a Jason
|
|
* added S3 texture compression
|
|
*
|
|
* 70 3/22/99 5:51p Jason
|
|
* enhancements to mirrors
|
|
*
|
|
* 69 1/29/99 6:29p Jason
|
|
* first pass at adding bumpmaps
|
|
*
|
|
* 68 1/22/99 1:09a Jason
|
|
* added vid mem checking
|
|
*
|
|
* 67 1/18/99 10:45a Samir
|
|
* added function to get DirectDraw object from Win32 apps.
|
|
*
|
|
* 66 12/23/98 5:35p Jason
|
|
* added saturated lightmap blending
|
|
*
|
|
* 65 12/18/98 5:25p Jason
|
|
* added specularity to mine walls
|
|
*
|
|
* 64 12/09/98 5:28p Jason
|
|
* added more options
|
|
*
|
|
* 63 12/08/98 2:29p Jason
|
|
* fog rendering changes for patch
|
|
*
|
|
* 62 10/21/98 9:28p Jason
|
|
* Made no lightmaps work globally
|
|
*
|
|
* 61 10/21/98 12:05p Jason
|
|
* changes for data paging
|
|
*
|
|
* 60 10/17/98 3:10p Jason
|
|
* added Set/Get error message stuff
|
|
*
|
|
* 59 10/08/98 3:36p Jason
|
|
* fixes for the demo
|
|
*
|
|
* 58 9/25/98 1:17a Jason
|
|
* added rend_SetCoplanarPolygonOffset functions
|
|
*
|
|
* 57 9/18/98 1:28p Jason
|
|
* cleaned up renderer initting
|
|
*
|
|
* 56 9/11/98 4:03p Jason
|
|
* added better multitexture support
|
|
*
|
|
* 55 6/11/98 3:38p Jason
|
|
* added a general StateLimit render boolean for APIs that are state
|
|
* limited (like OpenGL or D3D)
|
|
*
|
|
* 54 6/09/98 4:47p Jason
|
|
* added windowed openGL mode
|
|
*
|
|
* 53 5/26/98 3:59p Jason
|
|
* added LIGHTMAP_BLEND_CONSTANT alpha type
|
|
*
|
|
* 52 5/20/98 5:44p Jason
|
|
* incremental checkin for bumpmapping
|
|
*
|
|
* 51 5/19/98 12:27p Jason
|
|
* cleaned up some 3d stuff
|
|
*
|
|
* 50 5/06/98 1:39p Jason
|
|
* added rend_SetResolution
|
|
*
|
|
* 49 5/06/98 10:51a Jeff
|
|
* put rend_DrawScaledChunkBitmap back in the header
|
|
*
|
|
* 48 5/05/98 3:02p Jason
|
|
* attempting to add different screen resolutions
|
|
*
|
|
* 46 4/23/98 6:38p Jason
|
|
* made bitmaps use 1555 format
|
|
*
|
|
* 45 4/17/98 4:27p Jason
|
|
* added alpha per vertex stuff to drawscaledbitmap
|
|
*
|
|
* 44 4/08/98 12:27p Jason
|
|
* added rend_drawsimplebitmap
|
|
*
|
|
* 43 4/01/98 12:02p Jason
|
|
* incremental checkin for rendering changes
|
|
*
|
|
* 42 3/13/98 1:22p Jason
|
|
* Moved UseHardware flag to the renderer lib where it belongs
|
|
*
|
|
* 41 3/03/98 6:50p Jason
|
|
* added gamma stuff in preferred state
|
|
*
|
|
* 40 3/02/98 5:53p Jason
|
|
* added gamma functionality
|
|
*
|
|
* 39 2/14/98 10:48p Jason
|
|
* got preferred rendering working
|
|
*
|
|
* 38 2/12/98 1:32p Jason
|
|
* got mipmapping working
|
|
*
|
|
* 37 2/05/98 6:53p Jason
|
|
* added new weapon slot
|
|
*
|
|
* 36 2/03/98 3:16p Jason
|
|
* added the ability to specify saturation textures for models
|
|
*
|
|
* 35 1/28/98 5:37p Jason
|
|
* added streamer weapons
|
|
*
|
|
* 34 1/19/98 2:32p Jason
|
|
* added the ability to set clear flags on rend_StartFrame
|
|
*
|
|
* 33 1/16/98 11:54a Samir
|
|
* Added support for rendering chunked bitmaps.
|
|
*
|
|
* 32 1/15/98 6:32p Jason
|
|
* added v wrapping for sky textures
|
|
*
|
|
* 31 12/22/97 7:23p Samir
|
|
* took out transparent colors again.
|
|
*
|
|
* 30 12/22/97 7:15p Samir
|
|
* removed references of ddgr and gr.h. replace with grdefs.h
|
|
*
|
|
* 29 12/19/97 5:22p Samir
|
|
* Added more drawing primatives for software.
|
|
*
|
|
* 28 12/19/97 2:18p Jason
|
|
* fixed some more 2d/3d integration
|
|
*
|
|
* 27 12/19/97 12:20p Jason
|
|
* changes for better 2d/3d system integration
|
|
*
|
|
* 26 11/25/97 12:33p Jason
|
|
* added antialiasing mode
|
|
*
|
|
* 25 11/19/97 5:25p Jason
|
|
* added new alpha mode - AT_FLAT_BLEND
|
|
*
|
|
* 24 11/13/97 4:06p Jason
|
|
* added rend_DrawLFBBitmap
|
|
*
|
|
* 23 11/13/97 3:52p Jason
|
|
* added lfb stuff for renderer
|
|
*
|
|
* 22 10/29/97 12:36p Jason
|
|
* remove byte/bool conflicts in the renderer lib
|
|
*
|
|
* 21 10/24/97 4:39p Jason
|
|
* added support to not write into the zbuffer
|
|
*
|
|
* 20 10/24/97 2:29p Jason
|
|
* added alpha saturation type
|
|
*
|
|
* 19 10/22/97 4:19p Jason
|
|
* added smoke trail effects
|
|
*
|
|
* 18 10/15/97 5:20p Jason
|
|
* did a HUGE overhaul of the bitmap system
|
|
*
|
|
* 17 10/13/97 3:56p Jason
|
|
* made a better 3d bitmap system
|
|
*
|
|
* 16 9/16/97 4:09p Jason
|
|
* implemented software zbuffer
|
|
*
|
|
* 15 9/09/97 12:09p Jason
|
|
* took transparency out of texture_types
|
|
*
|
|
* 14 9/09/97 11:44a Jason
|
|
* changed the way alpha works with the renderer
|
|
*
|
|
* 13 9/04/97 5:52p Matt
|
|
* Took out include of 3d.h
|
|
*
|
|
* 12 8/29/97 11:59a Jason
|
|
* implemented screenshot functions
|
|
*
|
|
* 11 8/24/97 2:45p Jason
|
|
* implemented texture wrapping
|
|
*
|
|
* 10 8/07/97 11:46a Jason
|
|
* implemented tmap overlay system
|
|
*
|
|
* 9 8/06/97 11:43a Jason
|
|
* made lightmaps work correctly in the terrain
|
|
*
|
|
* 8 8/04/97 6:46p Jason
|
|
* added code for a lightmap system
|
|
*
|
|
* 7 8/04/97 3:28p Jason
|
|
* added alpha blending per texture
|
|
*
|
|
* 6 7/20/97 7:36p Jason
|
|
* added support for colored fog
|
|
*
|
|
* 2 6/24/97 7:45p Matt
|
|
* Removed include of manage.h
|
|
*
|
|
* 1 6/23/97 9:25p Samir
|
|
* added because source safe sucks
|
|
*
|
|
* 11 6/16/97 5:02p Jason
|
|
* added flip function
|
|
*
|
|
* 10 6/16/97 3:44p Jason
|
|
* added line drawing
|
|
*
|
|
* 9 6/16/97 2:54p Jason
|
|
* added rend_DrawFontCharacter function for drawing fonts
|
|
*
|
|
* 8 6/16/97 2:34p Jason
|
|
* added 3dfx support
|
|
*
|
|
* 7 6/06/97 11:35a Jason
|
|
* added missing functions for pixel primitives
|
|
*
|
|
* 6 6/03/97 12:19p Jason
|
|
* more functions added for opengl
|
|
*
|
|
* 5 5/27/97 4:39p Jason
|
|
* changes to support OpenGL
|
|
*
|
|
* 4 5/22/97 11:59a Jason
|
|
* add a ScaleBitmap function to the abstracted render library
|
|
*
|
|
* 3 5/21/97 12:30p Jason
|
|
* calls rend_start and rend_end when frames begin/end
|
|
*
|
|
* 2 5/19/97 5:10p Jason
|
|
* changes for our new abstracted renderer code
|
|
*
|
|
* 1 5/19/97 3:23p Jason
|
|
*
|
|
* $NoKeywords: $
|
|
*/
|
|
|
|
#ifndef RENDERER_H
|
|
#define RENDERER_H
|
|
|
|
#include <memory>
|
|
#include "pstypes.h"
|
|
#include "grdefs.h"
|
|
|
|
// Declare this here so we don't need to include 3d.h
|
|
typedef struct g3Point g3Point;
|
|
typedef struct chunked_bitmap chunked_bitmap;
|
|
|
|
// for rend_Init prototype
|
|
class oeApplication;
|
|
|
|
#define TEXTURE_WIDTH 128
|
|
#define TEXTURE_HEIGHT 128
|
|
#define TEXTURE_BPP 2
|
|
|
|
#define FLAT_SHADE_COLOR 0x7C01
|
|
// If an incoming texture has the above color in it, change that color to this color
|
|
#define REPLACEMENT_COLOR 0x07C0
|
|
|
|
extern int Triangles_drawn;
|
|
|
|
// Is this hardware or software rendered?
|
|
typedef enum {
|
|
RENDERER_OPENGL = 2,
|
|
RENDERER_DIRECT3D = 3,
|
|
RENDERER_GLIDE = 4,
|
|
RENDERER_NONE = 5,
|
|
} renderer_type;
|
|
|
|
extern renderer_type Renderer_type;
|
|
|
|
// renderer clear flags
|
|
#define RF_CLEAR_ZBUFFER 1
|
|
#define RF_CLEAR_COLOR 2
|
|
|
|
// Overlay texture settings
|
|
#define OT_NONE 0 // No overlay
|
|
#define OT_BLEND 1 // Draw a lightmap texture afterwards
|
|
#define OT_REPLACE 2 // Draw a tmap2 style texture afterwards
|
|
#define OT_FLAT_BLEND 3 // Draw a gouraud shaded polygon afterwards
|
|
#define OT_BLEND_VERTEX 4 // Like OT_BLEND, but take constant alpha into account
|
|
#define OT_BUMPMAP 5 // Draw a saturated bumpmap afterwards
|
|
#define OT_BLEND_SATURATE 6 // Add a lightmap in
|
|
|
|
extern ubyte Overlay_type;
|
|
extern int Overlay_map;
|
|
extern int Bumpmap_ready, Bump_map;
|
|
extern float Z_bias;
|
|
extern bool UseHardware;
|
|
extern bool StateLimited;
|
|
extern bool NoLightmaps;
|
|
extern bool UseMultitexture;
|
|
extern bool UseWBuffer;
|
|
extern bool UseMipmap; // DAJ
|
|
extern bool ATIRagePro; // DAJ
|
|
extern bool Formac; // DAJ
|
|
|
|
class NewBitmap;
|
|
|
|
// various state setting functions
|
|
//------------------------------------
|
|
|
|
// Sets our renderer
|
|
void rend_SetRendererType(renderer_type state);
|
|
|
|
#define MAP_TYPE_BITMAP 0
|
|
#define MAP_TYPE_LIGHTMAP 1
|
|
#define MAP_TYPE_BUMPMAP 2
|
|
#define MAP_TYPE_UNKNOWN 3
|
|
|
|
// lighting state
|
|
typedef enum {
|
|
LS_NONE, // no lighting, fully lit rendering
|
|
LS_GOURAUD, // Gouraud shading
|
|
LS_PHONG, // Phong shading
|
|
LS_FLAT_GOURAUD // Take color from flat color
|
|
} light_state;
|
|
|
|
void rend_SetLighting(light_state);
|
|
|
|
typedef enum {
|
|
CM_MONO, // monochromatic (intensity) model - default
|
|
CM_RGB, // RGB model
|
|
} color_model;
|
|
|
|
// color model
|
|
void rend_SetColorModel(color_model);
|
|
|
|
typedef enum {
|
|
TT_FLAT, // solid color
|
|
TT_LINEAR, // textured linearly
|
|
TT_PERSPECTIVE, // texture perspectively
|
|
TT_LINEAR_SPECIAL, // A textured polygon drawn as a flat color
|
|
TT_PERSPECTIVE_SPECIAL, // A textured polygon drawn as a flat color
|
|
} texture_type;
|
|
|
|
// Alpha type flags - used to decide what type of alpha blending to use
|
|
#define ATF_CONSTANT 1 // Take constant alpha into account
|
|
#define ATF_TEXTURE 2 // Take texture alpha into account
|
|
#define ATF_VERTEX 4 // Take vertex alpha into account
|
|
|
|
// Alpha types
|
|
#define AT_ALWAYS 0 // Alpha is always 255 (1.0)
|
|
#define AT_CONSTANT 1 // constant alpha across the whole image
|
|
#define AT_TEXTURE 2 // Only uses texture alpha
|
|
#define AT_CONSTANT_TEXTURE 3 // Use texture * constant alpha
|
|
#define AT_VERTEX 4 // Use vertex alpha only
|
|
#define AT_CONSTANT_VERTEX 5 // Use vertex * constant alpha
|
|
#define AT_TEXTURE_VERTEX 6 // Use texture * vertex alpha
|
|
#define AT_CONSTANT_TEXTURE_VERTEX 7 // Use all three (texture constant vertex)
|
|
#define AT_LIGHTMAP_BLEND 8 // dest*src colors
|
|
#define AT_SATURATE_TEXTURE 9 // Saturate up to white when blending
|
|
#define AT_FLAT_BLEND 10 // Like lightmap blend, but uses gouraud shaded flat polygon
|
|
#define AT_ANTIALIAS 11 // Draws an antialiased polygon
|
|
#define AT_SATURATE_VERTEX 12 // Saturation with vertices
|
|
#define AT_SATURATE_CONSTANT_VERTEX 13 // Constant*vertex saturation
|
|
#define AT_SATURATE_TEXTURE_VERTEX 14 // Texture * vertex saturation
|
|
#define AT_LIGHTMAP_BLEND_VERTEX 15 // Like AT_LIGHTMAP_BLEND, but take vertex alpha into account
|
|
#define AT_LIGHTMAP_BLEND_CONSTANT 16 // Like AT_LIGHTMAP_BLEND, but take constant alpha into account
|
|
#define AT_SPECULAR 32
|
|
#define AT_LIGHTMAP_BLEND_SATURATE 33 // Light lightmap blend, but add instead of multiply
|
|
|
|
#define LFB_LOCK_READ 0
|
|
#define LFB_LOCK_WRITE 1
|
|
|
|
typedef enum {
|
|
WT_WRAP, // Texture repeats
|
|
WT_CLAMP, // Texture clamps
|
|
WT_WRAP_V // Texture wraps in v
|
|
} wrap_type;
|
|
|
|
typedef struct {
|
|
sbyte initted;
|
|
|
|
sbyte cur_bilinear_state;
|
|
sbyte cur_zbuffer_state;
|
|
sbyte cur_fog_state;
|
|
sbyte cur_mip_state;
|
|
|
|
texture_type cur_texture_type;
|
|
color_model cur_color_model;
|
|
light_state cur_light_state;
|
|
sbyte cur_alpha_type;
|
|
|
|
wrap_type cur_wrap_type;
|
|
|
|
float cur_fog_start, cur_fog_end;
|
|
float cur_near_z, cur_far_z;
|
|
float gamma_value;
|
|
|
|
int cur_alpha;
|
|
ddgr_color cur_color;
|
|
ddgr_color cur_fog_color;
|
|
|
|
sbyte cur_texture_quality; // 0-none, 1-linear, 2-perspective
|
|
|
|
int clip_x1, clip_x2, clip_y1, clip_y2;
|
|
int screen_width, screen_height;
|
|
|
|
} rendering_state;
|
|
|
|
typedef struct {
|
|
ubyte mipping;
|
|
ubyte filtering;
|
|
float gamma;
|
|
ubyte bit_depth;
|
|
int width, height;
|
|
ubyte vsync_on;
|
|
} renderer_preferred_state;
|
|
|
|
typedef struct {
|
|
int type;
|
|
ushort *data;
|
|
int bytes_per_row;
|
|
} renderer_lfb;
|
|
|
|
typedef struct {
|
|
int poly_count;
|
|
int vert_count;
|
|
int texture_uploads;
|
|
} tRendererStats;
|
|
|
|
// returns rendering statistics for the frame
|
|
void rend_GetStatistics(tRendererStats *stats);
|
|
|
|
void rend_SetTextureType(texture_type);
|
|
|
|
// Given a handle to a bitmap and nv point vertices, draws a 3D polygon
|
|
void rend_DrawPolygon3D(int handle, g3Point **p, int nv, int map_type = MAP_TYPE_BITMAP);
|
|
|
|
// Given a handle to a bitmap and nv point vertices, draws a 2D polygon
|
|
void rend_DrawPolygon2D(int handle, g3Point **p, int nv);
|
|
|
|
// Tells the software renderer whether or not to use mipping
|
|
void rend_SetMipState(sbyte);
|
|
|
|
// Sets the fog state to TRUE or FALSE
|
|
void rend_SetFogState(sbyte on);
|
|
|
|
// Sets the near and far plane of fog
|
|
void rend_SetFogBorders(float fog_near, float fog_far);
|
|
|
|
// Sets the color for fill based primitives;
|
|
void rend_SetFlatColor(ddgr_color color);
|
|
|
|
// Tells the renderer we're starting a frame. Clear flags tells the renderer
|
|
// what buffer (if any) to clear
|
|
void rend_StartFrame(int x1, int y1, int x2, int y2, int clear_flags = RF_CLEAR_ZBUFFER);
|
|
|
|
// Tells the renderer the frame is over
|
|
void rend_EndFrame();
|
|
|
|
// Init our renderer, pass the application object also.
|
|
int rend_Init(renderer_type state, oeApplication *app, renderer_preferred_state *pref_state);
|
|
|
|
// de-init the renderer
|
|
void rend_Close();
|
|
|
|
// Draws a scaled 2d bitmap to our buffer
|
|
// NOTE: scripts are expecting the old prototype that has a zvalue (which is ignored) before color
|
|
void rend_DrawScaledBitmap(int x1, int y1, int x2, int y2, int bm, float u0, float v0, float u1, float v1,
|
|
int color = -1, float *alphas = NULL);
|
|
|
|
// Sets the state of bilinear filtering for our textures
|
|
void rend_SetFiltering(sbyte state);
|
|
|
|
// Sets the state of zbuffering to on or off
|
|
void rend_SetZBufferState(sbyte state);
|
|
|
|
// Sets the near and far planes for z buffer
|
|
void rend_SetZValues(float nearz, float farz);
|
|
|
|
// Sets a bitmap as an overlay to rendered on top of the next texture map
|
|
void rend_SetOverlayMap(int handle);
|
|
|
|
// Sets the type of overlay operation
|
|
void rend_SetOverlayType(ubyte type);
|
|
|
|
// Clears the display to a specified color
|
|
void rend_ClearScreen(ddgr_color color);
|
|
|
|
// Fills a rectangle on the display
|
|
void rend_FillRect(ddgr_color color, int x1, int y1, int x2, int y2);
|
|
|
|
// Sets a pixel on the display
|
|
void rend_SetPixel(ddgr_color color, int x, int y);
|
|
|
|
// Sets a pixel on the display
|
|
ddgr_color rend_GetPixel(int x, int y);
|
|
|
|
// Sets up a font character to draw. We draw our fonts as pieces of textures
|
|
void rend_DrawFontCharacter(int bm_handle, int x1, int y1, int x2, int y2, float u, float v, float w, float h);
|
|
|
|
// Draws a line
|
|
void rend_DrawLine(int x1, int y1, int x2, int y2);
|
|
|
|
// Draws spheres
|
|
void rend_FillCircle(ddgr_color col, int x, int y, int rad);
|
|
|
|
// draws circles
|
|
void rend_DrawCircle(int x, int y, int rad);
|
|
|
|
// Flips the surface
|
|
void rend_Flip();
|
|
|
|
// Sets the argb characteristics of the font characters. color1 is the upper left and proceeds clockwise
|
|
void rend_SetCharacterParameters(ddgr_color color1, ddgr_color color2, ddgr_color color3, ddgr_color color4);
|
|
|
|
// Sets the color of fog
|
|
void rend_SetFogColor(ddgr_color fogcolor);
|
|
|
|
// sets the alpha type
|
|
void rend_SetAlphaType(sbyte);
|
|
|
|
// Sets the constant alpha value
|
|
void rend_SetAlphaValue(ubyte val);
|
|
|
|
// Sets the overall alpha scale factor (all alpha values are scaled by this value)
|
|
// usefull for motion blur effect
|
|
void rend_SetAlphaFactor(float val);
|
|
|
|
// Returns the current Alpha factor
|
|
float rend_GetAlphaFactor(void);
|
|
|
|
// Sets the wrap parameter
|
|
void rend_SetWrapType(wrap_type val);
|
|
|
|
/// Takes a screenshot of the current frame and returns a NewBitmap
|
|
std::unique_ptr<NewBitmap> rend_Screenshot();
|
|
|
|
// Takes a screenshot of the current frame and puts it into the handle passed
|
|
void rend_Screenshot(int bm_handle);
|
|
|
|
// Adds a bias to each coordinates z value. This is useful for making 2d bitmaps
|
|
// get drawn without being clipped by the zbuffer
|
|
void rend_SetZBias(float z_bias);
|
|
|
|
// Enables/disables writes the depth buffer
|
|
void rend_SetZBufferWriteMask(int state);
|
|
|
|
// Sets where the software renderer should write to
|
|
void rend_SetSoftwareParameters(float aspect, int width, int height, int pitch, ubyte *framebuffer);
|
|
|
|
// Fills in some variables so the 3d math routines know how to project
|
|
void rend_GetProjectionParameters(int *width, int *height);
|
|
void rend_GetProjectionScreenParameters(int &screenLX, int &screenTY, int &screenW, int &screenH);
|
|
|
|
// Returns the aspect ratio of the physical screen
|
|
float rend_GetAspectRatio();
|
|
|
|
// Gets a pointer to a linear frame buffer
|
|
void rend_GetLFBLock(renderer_lfb *lfb);
|
|
|
|
// Releases an lfb lock
|
|
void rend_ReleaseLFBLock(renderer_lfb *lfb);
|
|
|
|
// Given a source x,y and width,height, draws any sized bitmap into the renderer lfb
|
|
void rend_DrawLFBBitmap(int sx, int sy, int w, int h, int dx, int dy, ushort *data, int rowsize);
|
|
|
|
// given a chunked bitmap, renders it.
|
|
void rend_DrawChunkedBitmap(chunked_bitmap *chunk, int x, int y, ubyte alpha);
|
|
|
|
// given a chunked bitmap, renders it.scaled
|
|
void rend_DrawScaledChunkedBitmap(chunked_bitmap *chunk, int x, int y, int neww, int newh, ubyte alpha);
|
|
|
|
// Draws a line using the states of the renderer
|
|
void rend_DrawSpecialLine(g3Point *p0, g3Point *p1);
|
|
|
|
// Sets some global preferences for the renderer
|
|
// Returns -1 if it had to use the default resolution/bitdepth
|
|
int rend_SetPreferredState(renderer_preferred_state *pref_state);
|
|
|
|
// Sets the gamma value
|
|
void rend_SetGammaValue(float val);
|
|
|
|
// Fills in the passed in pointer with the current rendering state
|
|
void rend_GetRenderState(rendering_state *rstate);
|
|
|
|
// Draws a simple bitmap at the specified x,y location
|
|
void rend_DrawSimpleBitmap(int bm_handle, int x, int y);
|
|
|
|
// Gets OpenGL ready to work in a window
|
|
int rend_InitOpenGLWindow(oeApplication *app, renderer_preferred_state *pref_state);
|
|
|
|
// Shuts down OpenGL in a window
|
|
void rend_CloseOpenGLWindow();
|
|
|
|
// Sets the state of the OpenGLWindow to on or off
|
|
void rend_SetOpenGLWindowState(int state, oeApplication *app, renderer_preferred_state *pref_state);
|
|
|
|
// Sets the hardware bias level for coplanar polygons
|
|
// This helps reduce z buffer artifaces
|
|
void rend_SetCoplanarPolygonOffset(float factor);
|
|
|
|
// Gets the error message string
|
|
const char *rend_GetErrorMessage();
|
|
|
|
// Sets the error message string
|
|
void rend_SetErrorMessage(const char *str);
|
|
|
|
// Preuploads a bitmap to the card
|
|
void rend_PreUploadTextureToCard(int, int);
|
|
void rend_FreePreUploadedTexture(int, int);
|
|
|
|
// Returns 1 if there is mid video memory, 2 if there is low vid memory, or 0 if there is large vid memory
|
|
int rend_LowVidMem();
|
|
|
|
// Returns 1 if the renderer supports bumpmapping
|
|
int rend_SupportsBumpmapping();
|
|
|
|
// Gets a bumpmap ready for drawing, or turns off bumpmapping
|
|
void rend_SetBumpmapReadyState(int state, int map);
|
|
|
|
// Clears the zbuffer
|
|
void rend_ClearZBuffer();
|
|
|
|
// Clears the texture cache
|
|
void rend_ResetCache();
|
|
|
|
// Takes a bitmap and blits it to the screen using linear frame buffer stuff
|
|
// X and Y are the destination X,Y.
|
|
void rend_CopyBitmapToFramebuffer(int bm_handle, int x, int y);
|
|
|
|
// Gets a renderer ready for a framebuffer copy, or stops a framebuffer copy
|
|
void rend_SetFrameBufferCopyState(bool state);
|
|
|
|
#if defined(WIN32)
|
|
// returns the direct draw object
|
|
void *rend_RetrieveDirectDrawObj(void **frontsurf, void **backsurf);
|
|
#endif
|
|
|
|
#endif
|