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Descent3/AngelScript/scriptfile/scriptfile.h
Kevin Bentley df209742fc Initial import
2024-04-15 21:43:29 -06:00

90 lines
1.9 KiB
C++

//
// CScriptFile
//
// This class encapsulates a FILE pointer in a reference counted class for
// use within AngelScript.
//
// It requires the CScriptString add-on to work.
//
#ifndef SCRIPTFILE_H
#define SCRIPTFILE_H
//---------------------------
// Compilation settings
//
// Set this flag to turn on/off write support
// 0 = off
// 1 = on
#ifndef AS_WRITE_OPS
#define AS_WRITE_OPS 1
#endif
//---------------------------
// Declaration
//
#include <angelscript.h>
#include <string>
BEGIN_AS_NAMESPACE
class CScriptString;
class CScriptFile
{
public:
CScriptFile();
void AddRef();
void Release();
// TODO: Implement the "r+", "w+" and "a+" modes
// mode = "r" -> open the file for reading
// "w" -> open the file for writing (overwrites existing file)
// "a" -> open the file for appending
int Open(const std::string &filename, const std::string &mode);
int Close();
int GetSize() const;
bool IsEOF() const;
// Reading
int ReadString(unsigned int length, std::string &str);
int ReadLine(std::string &str);
// Writing
int WriteString(const std::string &str);
// Cursor
int GetPos() const;
int SetPos(int pos);
int MovePos(int delta);
protected:
~CScriptFile();
int refCount;
FILE *file;
};
// This function will determine the configuration of the engine
// and use one of the two functions below to register the file type
void RegisterScriptFile(asIScriptEngine *engine);
// Call this function to register the file type
// using native calling conventions
void RegisterScriptFile_Native(asIScriptEngine *engine);
// Use this one instead if native calling conventions
// are not supported on the target platform
void RegisterScriptFile_Generic(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif