Files
Descent3/AngelScript/source/as_configgroup.cpp
Kevin Bentley df209742fc Initial import
2024-04-15 21:43:29 -06:00

233 lines
5.5 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2009 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_configgroup.cpp
//
// This class holds configuration groups for the engine
//
#include "as_config.h"
#include "as_configgroup.h"
#include "as_scriptengine.h"
BEGIN_AS_NAMESPACE
asCConfigGroup::asCConfigGroup()
{
refCount = 0;
defaultAccess = true;
}
asCConfigGroup::~asCConfigGroup()
{
}
int asCConfigGroup::AddRef()
{
refCount++;
return refCount;
}
int asCConfigGroup::Release()
{
// Don't delete the object here, the engine will delete the object when ready
refCount--;
return refCount;
}
asCObjectType *asCConfigGroup::FindType(const char *obj)
{
for( asUINT n = 0; n < objTypes.GetLength(); n++ )
if( objTypes[n]->name == obj )
return objTypes[n];
return 0;
}
void asCConfigGroup::RefConfigGroup(asCConfigGroup *group)
{
if( group == this || group == 0 ) return;
// Verify if the group is already referenced
for( asUINT n = 0; n < referencedConfigGroups.GetLength(); n++ )
if( referencedConfigGroups[n] == group )
return;
referencedConfigGroups.PushLast(group);
group->AddRef();
}
bool asCConfigGroup::HasLiveObjects()
{
for( asUINT n = 0; n < objTypes.GetLength(); n++ )
if( objTypes[n]->GetRefCount() != 0 )
return true;
return false;
}
void asCConfigGroup::RemoveConfiguration(asCScriptEngine *engine)
{
asASSERT( refCount == 0 );
asUINT n;
// Remove global variables
for( n = 0; n < globalProps.GetLength(); n++ )
{
int index = engine->registeredGlobalProps.IndexOf(globalProps[n]);
if( index >= 0 )
{
globalProps[n]->Release();
// TODO: global: Should compact the registeredGlobalProps array
engine->registeredGlobalProps[index] = 0;
}
}
// Remove global functions
for( n = 0; n < scriptFunctions.GetLength(); n++ )
{
scriptFunctions[n]->Release();
engine->registeredGlobalFuncs.RemoveValue(scriptFunctions[n]);
if( engine->stringFactory == scriptFunctions[n] )
engine->stringFactory = 0;
}
scriptFunctions.SetLength(0);
// Remove behaviours and members of object types
for( n = 0; n < objTypes.GetLength(); n++ )
{
asCObjectType *obj = objTypes[n];
obj->ReleaseAllFunctions();
}
// Remove object types
for( n = 0; n < objTypes.GetLength(); n++ )
{
asCObjectType *t = objTypes[n];
int idx = engine->objectTypes.IndexOf(t);
if( idx >= 0 )
{
#ifdef AS_DEBUG
ValidateNoUsage(engine, t);
#endif
engine->objectTypes.RemoveIndex(idx);
if( t->flags & asOBJ_TYPEDEF )
engine->registeredTypeDefs.RemoveValue(t);
else if( t->flags & asOBJ_ENUM )
engine->registeredEnums.RemoveValue(t);
else
engine->registeredObjTypes.RemoveValue(t);
asDELETE(t, asCObjectType);
}
}
// Release other config groups
for( n = 0; n < referencedConfigGroups.GetLength(); n++ )
referencedConfigGroups[n]->refCount--;
referencedConfigGroups.SetLength(0);
}
#ifdef AS_DEBUG
void asCConfigGroup::ValidateNoUsage(asCScriptEngine *engine, asCObjectType *type)
{
for( asUINT n = 0; n < engine->scriptFunctions.GetLength(); n++ )
{
asCScriptFunction *func = engine->scriptFunctions[n];
if( func == 0 ) continue;
// Ignore factory and members
if( func->name == "_beh_2_" || func->objectType == type )
continue;
asASSERT( func->returnType.GetObjectType() != type );
for( asUINT p = 0; p < func->parameterTypes.GetLength(); p++ )
{
asASSERT(func->parameterTypes[p].GetObjectType() != type);
}
}
// TODO: Check also usage of the type in global variables
// TODO: Check also usage of the type in local variables in script functions
// TODO: Check also usage of the type as members of classes
// TODO: Check also usage of the type as sub types in other types
}
#endif
int asCConfigGroup::SetModuleAccess(const char *module, bool hasAccess)
{
if( module == asALL_MODULES )
{
// Set default module access
defaultAccess = hasAccess;
}
else
{
asCString mod(module ? module : "");
asSMapNode<asCString,bool> *cursor = 0;
if( moduleAccess.MoveTo(&cursor, mod) )
{
moduleAccess.GetValue(cursor) = hasAccess;
}
else
{
moduleAccess.Insert(mod, hasAccess);
}
}
return 0;
}
bool asCConfigGroup::HasModuleAccess(const char *module)
{
asCString mod(module ? module : "");
asSMapNode<asCString,bool> *cursor = 0;
if( moduleAccess.MoveTo(&cursor, mod) )
return moduleAccess.GetValue(cursor);
return defaultAccess;
}
END_AS_NAMESPACE