Files
Descent3/AngelScript/source/as_scriptengine.h
Kevin Bentley df209742fc Initial import
2024-04-15 21:43:29 -06:00

379 lines
14 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2009 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_scriptengine.h
//
// The implementation of the script engine interface
//
#ifndef AS_SCRIPTENGINE_H
#define AS_SCRIPTENGINE_H
#include "as_config.h"
#include "as_atomic.h"
#include "as_scriptfunction.h"
#include "as_array.h"
#include "as_datatype.h"
#include "as_objecttype.h"
#include "as_module.h"
#include "as_restore.h"
#include "as_callfunc.h"
#include "as_configgroup.h"
#include "as_memory.h"
#include "as_gc.h"
BEGIN_AS_NAMESPACE
class asCBuilder;
class asCContext;
// TODO: Remove this when import is removed
struct sBindInfo;
// TODO: Deprecate CreateScriptObject. Objects should be created by calling the factory function instead.
// TODO: Deprecate GetSizeOfPrimitiveType. This function is not necessary now that all primitive types have fixed typeIds
// TODO: DiscardModule should take an optional pointer to asIScriptModule instead of module name. If null, nothing is done.
// TODO: Should have a CreateModule/GetModule instead of just GetModule with parameters.
// TODO: Should allow enumerating modules, in case they have not been named.
class asCScriptEngine : public asIScriptEngine
{
//=============================================================
// From asIScriptEngine
//=============================================================
public:
// Memory management
virtual int AddRef();
virtual int Release();
// Engine properties
virtual int SetEngineProperty(asEEngineProp property, asPWORD value);
virtual asPWORD GetEngineProperty(asEEngineProp property);
// Compiler messages
virtual int SetMessageCallback(const asSFuncPtr &callback, void *obj, asDWORD callConv);
virtual int ClearMessageCallback();
virtual int WriteMessage(const char *section, int row, int col, asEMsgType type, const char *message);
// JIT Compiler
virtual int SetJITCompiler(asIJITCompiler *compiler);
virtual asIJITCompiler *GetJITCompiler();
// Global functions
virtual int RegisterGlobalFunction(const char *declaration, const asSFuncPtr &funcPointer, asDWORD callConv);
virtual int GetGlobalFunctionCount();
virtual int GetGlobalFunctionIdByIndex(asUINT index);
// Global properties
virtual int RegisterGlobalProperty(const char *declaration, void *pointer);
virtual int GetGlobalPropertyCount();
virtual int GetGlobalPropertyByIndex(asUINT index, const char **name, int *typeId = 0, bool *isConst = 0, const char **configGroup = 0, void **pointer = 0);
// Type registration
virtual int RegisterObjectType(const char *obj, int byteSize, asDWORD flags);
virtual int RegisterObjectProperty(const char *obj, const char *declaration, int byteOffset);
virtual int RegisterObjectMethod(const char *obj, const char *declaration, const asSFuncPtr &funcPointer, asDWORD callConv);
virtual int RegisterObjectBehaviour(const char *obj, asEBehaviours behaviour, const char *declaration, const asSFuncPtr &funcPointer, asDWORD callConv);
virtual int RegisterInterface(const char *name);
virtual int RegisterInterfaceMethod(const char *intf, const char *declaration);
virtual int GetObjectTypeCount();
virtual asIObjectType *GetObjectTypeByIndex(asUINT index);
// String factory
virtual int RegisterStringFactory(const char *datatype, const asSFuncPtr &factoryFunc, asDWORD callConv);
virtual int GetStringFactoryReturnTypeId();
// Enums
virtual int RegisterEnum(const char *type);
virtual int RegisterEnumValue(const char *type, const char *name, int value);
virtual int GetEnumCount();
virtual const char *GetEnumByIndex(asUINT index, int *enumTypeId, const char **configGroup = 0);
virtual int GetEnumValueCount(int enumTypeId);
virtual const char *GetEnumValueByIndex(int enumTypeId, asUINT index, int *outValue);
// Typedefs
virtual int RegisterTypedef(const char *type, const char *decl);
virtual int GetTypedefCount();
virtual const char *GetTypedefByIndex(asUINT index, int *typeId, const char **configGroup = 0);
// Configuration groups
virtual int BeginConfigGroup(const char *groupName);
virtual int EndConfigGroup();
virtual int RemoveConfigGroup(const char *groupName);
virtual int SetConfigGroupModuleAccess(const char *groupName, const char *module, bool hasAccess);
// Script modules
virtual asIScriptModule *GetModule(const char *module, asEGMFlags flag);
virtual int DiscardModule(const char *module);
// Script functions
virtual asIScriptFunction *GetFunctionDescriptorById(int funcId);
// Type identification
virtual asIObjectType *GetObjectTypeById(int typeId);
virtual int GetTypeIdByDecl(const char *decl);
virtual const char *GetTypeDeclaration(int typeId);
virtual int GetSizeOfPrimitiveType(int typeId);
// Script execution
virtual asIScriptContext *CreateContext();
virtual void *CreateScriptObject(int typeId);
virtual void *CreateScriptObjectCopy(void *obj, int typeId);
virtual void CopyScriptObject(void *dstObj, void *srcObj, int typeId);
virtual void ReleaseScriptObject(void *obj, int typeId);
virtual void AddRefScriptObject(void *obj, int typeId);
virtual bool IsHandleCompatibleWithObject(void *obj, int objTypeId, int handleTypeId);
// String interpretation
virtual asETokenClass ParseToken(const char *string, size_t stringLength = 0, int *tokenLength = 0);
// Garbage collection
virtual int GarbageCollect(asDWORD flags = asGC_FULL_CYCLE);
virtual void GetGCStatistics(asUINT *currentSize, asUINT *totalDestroyed, asUINT *totalDetected);
virtual void NotifyGarbageCollectorOfNewObject(void *obj, int typeId);
virtual void GCEnumCallback(void *reference);
// User data
virtual void *SetUserData(void *data);
virtual void *GetUserData();
#ifdef AS_DEPRECATED
// deprecated since 2009-12-08, 2.18.0
virtual int ExecuteString(const char *module, const char *script, asIScriptContext **ctx, asDWORD flags);
#endif
//===========================================================
// internal methods
//===========================================================
public:
asCScriptEngine();
virtual ~asCScriptEngine();
//protected:
friend class asCBuilder;
friend class asCCompiler;
friend class asCContext;
friend class asCDataType;
friend class asCModule;
friend class asCRestore;
friend class asCByteCode;
friend int PrepareSystemFunction(asCScriptFunction *func, asSSystemFunctionInterface *internal, asCScriptEngine *engine);
int RegisterMethodToObjectType(asCObjectType *objectType, const char *declaration, const asSFuncPtr &funcPointer, asDWORD callConv);
int RegisterBehaviourToObjectType(asCObjectType *objectType, asEBehaviours behaviour, const char *decl, const asSFuncPtr &funcPointer, asDWORD callConv);
int VerifyVarTypeNotInFunction(asCScriptFunction *func);
void *CallAlloc(asCObjectType *objType);
void CallFree(void *obj);
void *CallGlobalFunctionRetPtr(int func);
void *CallGlobalFunctionRetPtr(int func, void *param1);
void *CallGlobalFunctionRetPtr(asSSystemFunctionInterface *func, asCScriptFunction *desc);
void *CallGlobalFunctionRetPtr(asSSystemFunctionInterface *i, asCScriptFunction *s, void *param1);
void CallObjectMethod(void *obj, int func);
void CallObjectMethod(void *obj, void *param, int func);
void CallObjectMethod(void *obj, asSSystemFunctionInterface *func, asCScriptFunction *desc);
void CallObjectMethod(void *obj, void *param, asSSystemFunctionInterface *func, asCScriptFunction *desc);
bool CallObjectMethodRetBool(void *obj, int func);
int CallObjectMethodRetInt(void *obj, int func);
void CallGlobalFunction(void *param1, void *param2, asSSystemFunctionInterface *func, asCScriptFunction *desc);
bool CallGlobalFunctionRetBool(void *param1, void *param2, asSSystemFunctionInterface *func, asCScriptFunction *desc);
void ClearUnusedTypes();
void RemoveTemplateInstanceType(asCObjectType *t);
void RemoveTypeAndRelatedFromList(asCArray<asCObjectType*> &types, asCObjectType *ot);
asCConfigGroup *FindConfigGroupForFunction(int funcId);
asCConfigGroup *FindConfigGroupForGlobalVar(int gvarId);
asCConfigGroup *FindConfigGroupForObjectType(const asCObjectType *type);
int RequestBuild();
void BuildCompleted();
void PrepareEngine();
bool isPrepared;
int CreateContext(asIScriptContext **context, bool isInternal);
asCObjectType *GetObjectType(const char *type);
int AddBehaviourFunction(asCScriptFunction &func, asSSystemFunctionInterface &internal);
asCString GetFunctionDeclaration(int funcID);
asCScriptFunction *GetScriptFunction(int funcID);
asCModule *GetModule(const char *name, bool create);
asCModule *GetModuleFromFuncId(int funcId);
int GetMethodIdByDecl(const asCObjectType *ot, const char *decl, asCModule *mod);
int GetFactoryIdByDecl(const asCObjectType *ot, const char *decl);
int GetNextScriptFunctionId();
void SetScriptFunction(asCScriptFunction *func);
void FreeScriptFunctionId(int id);
int ConfigError(int err);
int GetTypeIdFromDataType(const asCDataType &dt);
const asCDataType *GetDataTypeFromTypeId(int typeId);
asCObjectType *GetObjectTypeFromTypeId(int typeId);
void RemoveFromTypeIdMap(asCObjectType *type);
bool IsTemplateType(const char *name);
asCObjectType *GetTemplateInstanceType(asCObjectType *templateType, asCDataType &subType);
bool GenerateNewTemplateFunction(asCObjectType *templateType, asCObjectType *templateInstanceType, asCDataType &subType, asCScriptFunction *templateFunc, asCScriptFunction **newFunc);
// String constants
// TODO: Must free unused string constants, thus the ref count for each must be tracked
int AddConstantString(const char *str, size_t length);
const asCString &GetConstantString(int id);
// Global property management
asCGlobalProperty *AllocateGlobalProperty();
void FreeUnusedGlobalProperties();
int GetScriptSectionNameIndex(const char *name);
//===========================================================
// internal properties
//===========================================================
asCMemoryMgr memoryMgr;
int initialContextStackSize;
asCObjectType *defaultArrayObjectType;
asCObjectType scriptTypeBehaviours;
asCObjectType functionBehaviours;
asCObjectType objectTypeBehaviours;
// Registered interface
asCArray<asCObjectType *> registeredObjTypes;
asCArray<asCObjectType *> registeredTypeDefs;
asCArray<asCObjectType *> registeredEnums;
asCArray<asCGlobalProperty *> registeredGlobalProps;
asCArray<asCScriptFunction *> registeredGlobalFuncs;
asCScriptFunction *stringFactory;
bool configFailed;
// Stores all known object types, both application registered, and script declared
asCArray<asCObjectType *> objectTypes;
asCArray<asCObjectType *> templateSubTypes;
// Store information about template types
asCArray<asCObjectType *> templateTypes;
// Stores all global properties, both those registered by application, and those declared by scripts.
// The id of a global property is the index in this array.
asCArray<asCGlobalProperty *> globalProperties;
asCArray<int> freeGlobalPropertyIds;
// Stores all functions, i.e. registered functions, script functions, class methods, behaviours, etc.
asCArray<asCScriptFunction *> scriptFunctions;
asCArray<int> freeScriptFunctionIds;
asCArray<asCScriptFunction *> signatureIds;
// An array with all module imported functions
asCArray<sBindInfo *> importedFunctions;
// These resources must be protected for multiple accesses
asCAtomic refCount;
asCArray<asCModule *> scriptModules;
asCModule *lastModule;
bool isBuilding;
// Stores script declared object types
asCArray<asCObjectType *> classTypes;
// This array stores the template instances types, that have been generated from template types
asCArray<asCObjectType *> templateInstanceTypes;
// Stores the names of the script sections for debugging purposes
asCArray<asCString *> scriptSectionNames;
// Type identifiers
int typeIdSeqNbr;
asCMap<int, asCDataType*> mapTypeIdToDataType;
// Garbage collector
asCGarbageCollector gc;
// Dynamic groups
asCConfigGroup defaultGroup;
asCArray<asCConfigGroup*> configGroups;
asCConfigGroup *currentGroup;
// Message callback
bool msgCallback;
asSSystemFunctionInterface msgCallbackFunc;
void *msgCallbackObj;
asIJITCompiler *jitCompiler;
// String constants
asCArray<asCString*> stringConstants;
// User data
void *userData;
// Critical sections for threads
DECLARECRITICALSECTION(engineCritical);
// Engine properties
struct
{
bool allowUnsafeReferences;
bool optimizeByteCode;
bool copyScriptSections;
int maximumContextStackSize;
bool useCharacterLiterals;
bool allowMultilineStrings;
bool allowImplicitHandleTypes;
bool buildWithoutLineCues;
bool initGlobalVarsAfterBuild;
bool requireEnumScope;
int scanner;
bool includeJitInstructions;
int stringEncoding;
} ep;
};
END_AS_NAMESPACE
#endif