Files
Descent3/AngelScript/source/as_thread.cpp
Kevin Bentley df209742fc Initial import
2024-04-15 21:43:29 -06:00

271 lines
5.8 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2008 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_thread.cpp
//
// Functions for multi threading support
//
#include "as_config.h"
#include "as_thread.h"
#include "as_atomic.h"
BEGIN_AS_NAMESPACE
// Singleton
asCThreadManager *threadManager = 0;
//======================================================================
extern "C"
{
AS_API int asThreadCleanup()
{
// As this function can be called globally,
// we can't assume the threadManager exists
if( threadManager )
return threadManager->CleanupLocalData();
return 0;
}
}
//======================================================================
asCThreadManager::asCThreadManager()
{
#ifdef AS_NO_THREADS
tld = 0;
#endif
refCount.set(1);
}
void asCThreadManager::AddRef()
{
refCount.atomicInc();
}
void asCThreadManager::Release()
{
if( refCount.atomicDec() == 0 )
{
// The last engine has been destroyed, so we
// need to delete the thread manager as well
asDELETE(this,asCThreadManager);
threadManager = 0;
}
}
asCThreadManager::~asCThreadManager()
{
#ifndef AS_NO_THREADS
ENTERCRITICALSECTION(criticalSection);
// Delete all thread local datas
asSMapNode<asDWORD,asCThreadLocalData*> *cursor = 0;
if( tldMap.MoveFirst(&cursor) )
{
do
{
if( tldMap.GetValue(cursor) )
{
asDELETE(tldMap.GetValue(cursor),asCThreadLocalData);
}
} while( tldMap.MoveNext(&cursor, cursor) );
}
LEAVECRITICALSECTION(criticalSection);
#else
if( tld )
{
asDELETE(tld,asCThreadLocalData);
}
tld = 0;
#endif
}
int asCThreadManager::CleanupLocalData()
{
#ifndef AS_NO_THREADS
int r = 0;
#if defined AS_POSIX_THREADS
asDWORD id = (asDWORD)pthread_self();
#elif defined AS_WINDOWS_THREADS
asDWORD id = GetCurrentThreadId();
#endif
ENTERCRITICALSECTION(criticalSection);
asSMapNode<asDWORD,asCThreadLocalData*> *cursor = 0;
if( tldMap.MoveTo(&cursor, id) )
{
asCThreadLocalData *tld = tldMap.GetValue(cursor);
// Can we really remove it at this time?
if( tld->activeContexts.GetLength() == 0 )
{
asDELETE(tld,asCThreadLocalData);
tldMap.Erase(cursor);
r = 0;
}
else
r = asCONTEXT_ACTIVE;
}
LEAVECRITICALSECTION(criticalSection);
return r;
#else
if( tld )
{
if( tld->activeContexts.GetLength() == 0 )
{
asDELETE(tld,asCThreadLocalData);
tld = 0;
}
else
return asCONTEXT_ACTIVE;
}
return 0;
#endif
}
#ifndef AS_NO_THREADS
asCThreadLocalData *asCThreadManager::GetLocalData(asDWORD threadId)
{
asCThreadLocalData *tld = 0;
ENTERCRITICALSECTION(criticalSection);
asSMapNode<asDWORD,asCThreadLocalData*> *cursor = 0;
if( tldMap.MoveTo(&cursor, threadId) )
tld = tldMap.GetValue(cursor);
LEAVECRITICALSECTION(criticalSection);
return tld;
}
void asCThreadManager::SetLocalData(asDWORD threadId, asCThreadLocalData *tld)
{
ENTERCRITICALSECTION(criticalSection);
tldMap.Insert(threadId, tld);
LEAVECRITICALSECTION(criticalSection);
}
#endif
asCThreadLocalData *asCThreadManager::GetLocalData()
{
#ifndef AS_NO_THREADS
#if defined AS_POSIX_THREADS
asDWORD id = (asDWORD)pthread_self();
#elif defined AS_WINDOWS_THREADS
asDWORD id = GetCurrentThreadId();
#endif
asCThreadLocalData *tld = GetLocalData(id);
if( tld == 0 )
{
// Create a new tld
tld = asNEW(asCThreadLocalData)();
SetLocalData(id, tld);
}
return tld;
#else
if( tld == 0 )
tld = asNEW(asCThreadLocalData)();
return tld;
#endif
}
//=========================================================================
asCThreadLocalData::asCThreadLocalData()
{
}
asCThreadLocalData::~asCThreadLocalData()
{
}
//=========================================================================
#ifndef AS_NO_THREADS
asCThreadCriticalSection::asCThreadCriticalSection()
{
#if defined AS_POSIX_THREADS
pthread_mutex_init(&criticalSection, 0);
#elif defined AS_WINDOWS_THREADS
InitializeCriticalSection(&criticalSection);
#endif
}
asCThreadCriticalSection::~asCThreadCriticalSection()
{
#if defined AS_POSIX_THREADS
pthread_mutex_destroy(&criticalSection);
#elif defined AS_WINDOWS_THREADS
DeleteCriticalSection(&criticalSection);
#endif
}
void asCThreadCriticalSection::Enter()
{
#if defined AS_POSIX_THREADS
pthread_mutex_lock(&criticalSection);
#elif defined AS_WINDOWS_THREADS
EnterCriticalSection(&criticalSection);
#endif
}
void asCThreadCriticalSection::Leave()
{
#if defined AS_POSIX_THREADS
pthread_mutex_unlock(&criticalSection);
#elif defined AS_WINDOWS_THREADS
LeaveCriticalSection(&criticalSection);
#endif
}
#endif
//========================================================================
END_AS_NAMESPACE