Files
Descent3/AngelScript/source/as_thread.h
Kevin Bentley df209742fc Initial import
2024-04-15 21:43:29 -06:00

101 lines
2.3 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2008 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_thread.h
//
// Classes for multi threading support
//
#ifndef AS_THREAD_H
#define AS_THREAD_H
#include "as_config.h"
#include "as_string.h"
#include "as_array.h"
#include "as_map.h"
#include "as_atomic.h"
#include "as_criticalsection.h"
BEGIN_AS_NAMESPACE
class asCThreadLocalData;
class asCThreadManager
{
public:
asCThreadManager();
asCThreadLocalData *GetLocalData();
int CleanupLocalData();
void AddRef();
void Release();
protected:
~asCThreadManager();
asCAtomic refCount;
#ifndef AS_NO_THREADS
asCThreadLocalData *GetLocalData(asDWORD threadId);
void SetLocalData(asDWORD threadId, asCThreadLocalData *tld);
asCMap<asDWORD,asCThreadLocalData*> tldMap;
DECLARECRITICALSECTION(criticalSection);
#else
asCThreadLocalData *tld;
#endif
};
extern asCThreadManager *threadManager;
//======================================================================
class asIScriptContext;
class asCThreadLocalData
{
public:
asCArray<asIScriptContext *> activeContexts;
asCString string;
protected:
friend class asCThreadManager;
asCThreadLocalData();
~asCThreadLocalData();
};
END_AS_NAMESPACE
#endif