Files
Descent3/ddio_common/key.cpp
Kevin Bentley df209742fc Initial import
2024-04-15 21:43:29 -06:00

418 lines
12 KiB
C++

/*
* $Logfile: /DescentIII/Main/ddio_common/key.cpp $
* $Revision: 27 $
* $Date: 10/21/99 9:28p $
* $Author: Jeff $
*
* Keyboard common interface
*
* $Log: /DescentIII/Main/ddio_common/key.cpp $
*
* 27 10/21/99 9:28p Jeff
* B.A. Macintosh code merge
*
* 26 8/31/99 5:30p Jason
* network statistics code
*
* 25 4/24/99 8:40p Samir
* debug key for mono screens moved into key handler.
*
* 24 4/24/99 5:41p Samir
* moved key to ascii, ascii to key to the ddio_common library.
*
* 23 4/22/99 2:00a Jeff
* pass in ddio_init_info
*
* 22 2/21/99 6:38p Samir
* mouse and key input better. buffered mouse.
*
* 21 2/05/99 1:16p Samir
* reset low level keys when flushing keyboard in the high level. added a
* function to the low level to reset the status of a key, called from
* high level key flush.
*
* 20 1/25/99 7:27p Samir
* fixed timing issues with emulated keyboard key down times. (Win32 sends
* multiple keydown messages, so ignore them.)
*
* 19 1/25/99 6:47p Samir
* allow slow keyboard
*
* 18 1/25/99 11:02a Samir
* revamped mouse and key controls.
*
* 17 10/21/98 6:51p Samir
* took out dynamic key updating.
*
* 16 10/21/98 12:02p Samir
* properly update odd keys when they are released throug
* ddio_KeyGetDownTime.
*
* 15 10/16/98 12:16p Samir
* more accurate key timing broke ddio_KeyDownTime, so key down time is
* rounded off 5 decimal places.
*
* 14 9/17/98 12:50p Samir
* added ddio_KeyFlushKey.
*
* 13 7/01/98 4:56p Samir
* changed some deinit stuff.
*
* 12 3/31/98 12:46p Samir
* keyboard IO system better. uses getmsgproc windows hook.
*
* 11 3/24/98 4:26p Samir
* added function to return the state of an adjusted key.
*
* 10 2/25/98 6:11p Samir
* Added functions to better deal with key flushing.
*
* 9 2/03/98 5:16p Matt
* Changed key buffer to be ushorts so shift,ctrl,etc. bits don't get
* lost.
* Added support for KEY_DEBUGGED.
*
* 8 1/21/98 6:47p Samir
* Added debugging info.
*
* 7 12/10/97 1:12p Samir
* Pass time to ddio_UpdateKeyState
*
* 6 10/29/97 4:14p Samir
* Keep record of key down count per key.
*
* 5 10/16/97 2:28p Samir
* move keyboard init into ddio_init and added preemptive select for
* keyboard.
*
* 4 8/29/97 11:54a Samir
* Fixed some problem with keycodes that were greater than 0x80, being
* sign extended upon return from KeyInKey.
*
* 3 8/13/97 5:41p Samir
* Took out annoying mprintf of keycode.
*
* 2 7/25/97 6:31p Samir
* Fixed some really stupid key queue buffer check bugs that could cause
* instability.
*
* 3 5/09/97 6:45p Samir
* Common keystate update function
*
* 2 5/08/97 1:54p Samir
* Took out prototype to ddio_Close
*
* 1 5/08/97 12:22p Samir
* Moved common keyboard code from ddio_win to ddio_common.
*
* $NoKeywords: $
*/
// Handles keyboard queue management
#include "ddio.h"
#include "pserror.h"
#include "Macros.h"
#include <stdlib.h>
#define KEY_QUEUE_SIZE 16
//This is the key used as a debugging modifier
#ifdef MACINTOSH
#define KEY_DEBUG KEY_BACKSP
#else
#define KEY_DEBUG KEY_DELETE
#endif
// ----------------------------------------------------------------------------
// Data for ddio_common keyboard code.
// ----------------------------------------------------------------------------
static bool DDIO_key_init = 0;
volatile ubyte DDIO_key_state[DDIO_MAX_KEYS];
volatile short DDIO_key_down_count[DDIO_MAX_KEYS];
static struct t_key_queue {
ushort buffer[KEY_QUEUE_SIZE]; // Keyboard buffer queue
int tail;
int head;
} DDIO_key_queue;
// ----------------------------------------------------------------------------
// Common initialization
// ----------------------------------------------------------------------------
bool ddio_KeyInit(ddio_init_info *init_info)
{
if (ddio_InternalKeyInit(init_info)) {
DDIO_key_init = 1;
ddio_KeyFlush();
return 1;
}
return 0;
}
void ddio_KeyClose()
{
if (DDIO_key_init) {
ddio_InternalKeyClose();
DDIO_key_init = 0;
}
}
// ----------------------------------------------------------------------------
// Keyboard accessor functions
// ----------------------------------------------------------------------------
float ddio_KeyDownTime(int key)
{
ASSERT(DDIO_key_init);
// snap off shift states, etc.
return ddio_InternalKeyDownTime((ubyte)(key&0xff));
}
// return number of times a key's been down since last call.
int ddio_KeyDownCount(int key)
{
int count = DDIO_key_down_count[key];
DDIO_key_down_count[key] = 0;
return count;
}
// returns the state of an ADJUSTED KEY VALUE
bool ddio_GetAdjKeyState(int adj_key)
{
ubyte key_raw = adj_key & 0xff;
int key_test = 0;
if (adj_key & KEY_SHIFTED) {
if (KEY_STATE(KEY_LSHIFT) || KEY_STATE(KEY_RSHIFT))
key_test |= KEY_SHIFTED;
}
if (adj_key & KEY_ALTED) {
if (KEY_STATE(KEY_LALT) || KEY_STATE(KEY_RALT))
key_test |= KEY_ALTED;
}
if (adj_key & KEY_CTRLED) {
if (KEY_STATE(KEY_LCTRL) || KEY_STATE(KEY_RCTRL))
key_test |= KEY_CTRLED;
}
if (adj_key & KEY_DEBUGGED) {
if (KEY_STATE(KEY_DEBUG))
key_test |= KEY_DEBUGGED;
}
if (KEY_STATE(key_raw))
key_test |= key_raw;
if (key_test == adj_key)
return true;
else
return false;
}
// ----------------------------------------------------------------------------
// Keyboard Queue functions
// ----------------------------------------------------------------------------
void ddio_KeyFlush()
{
int i;
if (!DDIO_key_init) return;
// flush out internal key input system by gathering all data in buffer.
DDIO_key_queue.head = DDIO_key_queue.tail = 0;
for (i = 0; i < KEY_QUEUE_SIZE; i++)
{
DDIO_key_queue.buffer[i] = 0;
}
// flush keyboard array too
for (i = 0; i < DDIO_MAX_KEYS; i++)
{
DDIO_key_down_count[i] = 0;
DDIO_key_state[i] = 0;
ddio_InternalResetKey(i);
}
}
void ddio_KeyFlushKey(int key)
{
DDIO_key_down_count[key] = 0;
DDIO_key_state[key] = 0;
}
int ddio_KeyInKey()
{
unsigned key=0;
if (DDIO_key_queue.head != DDIO_key_queue.tail) {
key = (unsigned)DDIO_key_queue.buffer[DDIO_key_queue.head];
// mprintf((1, "%x ", key));
DDIO_key_queue.head++;
if (DDIO_key_queue.head >= KEY_QUEUE_SIZE) DDIO_key_queue.head = 0;
}
return (int)key;
}
int ddio_KeyPeek()
{
if (DDIO_key_queue.head != DDIO_key_queue.tail) {
return (int)DDIO_key_queue.buffer[DDIO_key_queue.head];
}
return 0;
}
void ddio_AddKeyToQueue(int key)
{
int keycode = key;
int temp;
if (DDIO_key_state[KEY_LSHIFT] || DDIO_key_state[KEY_RSHIFT]) keycode |= KEY_SHIFTED;
if (DDIO_key_state[KEY_LCTRL] || DDIO_key_state[KEY_RCTRL]) keycode |= KEY_CTRLED;
if (DDIO_key_state[KEY_LALT] || DDIO_key_state[KEY_RALT]) keycode |= KEY_ALTED;
if (DDIO_key_state[KEY_CMD]) keycode |= KEY_CMD; //DAJ
#ifdef _DEBUG
if (DDIO_key_state[KEY_DEBUG]) keycode |= KEY_DEBUGGED;
if (keycode == (KEY_DEBUGGED+KEY_SHIFTED+KEY_M)) {
static int current_virtual_window = 1;
current_virtual_window++;
if (current_virtual_window == 2) { // skip stats window
current_virtual_window++;
}
if (current_virtual_window == 5) {
current_virtual_window = 1;
}
Debug_ConsoleRedirectMessages(current_virtual_window, 1);
}
#endif
temp = DDIO_key_queue.tail+1;
if (temp >= KEY_QUEUE_SIZE) temp = 0;
if (temp != DDIO_key_queue.head) {
DDIO_key_queue.buffer[DDIO_key_queue.tail] = (ushort)keycode;
DDIO_key_queue.tail = temp;
// mprintf((1, "%d ", keycode));
}
}
// Updates timing info for keys
void ddio_UpdateKeyState(int key, bool isdown)
{
if (isdown) {
if (!DDIO_key_state[key]) {
ddio_AddKeyToQueue(key);
DDIO_key_down_count[key]++;
}
DDIO_key_state[key] = 1;
}
else {
DDIO_key_state[key] = 0;
}
}
////////////////////////////////////////////////////////////////////////////////
static unsigned char ascii_table[128] =
{ 255, 255, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=',255,255,
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 255, 255,
'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`',
255, '\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 255,'*',
255, ' ', 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,255,'7',
'8', '9', '-','4','5','6','+','1','2','3','0','.',255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255 };
static unsigned char shifted_ascii_table[128] =
{ 255, 255, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+',255,255,
'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 255, 255,
'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~',
255, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?', 255,255,
255, ' ', 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,255,'7',
'8', '9', '-','4','5','6','+','1','2','3','0','.',255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255 };
#define SHK KEY_SHIFTED
// keycode value for each ascii.
static int keycode_table[128] =
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, KEY_TAB, 0, 0, 0, KEY_ENTER,0,0, // 0-15
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KEY_ESC, 0, 0, 0, 0, // 16-31
KEY_SPACEBAR,SHK+KEY_1,SHK+KEY_RAPOSTRO,SHK+KEY_3,SHK+KEY_4,SHK+KEY_5, // 32-37
SHK+KEY_7,KEY_RAPOSTRO,SHK+KEY_9,SHK+KEY_0,SHK+KEY_8,SHK+KEY_EQUAL, // 38-43
KEY_COMMA,KEY_MINUS,KEY_PERIOD,KEY_SLASH,KEY_0,KEY_1,KEY_2,KEY_3, // 44-51
KEY_4,KEY_5,KEY_6,KEY_7,KEY_8,KEY_9,SHK+KEY_SEMICOL,KEY_SEMICOL, // 52-59
SHK+KEY_COMMA,KEY_EQUAL,SHK+KEY_PERIOD,SHK+KEY_SLASH,SHK+KEY_2, // 60-64
KEY_A,KEY_B,KEY_C,KEY_D,KEY_E,KEY_F,KEY_G,KEY_H,KEY_I,KEY_J,KEY_K, // 65-75
KEY_L,KEY_M,KEY_N,KEY_O,KEY_P,KEY_Q,KEY_R,KEY_S,KEY_T,KEY_U,KEY_V, // 76-86
KEY_W,KEY_X,KEY_Y,KEY_Z,KEY_LBRACKET,KEY_BACKSLASH,KEY_RBRACKET, // 87-93
SHK+KEY_6,SHK+KEY_MINUS,KEY_LAPOSTRO, // 94-96
KEY_A,KEY_B,KEY_C,KEY_D,KEY_E,KEY_F,KEY_G,KEY_H,KEY_I,KEY_J,KEY_K, // 97-107
KEY_L,KEY_M,KEY_N,KEY_O,KEY_P,KEY_Q,KEY_R,KEY_S,KEY_T,KEY_U,KEY_V, // 108-118
KEY_W,KEY_X,KEY_Y,KEY_Z,SHK+KEY_LBRACKET,SHK+KEY_BACKSLASH, // 119-124
SHK+KEY_RBRACKET,SHK+KEY_LAPOSTRO,0, // 125-127
};
// converts keycode to ASCII
int ddio_KeyToAscii(int code)
{
int shifted;
shifted = code & KEY_SHIFTED;
code &= 0xFF;
if ( code>=127 )
return 255;
if (shifted)
return (int)shifted_ascii_table[code];
else
return (int)ascii_table[code];
}
// converts ascii code to key
int ddio_AsciiToKey(int ascii)
{
if (ascii < 0 || ascii >= 128) return 0;
if (ascii >= 'A' && ascii <= 'Z') {
// I'm lazy
return (SHK+keycode_table[ascii]);
}
else {
return keycode_table[ascii];
}
}