mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-05-05 09:01:34 -04:00
1368 lines
34 KiB
C++
1368 lines
34 KiB
C++
/*
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* $Logfile: /DescentIII/Main/dmfc/dmfcmenu.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003/08/26 03:57:21 $
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* $Author: kevinb $
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*
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* DMFC in-game Graphical menu functions
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*
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* $Log: dmfcmenu.cpp,v $
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* Revision 1.1.1.1 2003/08/26 03:57:21 kevinb
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* initial 1.5 import
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*
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*
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* 42 3/20/00 12:25p Matt
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* Merge of Duane's post-1.3 changes.
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* Initialize m_cPtrs in altenate menuItem constructor.
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*
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* 41 10/26/99 10:32a Jeff
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* fixed COM interface bug
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*
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* 40 7/07/99 5:00p Jeff
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* removed vararg functions from interface functions, just made different
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* versions of them
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*
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* 39 5/13/99 4:55p Ardussi
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* changes for compiling on the Mac
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*
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* 38 5/09/99 6:20a Jeff
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* improved Entropy (added sounds, max virii per room). Fixed rendering
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* bugs for other multiplayer dlls.
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*
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* 37 4/03/99 4:06p Jeff
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* added loss/ping gauge
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*
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* 36 3/22/99 6:21p Jeff
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* added 2 more audio taunts. a mulitplayer event when someone plays an
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* audio taunt. option to disable audio taunts.
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*
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* 35 3/17/99 12:24p Jeff
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* converted DMFC to be COM interface
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*
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* 34 3/05/99 1:30p Jeff
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* fixed 99% of the high res issues
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*
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* 33 2/11/99 12:51a Jeff
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* changed names of exported variables
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*
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* 32 1/31/99 7:26p Matt
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* Renamed a bunch of functions to have HUD capitalized
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*
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* 31 1/19/99 3:55a Jeff
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* all strings localized out
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*
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* 30 1/04/99 12:21p Jeff
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* added support for hosts.allow/deny and updates stats manager a little
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*
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* 29 12/13/98 5:32p Jeff
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* fixed ugly crash due to freeing memory allocated in another heap
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*
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* 28 12/08/98 12:17p Jeff
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* various changes that include an improved Team Control dialog (doesn't
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* switch teams until exit..) and spew/respawn players that change teams
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*
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* 27 11/19/98 5:56p Jeff
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* added slider exported and improved Hoard
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*
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* 26 11/17/98 6:29p Jeff
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* mod can specify whether or not to display the team setup dialog on team
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* game start. Added a menu item to display team setup dialog in mid-game
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*
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* 25 11/17/98 12:36p Jeff
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* remove onscreen menu when endlevel selected
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*
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* 24 11/13/98 6:36p Jeff
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* created dmfc_dll (a DLL version of DMFC) and converted current mods to
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* use it
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*
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* 23 11/11/98 7:19p Jeff
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* changes made so that a dedicated server's team is always -1 (team game
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* or not)
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*
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* 22 10/20/98 5:39p Jeff
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* fixed MIF_INCLUDEONE bug with team games
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*
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* 21 10/20/98 4:35p Jeff
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* added a flag for menu to add a <None> to MIT_PLIST...
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*
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* 20 10/20/98 12:16p Jeff
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* added death message filter, hud callsign filter
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*
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* 19 10/15/98 1:34p Jeff
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* added scrollable onscreen menu. Remove ban in dmfc. prejoin event
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*
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* 18 10/14/98 11:26p Jeff
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* added scrollable menus
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*
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* 17 10/05/98 2:50p Jeff
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*
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* 16 9/30/98 3:50p Jeff
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* general improvements (many)
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*
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* 15 9/29/98 3:04p Jeff
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* added time in game and start_time support
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*
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* 14 9/28/98 5:05p Jeff
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* made the statisitical death messages an option in the menu
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*
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* 13 9/21/98 7:11p Jeff
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* made InputCommand interface API and moved existing input commands to
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* the interface. Changed mprintf/ASSERT so they are valid in DMFC
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*
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* $NoKeywords: $
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*/
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#include "DMFC.h"
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#include "gamedll_header.h"
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#include "dmfcinternal.h"
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#ifdef MACINTOSH
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#include <stdlib.h>
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#endif
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extern char **DMFCStringTable;
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extern int DMFCStringTableSize;
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extern char *_DMFCErrorString;
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extern DMFCBase *basethis;
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char *DMFCGetString(int d);
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MenuItem::MenuItem()
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{
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m_cPtrs = 0;
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m_bMoreToScroll = false;
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m_bAtBottom = false;
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m_iTopIndex = 0;
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SubMenuCount = 0;
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CurrSubMenu = -1;
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m_iState = 0;
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SubMenus = NULL;
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func = NULL;
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HasInputFocus = false;
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m_cType = MIT_NORMAL;
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m_Alpha = 0;
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m_AlphaDir = true;
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memset(&m_cmInfo,0,sizeof(tCustomMenu));
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strcpy(m_sTitle," ");
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}
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MenuItem::MenuItem(char *title,char type,ubyte flags,void (*fp)(int), ... )
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{
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m_bMoreToScroll = false;
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m_bAtBottom = false;
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m_iTopIndex = 0;
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SubMenuCount = 0;
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CurrSubMenu = -1;
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m_iState = 0;
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SubMenus = NULL;
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func = fp;
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HasInputFocus = false;
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m_cType = type;
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m_Alpha = 0;
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m_AlphaDir = true;
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m_iFlags = flags;
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m_cPtrs = 0; //DAJ Do this or fail the second netgame start
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memset(&m_cmInfo,0,sizeof(tCustomMenu));
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if(title){
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strncpy(m_sTitle,title,MAX_STRING_LEN-1);
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m_sTitle[MAX_STRING_LEN-1]='\0';
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}
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else
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{
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strcpy(m_sTitle," ");
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}
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//if the type is MIT_PLIST than add a dummy submenu so it will register
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if(type==MIT_PLIST){
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SubMenuCount = 1;
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SubMenus = (IMenuItem **)malloc(sizeof(IMenuItem *)*1);
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SubMenus[0] = new MenuItem("Pfuncer",MIT_STATEITEM,0,fp);
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}
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//if the type is MIT_CUSTOM than add a dummy submenu so it will register
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//the only variable parameter should be a pointer to a tCustomMenu struct that
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//contains the needed callbacks
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if(type==MIT_CUSTOM){
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SubMenuCount = 1;
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SubMenus = (IMenuItem **)malloc(sizeof(IMenuItem *)*1);
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SubMenus[0] = new MenuItem("Pfuncer",MIT_STATEITEM,0,fp);
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va_list marker;
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va_start(marker,fp);
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memcpy(&m_cmInfo,va_arg(marker,tCustomMenu *),sizeof(tCustomMenu));
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va_end(marker);
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}
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//if the type is MIT_STATE than we need to pull off the extra parameters for the states
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if(type==MIT_STATE){
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va_list marker;
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va_start(marker,fp);
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SubMenuCount = va_arg(marker,int);
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m_iState = va_arg(marker,int);
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if( (SubMenuCount>0) && (SubMenuCount<MAX_STATE_SUBMENUS) ){
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SubMenus = (IMenuItem **)malloc(sizeof(IMenuItem *)*SubMenuCount);
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if(!SubMenus)
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return;
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char *string;
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for(int i=0;i<SubMenuCount;i++){
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string = va_arg(marker,char *);
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SubMenus[i] = new MenuItem(string,MIT_STATEITEM,0,fp);
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}
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}
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else SubMenuCount = 0;
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va_end(marker);
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}
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}
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MenuItem::~MenuItem()
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{
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MenuItem *p;
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if(SubMenus){
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if((m_cType==MIT_PLIST)||(m_cType==MIT_CUSTOM)){
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p = (MenuItem *)SubMenus[0];
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if(p){
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SubMenus[0] = NULL;
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delete p;
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}
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}else{
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for(int i=0;i<SubMenuCount;i++){
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p = (MenuItem *)SubMenus[i];
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if(p){
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SubMenus[i] = NULL;
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delete p;
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}
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}
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}
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free(SubMenus);
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SubMenus = NULL;
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}
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SubMenuCount = 0;
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}
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bool MenuItem::AddSubMenu(IMenuItem *p)
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{
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//No submenus for a Player list submenu or custom or if we are working with a stateitem submenu item
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if( (m_cType==MIT_PLIST) || (m_cType==MIT_STATEITEM) || (m_cType==MIT_STATE) || (m_cType==MIT_CUSTOM) )
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return false;
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MenuItem **temp;
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temp = (MenuItem **)SubMenus;
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//create a new array of submenus and copy the old to it
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SubMenus = (IMenuItem **)malloc(sizeof(IMenuItem *)*(SubMenuCount+1));
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for(int i=0;i<SubMenuCount;i++){
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SubMenus[i] = temp[i];
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}
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if(temp)
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free(temp);
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//Put the new submenu item at the end of this one
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SubMenus[SubMenuCount] = p;
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SubMenuCount++;
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return true;
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}
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bool MenuItem::DetachSubMenu(IMenuItem *p)
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{
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//No submenus for a Player list submenu or custom or if we are working with a stateitem submenu item
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if( (m_cType==MIT_PLIST) || (m_cType==MIT_STATEITEM) || (m_cType==MIT_STATE) || (m_cType==MIT_CUSTOM) )
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return false;
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if(SubMenuCount<1)
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return false;
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int i;
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bool found = false;
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//make sure there is this menu somewhere in our list
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for(i=0;i<SubMenuCount;i++){
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if(SubMenus[i]==p){
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found = true;
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break;
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}
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}
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if(!found){
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//doesn't exist
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return false;
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}
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MenuItem **temp;
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temp = (MenuItem **)SubMenus;
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if(SubMenuCount>1){
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//we need to resize our list
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//create a new array of submenus and copy the old to it
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int c;
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SubMenus = (IMenuItem **)malloc(sizeof(IMenuItem *)*(SubMenuCount-1));
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for(i=0,c=0;i<SubMenuCount;i++){
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//make sure it isn't the one we are trying to detach
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if(temp[i]!=p){
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ASSERT((c<(SubMenuCount-1)));
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SubMenus[c] = temp[i];
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c++;
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}
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}
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if(temp)
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free(temp);
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SubMenuCount--;
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}else{
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//this is the only remaining submenu
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SubMenuCount = 0;
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if(temp)
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free(temp);
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SubMenus = NULL;
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}
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return true;
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}
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bool MenuItem::Forward(void)
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{
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if((m_cType==MIT_PLIST)||(m_cType==MIT_STATE)||(m_cType==MIT_CUSTOM))
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return false; //short circuit on a plist and state since it has no submenus in reality
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char type = SubMenus[CurrSubMenu]->GetType();
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//We can only move forward if there is a submenu
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if( (type==MIT_CUSTOM && SubMenus[CurrSubMenu]->GetCustomSubMenuCount()>0) ||
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(type!=MIT_CUSTOM && (SubMenuCount>0)) ){
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//If this submenu has input focus, than we need to check the currently selected submenu
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//and set that as the new item with focus, and remove focus from this one
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if(HasInputFocus){
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if((CurrSubMenu!=-1)&&(SubMenus[CurrSubMenu]->HasSubMenus())){
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SubMenus[CurrSubMenu]->SetInputFocus();
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HasInputFocus = false;
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}
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return true;
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}
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//This submenu doesn't have input focus, so move to it's currently selected submenu and
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//Tell it to go forward if it can
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if(CurrSubMenu!=-1)
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return SubMenus[CurrSubMenu]->Forward();
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}
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return false;
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}
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bool MenuItem::Back(void)
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{
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//We need to look ahead and see if the next submenu has input focus
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//if it does have focus, than we need to make it lose focus, and make this one have focus
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if(SubMenuCount>0){
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if(CurrSubMenu!=-1){
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if(SubMenus[CurrSubMenu]->GetFocus()){
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//The next submenu has focus so we can remove it and set this guy to have focus
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SubMenus[CurrSubMenu]->LoseInputFocus();
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HasInputFocus = true;
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return true;
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}
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//The next submenu doesn't have focus, but one of it's submenus might (they better),
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//so move on to the next submenu and call Back()
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return SubMenus[CurrSubMenu]->Back();
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}
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}
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return false;
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}
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bool MenuItem::Up(void)
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{
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//See if this MenuItem has focus, if it does, and we can move up, then move up
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if(HasInputFocus){
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if(CurrSubMenu>0)
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CurrSubMenu--;
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if(m_iTopIndex>0 && m_iTopIndex>=CurrSubMenu){
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//move the top and index's up
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m_iTopIndex--;
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}
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return true;
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}
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//Ok, one of the submenus better have focus, so move on to the next submenu and call Up()
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if(CurrSubMenu!=-1)
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return SubMenus[CurrSubMenu]->Up();
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return false;
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}
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bool MenuItem::Down(void)
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{
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//See if this MenuItem has focus, if it does, and we can move down, then move down
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if(HasInputFocus){
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if(CurrSubMenu<SubMenuCount-1)
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CurrSubMenu++;
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if(m_bMoreToScroll && m_bAtBottom){
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m_iTopIndex++;
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}
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return true;
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}
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//Ok, one of the submenus better have focus, so move on to the next submenu and call Down()
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if(CurrSubMenu!=-1)
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return SubMenus[CurrSubMenu]->Down();
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return false;
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}
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void MenuItem::Execute(void)
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{
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switch(m_cType){
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case MIT_NORMAL:
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{
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//We need to go through the Submenus and check to see if the submenu has focus
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//if it does, than we need to execute it's function
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if(SubMenuCount>0){
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if(CurrSubMenu!=-1){
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if(HasInputFocus){
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//The submenu has focus, so call it's handler as long as it's not a plist type
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char type = SubMenus[CurrSubMenu]->GetType();
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if( (type!=MIT_PLIST) && (type!=MIT_STATE) && (type!=MIT_CUSTOM) )
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SubMenus[CurrSubMenu]->CallFunc(CurrSubMenu);
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return;
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}
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//The next submenu doesn't have focus, so move on and check it's submenu to see if we
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//can Execute() that
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SubMenus[CurrSubMenu]->Execute();
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}
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}
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else{
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//We don't have any SubMenus so try and call our handler
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CallFunc(0);
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}
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}
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break;
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case MIT_PLIST:
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{
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//We need to go through the Submenus and check to see if the submenu has focus
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//if it does, than we need to execute it's function
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if((SubMenuCount>0) && (CurrSubMenu!=-1) && (HasInputFocus)){
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if(m_iFlags&MIF_INCLUDENONE){
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//there is a <None> so take that into consideration
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if(CurrSubMenu==0){
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//<None> is selected
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CallFunc(-1);
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return;
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}
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if(basethis->CheckPlayerNum(Pnums[CurrSubMenu-1])){
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//The submenu has focus, so call it's handler
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CallFunc(Pnums[CurrSubMenu-1]);
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return;
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}
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}else{
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//a regular plist
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if(basethis->CheckPlayerNum(Pnums[CurrSubMenu])){
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//The submenu has focus, so call it's handler
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CallFunc(Pnums[CurrSubMenu]);
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return;
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}
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}
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}
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}
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break;
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case MIT_CUSTOM:
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{
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//We need to go through the Submenus and check to see if the submenu has focus
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//if it does, than we need to execute it's function
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int count = (m_cmInfo.GetListCount)?(*m_cmInfo.GetListCount)():0;
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if(count>0){
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if(CurrSubMenu!=-1){
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if(HasInputFocus){
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//The submenu has focus, so call it's handler
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CallFunc(CurrSubMenu);
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return;
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}
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}
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}
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}
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case MIT_STATE:
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{
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//We need to go through the Submenus and check to see if the submenu has focus
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//if it does, than we need to execute it's function
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if(SubMenuCount>0){
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if(CurrSubMenu!=-1){
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if(HasInputFocus){
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//The submenu has focus, so call it's handler
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CallFunc(CurrSubMenu);
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m_iState = CurrSubMenu;
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return;
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}
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}
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}
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}
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break;
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}
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}
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void MenuItem::Draw(int x,int y,int height,int bmp,float *not_used)
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{
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int old_font = DLLgrtext_GetFont();
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DLLgrtext_SetFont(basethis->Game_fonts[HUD_FONT_INDEX]);
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/*
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static float aspratio;
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if(!ratio){
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//we need to calculate a ratio
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aspratio = DEFAULT_HUD_WIDTH / ((float)*base->Game_window_w);
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}
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float useratio;
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if(!ratio) useratio = aspratio; else useratio = *ratio;
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*/
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ubyte alpha_to_use = 255;
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#define FLASHRATE 700.0 //alphas per second
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|
|
|
signed short a = m_Alpha;
|
|
int units = (int)FLASHRATE * (*basethis->Frametime);
|
|
|
|
//do alphaing effect
|
|
while(units>0){
|
|
if(m_AlphaDir){
|
|
//find the amount to adjust
|
|
ubyte amount = min(255 - a,units);
|
|
units -= amount;
|
|
a += amount;
|
|
if(a>=255){
|
|
a = 255;
|
|
m_AlphaDir = false;
|
|
}
|
|
}else{
|
|
//find the amount to adjust
|
|
ubyte amount = min(a,units);
|
|
units -= amount;
|
|
a -= amount;
|
|
if(a<=0){
|
|
a = 0;
|
|
m_AlphaDir = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_Alpha = alpha_to_use = (ubyte)a;
|
|
|
|
ddgr_color color;
|
|
int temp,maxx;
|
|
temp = maxx=0;
|
|
char buff[256];
|
|
char checked[3];
|
|
char buffer[100];
|
|
|
|
if(SubMenuCount<=0){
|
|
DLLgrtext_SetFont(old_font);
|
|
return;
|
|
}
|
|
|
|
bool nodisp_custom = false;
|
|
|
|
|
|
// First find the max width of the submenu items
|
|
switch(m_cType){
|
|
case MIT_NORMAL:
|
|
case MIT_STATE:
|
|
{
|
|
for(int i=0;i<SubMenuCount;i++){
|
|
//temp = DLLRenderHUDGetTextLineWidth(SubMenus[i]->GetTitle());
|
|
temp = DLLgrtext_GetTextLineWidth(SubMenus[i]->GetTitle());
|
|
if(temp>maxx)
|
|
maxx = temp;
|
|
}
|
|
if(m_cType==MIT_NORMAL){
|
|
maxx += (x + 10);
|
|
}else{
|
|
sprintf(checked,"%c ",CHAR_RIGHT_ARROW);
|
|
//maxx += (x + 10 + (useratio * ((float)DLLRenderHUDGetTextLineWidth(checked))));
|
|
//maxx += (x + 10 + DLLRenderHUDGetTextLineWidth(checked));
|
|
maxx += (x + 10 + DLLgrtext_GetTextLineWidth(checked));
|
|
}
|
|
}break;
|
|
case MIT_PLIST:
|
|
{
|
|
//First create/update the playerlist
|
|
SubMenuCount = 0;
|
|
int i;
|
|
for(i=0;i<DLLMAX_PLAYERS;i++){
|
|
if(basethis->CheckPlayerNum(i)){
|
|
//we have a valid pnum, fill it in
|
|
Pnums[SubMenuCount] = i;
|
|
SubMenuCount++;
|
|
}
|
|
}
|
|
|
|
if(m_iFlags&MIF_INCLUDENONE)
|
|
SubMenuCount++; //account for <None>
|
|
|
|
//Do some error checking and make sure values for the currsub are ok
|
|
if(CurrSubMenu>=SubMenuCount)
|
|
CurrSubMenu = SubMenuCount-1;
|
|
|
|
if(CurrSubMenu<m_iTopIndex)
|
|
m_iTopIndex = (CurrSubMenu>=0)?CurrSubMenu:0;
|
|
|
|
int end_i = SubMenuCount;
|
|
|
|
//Now we have a list of pnums, so draw them
|
|
if(m_iFlags&MIF_INCLUDENONE){
|
|
//temp = useratio * ((float)DLLRenderHUDGetTextLineWidth(DTXT_NONE));
|
|
//temp = DLLRenderHUDGetTextLineWidth(DTXT_NONE);
|
|
temp = DLLgrtext_GetTextLineWidth(DTXT_NONE);
|
|
end_i = SubMenuCount - 1;
|
|
}
|
|
|
|
//go through all the names and get the longest name
|
|
for(i=0;i<end_i;i++){
|
|
//temp = useratio * ((float)DLLRenderHUDGetTextLineWidth(base->Players[Pnums[i]].callsign));
|
|
//temp = DLLRenderHUDGetTextLineWidth(base->Players[Pnums[i]].callsign);
|
|
temp = DLLgrtext_GetTextLineWidth(basethis->Players[Pnums[i]].callsign);
|
|
if(temp>maxx)
|
|
maxx = temp;
|
|
}
|
|
//maxx += (x + 10 + (useratio * ((float)DLLRenderHUDGetTextLineWidth("[33]"))));
|
|
//maxx += (x + 10 + DLLRenderHUDGetTextLineWidth("[33]"));
|
|
maxx += (x + 10 + DLLgrtext_GetTextLineWidth("[33]"));
|
|
}break;
|
|
case MIT_CUSTOM:
|
|
{
|
|
//First find out how many submenus there are going to be
|
|
SubMenuCount = (m_cmInfo.GetListCount)?(*m_cmInfo.GetListCount)():0;
|
|
|
|
//Do some error checking and make sure values are ok
|
|
if(CurrSubMenu>=SubMenuCount)
|
|
CurrSubMenu = SubMenuCount-1;
|
|
if(CurrSubMenu<m_iTopIndex)
|
|
m_iTopIndex = (CurrSubMenu>=0)?CurrSubMenu:0;
|
|
|
|
if(SubMenuCount<=0){
|
|
nodisp_custom = true;
|
|
}
|
|
|
|
//now find out the biggest string
|
|
if(m_cmInfo.GetItem){
|
|
for(int i=0;i<SubMenuCount;i++){
|
|
char *ptr = (*m_cmInfo.GetItem)(i);
|
|
if(ptr){
|
|
//temp = useratio * ((float)DLLRenderHUDGetTextLineWidth(ptr));
|
|
//temp = DLLRenderHUDGetTextLineWidth(ptr);
|
|
temp = DLLgrtext_GetTextLineWidth(ptr);
|
|
if(temp>maxx)
|
|
maxx = temp;
|
|
}
|
|
}
|
|
}
|
|
maxx += (x + 10);
|
|
}break;
|
|
}
|
|
|
|
int end_index = min(SubMenuCount,m_iTopIndex + ((400-y)/height));
|
|
int num_teams = basethis->GetNumTeams();
|
|
|
|
if(SubMenuCount && bmp>BAD_BITMAP_HANDLE)
|
|
{
|
|
DLLrend_SetAlphaValue(210);
|
|
DLLrend_SetZBufferState (0);
|
|
DLLrend_SetTextureType (TT_LINEAR);
|
|
DLLrend_SetLighting (LS_NONE);
|
|
DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE);
|
|
DLLrend_DrawScaledBitmap(x,y,maxx,y+(height*(end_index-m_iTopIndex+1)),bmp,0,0,1,1,1.0,1,NULL);
|
|
DLLrend_SetZBufferState(1);
|
|
}
|
|
|
|
x+=5;
|
|
|
|
ubyte al;
|
|
|
|
m_bMoreToScroll = (end_index<SubMenuCount)?true:false;
|
|
//m_bAtBottom = (m_bMoreToScroll)?((CurrSubMenu<end_index-1)?false:true):((CurrSubMenu<end_index)?false:true);
|
|
m_bAtBottom = (m_bMoreToScroll)?((CurrSubMenu<end_index-2)?false:true):((CurrSubMenu<end_index)?false:true);
|
|
|
|
//we have something to draw
|
|
for(int i=m_iTopIndex;i<end_index;i++){
|
|
switch(m_cType){
|
|
case MIT_PLIST:
|
|
{
|
|
if(num_teams<=1){
|
|
if((i==CurrSubMenu)&&(HasInputFocus)){
|
|
al = alpha_to_use;
|
|
color = GR_RGB(180,255,180);
|
|
}else{
|
|
al = 255;
|
|
color = GR_RGB(0,180,0);
|
|
}
|
|
}else{
|
|
if((i==CurrSubMenu)&&(HasInputFocus)){
|
|
al = alpha_to_use;
|
|
color = GR_RGB(180,255,180);
|
|
}else{
|
|
al = 255;
|
|
if(m_iFlags&MIF_INCLUDENONE){
|
|
if(i==0)
|
|
color = GR_RGB(0,180,0);
|
|
else
|
|
color = basethis->GetTeamColor(basethis->Players[Pnums[i-1]].team);
|
|
}else{
|
|
color = basethis->GetTeamColor(basethis->Players[Pnums[i]].team);
|
|
}
|
|
}
|
|
}
|
|
}break;
|
|
case MIT_CUSTOM:
|
|
case MIT_NORMAL:
|
|
case MIT_STATE:
|
|
{
|
|
if((i==CurrSubMenu)&&(HasInputFocus)){
|
|
al = alpha_to_use;
|
|
color = GR_RGB(180,255,180);
|
|
}else{
|
|
al = 255;
|
|
color = GR_RGB(0,180,0);
|
|
}
|
|
}break;
|
|
}
|
|
|
|
bool draw_text = true;
|
|
if(i==m_iTopIndex && m_iTopIndex>0){
|
|
//we need to draw the UP arrow
|
|
char b[2];
|
|
sprintf(b,"%c",CHAR_UP_ARROW);
|
|
//DLLRenderHUDText(color,al,0,(maxx-x)/2+x,y,b);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_SetAlpha(al);
|
|
DLLgrtext_Printf((maxx-x)/2+x,y,b);
|
|
draw_text = false;
|
|
}
|
|
|
|
if(m_bMoreToScroll && i==(end_index-1)){
|
|
//we need to draw the DOWN arrow
|
|
char b[2];
|
|
sprintf(b,"%c",CHAR_DOWN_ARROW);
|
|
//DLLRenderHUDText(color,al,0,(maxx-x)/2+x,y,b);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_SetAlpha(al);
|
|
DLLgrtext_Printf((maxx-x)/2+x,y,b);
|
|
draw_text = false;
|
|
}
|
|
|
|
if(draw_text){
|
|
switch(m_cType){
|
|
case MIT_NORMAL:
|
|
{
|
|
//DLLRenderHUDText(color,al,0,x,y,SubMenus[i]->GetTitle());
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_SetAlpha(al);
|
|
DLLgrtext_Printf(x,y,SubMenus[i]->GetTitle());
|
|
|
|
|
|
if(i==CurrSubMenu){//go through the submenus
|
|
//if(ratio){
|
|
SubMenus[i]->Draw(maxx,y,height,bmp,not_used);
|
|
//}else{
|
|
// SubMenus[i]->Draw(maxx,y,height,base,bmp,&aspratio);
|
|
//}
|
|
}
|
|
}break;
|
|
case MIT_PLIST:
|
|
{
|
|
if(m_iFlags&MIF_INCLUDENONE){
|
|
|
|
if(i==0){
|
|
//include the <None> if index is 0
|
|
strcpy(buffer,DTXT_NONE);
|
|
}else{
|
|
//do the regular
|
|
sprintf(buffer,"%s[%d]",basethis->Players[Pnums[i-1]].callsign,Pnums[i-1]);
|
|
}
|
|
}else{
|
|
//do the regular
|
|
sprintf(buffer,"%s[%d]",basethis->Players[Pnums[i]].callsign,Pnums[i]);
|
|
}
|
|
|
|
//DLLRenderHUDText(color,al,0,x,y,buffer);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_SetAlpha(al);
|
|
DLLgrtext_Printf(x,y,buffer);
|
|
|
|
}break;
|
|
case MIT_CUSTOM:
|
|
{
|
|
if(m_cmInfo.GetItem){
|
|
char *ptr = (*m_cmInfo.GetItem)(i);
|
|
if(ptr){
|
|
sprintf(buffer,"%s",ptr);
|
|
//DLLRenderHUDText(color,al,0,x,y,buffer);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_SetAlpha(al);
|
|
DLLgrtext_Printf(x,y,buffer);
|
|
}
|
|
}
|
|
}break;
|
|
case MIT_STATE:
|
|
{
|
|
if(i==m_iState) strcpy(buff,checked); else strcpy(buff," ");
|
|
strcat(buff,SubMenus[i]->GetTitle());
|
|
//DLLRenderHUDText(color,al,0,x,y,buff);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_SetAlpha(al);
|
|
DLLgrtext_Printf(x,y,buff);
|
|
|
|
}break;
|
|
}
|
|
}
|
|
|
|
y+=height;
|
|
}
|
|
|
|
if(nodisp_custom){
|
|
//check to see if we have focus...if we do...we got to move back to the previous menu
|
|
if(HasInputFocus){
|
|
basethis->Menu.Back();
|
|
}
|
|
SubMenuCount = 1;
|
|
}
|
|
|
|
DLLgrtext_SetFont(old_font);
|
|
}
|
|
char *MenuItem::GetTitle(void)
|
|
{
|
|
return m_sTitle;
|
|
}
|
|
void MenuItem::SetInputFocus(void)
|
|
{
|
|
//Sets this MenuItem with Input focus, reseting it's Current Sub Menu to 0 if it has a SubMenu
|
|
HasInputFocus = true;
|
|
if(SubMenuCount>0)
|
|
CurrSubMenu = (m_iTopIndex==0)?0:m_iTopIndex+1;
|
|
else
|
|
CurrSubMenu = -1;
|
|
}
|
|
void MenuItem::LoseInputFocus(void)
|
|
{
|
|
//Make this guy lose focus, Set it's Current Submenu to -1
|
|
HasInputFocus = false;
|
|
CurrSubMenu = -1;
|
|
}
|
|
bool MenuItem::GetFocus(void)
|
|
{
|
|
return HasInputFocus;
|
|
}
|
|
void MenuItem::CallFunc(int value)
|
|
{
|
|
if(func)
|
|
(*func)(value);
|
|
}
|
|
bool MenuItem::HasSubMenus(void)
|
|
{
|
|
return (SubMenuCount>0);
|
|
}
|
|
|
|
int MenuItem::GetCustomSubMenuCount(void)
|
|
{
|
|
if(m_cType!=MIT_CUSTOM)
|
|
return -1;
|
|
|
|
if(!m_cmInfo.GetListCount)
|
|
return -1;
|
|
|
|
return (*m_cmInfo.GetListCount)();
|
|
}
|
|
|
|
char MenuItem::GetType(void)
|
|
{
|
|
return m_cType;
|
|
}
|
|
void MenuItem::SetState(int state)
|
|
{
|
|
if(m_cType!=MIT_STATE)
|
|
return;
|
|
|
|
if( (state<0) || (state>=SubMenuCount) )
|
|
return;
|
|
|
|
m_iState = state;
|
|
}
|
|
|
|
bool MenuItem::SetStateItemList(int count, ... )
|
|
{
|
|
if(m_cType!=MIT_STATE)
|
|
return false;
|
|
|
|
//remove original states
|
|
for(int i=0;i<SubMenuCount;i++){
|
|
if(SubMenus[i]){
|
|
delete SubMenus[i];
|
|
SubMenus[i] = NULL;
|
|
}
|
|
}
|
|
if(SubMenus){
|
|
free(SubMenus);
|
|
SubMenus = NULL;
|
|
}
|
|
|
|
va_list marker;
|
|
va_start(marker,count);
|
|
SubMenuCount = count;
|
|
m_iState = 0;
|
|
|
|
if( (SubMenuCount>0) && (SubMenuCount<MAX_STATE_SUBMENUS) ){
|
|
SubMenus = (IMenuItem **)malloc(sizeof(IMenuItem *)*SubMenuCount);
|
|
if(!SubMenus)
|
|
return false;
|
|
char *string;
|
|
for(int i=0;i<SubMenuCount;i++){
|
|
string = va_arg(marker,char *);
|
|
SubMenus[i] = new MenuItem(string,MIT_STATEITEM,0,func);
|
|
}
|
|
}
|
|
else SubMenuCount = 0;
|
|
va_end(marker);
|
|
return true;
|
|
}
|
|
|
|
bool MenuItem::SetStateItemListArray(int count, char **array )
|
|
{
|
|
if(m_cType!=MIT_STATE)
|
|
return false;
|
|
|
|
//remove original states
|
|
for(int i=0;i<SubMenuCount;i++){
|
|
if(SubMenus[i]){
|
|
delete SubMenus[i];
|
|
SubMenus[i] = NULL;
|
|
}
|
|
}
|
|
if(SubMenus){
|
|
free(SubMenus);
|
|
SubMenus = NULL;
|
|
}
|
|
|
|
SubMenuCount = count;
|
|
m_iState = 0;
|
|
|
|
if( (SubMenuCount>0) && (SubMenuCount<MAX_STATE_SUBMENUS) ){
|
|
SubMenus = (IMenuItem **)malloc(sizeof(IMenuItem *)*SubMenuCount);
|
|
if(!SubMenus)
|
|
return false;
|
|
char *string;
|
|
for(int i=0;i<SubMenuCount;i++){
|
|
string = array[i];
|
|
SubMenus[i] = new MenuItem(string,MIT_STATEITEM,0,func);
|
|
}
|
|
}
|
|
else SubMenuCount = 0;
|
|
return true;
|
|
}
|
|
|
|
///////////////////////////////////////////////////
|
|
//Menu Function handlers
|
|
|
|
int GetBanPlayerList(void)
|
|
{
|
|
return basethis->GetNumBannedPlayers();
|
|
}
|
|
|
|
char *GetBannedPlayerString(int index)
|
|
{
|
|
static char r[MAX_CALLSIGN_SIZE+8];
|
|
char *ptr = basethis->GetBannedPlayerCallsign(index);
|
|
if(ptr){
|
|
sprintf(r,"[%d]%s",index,ptr);
|
|
return r;
|
|
}else
|
|
return NULL;
|
|
}
|
|
|
|
// Removes a ban for a player, give the ban index #
|
|
void RemoveBanByIndex(int index)
|
|
{
|
|
basethis->RemoveBan(index);
|
|
}
|
|
|
|
//Server Only. Kicks a player from the game
|
|
void KickPlayer(int pnum)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER){
|
|
mprintf((0,"KickPlayer Error: You're Not The Server\n"));
|
|
return;
|
|
}
|
|
if(pnum==basethis->GetPlayerNum()){
|
|
mprintf((0,"KickPlayer Error: Server can't kick themself\n"));
|
|
DLLAddHUDMessage(DTXT_SERVERCANTKICK);
|
|
return;
|
|
}
|
|
if(!basethis->CheckPlayerNum(pnum)){
|
|
mprintf((0,"KickPlayer Error: Pnum %d not in game\n",pnum));
|
|
DLLAddHUDMessage(DTXT_INVALIDPNUM,pnum);
|
|
return;
|
|
}
|
|
basethis->SendControlMessageToPlayer(pnum,CM_KICKED);
|
|
DLLMultiDisconnectPlayer(pnum);
|
|
}
|
|
//Server Only. Temp bans a player from the game
|
|
void BanPlayer(int pnum)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER){
|
|
mprintf((0,"BanPlayer Error: You're Not The Server\n"));
|
|
return;
|
|
}
|
|
if(pnum==basethis->GetPlayerNum()){
|
|
mprintf((0,"BanPlayer Error: Server can't ban themself\n"));
|
|
DLLAddHUDMessage(DTXT_SERVERCANTBAN);
|
|
return;
|
|
}
|
|
if(!basethis->CheckPlayerNum(pnum)){
|
|
mprintf((0,"BanPlayer Error: Pnum %d not in game\n",pnum));
|
|
DLLAddHUDMessage(DTXT_INVALIDPNUM,pnum);
|
|
return;
|
|
}
|
|
basethis->SendControlMessageToPlayer(pnum,CM_BANNED);
|
|
DLLMultiDisconnectPlayer(pnum);
|
|
basethis->BanPlayerFromGame(pnum);
|
|
}
|
|
//Server Only. Ends the current level
|
|
void EndMultiLevel(int i)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER){
|
|
mprintf((0,"You're Not The Server\n"));
|
|
return;
|
|
}
|
|
DLLMultiEndLevel();
|
|
basethis->EnableOnScreenMenu(false);
|
|
}
|
|
//Server Only. Automatically balances the teams
|
|
void BalanceTeams(int i)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER){
|
|
mprintf((0,"You're Not The Server\n"));
|
|
return;
|
|
}
|
|
|
|
mprintf((0,"Balancing Teams\n"));
|
|
DPrintf(DTXT_BALANCINGTEAMS);
|
|
|
|
//First we need to get a count of how many are on each team
|
|
int TeamCount[DLLMAX_TEAMS];
|
|
for(i=0;i<DLLMAX_TEAMS;i++)
|
|
TeamCount[i] = 0;
|
|
|
|
for(i=0;i<DLLMAX_PLAYERS;i++){
|
|
if(basethis->CheckPlayerNum(i)){
|
|
if(basethis->Players[i].team!=-1){//don't count dedicated server
|
|
TeamCount[basethis->Players[i].team]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Now determine how many should be on each team
|
|
int optcount = 0;
|
|
int ingame = 0;
|
|
int numteams = basethis->GetNumTeams();
|
|
|
|
for(i=0;i<MAX_TEAMS;i++)
|
|
ingame += TeamCount[i];
|
|
|
|
optcount = ingame / numteams;
|
|
int leftover = ingame - (optcount*numteams);
|
|
|
|
//fill in the number of players each team should have
|
|
int ShouldHave[MAX_TEAMS];
|
|
for(i=0;i<MAX_TEAMS;i++){
|
|
if(i<numteams){
|
|
ShouldHave[i] = optcount;
|
|
}else{
|
|
ShouldHave[i] = 0;
|
|
}
|
|
}
|
|
|
|
//Make adjustments for the leftover players
|
|
for(i=0;i<leftover;i++)
|
|
ShouldHave[i]++;
|
|
|
|
for(i=0;i<MAX_TEAMS;i++){
|
|
mprintf((0,"%s team should have %d players and has %d now\n",basethis->GetTeamString(i),ShouldHave[i],TeamCount[i]));
|
|
}
|
|
|
|
//Now move the players around until the teams are of the right size
|
|
int j;
|
|
for(i=0;i<MAX_TEAMS;i++){
|
|
while(ShouldHave[i]>TeamCount[i]){
|
|
//We need to adjust this team by adding more players
|
|
int pn;
|
|
float lowseniority;
|
|
int lowpn;
|
|
|
|
lowseniority = 0;
|
|
lowpn = -1;
|
|
|
|
for(j=0;j<MAX_TEAMS;j++){
|
|
if(ShouldHave[j]<TeamCount[j]){
|
|
//We can remove a player from this team
|
|
|
|
//Determine which player has least seniority
|
|
for(pn=0;pn<DLLMAX_PLAYERS;pn++){
|
|
if( (basethis->CheckPlayerNum(pn)) && (basethis->Players[pn].team==j) && (basethis->Players[pn].team!=-1)){
|
|
//get the pnum, and seniority info here
|
|
if(lowseniority<basethis->Players[pn].time_in_game ){
|
|
lowpn = pn;
|
|
lowseniority = basethis->Players[pn].time_in_game;
|
|
}
|
|
}//end if
|
|
}//end for
|
|
if(lowpn!=-1){
|
|
TeamCount[j]--;
|
|
break;
|
|
}
|
|
|
|
}//end if
|
|
}//end for
|
|
if(lowpn!=-1){
|
|
//Change this player to the new team
|
|
TeamCount[i]++;
|
|
basethis->RequestTeamChange(i,lowpn,true);
|
|
}
|
|
}//end while
|
|
}//end for
|
|
}
|
|
//Server Only. Switches AutoTeamSelect On/Off
|
|
void SwitchAutoTeamSelect(int i)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER){
|
|
mprintf((0,"You're Not The Server\n"));
|
|
return;
|
|
}
|
|
bool on = (i==1)?true:false;
|
|
basethis->AutoTeamSelect(on);
|
|
}
|
|
|
|
//Server Only. Switches allowing Team Changing on/off
|
|
void SwitchTeamChange(int i)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER){
|
|
mprintf((0,"You're not the server\n"));
|
|
return;
|
|
}
|
|
bool on = (i==1)?true:false;
|
|
basethis->SwitchAllowTeamChange(on);
|
|
}
|
|
|
|
//Switch's on/off Displaying a player's info
|
|
void SwitchPlayerInfo(int pnum)
|
|
{
|
|
if(pnum==-1){
|
|
//the <None> was selected, so make sure that it's turned off
|
|
int curr_disp = basethis->DisplayingPlayerInfo();
|
|
|
|
if(curr_disp==-1)//we're not displaying anyone now anyway
|
|
return;
|
|
|
|
//turn off the pnum given to us
|
|
basethis->SwitchPlayerInfoDisplay(curr_disp);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
if(!basethis->CheckPlayerNum(pnum)){
|
|
mprintf((0,"%d is invalid for playerinfo\n",pnum));
|
|
return;
|
|
}
|
|
|
|
int curr_disp = basethis->DisplayingPlayerInfo();
|
|
|
|
if(curr_disp!=-1 && curr_disp!=pnum)
|
|
basethis->SwitchPlayerInfoDisplay(pnum); //turn it off
|
|
|
|
basethis->SwitchPlayerInfoDisplay(pnum);
|
|
|
|
//Make the call to DisplayPlayerInfo now with passing true to dedicated_server so it will
|
|
//print the info to the console once
|
|
basethis->DisplayPlayerInfo(true);
|
|
}
|
|
|
|
//Switch's on/off Displaying a player's name on the HUD
|
|
void SwitchHudPlayerNum(int i)
|
|
{
|
|
basethis->SwitchShowHudCallsignLevel(i);
|
|
}
|
|
|
|
//Switch the server's Max HUD Callsign level
|
|
void SwitchServerHudPlayerName(int i)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
basethis->SwitchServerHudCallsignLevel(i);
|
|
}
|
|
|
|
//Change teams (or more specifically request to change teams)
|
|
void ChangeTeams(int team)
|
|
{
|
|
if((team<0)||(team>3)){
|
|
mprintf((0,"Invalid team requested (%d)\n",team));
|
|
return;
|
|
}
|
|
int curr_team = basethis->Players[basethis->GetPlayerNum()].team;
|
|
|
|
if(curr_team==-1){
|
|
mprintf((0,"Dedicated Server Can't Change Teams\n"));
|
|
DPrintf(DTXT_NODEDICATEDTEAM);
|
|
return;
|
|
}
|
|
|
|
if(team==curr_team){
|
|
mprintf((0,"You're already on the %s team\n",basethis->GetTeamString(team)));
|
|
DPrintf(DTXT_SAMETEAMCHANGE,basethis->GetTeamString(team));
|
|
return;
|
|
}
|
|
basethis->RequestTeamChange(team,basethis->GetPlayerNum(),true);
|
|
}
|
|
|
|
//Send a request to DMFC to save the game stats to file
|
|
void SaveStatsToFile(int i)
|
|
{
|
|
basethis->CallOnSaveStatsToFile();
|
|
}
|
|
|
|
//Turns on/off Observer Mode
|
|
void SwitchObserverMode(int i)
|
|
{
|
|
object *pobj;
|
|
int pnum = basethis->GetPlayerNum();
|
|
|
|
if( (pnum<0) || (pnum>=DLLMAX_PLAYERS) )
|
|
return;
|
|
|
|
pobj = &basethis->Objects[basethis->Players[pnum].objnum];
|
|
|
|
mprintf((0,"SwitchObserverMode %s [%d]\n",(i==1)?"On":"Off",pnum));
|
|
|
|
if (pobj->type==OBJ_OBSERVER){
|
|
if((i==0)&&(basethis->CallOnAllowObserverChange(false)))
|
|
DLLMultiSendRequestToObserve (OBSERVER_MODE_ROAM,0,0);
|
|
}
|
|
else{
|
|
if((i==1)&&(basethis->CallOnAllowObserverChange(true)))
|
|
DLLMultiSendRequestToObserve (OBSERVER_MODE_ROAM,1,0);
|
|
}
|
|
}
|
|
|
|
// Turns on/off PiggyBack mode
|
|
void SwitchPiggyBack(int pnum)
|
|
{
|
|
if( ! basethis->CheckPlayerNum(pnum) ){
|
|
return;
|
|
}
|
|
|
|
object *pobj;
|
|
pobj = &basethis->Objects[basethis->Players[basethis->GetPlayerNum()].objnum];
|
|
|
|
if (pobj->type==OBJ_OBSERVER){
|
|
if(basethis->CallOnAllowObserverChange(false))
|
|
DLLMultiSendRequestToObserve (OBSERVER_MODE_ROAM,0,0);
|
|
}
|
|
if(pnum==basethis->GetPlayerNum()){
|
|
mprintf((0,"Returning to self\n"));
|
|
return;
|
|
}
|
|
|
|
if(basethis->CallOnAllowObserverChange(true)){
|
|
mprintf((0,"Switching to piggyback for player %d\n",pnum));
|
|
DLLMultiSendRequestToObserve (OBSERVER_MODE_PIGGYBACK,1,basethis->Players[pnum].objnum);
|
|
}
|
|
}
|
|
|
|
// Turns on/off the statistical hud messages
|
|
void SwitchStatHUDMessages(int i)
|
|
{
|
|
bool on = (i)?true:false;
|
|
basethis->EnableStatisticalMessages(on);
|
|
}
|
|
|
|
// Exits the on-screen menu
|
|
void MenuExitMenu(int i)
|
|
{
|
|
basethis->EnableOnScreenMenu(false);
|
|
}
|
|
|
|
|
|
// Switches on/off auto saving of the stats to file on level end
|
|
void SwitchSaveStatsLevelEnd(int i)
|
|
{
|
|
basethis->EnableAutoSaveLevelEnd((i)?true:false);
|
|
}
|
|
|
|
// Switches on/off auto saving of the stats to file on disconnect from the game
|
|
void SwitchSaveStatsDisconnect(int i)
|
|
{
|
|
basethis->EnableAutoSaveDisconnect((i)?true:false);
|
|
}
|
|
|
|
// Switches on/off displaying the background
|
|
void SwitchMenuBackground(int i)
|
|
{
|
|
bool on = (i)?true:false;
|
|
basethis->EnableOnScreenMenuBackground(on);
|
|
}
|
|
|
|
// Switches on/off displaying the netgame info
|
|
void SwitchNetGameInfo(int i)
|
|
{
|
|
basethis->SwitchNetGameInfoDisplay(i);
|
|
}
|
|
|
|
//Switches the death message filter
|
|
void SwitchDeathMessageFilter(int i)
|
|
{
|
|
basethis->SetDeathMessageFilter(i);
|
|
}
|
|
|
|
//brings up the team config dialog for the server
|
|
void OnScreenDisplayTeamConfig(int i)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
if(basethis->GetNumTeams()<2)
|
|
return;
|
|
|
|
static char enable;
|
|
enable = 2;
|
|
basethis->StartUIWindow(UIID_TEAMPLACEMENT,&enable);
|
|
basethis->EnableOnScreenMenu(false);
|
|
}
|
|
|
|
//Switches turning on/off displaying ship logos
|
|
void SwitchShipLogoEnable(int i)
|
|
{
|
|
bool enable = (i)?true:false;
|
|
basethis->EnableShipLogos(enable);
|
|
DLLAddHUDMessage(DTXT_SHIPLOGOSMSG,(enable)?DTXT_ENABLED:DTXT_DISABLED);
|
|
}
|
|
|
|
void SwitchAudioTauntsEnable(int i)
|
|
{
|
|
bool enable = (i)?true:false;
|
|
basethis->EnableAudioTaunts(enable);
|
|
DLLAddHUDMessage(DTXT_AUDIOTAUNTSMSG,(enable)?DTXT_ENABLED:DTXT_DISABLED);
|
|
}
|
|
|
|
//Rehashs the hosts.allow/deny lists
|
|
void RehashAllowDenyLists(int i)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
|
|
DLLAddHUDMessage(DTXT_REHASHINGMSG);
|
|
|
|
basethis->RehashAllowDeny();
|
|
}
|
|
|
|
void SwitchLossPingIndicator(int i)
|
|
{
|
|
bool enable = (i)?true:false;
|
|
basethis->EnableLossGuage(enable);
|
|
DLLAddHUDMessage(DTXT_LOSSINDICATOR,(enable)?DTXT_ENABLED:DTXT_DISABLED);
|
|
}
|