Files
Descent3/netgames/hyperanarchy/hyperanarchy.cpp
Kevin Bentley df209742fc Initial import
2024-04-15 21:43:29 -06:00

1569 lines
42 KiB
C++

/*
* $Logfile: /DescentIII/Main/hyperanarchy/hyperanarchy.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:57:56 $
* $Author: kevinb $
*
* <insert description of file here>
*
* $Log: hyperanarchy.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:57:56 kevinb
* initial 1.5 import
*
*
* 68 10/21/99 9:27p Jeff
* B.A. Macintosh code merge
*
* 67 7/12/99 1:22p Jeff
* updated for new netflags
*
* 66 7/11/99 6:45p Jeff
* cleaner plr if the list is too long
*
* 65 5/23/99 3:04a Jason
* fixed bug with player rankings not being updated correctly
*
* 64 5/20/99 5:03p Jeff
* fixed HUD display bugs
*
* 63 5/12/99 11:04p Jeff
* dmfc and multiplayer games now have endian friendly packets (*whew*)
*
* 62 5/12/99 11:28a Jeff
* added sourcesafe comment block
*
* $NoKeywords: $
*/
#include <stdlib.h>
#include <string.h>
#include "gamedll_header.h"
#include "idmfc.h"
#include "HyperAnarchy.h"
#include "hyperstr.h"
IDMFC *DMFCBase = NULL;
IDmfcStats *dstat = NULL;
object *dObjects;
player *dPlayers;
#define SPID_HYPERINFO 0
#define SPID_HYPERPOS 1
#define HCM_PLAYERCOLOR 0
#define HCM_NORMAL 1
typedef struct{
int Score[2];
}tPlayerStat;
int pack_pstat(tPlayerStat *user_info,ubyte *data)
{
int count = 0;
MultiAddInt(user_info->Score[0],data,&count);
MultiAddInt(user_info->Score[1],data,&count);
return count;
}
int unpack_pstat(tPlayerStat *user_info,ubyte *data)
{
int count = 0;
user_info->Score[0] = MultiGetInt(data,&count);
user_info->Score[1] = MultiGetInt(data,&count);
return count;
}
int SortedPlayers[MAX_PLAYER_RECORDS];
bool DisplayScoreScreen;
int HyperOrbID = -1;
int WhoHasOrb = -1;
int KillCount = 0;
int HyperOrbIcon = -1;
bool DisplayFlagBlink=true;
int WhoJustScoredTimer = -1;
int HyperMoveTimer = -1;
ubyte HUD_color_model = HCM_PLAYERCOLOR;
int Highlight_bmp = -1;
bool display_my_welcome = false;
void OnClientPlayerEntersGame(int player_num);
///////////////////////////////////////////////
//localization info
char **StringTable;
int StringTableSize = 0;
char *_ErrorString = "Missing String";
char *GetStringFromTable(int d){if( (d<0) || (d>=StringTableSize) ) return _ErrorString; else return StringTable[d];}
///////////////////////////////////////////////
void SwitchHUDColor(int i);
//handles a Hyper Anarchy Game State packet
void ReceiveHyperGameState(ubyte *data);
//sends a Hyper Anarchy Game State packet
void SendHyperGameState(int playernum);
//Displays HUD scores
void DisplayHUDScores(struct tHUDItem *hitem);
//Displays the Stats screen
void DisplayScores(void);
//Sorts based on score
void SortPlayerScores(int *sortedindex,int size);
//Updates the effect on all the players
void UpdateEffect(void);
//Displays the Welcome Screen
void DisplayWelcomeScreen(int pnum);
//Handler for menu item for turning on/off blinking hud
void SwitchBlinkingHud(int i);
//Generates a valid random room
int GetRandomValidRoom(void);
//Moves the HyperOrb to the center of a random room
//if objnum is -1, than the HyperOrb is created and moved
void MoveHyperOrbToRoom(int objnum);
//Given a room the HyperOrb is created and placed in the center of it
void CreateHyperOrbInRoom(int room);
//Given the objnum and room it will move the HyperOrb to the center of that room. Objnum better be valid.
void MoveHyperOrbToRoomCenter(int objnum,int room);
//handles a Hyper Anarchy Object Placement packet
void ReceiveHyperPos(ubyte *data);
//Searches through all the objects and looks for the HyperOrb, returns it's objnum. -1 if it doesn't exist
int FindHyperObjectNum(void);
//Searches through all the player's inventory, returns the pnum of the player who has the HyperOrb, -1
//if no one does.
int FindHyperOrbInInventory(void);
void ResetTimer(void);
void SaveStatsToFile(char *filename);
void DetermineScore(int precord_num,int column_num,char *buffer,int buffer_size)
{
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
if(!pr || pr->state==STATE_EMPTY){
buffer[0] = '\0';
return;
}
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
sprintf(buffer,"%d[%d]", stat->Score[DSTAT_LEVEL],stat->Score[DSTAT_OVERALL]);
}
void ShowStatBitmap(int precord_num,int column_num,int x,int y,int w,int h,ubyte alpha_to_use)
{
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
if(pr && pr->state==STATE_INGAME){
if(WhoHasOrb==pr->pnum){
//draw hyper orb icon
DLLRenderHUDQuad(x+3,y,10,10,0,0,1,1,HyperOrbIcon,alpha_to_use,0);
}
}
}
//Timer handlers
void OnTimer(void);
void OnTimerKill(void);
void OnTimerFlagReturn(void);
void OnTimerFlagReturnKill(void);
#ifdef MACINTOSH
#pragma export on
#endif
// This function gets called by the game when it wants to learn some info about the game
void DLLFUNCCALL DLLGetGameInfo (tDLLOptions *options)
{
options->flags = DOF_MAXTEAMS;
options->max_teams = 1;
strcpy(options->game_name,TXT_GAMENAME);
strcpy(options->requirements,"");
}
// Initializes the game function pointers
void DLLFUNCCALL DLLGameInit (int *api_func,ubyte *all_ok,int num_teams_to_use)
{
*all_ok = 1;
DMFCBase = CreateDMFC();
if(!DMFCBase)
{
*all_ok = 0;
return;
}
dstat = CreateDmfcStats();
if(!dstat)
{
*all_ok = 0;
return;
}
DMFCBase->LoadFunctions(api_func);
DMFCBase->Set_OnInterval(OnInterval);
DMFCBase->Set_OnHUDInterval(OnHUDInterval);
DMFCBase->Set_OnKeypress(OnKeypress);
DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
DMFCBase->Set_OnServerLevelStart(OnServerLevelStart);
DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
DMFCBase->Set_OnGameStateRequest(OnGameStateRequest);
DMFCBase->Set_OnPlayerConnect(OnPlayerConnect);
DMFCBase->Set_OnServerCollide(OnServerCollide);
DMFCBase->Set_OnClientCollide(OnClientCollide);
DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
DMFCBase->Set_OnPLRInterval(OnPLRInterval);
DMFCBase->Set_OnPLRInit(OnPLRInit);
DMFCBase->Set_OnServerPlayerDisconnect(OnServerPlayerDisconnect);
DMFCBase->Set_OnClientPlayerDisconnect(OnClientPlayerDisconnect);
DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
DMFCBase->Set_OnPrintScores(OnPrintScores);
DMFCBase->Set_OnPlayerEntersObserver(OnPlayerEntersObserver);
DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
DLLCreateStringTable("hyper.str",&StringTable,&StringTableSize);
DLLmprintf((0,"%d strings loaded from string table\n",StringTableSize));
if(!StringTableSize){
*all_ok = 0;
return;
}
//add the anarchy menu/submenus
IMenuItem *lev1,*lev2,*MainMenu;
lev1 = CreateMenuItemWArgs(TXT_GAMENAME,MIT_NORMAL,0,NULL);
lev2 = CreateMenuItemWArgs(TXT_HUDSCORECOLORS,MIT_STATE,0,SwitchHUDColor);
lev2->SetStateItemList(2,TXT_PLAYERCOLORS,TXT_NORMAL);
lev2->SetState(HUD_color_model);
lev1->AddSubMenu(lev2);
MainMenu = DMFCBase->GetOnScreenMenu();
MainMenu->AddSubMenu(lev1);
dObjects = DMFCBase->GetObjects();
dPlayers = DMFCBase->GetPlayers();
DMFCBase->GameInit(1);
//add the death and suicide messages
DMFCBase->AddDeathMessage(TXT_DEATH1,true);
DMFCBase->AddSuicideMessage(TXT_SUICIDE1);
HyperOrbID = DLLFindObjectIDName("Hyperorb");
if(HyperOrbID==-1){
DLLmprintf((0,"Hyper Anarchy: BIG WARNING, COULDN'T FIND HyperOrb ID...YOUR GAME IS IN JEOPARDY!\n"));
*all_ok = 0;
return;
}
//setup the Playerstats struct so DMFC can handle it automatically when a new player enters the game
DMFCBase->SetupPlayerRecord(sizeof(tPlayerStat),(int (*)(void *,ubyte *))pack_pstat,(int (*)(void *,ubyte *))unpack_pstat);
DMFCBase->RegisterPacketReceiver(SPID_HYPERINFO,ReceiveHyperGameState);
DMFCBase->RegisterPacketReceiver(SPID_HYPERPOS,ReceiveHyperPos);
DMFCBase->SetNumberOfTeams(1);
(DMFCBase->GetNetgameInfo())->flags |= (NF_DAMAGE_FRIENDLY|NF_TRACK_RANK);
DMFCBase->AddHUDItemCallback(HI_TEXT,DisplayHUDScores);
DisplayScoreScreen = false;
WhoHasOrb = -1;
KillCount = 0;
HyperMoveTimer = -1;
HyperOrbIcon = DLLbm_AllocLoadFileBitmap("HyperOrbICON.ogf",0,BITMAP_FORMAT_1555);
if(HyperOrbIcon==-1){
*all_ok = 0;
return;
}
Highlight_bmp = DLLbm_AllocBitmap(32,32,0);
if(Highlight_bmp>BAD_BITMAP_HANDLE){
ushort *data = DLLbm_data(Highlight_bmp,0);
if(!data){
//bail on out of here
*all_ok = 0;
return;
}
for(int x=0;x<32*32;x++){
data[x] = GR_RGB16(50,50,50)|OPAQUE_FLAG;
}
}
// Initialize the Stats Manager
// ----------------------------
tDmfcStatsInit tsi;
tDmfcStatsColumnInfo pl_col[7];
char gname[20];
strcpy(gname,TXT_STATSGAMENAME);
tsi.flags = DSIF_SHOW_PIC|DSIF_SHOW_OBSERVERICON;
tsi.cColumnCountDetailed = 0;
tsi.cColumnCountPlayerList = 7;
tsi.clbDetailedColumn = NULL;
tsi.clbDetailedColumnBMP = NULL;
tsi.clbPlayerColumn = DetermineScore;
tsi.clbPlayerColumnBMP = ShowStatBitmap;
tsi.DetailedColumns = NULL;
tsi.GameName = gname;
tsi.MaxNumberDisplayed = NULL;
tsi.PlayerListColumns = pl_col;
tsi.SortedPlayerRecords = SortedPlayers;
pl_col[0].color_type = DSCOLOR_TEAM;
pl_col[0].title[0] = '\0';
pl_col[0].type = DSCOL_BMP;
pl_col[0].width = 15;
pl_col[1].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[1].title,TXT_PILOT);
pl_col[1].type = DSCOL_PILOT_NAME;
pl_col[1].width = 120;
pl_col[2].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[2].title,TXT_SCORE);
pl_col[2].type = DSCOL_CUSTOM;
pl_col[2].width = 60;
pl_col[3].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[3].title,TXT_KILLS_SHORT);
pl_col[3].type = DSCOL_KILLS_LEVEL;
pl_col[3].width = 57;
pl_col[4].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[4].title,TXT_DEATHS_SHORT);
pl_col[4].type = DSCOL_DEATHS_LEVEL;
pl_col[4].width = 57;
pl_col[5].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[5].title,TXT_SUICIDES_SHORT);
pl_col[5].type = DSCOL_SUICIDES_LEVEL;
pl_col[5].width = 57;
pl_col[6].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[6].title,TXT_PING);
pl_col[6].type = DSCOL_PING;
pl_col[6].width = 40;
dstat->Initialize(&tsi);
}
// Called when the DLL is shutdown
void DLLFUNCCALL DLLGameClose ()
{
if(Highlight_bmp>BAD_BITMAP_HANDLE)
DLLbm_FreeBitmap(Highlight_bmp);
DLLDestroyStringTable(StringTable,StringTableSize);
if(HyperOrbIcon>0)
DLLbm_FreeBitmap(HyperOrbIcon);
if(dstat)
{
dstat->DestroyPointer();
dstat = NULL;
}
if(DMFCBase)
{
DMFCBase->GameClose();
DMFCBase->DestroyPointer();
DMFCBase = NULL;
}
}
//////////////////////////////////////////////////////////////
/////// Overrides ///////////////////////////////////////////
void OnHUDInterval(void)
{
dstat->DoFrame();
DMFCBase->DisplayOutrageLogo();
DMFCBase->OnHUDInterval();
}
void OnInterval(void)
{
//Set a Timer to display
if( (HyperMoveTimer==-1) && (WhoHasOrb==-1) )
HyperMoveTimer = DMFCBase->SetTimerInterval(OnTimerFlagReturn,30.0f,30.0f);
SortPlayerScores(SortedPlayers,MAX_PLAYER_RECORDS);
DMFCBase->OnInterval();
}
void OnPlayerEntersObserver(int pnum,object *piggy)
{
if(WhoHasOrb==pnum){
WhoHasOrb = -1;
KillCount = 0;
HyperMoveTimer = -1;
DLLAddHUDMessage(TXT_LOSTORB,dPlayers[pnum].callsign);
UpdateEffect();
}
DMFCBase->OnPlayerEntersObserver(pnum,piggy);
}
void OnKeypress(int key)
{
dllinfo *Data = DMFCBase->GetDLLInfoCallData();
switch(key){
case K_F7:
DisplayScoreScreen = !DisplayScoreScreen;
DMFCBase->EnableOnScreenMenu(false);
dstat->Enable(DisplayScoreScreen);
break;
case K_PAGEDOWN:
if(DisplayScoreScreen){
dstat->ScrollDown();
Data->iRet = 1;
}
break;
case K_PAGEUP:
if(DisplayScoreScreen){
dstat->ScrollUp();
Data->iRet = 1;
}
break;
case K_F6:
DisplayScoreScreen = false;
dstat->Enable(false);
break;
case K_ESC:
if(DisplayScoreScreen){
dstat->Enable(false);
DisplayScoreScreen = false;
Data->iRet = 1;
}
break;
}
DMFCBase->OnKeypress(key);
}
// The server has just started, so clear out all the stats and game info
void OnServerGameCreated(void)
{
DMFCBase->OnServerGameCreated();
player_record *pr;
tPlayerStat *stat;
for(int i=0;i<MAX_PLAYER_RECORDS;i++)
{
pr = DMFCBase->GetPlayerRecord(i);
if(pr)
stat = (tPlayerStat *) pr->user_info;
else
stat = NULL;
if(stat){
stat->Score[DSTAT_LEVEL] = 0;
stat->Score[DSTAT_OVERALL] = 0;
}
}
}
void OnServerLevelStart(void)
{
//Now create a hyper orb in a random room -eek
if(HyperOrbID!=-1){
DLLmprintf((0,"Attempting to create HyperOrb in a random room\n"));
int room = GetRandomValidRoom();
DLLmprintf((0,"Room %d selected\n",room));
//We got a good room
//Safe to create the flag
CreateHyperOrbInRoom(room);
}
KillCount = 0;
WhoHasOrb = -1;
HyperMoveTimer = -1;
UpdateEffect();
DMFCBase->OnServerLevelStart();
}
void OnClientLevelEnd(void)
{
DMFCBase->OnClientLevelEnd();
}
// The server has started a new level, so clear out level scores
void OnClientLevelStart(void)
{
DMFCBase->OnClientLevelStart();
player_record *pr;
tPlayerStat *stat;
for(int i=0;i<MAX_PLAYER_RECORDS;i++)
{
pr = DMFCBase->GetPlayerRecord(i);
if(pr)
stat = (tPlayerStat *) pr->user_info;
else
stat = NULL;
if(stat){
stat->Score[DSTAT_LEVEL] = 0;
}
}
DMFCBase->RequestGameState();
UpdateEffect();
}
// We need to send all the inventory info out to the new player
void OnGameStateRequest(int player_num)
{
SendHyperGameState(player_num);
DMFCBase->OnGameStateRequest(player_num);
}
// A new player has entered the game, zero there stats out
void OnPlayerConnect(int player_num)
{
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(player_num);
if(stat){
stat->Score[DSTAT_LEVEL] = 0;
stat->Score[DSTAT_OVERALL] = 0;
}
DMFCBase->OnPlayerConnect(player_num);
}
// A new player has entered the game, zero there stats out
void OnClientPlayerEntersGame(int player_num)
{
DMFCBase->OnClientPlayerEntersGame(player_num);
if(player_num!=DMFCBase->GetPlayerNum())
DisplayWelcomeScreen(player_num);
else
display_my_welcome = true;
}
void OnPrintScores(int level)
{
char buffer[256];
char name[50];
memset(buffer,' ',256);
int t;
int pos[6];
int len[6];
pos[0] = 0; t = len[0] = 20; //give ample room for pilot name
pos[1] = pos[0] + t + 1; t = len[1] = strlen(TXT_SCORE);
pos[2] = pos[1] + t + 1; t = len[2] = strlen(TXT_KILLS);
pos[3] = pos[2] + t + 1; t = len[3] = strlen(TXT_DEATHS);
pos[4] = pos[3] + t + 1; t = len[4] = strlen(TXT_SUICIDES);
pos[5] = pos[4] + t + 1; t = len[5] = strlen(TXT_PING);
memcpy(&buffer[pos[0]],TXT_PILOT,strlen(TXT_PILOT));
memcpy(&buffer[pos[1]],TXT_SCORE,len[1]);
memcpy(&buffer[pos[2]],TXT_KILLS,len[2]);
memcpy(&buffer[pos[3]],TXT_DEATHS,len[3]);
memcpy(&buffer[pos[4]],TXT_SUICIDES,len[4]);
memcpy(&buffer[pos[5]],TXT_PING,len[5]);
buffer[pos[5]+len[5]+1] = '\n';
buffer[pos[5]+len[5]+2] = '\0';
DPrintf(buffer);
int slot;
player_record *pr;
int pcount;
if(level<0 || level>=MAX_PLAYER_RECORDS)
pcount = MAX_PLAYER_RECORDS;
else
pcount = level;
int sortedplayers[MAX_PLAYER_RECORDS];
DMFCBase->GetSortedPlayerSlots(sortedplayers,MAX_PLAYER_RECORDS);
for(int i=0;i<pcount;i++){
slot = sortedplayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if((pr)&&(pr->state!=STATE_EMPTY)){
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue; //skip dedicated server
sprintf(name,"%s%s:",(pr->state==STATE_DISCONNECTED)?"*":"",pr->callsign);
name[19] = '\0';
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
memset(buffer,' ',256);
t = strlen(name); memcpy(&buffer[pos[0]],name,(t<len[0])?t:len[0]);
sprintf(name,"%d[%d]",(stat)?stat->Score[DSTAT_LEVEL]:0,(stat)?stat->Score[DSTAT_OVERALL]:0);
t = strlen(name); memcpy(&buffer[pos[1]],name,(t<len[1])?t:len[1]);
sprintf(name,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]);
t = strlen(name); memcpy(&buffer[pos[2]],name,(t<len[2])?t:len[2]);
sprintf(name,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]);
t = strlen(name); memcpy(&buffer[pos[3]],name,(t<len[3])?t:len[3]);
sprintf(name,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]);
t = strlen(name); memcpy(&buffer[pos[4]],name,(t<len[4])?t:len[4]);
if(pr->state==STATE_INGAME)
sprintf(name,"%.0f",(DMFCBase->GetNetPlayers())[pr->pnum].ping_time*1000.0f);
else
strcpy(name,"---");
t = strlen(name); memcpy(&buffer[pos[5]],name,(t<len[5])?t:len[5]);
buffer[pos[5]+len[5]+1] = '\n';
buffer[pos[5]+len[5]+2] = '\0';
DPrintf(buffer);
}
}
}
bool compare_slots(int a,int b)
{
int ascore,bscore;
player_record *apr,*bpr;
tPlayerStat *astat,*bstat;
apr = DMFCBase->GetPlayerRecord(a);
bpr = DMFCBase->GetPlayerRecord(b);
if( !apr )
return true;
if( !bpr )
return false;
if( apr->state==STATE_EMPTY )
return true;
if( bpr->state==STATE_EMPTY )
return false;
astat = (tPlayerStat *)apr->user_info;
bstat = (tPlayerStat *)bpr->user_info;
if( (apr->state==STATE_INGAME) && (bpr->state==STATE_INGAME) ){
//both players were in the game
ascore = (astat)?astat->Score[DSTAT_LEVEL]:0;
bscore = (bstat)?bstat->Score[DSTAT_LEVEL]:0;
return (ascore<bscore);
}
if( (apr->state==STATE_INGAME) && (bpr->state==STATE_DISCONNECTED) ){
//apr gets priority since he was in the game on exit
return false;
}
if( (apr->state==STATE_DISCONNECTED) && (bpr->state==STATE_INGAME) ){
//bpr gets priority since he was in the game on exit
return true;
}
//if we got here then both players were disconnected
ascore = (astat)?astat->Score[DSTAT_LEVEL]:0;
bscore = (bstat)?bstat->Score[DSTAT_LEVEL]:0;
return (ascore<bscore);
}
void OnPLRInit(void)
{
int i,t,j;
for(i=0;i<MAX_PLAYER_RECORDS;i++){
SortedPlayers[i] = i;
}
for(i=1;i<=MAX_PLAYER_RECORDS-1;i++){
t=SortedPlayers[i];
// Shift elements down until
// insertion point found.
for(j=i-1;j>=0 && compare_slots(SortedPlayers[j],t); j--){
SortedPlayers[j+1] = SortedPlayers[j];
}
// insert
SortedPlayers[j+1] = t;
}
DMFCBase->OnPLRInit();
}
void OnPLRInterval(void)
{
#define PLAYERS_COL 110
#define SCORE_COL 240
#define KILLS_COL 300
#define DEATHS_COL 360
#define SUICIDES_COL 420
DMFCBase->OnPLRInterval();
int y = 40;
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
//print out header
DLLgrtext_SetColor(GR_RGB(255,255,150));
DLLgrtext_Printf(PLAYERS_COL,y,TXT_PILOT);
DLLgrtext_Printf(SCORE_COL,y,TXT_SCORE);
DLLgrtext_Printf(KILLS_COL,y,TXT_KILLS);
DLLgrtext_Printf(DEATHS_COL,y,TXT_DEATHS);
DLLgrtext_Printf(SUICIDES_COL,y,TXT_SUICIDES);
y+=height;
//print out player stats
int rank = 1;
int slot;
tPlayerStat *stat;
player_record *pr;
for(int i=0;i<MAX_PLAYER_RECORDS;i++){
slot = SortedPlayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if(pr && pr->state!=STATE_EMPTY){
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue;//skip dedicated server
stat = (tPlayerStat *)pr->user_info;
int pnum=DMFCBase->WasPlayerInGameAtLevelEnd(slot);
if(pnum!=-1)
{
DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]);
}else
{
DLLgrtext_SetColor(GR_RGB(128,128,128));
}
DLLgrtext_Printf(PLAYERS_COL,y,"%d)%s",rank,pr->callsign);
DLLgrtext_Printf(SCORE_COL,y,"%d[%d]",(stat)?stat->Score[DSTAT_LEVEL]:0,(stat)?stat->Score[DSTAT_OVERALL]:0);
DLLgrtext_Printf(KILLS_COL,y,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]);
DLLgrtext_Printf(DEATHS_COL,y,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]);
DLLgrtext_Printf(SUICIDES_COL,y,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]);
y+=height;
rank++;
if(y>=440)
goto quick_exit;
}
}
quick_exit:;
}
void OnServerCollide(object *me_obj,object *it_obj)
{
if(!me_obj || !it_obj)
return;
if(it_obj->type!=OBJ_PLAYER){
DMFCBase->OnServerCollide(me_obj,it_obj);
return;
}
if( (me_obj->type==OBJ_PLAYER) && (DLLInvCheckItem(it_obj->id,OBJ_POWERUP,HyperOrbID) )){
/*
//Two Players collided...one had orb
DLLmprintf((0,"Player2Player\n"));
DMFCBase->CallClientEvent(EVT_CLIENT_GAMECOLLIDE,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1);
DMFCBase->CallOnClientCollide(me_obj,it_obj);
*/
}else
if(me_obj->type==OBJ_POWERUP && me_obj->id==HyperOrbID){
//A Player collided with the HyperOrb
//Sent this information to the clients to process
DMFCBase->CallClientEvent(EVT_CLIENT_GAMECOLLIDE,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1);
DMFCBase->CallOnClientCollide(me_obj,it_obj);
}
DMFCBase->OnServerCollide(me_obj,it_obj);
}
void OnClientCollide(object *me_objp,object *it_objp)
{
if(me_objp->type==OBJ_PLAYER){
//spew this puppy
DLLPlayerSpewInventory(it_objp,false,false);
DLLAddHUDMessage(TXT_LOSTORB,dPlayers[it_objp->id].callsign);
WhoHasOrb = -1;
KillCount = 0;
HyperMoveTimer = -1;
UpdateEffect();
}else{
//We'll only get here if me_objp is HyperOrb and it_objp is the collider
WhoHasOrb = it_objp->id;
KillCount = 0; //reset this variable, since they just picked up the HyperOrb
// add the hyper orb to the players inventory
DLLInvAddTypeID(it_objp->id,me_objp->type,me_objp->id,-1,-1,0,NULL);
//if we are the server, remove the orb from the world and tell the clients to do the same
if(DMFCBase->GetLocalRole()==LR_SERVER){
DLLSetObjectDeadFlag(me_objp,true,0);
}
DLLAddHUDMessage(TXT_GOTORB,dPlayers[it_objp->id].callsign);
//Play a sound
int id = DLLFindSoundName("PwrHyperOrb");
if(id!=-1)
DLLPlay3dSound(id,&dObjects[dPlayers[DMFCBase->GetPlayerNum()].objnum],1,0);
UpdateEffect();
//Set a Timer to display
if(WhoJustScoredTimer!=-1)
DMFCBase->KillTimer(WhoJustScoredTimer);
WhoJustScoredTimer = DMFCBase->SetTimerInterval(OnTimer,0.5f,5.0f,OnTimerKill);
}
DMFCBase->OnClientCollide(me_objp,it_objp);
}
void OnClientPlayerKilled(object *killer_obj,int victim_pnum)
{
int score = 0;
int kpnum;
if(killer_obj){
if((killer_obj->type==OBJ_PLAYER)||(killer_obj->type==OBJ_GHOST))
kpnum = killer_obj->id;
else if(killer_obj->type==OBJ_ROBOT || (killer_obj->type == OBJ_BUILDING && killer_obj->ai_info)){
//countermeasure kill
kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
}else{
kpnum = -1;
}
}else
kpnum = -1;
bool suicide = (bool)(kpnum==victim_pnum);
if(victim_pnum==WhoHasOrb){
//The guy with the score orb lost it!
KillCount++;
if(!suicide){
score = KillCount+1;
if(score>5)
score = 5;
}
else{
score = -(KillCount+1);
if(score<-5)
score = -5;
}
WhoHasOrb = -1;
KillCount = 0;
HyperMoveTimer = -1;
DLLAddHUDMessage(TXT_LOSTORB,dPlayers[victim_pnum].callsign);
UpdateEffect();
}else{
if(kpnum!=-1){
//Was the killer the guy with the HyperOrb?
if(kpnum==WhoHasOrb){
//Yup!
KillCount++;
score = KillCount+1;
if(score>5)
score = 5;
if(!suicide)
DLLAddHUDMessage(TXT_SCOREPOINTS,dPlayers[kpnum].callsign,score);
}else{
//Nope!
if(!suicide)
score = 1;
else
score = -1;
}
}
}
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(kpnum);
if(kpnum!=-1 && stat){
stat->Score[DSTAT_LEVEL]+=score;
stat->Score[DSTAT_OVERALL]+=score;
}
if((DMFCBase->GetLocalRole()==LR_SERVER)&&(kpnum!=-1)&&(stat)){
//check the score to see if we hit the limit
if( (DMFCBase->GetScoreLimit(&score)) ){
if(score<=stat->Score[DSTAT_LEVEL])
{
DLLmprintf((0,"Score limit reached\n"));
DMFCBase->EndLevel();
}
}
}
DMFCBase->OnClientPlayerKilled(killer_obj,victim_pnum);
}
void OnServerPlayerDisconnect(int player_num)
{
DMFCBase->OnServerPlayerDisconnect(player_num);
if(player_num==WhoHasOrb){
//send this event to the clients so they can handle it
DMFCBase->CallClientEvent(EVT_CLIENT_GAMEPLAYERDISCONNECT,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1);
DMFCBase->CallOnClientPlayerDisconnect(player_num);
}
}
void OnClientPlayerDisconnect(int player_num)
{
if(player_num==WhoHasOrb){
WhoHasOrb = -1;
KillCount = 0;
HyperMoveTimer = -1;
ResetTimer();
}
DMFCBase->OnClientPlayerDisconnect(player_num);
}
void SaveStatsToFile(char *filename)
{
CFILE *file;
DLLOpenCFILE(&file,filename,"wt");
if(!file){
DLLmprintf((0,"Unable to open output file\n"));
return;
}
//write out game stats
#define BUFSIZE 150
char buffer[BUFSIZE];
char tempbuffer[25];
int sortedslots[MAX_PLAYER_RECORDS];
player_record *pr,*dpr;
tPInfoStat stat;
tPlayerStat *ps;
int count,length,p;
//sort the stats
SortPlayerScores(sortedslots,MAX_PLAYER_RECORDS);
count = 1;
sprintf(buffer,TXT_SAVESTATSA,(DMFCBase->GetNetgameInfo())->name,(DMFCBase->GetCurrentMission())->cur_level);
DLLcf_WriteString(file,buffer);
sprintf(buffer,"%s",TXT_SAVESTATSB);
DLLcf_WriteString(file,buffer);
sprintf(buffer,"%s",TXT_SAVESTATSC);
DLLcf_WriteString(file,buffer);
sprintf(buffer,"----------------------------------------------------------------------------------------------");
DLLcf_WriteString(file,buffer);
for(p=0;p<MAX_PLAYER_RECORDS;p++){
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
if( pr && pr->state!=STATE_EMPTY) {
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue;//skip dedicated server
memset(buffer,' ',BUFSIZE);
ps = (tPlayerStat *)pr->user_info;
sprintf(tempbuffer,"%d)",count);
memcpy(&buffer[0],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%s%s",(pr->state==STATE_INGAME)?"":"*",pr->callsign);
memcpy(&buffer[7],tempbuffer,strlen(tempbuffer));
if(ps){
sprintf(tempbuffer,"%d[%d]",ps->Score[DSTAT_LEVEL],ps->Score[DSTAT_OVERALL]);
memcpy(&buffer[35],tempbuffer,strlen(tempbuffer));
}
sprintf(tempbuffer,"%d[%d]",pr->dstats.kills[DSTAT_LEVEL],pr->dstats.kills[DSTAT_OVERALL]);
memcpy(&buffer[47],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]);
memcpy(&buffer[59],tempbuffer,strlen(tempbuffer));
int pos;
sprintf(tempbuffer,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]);
memcpy(&buffer[70],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%s",DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(sortedslots[p])));
memcpy(&buffer[81],tempbuffer,strlen(tempbuffer));
pos = 81 + strlen(tempbuffer) + 1;
if(pos<BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE-1] = '\0';
DLLcf_WriteString(file,buffer);
count++;
}
}
DLLcf_WriteString(file,TXT_SAVESTATSD);
count =1;
for(p=0;p<MAX_PLAYER_RECORDS;p++){
pr = DMFCBase->GetPlayerRecord(p);
if( pr && pr->state!=STATE_EMPTY) {
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue;//skip dedicated server
//Write out header
sprintf(buffer,"%d) %s%s",count,(pr->state==STATE_INGAME)?"":"*",pr->callsign);
DLLcf_WriteString(file,buffer);
length = strlen(buffer);
memset(buffer,'=',length);
buffer[length] = '\0';
DLLcf_WriteString(file,buffer);
//time in game
sprintf(buffer,TXT_TIMEINGAME,DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
DLLcf_WriteString(file,buffer);
if(DMFCBase->FindPInfoStatFirst(p,&stat)){
sprintf(buffer,"%s",TXT_SAVESTATSE);
DLLcf_WriteString(file,buffer);
if(stat.slot!=p){
memset(buffer,' ',BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if(dpr)
{
int pos;
sprintf(tempbuffer,"%s",dpr->callsign);
memcpy(buffer,tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d",stat.kills);
memcpy(&buffer[30],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d",stat.deaths);
memcpy(&buffer[40],tempbuffer,strlen(tempbuffer));
pos = 40 + strlen(tempbuffer) + 1;
if(pos<BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE-1] = '\0';
DLLcf_WriteString(file,buffer);
}
}
while(DMFCBase->FindPInfoStatNext(&stat)){
if(stat.slot!=p){
int pos;
memset(buffer,' ',BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if(dpr)
{
sprintf(tempbuffer,"%s",dpr->callsign);
memcpy(buffer,tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d",stat.kills);
memcpy(&buffer[30],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d",stat.deaths);
memcpy(&buffer[40],tempbuffer,strlen(tempbuffer));
pos = 40 + strlen(tempbuffer) + 1;
if(pos<BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE-1] = '\0';
DLLcf_WriteString(file,buffer);
}
}
}
}
DMFCBase->FindPInfoStatClose();
DLLcf_WriteString(file,""); //skip a line
count++;
}
}
//done writing stats
DLLcfclose(file);
DLLAddHUDMessage(TXT_STATSAVED);
}
#define ROOTFILENAME "Hyper"
void OnSaveStatsToFile(void)
{
char filename[256];
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false);
SaveStatsToFile(filename);
}
void OnLevelEndSaveStatsToFile(void)
{
char filename[256];
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,true);
SaveStatsToFile(filename);
}
void OnDisconnectSaveStatsToFile(void)
{
char filename[256];
DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false);
SaveStatsToFile(filename);
}
/////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////
//handles a Hyper Anarchy Game State packet
void ReceiveHyperGameState(ubyte *data)
{
//remove all the HyperOrbs from everyone's inventory
for(int i=0;i<DLLMAX_PLAYERS;i++)
DLLInvRemove(i,OBJ_POWERUP,HyperOrbID);
int count = 0;
WhoHasOrb = MultiGetInt(data,&count);
KillCount = MultiGetInt(data,&count);
if(WhoHasOrb!=-1){
DLLmprintf((0,"%s has the score orb!\n",dPlayers[WhoHasOrb].callsign));
DLLInvAddTypeID(WhoHasOrb,OBJ_POWERUP,HyperOrbID,-1,-1,0,NULL);
}
UpdateEffect();
}
//sends a Hyper Anarchy Game State packet
void SendHyperGameState(int playernum)
{
bool updateall = false;
int count = 0;
ubyte data[MAX_GAME_DATA_SIZE];
DMFCBase->StartPacket(data,SPID_HYPERINFO,&count);
if( (WhoHasOrb!=-1) && (!DMFCBase->CheckPlayerNum(WhoHasOrb)) ){
WhoHasOrb = -1;
KillCount = 0;
HyperMoveTimer = -1;
updateall = true;
}
MultiAddInt(WhoHasOrb,data,&count);
MultiAddInt(KillCount,data,&count);
DMFCBase->SendPacket(data,count,(updateall)?SP_ALL:playernum);
if(updateall){
//remove all the HyperOrbs from everyone's inventory
for(int i=0;i<DLLMAX_PLAYERS;i++)
DLLInvRemove(i,OBJ_POWERUP,HyperOrbID);
UpdateEffect();
}
}
//Displays HUD scores
void DisplayHUDScores(struct tHUDItem *hitem)
{
if(display_my_welcome)
{
DisplayWelcomeScreen(DMFCBase->GetPlayerNum());
display_my_welcome = false;
}
if(DisplayScoreScreen)
return;
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
ubyte alpha = DMFCBase->ConvertHUDAlpha((ubyte)((DisplayScoreScreen)?128:255));
int y = (DMFCBase->GetGameWindowH()/2) - ((height*5)/2);
int x = 510;
int rank = 1;
ddgr_color color;
bool hasorb;
char temp[50];
bool hdisp = false;
//determine coordinates to use here
//we'll use a virtual width of 85 pixels on a 640x480 screen
//so first determine the new width
int name_width = 85.0f * DMFCBase->GetHudAspectX();
int score_width = DLLgrtext_GetTextLineWidth("888");
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
int icon_size =height-3;
int icon_x = name_x - 5 - icon_size;
bool player_shown;
#define NUM_PLAYERS_TO_SHOW_PLUS_ONE 6
for(int i=0;i<MAX_PLAYER_RECORDS;i++){
int slot = SortedPlayers[i];
player_record *pr = DMFCBase->GetPlayerRecord(slot);
player_shown = false;
if(pr && pr->state!=STATE_EMPTY){
hasorb = false;
if(DMFCBase->IsPlayerDedicatedServer(pr))
continue;//skip dedicated server
if( (pr->state==STATE_DISCONNECTED) || (pr->state==STATE_INGAME && !DMFCBase->IsPlayerObserver(pr->pnum)) ){
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
if( (rank<NUM_PLAYERS_TO_SHOW_PLUS_ONE)||( pr->state==STATE_INGAME && pr->pnum==DMFCBase->GetPlayerNum()))
player_shown = true;
if(pr->state==STATE_INGAME && WhoHasOrb==pr->pnum)
{
hasorb = true;
if(player_shown)
hdisp = true;
}
if( ( (pr->state==STATE_INGAME) && (WhoHasOrb!=pr->pnum)) || (DisplayFlagBlink) || pr->state==STATE_DISCONNECTED ){
strcpy(temp,pr->callsign);
DMFCBase->ClipString(name_width,temp,true);
if(pr->state==STATE_INGAME && pr->pnum==DMFCBase->GetPlayerNum()){
switch(HUD_color_model){
case HCM_PLAYERCOLOR:
color = (DMFCBase->GetPlayerColors())[pr->pnum];
break;
case HCM_NORMAL:
color = GR_RGB(40,255,40);
break;
};
if(Highlight_bmp>BAD_BITMAP_HANDLE){
//draw the highlight bar in the background
DLLrend_SetAlphaValue(alpha*0.50f);
DLLrend_SetZBufferState (0);
DLLrend_SetTextureType (TT_LINEAR);
DLLrend_SetLighting (LS_NONE);
DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(icon_x-2,y-2,score_x+score_width+2,y+height-1,Highlight_bmp,0,0,1,1,1.0f,-1,NULL);
DLLrend_SetZBufferState (1);
}
DLLgrtext_SetAlpha(alpha);
DLLgrtext_SetColor(color);
DLLgrtext_Printf(name_x,y,temp);
DLLgrtext_Printf(score_x,y,"%d",(stat)?stat->Score[DSTAT_LEVEL]:0);
}else
if(rank<NUM_PLAYERS_TO_SHOW_PLUS_ONE){
if(pr->state==STATE_DISCONNECTED){
color = GR_GREY;
}else{
switch(HUD_color_model){
case HCM_PLAYERCOLOR:
color = (DMFCBase->GetPlayerColors())[pr->pnum];
break;
case HCM_NORMAL:
color = GR_RGB(40,255,40);
break;
};
}
DLLgrtext_SetAlpha(alpha);
DLLgrtext_SetColor(color);
DLLgrtext_Printf(name_x,y,temp);
DLLgrtext_Printf(score_x,y,"%d",(stat)?stat->Score[DSTAT_LEVEL]:0);
}
}
if(hasorb && DisplayFlagBlink)
{
DLLrend_SetZBufferState (0);
DLLrend_SetTextureType (TT_LINEAR);
DLLrend_SetAlphaValue (alpha);
DLLrend_SetLighting (LS_NONE);
DLLrend_SetWrapType (WT_CLAMP);
DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(icon_x,y,icon_x+icon_size,y+icon_size,HyperOrbIcon,0,0,1,1,1.0f,-1,NULL);
DLLrend_SetZBufferState (1);
}
if(player_shown)
y+=height;
rank++;
}
}
}
if(WhoHasOrb!=-1 &&DisplayFlagBlink && !hdisp)
{
player_record *pr = DMFCBase->GetPlayerRecordByPnum(WhoHasOrb);
if(pr && pr->state==STATE_INGAME)
{
//the player with the orb needs to be shown
strcpy(temp,dPlayers[WhoHasOrb].callsign);
DMFCBase->ClipString(name_width,temp,true);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_SetColor(GR_RGB(40,255,40));
DLLgrtext_Printf(name_x,y,temp);
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
DLLgrtext_Printf(score_x,y,"%d",(stat)?stat->Score[DSTAT_LEVEL]:0);
DLLrend_SetZBufferState (0);
DLLrend_SetTextureType (TT_LINEAR);
DLLrend_SetAlphaValue (alpha);
DLLrend_SetLighting (LS_NONE);
DLLrend_SetWrapType (WT_CLAMP);
DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(icon_x,y,icon_x+icon_size,y+icon_size,HyperOrbIcon,0,0,1,1,1.0f,-1,NULL);
DLLrend_SetZBufferState (1);
}
}
//Display the HyperOrb in the corner if we have it
if(DMFCBase->GetPlayerNum()==WhoHasOrb)
{
DLLrend_SetZBufferState (0);
DLLrend_SetTextureType (TT_LINEAR);
DLLrend_SetAlphaValue (alpha);
DLLrend_SetLighting (LS_NONE);
DLLrend_SetWrapType (WT_CLAMP);
DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE);
int x1,x2,y1,y2;
x1 = DMFCBase->GetGameWindowW()-5-DLLbm_w(HyperOrbIcon,0);
y1 = 25;
x2 = x1+DLLbm_w(HyperOrbIcon,0);
y2 = y1+DLLbm_h(HyperOrbIcon,0);
DLLrend_DrawScaledBitmap(x1,y1,x2,y2,HyperOrbIcon,0,0,1,1,1.0f,-1,NULL);
DLLrend_SetZBufferState (1);
}
}
//Update Effect on the guy who has the Orb
void UpdateEffect(void)
{
float redb[4];
float greenb[4];
float blueb[4];
int i;
for(i=0;i<4;i++){
redb[i] = 0.83f;
greenb[i] = 0.17f;
blueb[i] = 0;
}
for(i=0;i<DLLMAX_PLAYERS;i++){
if(DMFCBase->CheckPlayerNum(i)){
//Player valid
if(i==WhoHasOrb){
//Do the effect on this guy
DLLPlayerSetRotatingBall(i,3,4,redb,greenb,blueb);
}else{
//Reset effect on this guy
DLLPlayerSetRotatingBall(i,0,4,NULL,NULL,NULL);
}
}
}
}
//Displays the Welcome Screen
void DisplayWelcomeScreen(int player_num)
{
char name_buffer[64];
strcpy(name_buffer,(DMFCBase->GetPlayers())[player_num].callsign);
if(player_num==DMFCBase->GetPlayerNum())
{
DLLAddHUDMessage(TXT_WELCOME,name_buffer);
}
else
{
DLLAddHUDMessage(TXT_JOINED,name_buffer);
}
}
void SortPlayerScores(int *sortedindex,int size)
{
int tempsort[MAX_PLAYER_RECORDS];
int i,t,j;
for(i=0;i<MAX_PLAYER_RECORDS;i++){
tempsort[i] = i;
}
for(i=1;i<=MAX_PLAYER_RECORDS-1;i++){
t=tempsort[i];
// Shift elements down until
// insertion point found.
for(j=i-1;j>=0 && compare_slots(tempsort[j],t); j--){
tempsort[j+1] = tempsort[j];
}
// insert
tempsort[j+1] = t;
}
//copy the array over
memcpy(sortedindex,tempsort,((size>MAX_PLAYER_RECORDS)?MAX_PLAYER_RECORDS:size) *sizeof(int));
}
//Generates a valid random room
int GetRandomValidRoom(void)
{
while(1){
int room;
room = rand()%(DMFCBase->GetHighestRoomIndex()+1);
if( (!ROOMNUM_OUTSIDE(room)) && ((DMFCBase->GetRooms())[room].used)){
if(!((DMFCBase->GetRooms())[room].flags & RF_EXTERNAL)){
DLLmprintf((0,"Room %d selected\n",room));
return room;
}
}
}
}
//Moves the HyperOrb to the center of a random room
//if objnum is -1, than the HyperOrb is created and moved
void MoveHyperOrbToRoom(int objnum)
{
if( (objnum<0) || (objnum>=MAX_OBJECTS) )
objnum = -1;
else
if( dObjects[objnum].type!=OBJ_POWERUP )
objnum = -1;
if(objnum==-1){
//we need to create it and place it somewhere in the level
CreateHyperOrbInRoom(GetRandomValidRoom());
}else{
//we need to just move it
MoveHyperOrbToRoomCenter(objnum,GetRandomValidRoom());
}
}
//Given a room the HyperOrb is created and placed in the center of it
void CreateHyperOrbInRoom(int room)
{
if(DMFCBase->GetLocalRole()!=LR_SERVER)
return;
vector vpos;
int objnum;
DLLComputeRoomCenter(&vpos,&((DMFCBase->GetRooms())[room]));
objnum = DLLObjCreate(OBJ_POWERUP,HyperOrbID,room,&vpos,NULL,OBJECT_HANDLE_NONE);
DLLMultiSendObject(&dObjects[objnum],0,true);
}
//Given the objnum and room it will move the HyperOrb to the center of that room. Objnum better be valid.
void MoveHyperOrbToRoomCenter(int objnum,int room)
{
vector home_pos;
DLLComputeRoomCenter(&home_pos,&((DMFCBase->GetRooms())[room]));
DLLObjSetPos(&dObjects[objnum],&home_pos,room,NULL,false);
if(DMFCBase->GetLocalRole()==LR_SERVER){//tell the clients to move
ubyte data[MAX_GAME_DATA_SIZE];
int count = 0;
DMFCBase->StartPacket(data,SPID_HYPERPOS,&count);
MultiAddInt(room,data,&count);
DMFCBase->SendPacket(data,count,SP_ALL);
}
}
//handles a Hyper Anarchy Object Placement packet
void ReceiveHyperPos(ubyte *data)
{
int count = 0;
int room = MultiGetInt(data,&count);
//first find the Orb's number
int objnum = FindHyperObjectNum();
if(objnum==-1){
//THIS BETTER NOT HAPPEN!!!!!!!
Int3();
}
MoveHyperOrbToRoomCenter(objnum,room);
}
//Searches through all the objects and looks for the HyperOrb, returns it's objnum. -1 if it doesn't exist
int FindHyperObjectNum(void)
{
//go through all the objects until we find it
for(int i=0;i<MAX_OBJECTS;i++){
if( (dObjects[i].type==OBJ_POWERUP) && (dObjects[i].id==HyperOrbID) ){
//we found it
return i;
}
}
return -1;
}
//Searches through all the player's inventory, returns the pnum of the player who has the HyperOrb, -1
//if no one does.
int FindHyperOrbInInventory(void)
{
//go through everyone's inventory looking for HyperOrb
for(int pnum=0;pnum<DLLMAX_PLAYERS;pnum++){
if(DMFCBase->CheckPlayerNum(pnum)){
if(DLLInvCheckItem(pnum,OBJ_POWERUP,HyperOrbID))
return pnum;
}
}
return -1;
}
void ResetTimer(void)
{
if(HyperMoveTimer!=-1)
DMFCBase->KillTimer(HyperMoveTimer);
HyperMoveTimer = -1;
}
/////////////////////////////////
//Timer event handlers
void OnTimer(void)
{
DisplayFlagBlink = !DisplayFlagBlink;
}
void OnTimerKill(void)
{
DisplayFlagBlink = true;
}
void OnTimerFlagReturn(void)
{
if(DMFCBase->GetLocalRole()!=LR_SERVER)
return;
if(WhoHasOrb==-1){
//time to return move the hyperorb home
int objnum = FindHyperObjectNum();
if(objnum!=-1){
//ok, so it's in some place, lets move it home
MoveHyperOrbToRoom(objnum);
}else{
//did it disappear?, check all the players inventories
WhoHasOrb = FindHyperOrbInInventory();
if(WhoHasOrb==-1){ //no one has it, it's missing!, create it and place it in a room
MoveHyperOrbToRoom(-1);
}
}
}
HyperMoveTimer = -1;
}
void OnTimerFlagReturnKill(void)
{
HyperMoveTimer = -1;
}
void SwitchHUDColor(int i)
{
HUD_color_model = i;
}
#ifdef MACINTOSH
#pragma export off
#endif