mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-07 11:00:04 -04:00
3033 lines
68 KiB
C++
3033 lines
68 KiB
C++
#if defined(WIN32)
|
|
#include <windows.h>
|
|
#include "ddraw.h"
|
|
#elif defined(__LINUX__)
|
|
#include "linux/linux_fix.h"
|
|
#include "linux/dyna_xext.h"
|
|
#include "lnxscreenmode.h"
|
|
#include <X11/Xatom.h>
|
|
#define min(a,b) (((a)<(b))?(a):(b))
|
|
#define max(a,b) (((a)>(b))?(a):(b))
|
|
#else
|
|
#endif
|
|
|
|
#include "DDAccess.h" // Device Dependent access level module
|
|
|
|
#include "pstypes.h"
|
|
#include "pserror.h"
|
|
#include "application.h"
|
|
#include "renderer.h"
|
|
#include "3d.h"
|
|
#include "bitmap.h"
|
|
#include "lightmap.h"
|
|
#include "rend_opengl.h"
|
|
#include "grdefs.h"
|
|
#include <gl/gl.h>
|
|
#include <gl/glu.h>
|
|
#include "mem.h"
|
|
#include "rtperformance.h"
|
|
#include "dyna_gl.h"
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#if defined(WIN32)
|
|
#include "win/arb_extensions.h"
|
|
#endif
|
|
|
|
extern int FindArg(char *);
|
|
|
|
#if defined(WIN32)
|
|
extern int WindowGL;
|
|
#else
|
|
#define WindowGL 0
|
|
#endif
|
|
|
|
|
|
// JEFF: I PUT THIS IN TO MAKE THINGS A LITTLE BRIGHTER SO I CAN SEE WHILE TESTING
|
|
#define BRIGHTNESS_HACK 1.6f
|
|
|
|
/*
|
|
#ifndef NDEBUG
|
|
GLenum GL_error_code;
|
|
const ubyte *GL_error_string;
|
|
#define CHECK_ERROR(x) { GL_error_code=dglGetError ();\
|
|
if (GL_error_code!=GL_NO_ERROR)\
|
|
{\
|
|
GL_error_string=gluErrorString (GL_error_code);\
|
|
mprintf ((0,"GL_ERROR: id=%d code=%d String=%s\n",x,GL_error_code,GL_error_string));\
|
|
}\
|
|
}
|
|
#else
|
|
#define CHECK_ERROR(x)
|
|
#endif*/
|
|
|
|
#define CHECK_ERROR(x)
|
|
|
|
#if defined(WIN32)
|
|
// Moved from DDGR library
|
|
static HWND hOpenGLWnd = NULL;
|
|
static HDC hOpenGLDC = NULL;
|
|
HGLRC ResourceContext;
|
|
static WORD Saved_gamma_values[256*3];
|
|
#elif defined(__LINUX__)
|
|
static Display *OpenGL_Display=NULL;
|
|
static Window OpenGL_Window;
|
|
static XVisualInfo OpenGL_VisualInfo;
|
|
static GLXContext OpenGL_Context;
|
|
static bool OpenGL_TextureHack = false;
|
|
static bool OpenGL_UseLists = false;
|
|
static oeLnxApplication *OpenGL_LinuxApp = NULL;
|
|
|
|
//void CreateFullScreenWindow(Display *dpy,Window rootwin,Window window,int DisplayScreen,int DisplayWidth,int DisplayHeight);
|
|
|
|
#define glXQueryExtension dglXQueryExtension
|
|
#define glXCreateContext dglXCreateContext
|
|
#define glXMakeCurrent dglXMakeCurrent
|
|
#define glXSwapBuffers dglXSwapBuffers
|
|
#define glXDestroyContext dglXDestroyContext
|
|
#define glXWaitGL dglXWaitGL
|
|
#else
|
|
#endif
|
|
|
|
#define GET_WRAP_STATE(x) (x>>4)
|
|
#define GET_FILTER_STATE(x) (x & 0x0f)
|
|
|
|
#define SET_WRAP_STATE(x,s) {x&=0x0F; x|=(s<<4);}
|
|
#define SET_FILTER_STATE(x,s) {x&=0xF0; x|=(s);}
|
|
|
|
// OpenGL Stuff
|
|
#define UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
|
#define UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
|
static int OpenGL_polys_drawn=0;
|
|
static int OpenGL_verts_processed=0;
|
|
static int OpenGL_uploads=0;
|
|
static int OpenGL_sets_this_frame[10];
|
|
static int OpenGL_packed_pixels=0;
|
|
static int OpenGL_multitexture=0;
|
|
static int Cur_texture_object_num=1;
|
|
static int OpenGL_cache_initted=0;
|
|
static int OpenGL_last_bound[2];
|
|
static int Last_texel_unit_set=-1;
|
|
static int OpenGL_last_frame_polys_drawn=0;
|
|
static int OpenGL_last_frame_verts_processed=0;
|
|
static int OpenGL_last_uploaded=0;
|
|
static float OpenGL_Alpha_factor=1.0f;
|
|
|
|
#ifndef RELEASE
|
|
// This is for the Microsoft OpenGL reference driver
|
|
// Setting this will turn off bilinear filtering and zbuffer so we can get decent
|
|
// framerates to discern driver problems
|
|
static ubyte Fast_test_render=0;
|
|
#endif
|
|
|
|
ushort *OpenGL_bitmap_remap;
|
|
ushort *OpenGL_lightmap_remap;
|
|
ubyte *OpenGL_bitmap_states;
|
|
ubyte *OpenGL_lightmap_states;
|
|
|
|
uint *opengl_Upload_data=NULL;
|
|
uint *opengl_Translate_table=NULL;
|
|
uint *opengl_4444_translate_table=NULL;
|
|
|
|
ushort *opengl_packed_Upload_data=NULL;
|
|
ushort *opengl_packed_Translate_table=NULL;
|
|
ushort *opengl_packed_4444_translate_table=NULL;
|
|
|
|
rendering_state OpenGL_state;
|
|
static float Alpha_multiplier=1.0;
|
|
|
|
renderer_preferred_state OpenGL_preferred_state={0,1,1.5};
|
|
|
|
// These structs are for drawing with OpenGL vertex arrays
|
|
// Useful for fast indexing
|
|
typedef struct
|
|
{
|
|
float r,g,b,a;
|
|
} color_array;
|
|
|
|
typedef struct
|
|
{
|
|
float s,t,r,w;
|
|
} tex_array;
|
|
|
|
|
|
vector GL_verts[100];
|
|
color_array GL_colors[100];
|
|
tex_array GL_tex_coords[100];
|
|
tex_array GL_tex_coords2[100];
|
|
|
|
bool OpenGL_multitexture_state=false;
|
|
module *OpenGLDLLHandle=NULL;
|
|
int Already_loaded=0;
|
|
bool opengl_Blending_on=0;
|
|
|
|
static oeApplication *ParentApplication;
|
|
|
|
|
|
#if defined(WIN32)
|
|
PFNGLACTIVETEXTUREARBPROC oglActiveTextureARB;
|
|
PFNGLCLIENTACTIVETEXTUREARBPROC oglClientActiveTextureARB;
|
|
PFNGLMULTITEXCOORD4FARBPROC oglMultiTexCoord4f;
|
|
#endif
|
|
|
|
//Sets up multitexturing using ARB extensions
|
|
void opengl_GetDLLFunctions ()
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB=(PFNGLACTIVETEXTUREARBPROC)dwglGetProcAddress ("glActiveTextureARB");
|
|
if (!oglActiveTextureARB)
|
|
goto dll_error;
|
|
|
|
oglClientActiveTextureARB=(PFNGLCLIENTACTIVETEXTUREARBPROC)dwglGetProcAddress ("glClientActiveTextureARB");
|
|
if (!oglClientActiveTextureARB)
|
|
goto dll_error;
|
|
|
|
|
|
oglMultiTexCoord4f=(PFNGLMULTITEXCOORD4FARBPROC)dwglGetProcAddress ("glMultiTexCoord4f");
|
|
if (!oglMultiTexCoord4f)
|
|
goto dll_error;
|
|
|
|
return;
|
|
|
|
dll_error:
|
|
#endif
|
|
OpenGL_multitexture=0;
|
|
}
|
|
|
|
|
|
// returns true if the passed in extension name is supported
|
|
int opengl_CheckExtension( char *extName )
|
|
{
|
|
char *p = (char *) dglGetString(GL_EXTENSIONS);
|
|
char *end;
|
|
int extNameLen;
|
|
|
|
extNameLen = strlen(extName);
|
|
end = p + strlen(p);
|
|
|
|
while (p < end)
|
|
{
|
|
int n = strcspn(p, " ");
|
|
if ((extNameLen == n) && (strncmp(extName, p, n) == 0))
|
|
return 1;
|
|
|
|
p += (n + 1);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
// Gets some specific information about this particular flavor of opengl
|
|
void opengl_GetInformation ()
|
|
{
|
|
mprintf ((0,"OpenGL Vendor: %s\n",dglGetString(GL_VENDOR)));
|
|
mprintf ((0,"OpenGL Renderer: %s\n",dglGetString(GL_RENDERER)));
|
|
mprintf ((0,"OpenGL Version: %s\n",dglGetString(GL_VERSION)));
|
|
mprintf ((0,"OpenGL Extensions: %s\n",dglGetString (GL_EXTENSIONS)));
|
|
|
|
/* #ifndef RELEASE
|
|
// If this is the microsoft driver, then make stuff go faster
|
|
const ubyte *renderer=dglGetString(GL_RENDERER);
|
|
if (!(strnicmp ((const char *)renderer,"GDI",3)))
|
|
Fast_test_render=1;
|
|
else
|
|
Fast_test_render=0;
|
|
#endif*/
|
|
|
|
}
|
|
|
|
int opengl_MakeTextureObject (int tn)
|
|
{
|
|
int num=Cur_texture_object_num;
|
|
|
|
Cur_texture_object_num++;
|
|
|
|
if (OpenGL_multitexture && Last_texel_unit_set!=tn)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+tn);
|
|
Last_texel_unit_set=tn;
|
|
#endif
|
|
}
|
|
|
|
dglBindTexture (GL_TEXTURE_2D,num);
|
|
dglPixelStorei (GL_UNPACK_ALIGNMENT,2);
|
|
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
|
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
//glTexEnvf (GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
|
|
|
|
CHECK_ERROR(2)
|
|
|
|
return num;
|
|
}
|
|
|
|
int opengl_InitCache ()
|
|
{
|
|
OpenGL_bitmap_remap=(ushort *)mem_malloc (MAX_BITMAPS*2);
|
|
ASSERT (OpenGL_bitmap_remap);
|
|
OpenGL_lightmap_remap=(ushort *)mem_malloc (MAX_LIGHTMAPS*2);
|
|
ASSERT (OpenGL_lightmap_remap);
|
|
|
|
OpenGL_bitmap_states=(ubyte *)mem_malloc (MAX_BITMAPS);
|
|
ASSERT (OpenGL_bitmap_states);
|
|
OpenGL_lightmap_states=(ubyte *)mem_malloc (MAX_LIGHTMAPS);
|
|
ASSERT (OpenGL_lightmap_states);
|
|
|
|
Cur_texture_object_num=1;
|
|
// Setup textures and cacheing
|
|
int i;
|
|
for (i=0;i<MAX_BITMAPS;i++)
|
|
{
|
|
OpenGL_bitmap_remap[i]=65535;
|
|
OpenGL_bitmap_states[i]=255;
|
|
GameBitmaps[i].flags|=BF_CHANGED|BF_BRAND_NEW;
|
|
}
|
|
for (i=0;i<MAX_LIGHTMAPS;i++)
|
|
{
|
|
OpenGL_lightmap_remap[i]=65535;
|
|
OpenGL_lightmap_states[i]=255;
|
|
GameLightmaps[i].flags|=LF_CHANGED|LF_BRAND_NEW;
|
|
}
|
|
|
|
dglTexEnvf (GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
|
|
|
|
if (OpenGL_multitexture)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+1);
|
|
dglTexEnvf (GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+0);
|
|
#endif
|
|
}
|
|
|
|
CHECK_ERROR(3)
|
|
|
|
OpenGL_cache_initted=1;
|
|
return 1;
|
|
}
|
|
|
|
// Sets default states for our renderer
|
|
void opengl_SetDefaults()
|
|
{
|
|
mprintf ((0,"Setting states\n"));
|
|
|
|
OpenGL_state.cur_color=0x00FFFFFF;
|
|
OpenGL_state.cur_bilinear_state=-1;
|
|
OpenGL_state.cur_zbuffer_state=-1;
|
|
OpenGL_state.cur_texture_quality=-1;
|
|
OpenGL_state.cur_light_state=LS_GOURAUD;
|
|
OpenGL_state.cur_color_model=CM_MONO;
|
|
OpenGL_state.cur_bilinear_state=-1;
|
|
OpenGL_state.cur_alpha_type=AT_TEXTURE;
|
|
|
|
// Enable some states
|
|
dglAlphaFunc (GL_GREATER,0);
|
|
dglEnable (GL_ALPHA_TEST);
|
|
dglEnable (GL_BLEND);
|
|
dglEnable (GL_DITHER);
|
|
opengl_Blending_on=true;
|
|
|
|
#ifndef RELEASE
|
|
if (Fast_test_render)
|
|
dglDisable (GL_DITHER);
|
|
#endif
|
|
|
|
opengl_SetAlphaType (AT_ALWAYS);
|
|
opengl_SetAlphaValue (255);
|
|
opengl_SetFiltering (1);
|
|
opengl_SetLightingState (LS_NONE);
|
|
opengl_SetTextureType (TT_FLAT);
|
|
opengl_SetColorModel (CM_RGB);
|
|
opengl_SetZBufferState (1);
|
|
opengl_SetZValues (0,3000);
|
|
opengl_SetGammaValue (OpenGL_preferred_state.gamma);
|
|
OpenGL_last_bound[0]=9999999;
|
|
OpenGL_last_bound[1]=9999999;
|
|
Last_texel_unit_set=-1;
|
|
OpenGL_multitexture_state=false;
|
|
|
|
#ifdef __LINUX__
|
|
OpenGL_UseLists = (FindArg("-gllists"))?true:false;
|
|
if(OpenGL_UseLists)
|
|
{
|
|
#endif
|
|
dglEnableClientState (GL_VERTEX_ARRAY);
|
|
dglEnableClientState (GL_COLOR_ARRAY);
|
|
dglEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
|
|
dglVertexPointer (3,GL_FLOAT,0,GL_verts);
|
|
dglColorPointer (4,GL_FLOAT,0,GL_colors);
|
|
dglTexCoordPointer (4,GL_FLOAT,0,GL_tex_coords);
|
|
#ifdef __LINUX__
|
|
}
|
|
#endif
|
|
|
|
dglHint (GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
|
|
dglHint (GL_FOG_HINT,GL_FASTEST);
|
|
dglEnable (GL_SCISSOR_TEST);
|
|
dglScissor (0,0,OpenGL_state.screen_width,OpenGL_state.screen_height);
|
|
dglDisable (GL_SCISSOR_TEST);
|
|
dglDepthRange(0.0f,1.0f);
|
|
|
|
if (OpenGL_multitexture)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+1);
|
|
oglClientActiveTextureARB (GL_TEXTURE0_ARB+1);
|
|
dglEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
dglTexCoordPointer (4,GL_FLOAT,0,GL_tex_coords2);
|
|
dglHint (GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
|
|
dglHint (GL_FOG_HINT,GL_FASTEST);
|
|
|
|
oglClientActiveTextureARB (GL_TEXTURE0_ARB+0);
|
|
|
|
dglDisable (GL_TEXTURE_2D);
|
|
dglAlphaFunc (GL_GREATER,0);
|
|
dglEnable (GL_ALPHA_TEST);
|
|
dglEnable (GL_BLEND);
|
|
dglEnable (GL_DITHER);
|
|
dglBlendFunc (GL_DST_COLOR,GL_ZERO);
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+0);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#if defined(WIN32)
|
|
// Check for OpenGL support,
|
|
int opengl_Setup(HDC glhdc)
|
|
{
|
|
if (!Already_loaded)
|
|
{
|
|
if (!(OpenGLDLLHandle=LoadOpenGLDLL("opengl32.dll")))
|
|
{
|
|
rend_SetErrorMessage("Failed to load opengl dll!\n");
|
|
Int3();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Finds an acceptable pixel format to render to
|
|
PIXELFORMATDESCRIPTOR pfd, pfd_copy;
|
|
int pf;
|
|
|
|
memset(&pfd, 0, sizeof(pfd));
|
|
pfd.nSize = sizeof(pfd);
|
|
pfd.nVersion = 1;
|
|
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_GENERIC_ACCELERATED;
|
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
|
|
|
/*if (!WindowGL)
|
|
{
|
|
if (OpenGL_preferred_state.bit_depth==32)
|
|
{
|
|
pfd.cColorBits = 32;
|
|
pfd.cDepthBits = 32;
|
|
}
|
|
else
|
|
{
|
|
pfd.cColorBits = OpenGL_preferred_state.bit_depth;
|
|
pfd.cDepthBits =OpenGL_preferred_state.bit_depth;
|
|
}
|
|
|
|
pfd.cColorBits = 16;
|
|
pfd.cDepthBits =16;
|
|
|
|
}
|
|
else
|
|
{
|
|
pfd.cColorBits = 16;
|
|
pfd.cDepthBits =16;
|
|
}*/
|
|
|
|
|
|
// Find the user's "best match" PFD
|
|
pf = ChoosePixelFormat(glhdc, &pfd);
|
|
if (pf == 0)
|
|
{
|
|
Int3();
|
|
//FreeLibrary(opengl_dll_handle);
|
|
return NULL;
|
|
}
|
|
|
|
mprintf ((0,"Choose pixel format successful!\n"));
|
|
|
|
// Try and set the new PFD
|
|
if (SetPixelFormat(glhdc, pf, &pfd) == FALSE)
|
|
{
|
|
DWORD ret=GetLastError();
|
|
Int3();
|
|
//FreeLibrary(opengl_dll_handle);
|
|
return NULL;
|
|
}
|
|
|
|
mprintf ((0,"SetPixelFormat successful!\n"));
|
|
|
|
// Get a copy of the newly set PFD
|
|
if(DescribePixelFormat(glhdc, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd_copy)==0)
|
|
{
|
|
Int3();
|
|
//FreeLibrary(opengl_dll_handle);
|
|
return NULL;
|
|
}
|
|
|
|
// Check the returned PFD to see if it is hardware accelerated
|
|
if((pfd_copy.dwFlags & PFD_GENERIC_ACCELERATED)==0 && (pfd_copy.dwFlags & PFD_GENERIC_FORMAT)!=0)
|
|
{
|
|
Int3();
|
|
//FreeLibrary(opengl_dll_handle);
|
|
return NULL;
|
|
}
|
|
|
|
// Create an OpenGL context, and make it the current context
|
|
ResourceContext = dwglCreateContext((HDC)glhdc);
|
|
if(ResourceContext==NULL) {
|
|
DWORD ret=GetLastError();
|
|
//FreeLibrary(opengl_dll_handle);
|
|
Int3();
|
|
return NULL;
|
|
}
|
|
|
|
ASSERT (ResourceContext!=NULL);
|
|
mprintf ((0,"Making context current\n"));
|
|
dwglMakeCurrent((HDC)glhdc, ResourceContext);
|
|
|
|
Already_loaded=1;
|
|
|
|
return 1;
|
|
|
|
}
|
|
#elif defined(__LINUX__)
|
|
bool opengl_GetXConfig(Display *dpy,XVisualInfo *vis,int attrib,int *value)
|
|
{
|
|
int res;
|
|
|
|
res = dglXGetConfig( dpy, vis , attrib, value );
|
|
|
|
if(res==0)
|
|
return true;
|
|
|
|
switch(res)
|
|
{
|
|
case GLX_NO_EXTENSION:
|
|
fprintf(stdout,"GLX: Display does not support the GLX extension (%d)\n",attrib);
|
|
break;
|
|
case GLX_BAD_SCREEN:
|
|
fprintf(stdout,"GLX: The screen of the vis does not correspond to a screen (%d)\n",attrib);
|
|
break;
|
|
case GLX_BAD_ATTRIBUTE:
|
|
fprintf(stdout,"GLX: Bad Attribute (%d\%d)\n",attrib,*value);
|
|
break;
|
|
case GLX_BAD_VISUAL:
|
|
fprintf(stdout,"GLX: Bad Visual on non GLX_USE_GL call (%d)\n",attrib);
|
|
break;
|
|
default:
|
|
fprintf(stdout,"GLX: Unknown error (%d)\n",attrib);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int opengl_Setup(oeApplication *app,int *width,int *height)
|
|
{
|
|
if (!Already_loaded)
|
|
{
|
|
#define MAX_ARGS 30
|
|
#define MAX_CHARS_PER_ARG 100
|
|
extern char GameArgs[MAX_ARGS][MAX_CHARS_PER_ARG];
|
|
|
|
char gl_library[256];
|
|
int arg;
|
|
arg = FindArg("-gllibrary");
|
|
if(arg!=0)
|
|
{
|
|
strcpy(gl_library,GameArgs[arg+1]);
|
|
fprintf(stdout,"OpenGL: Loading %s library\n",gl_library);
|
|
}else
|
|
{
|
|
strcpy(gl_library,"libGL.so");
|
|
}
|
|
if (!(OpenGLDLLHandle=LoadOpenGLDLL(gl_library)))
|
|
{
|
|
char buffer[512];
|
|
sprintf(buffer,"Failed to load %s!\n",gl_library);
|
|
fprintf(stderr,buffer);
|
|
rend_SetErrorMessage(buffer);
|
|
Int3();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int dummy;
|
|
|
|
OpenGL_TextureHack = (FindArg("-gltexturehack"))?true:false;
|
|
|
|
if(app)
|
|
{
|
|
tLnxAppInfo app_info;
|
|
OpenGL_LinuxApp = (oeLnxApplication *)app;
|
|
|
|
app->get_info((void *)&app_info);
|
|
|
|
OpenGL_Display = app_info.m_Display;
|
|
OpenGL_Window = app_info.m_window;
|
|
memcpy(&OpenGL_VisualInfo,&app_info.m_VisualInfo,sizeof(XVisualInfo));
|
|
}else
|
|
{
|
|
// since the application object wasn't passed in, make sure
|
|
// this isn't the first init
|
|
if(!OpenGL_Display)
|
|
{
|
|
// ACK!
|
|
fprintf(stdout,"OGL: Error in opengl_Setup(). Application object not specified\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// we need to destroy the OpenGL window
|
|
XUnmapWindow(OpenGL_Display,OpenGL_Window);
|
|
XDestroyWindow(OpenGL_Display,OpenGL_Window);
|
|
|
|
// Make sure OpenGL's GLX extension is supported. The glXQueryExtension also returns
|
|
// the GLX extension's error base and event base. For almost all OpenGL programs,
|
|
// this information is irrelevant.
|
|
if(!glXQueryExtension(OpenGL_Display,&dummy,&dummy))
|
|
{
|
|
fprintf(stderr,"GLX extension not supported by Display\n");
|
|
Int3();
|
|
return 0;
|
|
}
|
|
|
|
// Choose our visual
|
|
int screen_num = DefaultScreen(OpenGL_Display);
|
|
int vis_attrib[] = {GLX_RGBA,
|
|
GLX_RED_SIZE, 1,
|
|
GLX_GREEN_SIZE, 1,
|
|
GLX_BLUE_SIZE, 1 ,
|
|
GLX_DEPTH_SIZE, 16,
|
|
GLX_DOUBLEBUFFER,
|
|
None};
|
|
XVisualInfo *new_vis = dglXChooseVisual(OpenGL_Display,screen_num,vis_attrib);
|
|
if(!new_vis)
|
|
{
|
|
fprintf(stdout,"OpenGL: glXChooseVisual returned NULL\n");
|
|
Int3();
|
|
return 0;
|
|
}
|
|
|
|
// Create an OpenGL rendering context
|
|
OpenGL_Context = glXCreateContext(OpenGL_Display,new_vis,None,True);
|
|
if(OpenGL_Context==NULL)
|
|
{
|
|
fprintf(stderr,"OpenGL: Unable to create GLX Context\n");
|
|
Int3();
|
|
return 0;
|
|
}
|
|
|
|
// Create a new window
|
|
XSetWindowAttributes swa;
|
|
swa.override_redirect = true;
|
|
swa.border_pixel = 0;
|
|
swa.event_mask = ExposureMask|StructureNotifyMask|KeyPressMask|KeyReleaseMask|PointerMotionMask|ButtonPressMask|ButtonReleaseMask;
|
|
|
|
OpenGL_Window = XCreateWindow(OpenGL_Display,RootWindow(OpenGL_Display,OpenGL_VisualInfo.screen),0,0,*width,*height,0,OpenGL_VisualInfo.depth,
|
|
InputOutput,OpenGL_VisualInfo.visual,CWBorderPixel|CWEventMask,&swa);
|
|
|
|
XSizeHints sizeHints = {0};
|
|
sizeHints.flags |= USSize|USPosition|PAspect;
|
|
sizeHints.width = *width;
|
|
sizeHints.height = *height;
|
|
sizeHints.x = 0;
|
|
sizeHints.y = 0;
|
|
sizeHints.min_aspect.x = sizeHints.max_aspect.x = *width;
|
|
sizeHints.min_aspect.y = sizeHints.max_aspect.y = *height;
|
|
|
|
char *argv[1];
|
|
XWMHints *wmHints;
|
|
Atom wmDeleteWindow;
|
|
|
|
argv[0] = strdup("opengl");
|
|
|
|
XSetStandardProperties(OpenGL_Display,OpenGL_Window,"","",None,(char **)argv,0,&sizeHints);
|
|
free(argv[0]);
|
|
|
|
wmHints = XAllocWMHints();
|
|
wmHints->initial_state = NormalState;
|
|
wmHints->flags = StateHint;
|
|
|
|
XSetWMHints(OpenGL_Display,OpenGL_Window,wmHints);
|
|
wmDeleteWindow = XInternAtom(OpenGL_Display,"WM_DELETE_WINDOW",False);
|
|
XSetWMProtocols(OpenGL_Display,OpenGL_Window,&wmDeleteWindow,1);
|
|
|
|
// move and resize the application window
|
|
XMoveResizeWindow(OpenGL_Display,OpenGL_Window,0,0,*width,*height);
|
|
|
|
OpenGL_LinuxApp->set_sizepos(0,0,*width,*height);
|
|
OpenGL_LinuxApp->set_windowinfo(OpenGL_Display,OpenGL_Window);
|
|
OpenGL_LinuxApp->hide_mouse();
|
|
OpenGL_LinuxApp->clear_window();
|
|
|
|
// warp the mouse to 0,0 to start so our screen is in full view
|
|
XWarpPointer(OpenGL_Display,None,OpenGL_Window,0,0,0,0,*width/2,*height/2);
|
|
|
|
XStoreName(OpenGL_Display, OpenGL_Window, OpenGL_LinuxApp->get_window_name());
|
|
XSetIconName(OpenGL_Display, OpenGL_Window, OpenGL_LinuxApp->get_window_name());
|
|
|
|
XMapWindow(OpenGL_Display,OpenGL_Window);
|
|
|
|
bool wait_for_draw = false;
|
|
XEvent event;
|
|
while (!wait_for_draw)
|
|
{
|
|
XNextEvent(OpenGL_Display, &event);
|
|
if (event.type == Expose && !event.xexpose.count)
|
|
wait_for_draw = true;
|
|
}
|
|
|
|
XRaiseWindow(OpenGL_Display,OpenGL_Window);
|
|
|
|
// Bind the rendering context
|
|
glXMakeCurrent(OpenGL_Display,OpenGL_Window,OpenGL_Context);
|
|
|
|
XSync(OpenGL_Display,False);
|
|
|
|
Already_loaded = 1;
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
// Sets up our OpenGL rendering context
|
|
// Returns 1 if ok, 0 if something bad
|
|
int opengl_Init (oeApplication *app,renderer_preferred_state *pref_state)
|
|
{
|
|
int width,height;
|
|
int retval=1;
|
|
int i;
|
|
|
|
mprintf ((0,"Setting up opengl mode!\n"));
|
|
|
|
if (pref_state)
|
|
{
|
|
OpenGL_preferred_state=*pref_state;
|
|
}
|
|
|
|
int windowX = 0, windowY = 0;
|
|
#if defined(WIN32)
|
|
/***********************************************************
|
|
* WINDOWS OPENGL
|
|
***********************************************************
|
|
*/
|
|
static HWND hwnd;
|
|
|
|
if (app!=NULL)
|
|
{
|
|
ParentApplication=app;
|
|
hwnd=(HWND)((oeWin32Application *)app)->m_hWnd;
|
|
}
|
|
|
|
if (!WindowGL)
|
|
{
|
|
// First set our display mode
|
|
// Create direct draw surface
|
|
|
|
DEVMODE devmode;
|
|
|
|
devmode.dmSize=sizeof(devmode);
|
|
devmode.dmBitsPerPel=16;
|
|
//devmode.dmBitsPerPel=OpenGL_preferred_state.bit_depth;
|
|
devmode.dmPelsWidth=OpenGL_preferred_state.width;
|
|
devmode.dmPelsHeight=OpenGL_preferred_state.height;
|
|
devmode.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
|
|
|
int retval=ChangeDisplaySettings(&devmode,0);
|
|
|
|
if (retval!=DISP_CHANGE_SUCCESSFUL)
|
|
{
|
|
mprintf ((0,"Display mode change failed (err=%d), trying default!\n",retval));
|
|
retval=-1;
|
|
devmode.dmBitsPerPel=16;
|
|
devmode.dmPelsWidth=640;
|
|
devmode.dmPelsHeight=480;
|
|
devmode.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
|
|
|
retval=ChangeDisplaySettings(&devmode,0);
|
|
if (retval!=DISP_CHANGE_SUCCESSFUL)
|
|
{
|
|
mprintf ((0,"OpenGL_INIT:Change display setting failed failed!\n"));
|
|
rend_SetErrorMessage ("OGL: ChangeDisplaySettings failed. Make sure your desktop is set to 16bit mode!");
|
|
ChangeDisplaySettings(NULL,0);
|
|
goto D3DError;
|
|
}
|
|
else
|
|
{
|
|
OpenGL_preferred_state.bit_depth=16;
|
|
OpenGL_preferred_state.width=640;
|
|
OpenGL_preferred_state.height=480;
|
|
}
|
|
}
|
|
else
|
|
mprintf ((0,"Setdisplaymode to %d x %d (%d bits) is successful!\n",OpenGL_preferred_state.width,OpenGL_preferred_state.height,OpenGL_preferred_state.bit_depth));
|
|
|
|
}
|
|
|
|
memset (&OpenGL_state,0,sizeof(rendering_state));
|
|
|
|
// These values are set here - samir
|
|
if (app!=NULL)
|
|
{
|
|
hOpenGLWnd = (HWND)((oeWin32Application *)app)->m_hWnd;
|
|
}
|
|
|
|
hOpenGLDC = GetDC(hOpenGLWnd);
|
|
|
|
if (WindowGL)
|
|
{
|
|
RECT rect;
|
|
POINT topLeft;
|
|
GetClientRect( (HWND)hOpenGLWnd, &rect );
|
|
|
|
topLeft.x = rect.left;
|
|
topLeft.y = rect.top;
|
|
ClientToScreen( (HWND)hOpenGLWnd, &topLeft );
|
|
|
|
width = rect.right - rect.left + 1;
|
|
height = rect.bottom - rect.top + 1;
|
|
windowX = topLeft.x;
|
|
windowY = topLeft.y;
|
|
}
|
|
else
|
|
{
|
|
SetWindowPos(hOpenGLWnd, HWND_TOPMOST, 0, 0, OpenGL_preferred_state.width,OpenGL_preferred_state.height, SWP_FRAMECHANGED);
|
|
width=OpenGL_preferred_state.width;
|
|
height=OpenGL_preferred_state.height;
|
|
RECT rect;
|
|
GetWindowRect ((HWND)hOpenGLWnd,&rect);
|
|
mprintf ((0,"rect=%d %d %d %d\n",rect.top,rect.right,rect.bottom,rect.left));
|
|
}
|
|
|
|
OpenGL_state.screen_width=width;
|
|
OpenGL_state.screen_height=height;
|
|
|
|
if (!opengl_Setup(hOpenGLDC))
|
|
goto D3DError;
|
|
|
|
// Save gamma values for later
|
|
GetDeviceGammaRamp(hOpenGLDC,(LPVOID)Saved_gamma_values);
|
|
|
|
#elif defined(__LINUX__)
|
|
/***********************************************************
|
|
* LINUX OPENGL
|
|
***********************************************************
|
|
*/
|
|
// Setup OpenGL_state.screen_width & OpenGL_state.screen_height & width & height
|
|
width = OpenGL_preferred_state.width;
|
|
height = OpenGL_preferred_state.height;
|
|
|
|
if(!opengl_Setup(app,&width,&height))
|
|
goto D3DError;
|
|
|
|
memset (&OpenGL_state,0,sizeof(rendering_state));
|
|
OpenGL_state.screen_width = width;
|
|
OpenGL_state.screen_height = height;
|
|
#else
|
|
// Setup OpenGL_state.screen_width & OpenGL_state.screen_height & width & height
|
|
|
|
#endif
|
|
// Get some info
|
|
opengl_GetInformation();
|
|
|
|
mprintf ((0,"Setting up projection matrix\n"));
|
|
|
|
dglMatrixMode(GL_PROJECTION);
|
|
dglLoadIdentity();
|
|
dglOrtho( (GLfloat)0.0f, (GLfloat)(width), (GLfloat)(height), (GLfloat)0.0f, 0.0f, 1.0f);
|
|
dglViewport( 0, 0, width, height);
|
|
dglMatrixMode(GL_MODELVIEW);
|
|
dglLoadIdentity();
|
|
|
|
opengl_InitCache();
|
|
|
|
OpenGL_multitexture=opengl_CheckExtension ("GL_ARB_multitexture");
|
|
|
|
if (!OpenGL_multitexture)
|
|
OpenGL_multitexture=opengl_CheckExtension ("GL_SGIS_multitexture");
|
|
|
|
OpenGL_packed_pixels=opengl_CheckExtension ("GL_EXT_packed_pixels");
|
|
|
|
opengl_GetDLLFunctions();
|
|
|
|
if (FindArg ("-NoMultitexture"))
|
|
OpenGL_multitexture=false;
|
|
|
|
if (OpenGL_packed_pixels)
|
|
{
|
|
opengl_packed_Upload_data=(ushort *)mem_malloc (256*256*2);
|
|
opengl_packed_Translate_table=(ushort *)mem_malloc (65536*2);
|
|
opengl_packed_4444_translate_table=(ushort *)mem_malloc (65536*2);
|
|
|
|
ASSERT (opengl_packed_Upload_data);
|
|
ASSERT (opengl_packed_Translate_table);
|
|
ASSERT (opengl_packed_4444_translate_table);
|
|
|
|
mprintf ((0,"Building packed OpenGL translate table...\n"));
|
|
|
|
for (i=0;i<65536;i++)
|
|
{
|
|
int r=(i>>10) & 0x1f;
|
|
int g=(i>>5) & 0x1f;
|
|
int b=i & 0x1f;
|
|
|
|
#ifdef BRIGHTNESS_HACK
|
|
r *= BRIGHTNESS_HACK;
|
|
g *= BRIGHTNESS_HACK;
|
|
b *= BRIGHTNESS_HACK;
|
|
if( r > 0x1F ) r = 0x1F;
|
|
if( g > 0x1F ) g = 0x1F;
|
|
if( b > 0x1F ) b = 0x1F;
|
|
#endif
|
|
|
|
ushort pix;
|
|
|
|
if (!(i & OPAQUE_FLAG))
|
|
{
|
|
pix=0;
|
|
}
|
|
else
|
|
{
|
|
pix=(r<<11) | (g<<6) | (b<<1) | 1;
|
|
}
|
|
|
|
opengl_packed_Translate_table[i]=pix;
|
|
|
|
// 4444 table
|
|
int a=(i>>12) & 0xf;
|
|
r=(i>>8) & 0xf;
|
|
g=(i>>4) & 0xf;
|
|
b=i & 0xf;
|
|
|
|
pix=(r<<12) | (g<<8) | (b<<4) | a;
|
|
|
|
opengl_packed_4444_translate_table[i]=pix;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
opengl_Upload_data=(uint *)mem_malloc (256*256*4);
|
|
opengl_Translate_table=(uint *)mem_malloc (65536*4);
|
|
opengl_4444_translate_table=(uint *)mem_malloc (65536*4);
|
|
|
|
ASSERT (opengl_Upload_data);
|
|
ASSERT (opengl_Translate_table);
|
|
ASSERT (opengl_4444_translate_table);
|
|
|
|
mprintf ((0,"Building OpenGL translate table...\n"));
|
|
|
|
for (i=0;i<65536;i++)
|
|
{
|
|
uint pix;
|
|
int r=(i>>10) & 0x1f;
|
|
int g=(i>>5) & 0x1f;
|
|
int b=i & 0x1f;
|
|
|
|
#ifdef BRIGHTNESS_HACK
|
|
r *= BRIGHTNESS_HACK;
|
|
g *= BRIGHTNESS_HACK;
|
|
b *= BRIGHTNESS_HACK;
|
|
if( r > 0x1F ) r = 0x1F;
|
|
if( g > 0x1F ) g = 0x1F;
|
|
if( b > 0x1F ) b = 0x1F;
|
|
#endif
|
|
|
|
float fr=(float)r/31.0;
|
|
float fg=(float)g/31.0;
|
|
float fb=(float)b/31.0;
|
|
|
|
r=255*fr;
|
|
g=255*fg;
|
|
b=255*fb;
|
|
|
|
if (!(i & OPAQUE_FLAG))
|
|
pix=0;
|
|
else
|
|
pix=(255<<24) | (b<<16) | (g<<8) | (r);
|
|
|
|
opengl_Translate_table[i]=pix;
|
|
|
|
// Do 4444
|
|
int a=(i>>12) & 0xf;
|
|
r=(i>>8) & 0xf;
|
|
g=(i>>4) & 0xf;
|
|
b=i & 0xf;
|
|
|
|
float fa=(float)a/15.0;
|
|
fr=(float)r/15.0;
|
|
fg=(float)g/15.0;
|
|
fb=(float)b/15.0;
|
|
|
|
a=255*fa;
|
|
r=255*fr;
|
|
g=255*fg;
|
|
b=255*fb;
|
|
|
|
pix=(a<<24) | (b<<16) | (g<<8) | (r);
|
|
|
|
opengl_4444_translate_table[i]=pix;
|
|
}
|
|
}
|
|
|
|
opengl_SetDefaults();
|
|
|
|
|
|
CHECK_ERROR(4)
|
|
|
|
// Tell our app to use multitexture
|
|
if (OpenGL_multitexture)
|
|
UseMultitexture=true;
|
|
|
|
OpenGL_state.initted = 1;
|
|
|
|
mprintf ((0,"OpenGL initialization at %d x %d was successful.\n",width,height));
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
D3DError:
|
|
opengl_Close();
|
|
return 0;
|
|
}
|
|
|
|
// Releases the rendering context
|
|
void opengl_Close ()
|
|
{
|
|
CHECK_ERROR(5)
|
|
|
|
uint *delete_list=(uint *)mem_malloc (Cur_texture_object_num*sizeof(int));
|
|
ASSERT (delete_list);
|
|
for (int i=1;i<Cur_texture_object_num;i++)
|
|
delete_list[i]=i;
|
|
|
|
if (Cur_texture_object_num>1)
|
|
dglDeleteTextures (Cur_texture_object_num,(const uint *)delete_list);
|
|
|
|
mem_free (delete_list);
|
|
|
|
#if defined(WIN32)
|
|
if (dwglMakeCurrent)
|
|
dwglMakeCurrent(NULL, NULL);
|
|
|
|
if (dwglDeleteContext)
|
|
dwglDeleteContext(ResourceContext);
|
|
|
|
// Change our display back
|
|
if (!WindowGL)
|
|
ChangeDisplaySettings(NULL,0);
|
|
#elif defined(__LINUX__)
|
|
// Restore our video mode
|
|
LinuxVideoMode.Lock(false);
|
|
LinuxVideoMode.RestoreVideoMode();
|
|
if(OpenGL_Display)
|
|
{
|
|
if(dglXMakeCurrent)
|
|
glXMakeCurrent(OpenGL_Display,OpenGL_Window,NULL);
|
|
if(dglXDestroyContext)
|
|
glXDestroyContext(OpenGL_Display,OpenGL_Context);
|
|
}
|
|
#else
|
|
|
|
#endif
|
|
|
|
if (OpenGL_packed_pixels)
|
|
{
|
|
if (opengl_packed_Upload_data)
|
|
mem_free (opengl_packed_Upload_data);
|
|
if (opengl_packed_Translate_table)
|
|
mem_free (opengl_packed_Translate_table);
|
|
if (opengl_packed_4444_translate_table)
|
|
mem_free (opengl_packed_4444_translate_table);
|
|
opengl_packed_Upload_data=NULL;
|
|
opengl_packed_Translate_table=NULL;
|
|
opengl_packed_4444_translate_table=NULL;
|
|
}
|
|
else
|
|
{
|
|
if (opengl_Upload_data)
|
|
mem_free (opengl_Upload_data);
|
|
if (opengl_Translate_table)
|
|
mem_free (opengl_Translate_table);
|
|
if (opengl_4444_translate_table)
|
|
mem_free (opengl_4444_translate_table);
|
|
opengl_Upload_data=NULL;
|
|
opengl_Translate_table=NULL;
|
|
opengl_4444_translate_table=NULL;
|
|
}
|
|
|
|
if (OpenGL_cache_initted)
|
|
{
|
|
mem_free (OpenGL_lightmap_remap);
|
|
mem_free (OpenGL_bitmap_remap);
|
|
mem_free (OpenGL_lightmap_states);
|
|
mem_free (OpenGL_bitmap_states);
|
|
OpenGL_cache_initted=0;
|
|
}
|
|
|
|
#if defined(WIN32)
|
|
// Restore gamma values
|
|
SetDeviceGammaRamp(hOpenGLDC,(LPVOID)Saved_gamma_values);
|
|
// I'm freeing the DC here - samir
|
|
ReleaseDC(hOpenGLWnd, hOpenGLDC);
|
|
#elif defined(__LINUX__)
|
|
|
|
#else
|
|
|
|
#endif
|
|
//mod_FreeModule (OpenGLDLLHandle);
|
|
|
|
OpenGL_state.initted = 0;
|
|
}
|
|
|
|
// Takes our 16bit format and converts it into the memory scheme that OpenGL wants
|
|
void opengl_TranslateBitmapToOpenGL (int texnum,int bm_handle,int map_type,int replace,int tn)
|
|
{
|
|
ushort *bm_ptr;
|
|
|
|
int w,h;
|
|
int size;
|
|
|
|
if (OpenGL_multitexture && Last_texel_unit_set!=tn)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+tn);
|
|
Last_texel_unit_set=tn;
|
|
#endif
|
|
}
|
|
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
{
|
|
if (GameLightmaps[bm_handle].flags & LF_BRAND_NEW)
|
|
replace=0;
|
|
|
|
bm_ptr=lm_data (bm_handle);
|
|
GameLightmaps[bm_handle].flags &=~(LF_CHANGED|LF_BRAND_NEW);
|
|
|
|
w=lm_w(bm_handle);
|
|
h=lm_h(bm_handle);
|
|
size=GameLightmaps[bm_handle].square_res;
|
|
}
|
|
else
|
|
{
|
|
if (GameBitmaps[bm_handle].flags & BF_BRAND_NEW)
|
|
replace=0;
|
|
|
|
bm_ptr=bm_data (bm_handle,0);
|
|
GameBitmaps[bm_handle].flags &=~(BF_CHANGED|BF_BRAND_NEW);
|
|
w=bm_w(bm_handle,0);
|
|
h=bm_h(bm_handle,0);
|
|
size=w;
|
|
}
|
|
|
|
if (OpenGL_last_bound[tn]!=texnum)
|
|
{
|
|
dglBindTexture (GL_TEXTURE_2D,texnum);
|
|
OpenGL_sets_this_frame[0]++;
|
|
OpenGL_last_bound[tn]=texnum;
|
|
}
|
|
|
|
int i;
|
|
|
|
if (OpenGL_packed_pixels)
|
|
{
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
{
|
|
ushort *left_data=(ushort *)opengl_packed_Upload_data;
|
|
int bm_left=0;
|
|
|
|
for (int i=0;i<h;i++,left_data+=size,bm_left+=w)
|
|
{
|
|
ushort *dest_data=left_data;
|
|
for (int t=0;t<w;t++)
|
|
{
|
|
*dest_data++=opengl_packed_Translate_table[bm_ptr[bm_left+t]];
|
|
}
|
|
}
|
|
|
|
if (replace)
|
|
{
|
|
dglTexSubImage2D (GL_TEXTURE_2D,0,0,0,size,size,GL_RGBA,UNSIGNED_SHORT_5_5_5_1_EXT,opengl_packed_Upload_data);
|
|
}
|
|
else
|
|
dglTexImage2D (GL_TEXTURE_2D,0,GL_RGB5_A1,size,size,0,GL_RGBA,UNSIGNED_SHORT_5_5_5_1_EXT,opengl_packed_Upload_data);
|
|
}
|
|
else
|
|
{
|
|
int limit=0;
|
|
|
|
if (bm_mipped(bm_handle))
|
|
limit=NUM_MIP_LEVELS+3;
|
|
else
|
|
limit=1;
|
|
|
|
for (int m=0;m<limit;m++)
|
|
{
|
|
if (m<NUM_MIP_LEVELS)
|
|
{
|
|
bm_ptr=bm_data (bm_handle,m);
|
|
w=bm_w(bm_handle,m);
|
|
h=bm_h(bm_handle,m);
|
|
}
|
|
else
|
|
{
|
|
bm_ptr=bm_data (bm_handle,NUM_MIP_LEVELS-1);
|
|
w=bm_w(bm_handle,NUM_MIP_LEVELS-1);
|
|
h=bm_h(bm_handle,NUM_MIP_LEVELS-1);
|
|
|
|
w>>=m-(NUM_MIP_LEVELS-1);
|
|
h>>=m-(NUM_MIP_LEVELS-1);
|
|
|
|
if (w<1)
|
|
continue;
|
|
|
|
}
|
|
|
|
if (bm_format(bm_handle)==BITMAP_FORMAT_4444)
|
|
{
|
|
// Do 4444
|
|
|
|
if (bm_mipped(bm_handle))
|
|
{
|
|
for (i=0;i<w*h;i++)
|
|
opengl_packed_Upload_data[i]=0xf|(opengl_packed_4444_translate_table[bm_ptr[i]]);
|
|
}
|
|
else
|
|
{
|
|
for (i=0;i<w*h;i++)
|
|
opengl_packed_Upload_data[i]=opengl_packed_4444_translate_table[bm_ptr[i]];
|
|
}
|
|
|
|
if (replace)
|
|
dglTexSubImage2D (GL_TEXTURE_2D,m,0,0,w,h,GL_RGBA,UNSIGNED_SHORT_4_4_4_4_EXT,opengl_packed_Upload_data);
|
|
else
|
|
dglTexImage2D (GL_TEXTURE_2D,m,GL_RGBA4,w,h,0,GL_RGBA,UNSIGNED_SHORT_4_4_4_4_EXT,opengl_packed_Upload_data);
|
|
}
|
|
else
|
|
{
|
|
// Do 1555
|
|
for (i=0;i<w*h;i++)
|
|
opengl_packed_Upload_data[i]=opengl_packed_Translate_table[bm_ptr[i]];
|
|
|
|
if (replace)
|
|
dglTexSubImage2D (GL_TEXTURE_2D,m,0,0,w,h,GL_RGBA,UNSIGNED_SHORT_5_5_5_1_EXT,opengl_packed_Upload_data);
|
|
else
|
|
dglTexImage2D (GL_TEXTURE_2D,m,GL_RGB5_A1,w,h,0,GL_RGBA,UNSIGNED_SHORT_5_5_5_1_EXT,opengl_packed_Upload_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
{
|
|
uint *left_data=(uint *)opengl_Upload_data;
|
|
int bm_left=0;
|
|
|
|
for (int i=0;i<h;i++,left_data+=size,bm_left+=w)
|
|
{
|
|
uint *dest_data=left_data;
|
|
for (int t=0;t<w;t++)
|
|
{
|
|
*dest_data++=opengl_Translate_table[bm_ptr[bm_left+t]];
|
|
}
|
|
}
|
|
|
|
if (replace)
|
|
dglTexSubImage2D (GL_TEXTURE_2D,0,0,0,size,size,GL_RGBA,GL_UNSIGNED_BYTE,opengl_Upload_data);
|
|
else
|
|
dglTexImage2D (GL_TEXTURE_2D,0,GL_RGBA,size,size,0,GL_RGBA,GL_UNSIGNED_BYTE,opengl_Upload_data);
|
|
}
|
|
else
|
|
{
|
|
int limit=0;
|
|
|
|
if (bm_mipped(bm_handle))
|
|
limit=NUM_MIP_LEVELS;
|
|
else
|
|
limit=1;
|
|
|
|
for (int m=0;m<limit;m++)
|
|
{
|
|
bm_ptr=bm_data (bm_handle,m);
|
|
w=bm_w(bm_handle,m);
|
|
h=bm_h(bm_handle,m);
|
|
|
|
if (bm_format(bm_handle)==BITMAP_FORMAT_4444)
|
|
{
|
|
// Do 4444
|
|
|
|
if (bm_mipped(bm_handle))
|
|
{
|
|
for (i=0;i<w*h;i++)
|
|
opengl_Upload_data[i]=(255<<24)|opengl_4444_translate_table[bm_ptr[i]];
|
|
}
|
|
else
|
|
{
|
|
for (i=0;i<w*h;i++)
|
|
opengl_Upload_data[i]=opengl_4444_translate_table[bm_ptr[i]];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Do 1555
|
|
|
|
for (i=0;i<w*h;i++)
|
|
opengl_Upload_data[i]=opengl_Translate_table[bm_ptr[i]];
|
|
}
|
|
|
|
if (replace)
|
|
dglTexSubImage2D (GL_TEXTURE_2D,m,0,0,w,h,GL_RGBA,GL_UNSIGNED_BYTE,opengl_Upload_data);
|
|
else
|
|
dglTexImage2D (GL_TEXTURE_2D,m,GL_RGBA,w,h,0,GL_RGBA,GL_UNSIGNED_BYTE,opengl_Upload_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
//mprintf ((1,"Doing slow upload to opengl!\n"));
|
|
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
GameLightmaps[bm_handle].flags&=~LF_LIMITS;
|
|
|
|
CHECK_ERROR(6)
|
|
|
|
OpenGL_uploads++;
|
|
}
|
|
extern bool Force_one_texture;
|
|
// Utilizes a LRU cacheing scheme to select/upload textures the opengl driver
|
|
int opengl_MakeBitmapCurrent (int handle,int map_type,int tn)
|
|
{
|
|
int w,h;
|
|
int texnum;
|
|
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
{
|
|
w=GameLightmaps[handle].square_res;
|
|
h=GameLightmaps[handle].square_res;
|
|
}
|
|
else
|
|
{
|
|
if (Force_one_texture)
|
|
handle=0;
|
|
|
|
w=bm_w(handle,0);
|
|
h=bm_h(handle,0);
|
|
}
|
|
|
|
if (w!=h)
|
|
{
|
|
mprintf ((0,"Can't use non-square textures with OpenGL!\n"));
|
|
return 0;
|
|
}
|
|
|
|
// See if the bitmaps is already in the cache
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
{
|
|
if (OpenGL_lightmap_remap[handle]==65535)
|
|
{
|
|
texnum=opengl_MakeTextureObject (tn);
|
|
SET_WRAP_STATE(OpenGL_lightmap_states[handle],1);
|
|
SET_FILTER_STATE(OpenGL_lightmap_states[handle],0);
|
|
OpenGL_lightmap_remap[handle]=texnum;
|
|
opengl_TranslateBitmapToOpenGL(texnum,handle,map_type,0,tn);
|
|
}
|
|
else
|
|
{
|
|
texnum=OpenGL_lightmap_remap[handle];
|
|
if (GameLightmaps[handle].flags & LF_CHANGED)
|
|
opengl_TranslateBitmapToOpenGL(texnum,handle,map_type,1,tn);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (OpenGL_bitmap_remap[handle]==65535)
|
|
{
|
|
texnum=opengl_MakeTextureObject (tn);
|
|
SET_WRAP_STATE(OpenGL_bitmap_states[handle],1);
|
|
SET_FILTER_STATE(OpenGL_bitmap_states[handle],0);
|
|
OpenGL_bitmap_remap[handle]=texnum;
|
|
opengl_TranslateBitmapToOpenGL(texnum,handle,map_type,0,tn);
|
|
}
|
|
else
|
|
{
|
|
texnum=OpenGL_bitmap_remap[handle];
|
|
if (GameBitmaps[handle].flags & BF_CHANGED)
|
|
opengl_TranslateBitmapToOpenGL(texnum,handle,map_type,1,tn);
|
|
}
|
|
}
|
|
|
|
if (OpenGL_last_bound[tn]!=texnum)
|
|
{
|
|
if (OpenGL_multitexture && Last_texel_unit_set!=tn)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+tn);
|
|
Last_texel_unit_set=tn;
|
|
#endif
|
|
}
|
|
|
|
dglBindTexture (GL_TEXTURE_2D,texnum);
|
|
OpenGL_last_bound[tn]=texnum;
|
|
OpenGL_sets_this_frame[0]++;
|
|
}
|
|
|
|
CHECK_ERROR(7)
|
|
return 1;
|
|
}
|
|
|
|
|
|
// Sets up an appropriate wrap type for the current bound texture
|
|
void opengl_MakeWrapTypeCurrent (int handle,int map_type,int tn)
|
|
{
|
|
int uwrap;
|
|
wrap_type dest_wrap;
|
|
|
|
if (tn==1)
|
|
dest_wrap=WT_CLAMP;
|
|
else
|
|
dest_wrap=OpenGL_state.cur_wrap_type;
|
|
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
uwrap=GET_WRAP_STATE(OpenGL_lightmap_states[handle]);
|
|
else
|
|
uwrap=GET_WRAP_STATE(OpenGL_bitmap_states[handle]);
|
|
|
|
if (uwrap==dest_wrap)
|
|
return;
|
|
|
|
if (OpenGL_multitexture && Last_texel_unit_set!=tn)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+tn);
|
|
Last_texel_unit_set=tn;
|
|
#endif
|
|
}
|
|
|
|
OpenGL_sets_this_frame[1]++;
|
|
|
|
if (OpenGL_state.cur_wrap_type==WT_CLAMP)
|
|
{
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
|
|
|
|
}
|
|
else if (OpenGL_state.cur_wrap_type==WT_WRAP_V)
|
|
{
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
|
}
|
|
else
|
|
{
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
|
}
|
|
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
{
|
|
SET_WRAP_STATE (OpenGL_lightmap_states[handle],dest_wrap);
|
|
}
|
|
else
|
|
{
|
|
SET_WRAP_STATE (OpenGL_bitmap_states[handle],dest_wrap);
|
|
}
|
|
|
|
CHECK_ERROR(8)
|
|
|
|
}
|
|
|
|
// Chooses the correct filter type for the currently bound texture
|
|
void opengl_MakeFilterTypeCurrent (int handle,int map_type,int tn)
|
|
{
|
|
int magf;
|
|
sbyte dest_state;
|
|
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
{
|
|
magf=GET_FILTER_STATE(OpenGL_lightmap_states[handle]);
|
|
dest_state=1;
|
|
}
|
|
else
|
|
{
|
|
magf=GET_FILTER_STATE(OpenGL_bitmap_states[handle]);
|
|
dest_state=OpenGL_preferred_state.filtering;
|
|
if (!OpenGL_state.cur_bilinear_state)
|
|
dest_state=0;
|
|
}
|
|
|
|
if (magf==dest_state)
|
|
return;
|
|
|
|
if (OpenGL_multitexture && Last_texel_unit_set!=tn)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+tn);
|
|
Last_texel_unit_set=tn;
|
|
#endif
|
|
}
|
|
|
|
OpenGL_sets_this_frame[2]++;
|
|
|
|
if (dest_state)
|
|
{
|
|
if (map_type==MAP_TYPE_BITMAP && bm_mipped(handle))
|
|
{
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
|
|
}
|
|
else
|
|
{
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (map_type==MAP_TYPE_BITMAP && bm_mipped(handle))
|
|
{
|
|
//dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST_MIPMAP_NEAREST);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST_MIPMAP_NEAREST);
|
|
}
|
|
else
|
|
{
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
}
|
|
}
|
|
|
|
if (map_type==MAP_TYPE_LIGHTMAP)
|
|
{
|
|
SET_FILTER_STATE (OpenGL_lightmap_states[handle],dest_state);
|
|
}
|
|
else
|
|
{
|
|
SET_FILTER_STATE (OpenGL_bitmap_states[handle],dest_state);
|
|
}
|
|
|
|
CHECK_ERROR(9)
|
|
}
|
|
|
|
// returns the alpha that we should use
|
|
float opengl_GetAlphaMultiplier ()
|
|
{
|
|
switch (OpenGL_state.cur_alpha_type)
|
|
{
|
|
case AT_ALWAYS:
|
|
return 1.0;
|
|
case AT_CONSTANT:
|
|
return OpenGL_state.cur_alpha/255.0;
|
|
case AT_TEXTURE:
|
|
return 1.0;
|
|
case AT_CONSTANT_TEXTURE:
|
|
return OpenGL_state.cur_alpha/255.0;
|
|
case AT_VERTEX:
|
|
return 1.0;
|
|
case AT_CONSTANT_TEXTURE_VERTEX:
|
|
case AT_CONSTANT_VERTEX:
|
|
return OpenGL_state.cur_alpha/255.0;
|
|
case AT_TEXTURE_VERTEX:
|
|
return 1.0;
|
|
case AT_LIGHTMAP_BLEND:
|
|
case AT_LIGHTMAP_BLEND_SATURATE:
|
|
return OpenGL_state.cur_alpha/255.0;
|
|
case AT_SATURATE_TEXTURE:
|
|
return OpenGL_state.cur_alpha/255.0;
|
|
case AT_SATURATE_VERTEX:
|
|
return 1.0;
|
|
case AT_SATURATE_CONSTANT_VERTEX:
|
|
return OpenGL_state.cur_alpha/255.0;
|
|
case AT_SATURATE_TEXTURE_VERTEX:
|
|
return 1.0;
|
|
case AT_SPECULAR:
|
|
return 1.0;
|
|
default:
|
|
//Int3(); // no type defined,get jason
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Sets the alpha multiply factor
|
|
void opengl_SetAlphaMultiplier ()
|
|
{
|
|
Alpha_multiplier=opengl_GetAlphaMultiplier();
|
|
}
|
|
|
|
// Turns on/off multitexture blending
|
|
void opengl_SetMultitextureBlendMode (bool state)
|
|
{
|
|
if (OpenGL_multitexture_state==state)
|
|
return;
|
|
|
|
OpenGL_multitexture_state=state;
|
|
|
|
if (state)
|
|
{
|
|
#if defined(WIN32)
|
|
oglClientActiveTextureARB (GL_TEXTURE0_ARB+1);
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+1);
|
|
dglEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
dglEnable (GL_TEXTURE_2D);
|
|
|
|
/*if (Overlay_type==OT_BLEND_SATURATE)
|
|
glBlendFunc (GL_SRC_ALPHA,GL_ONE);
|
|
else
|
|
glBlendFunc (GL_DST_COLOR,GL_ZERO);*/
|
|
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+0);
|
|
Last_texel_unit_set=0;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#if defined(WIN32)
|
|
oglClientActiveTextureARB (GL_TEXTURE0_ARB+1);
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+1);
|
|
dglDisableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
dglDisable (GL_TEXTURE_2D);
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+0);
|
|
Last_texel_unit_set=0;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
// Takes nv vertices and draws the polygon defined by those vertices. Uses bitmap "handle"
|
|
// as a texture
|
|
void opengl_DrawMultitexturePolygon (int handle,g3Point **p,int nv,int map_type)
|
|
{
|
|
g3Point *pnt;
|
|
int i,fr,fg,fb;
|
|
float alpha;
|
|
vector *vertp;
|
|
color_array *colorp;
|
|
tex_array *texp,*texp2;
|
|
float one_over_square_res=1.0/GameLightmaps[Overlay_map].square_res;
|
|
|
|
float xscalar=(float)GameLightmaps[Overlay_map].width*one_over_square_res;
|
|
float yscalar=(float)GameLightmaps[Overlay_map].height*one_over_square_res;
|
|
|
|
ASSERT (nv<100);
|
|
|
|
int x_add=OpenGL_state.clip_x1;
|
|
int y_add=OpenGL_state.clip_y1;
|
|
|
|
if (OpenGL_state.cur_light_state==LS_NONE)
|
|
{
|
|
fr=GR_COLOR_RED(OpenGL_state.cur_color);
|
|
fg=GR_COLOR_GREEN(OpenGL_state.cur_color);
|
|
fb=GR_COLOR_BLUE(OpenGL_state.cur_color);
|
|
}
|
|
|
|
alpha=Alpha_multiplier*OpenGL_Alpha_factor;
|
|
|
|
vertp=&GL_verts[0];
|
|
texp=&GL_tex_coords[0];
|
|
texp2=&GL_tex_coords2[0];
|
|
colorp=&GL_colors[0];
|
|
|
|
// Specify our coordinates
|
|
for (i=0;i<nv;i++,vertp++,texp++,colorp++,texp2++)
|
|
{
|
|
pnt=p[i];
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX)
|
|
alpha=pnt->p3_a*Alpha_multiplier*OpenGL_Alpha_factor;
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
if (OpenGL_state.cur_light_state!=LS_NONE)
|
|
{
|
|
// Do lighting based on intesity (MONO) or colored (RGB)
|
|
if (OpenGL_state.cur_color_model==CM_MONO)
|
|
{
|
|
colorp->r=pnt->p3_l;
|
|
colorp->g=pnt->p3_l;
|
|
colorp->b=pnt->p3_l;
|
|
colorp->a=alpha;
|
|
}
|
|
else
|
|
{
|
|
colorp->r=pnt->p3_r;
|
|
colorp->g=pnt->p3_g;
|
|
colorp->b=pnt->p3_b;
|
|
colorp->a=alpha;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
colorp->r=1;
|
|
colorp->g=1;
|
|
colorp->b=1;
|
|
colorp->a=alpha;
|
|
}
|
|
|
|
// Texture this polygon!
|
|
float texw=1.0/(pnt->p3_z+Z_bias);
|
|
texp->s=pnt->p3_u*texw;
|
|
texp->t=pnt->p3_v*texw;
|
|
texp->r=0;
|
|
texp->w=texw;
|
|
|
|
texp2->s=pnt->p3_u2*xscalar*texw;
|
|
texp2->t=pnt->p3_v2*yscalar*texw;
|
|
texp2->r=0;
|
|
texp2->w=texw;
|
|
|
|
// Finally, specify a vertex
|
|
vertp->x=pnt->p3_sx+x_add;
|
|
vertp->y=pnt->p3_sy+y_add;
|
|
|
|
//@@vertp->z=-((pnt->p3_z+Z_bias)/OpenGL_state.cur_far_z);
|
|
vertp->z = -max(0,min(1.0,1.0-(1.0/(pnt->p3_z+Z_bias))));
|
|
|
|
}
|
|
|
|
// make sure our bitmap is ready to be drawn
|
|
opengl_MakeBitmapCurrent (handle,map_type,0);
|
|
opengl_MakeWrapTypeCurrent (handle,map_type,0);
|
|
opengl_MakeFilterTypeCurrent(handle,map_type,0);
|
|
|
|
// make sure our bitmap is ready to be drawn
|
|
opengl_MakeBitmapCurrent (Overlay_map,MAP_TYPE_LIGHTMAP,1);
|
|
opengl_MakeWrapTypeCurrent (Overlay_map,MAP_TYPE_LIGHTMAP,1);
|
|
opengl_MakeFilterTypeCurrent(Overlay_map,MAP_TYPE_LIGHTMAP,1);
|
|
|
|
opengl_SetMultitextureBlendMode (true);
|
|
|
|
// And draw!
|
|
#ifdef __LINUX__
|
|
if(OpenGL_UseLists)
|
|
{
|
|
#endif
|
|
dglDrawArrays (GL_POLYGON,0,nv);
|
|
#ifdef __LINUX__
|
|
}else
|
|
{
|
|
dglBegin(GL_POLYGON);
|
|
for(i=0;i<nv;i++)
|
|
{
|
|
dglTexCoord4fv((GLfloat *)&GL_tex_coords[i]);
|
|
dglColor4fv((GLfloat *)&GL_colors[i]);
|
|
dglVertex3fv((GLfloat *)&GL_verts[i]);
|
|
}
|
|
dglEnd();
|
|
}
|
|
#endif
|
|
|
|
OpenGL_polys_drawn++;
|
|
OpenGL_verts_processed+=nv;
|
|
|
|
CHECK_ERROR(10)
|
|
|
|
|
|
}
|
|
|
|
void opengl_DrawFlatPolygon (g3Point **p,int nv)
|
|
{
|
|
int x_add=OpenGL_state.clip_x1;
|
|
int y_add=OpenGL_state.clip_y1;
|
|
float fr,fg,fb;
|
|
int i;
|
|
|
|
if (OpenGL_multitexture)
|
|
opengl_SetMultitextureBlendMode (false);
|
|
|
|
float alpha=Alpha_multiplier*OpenGL_Alpha_factor;
|
|
|
|
fr=GR_COLOR_RED(OpenGL_state.cur_color);
|
|
fg=GR_COLOR_GREEN(OpenGL_state.cur_color);
|
|
fb=GR_COLOR_BLUE(OpenGL_state.cur_color);
|
|
fr/=255.0;
|
|
fg/=255.0;
|
|
fb/=255.0;
|
|
|
|
// And draw!
|
|
dglBegin (GL_POLYGON);
|
|
for (i=0;i<nv;i++)
|
|
{
|
|
g3Point *pnt=p[i];
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX)
|
|
alpha=pnt->p3_a*Alpha_multiplier*OpenGL_Alpha_factor;
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
if (OpenGL_state.cur_light_state!=LS_NONE)
|
|
{
|
|
// Do lighting based on intesity (MONO) or colored (RGB)
|
|
if (OpenGL_state.cur_color_model==CM_MONO)
|
|
dglColor4f (pnt->p3_l,pnt->p3_l,pnt->p3_l,alpha);
|
|
else
|
|
{
|
|
dglColor4f (pnt->p3_r,pnt->p3_g,pnt->p3_b,alpha);
|
|
}
|
|
|
|
}
|
|
else
|
|
dglColor4f (fr,fg,fb,alpha);
|
|
|
|
// Finally, specify a vertex
|
|
//@@dglVertex3f (pnt->p3_sx+x_add,pnt->p3_sy+y_add,-(pnt->p3_z/OpenGL_state.cur_far_z));
|
|
float z = max(0,min(1.0,1.0-(1.0/(pnt->p3_z+Z_bias))));
|
|
dglVertex3f (pnt->p3_sx+x_add,pnt->p3_sy+y_add,-z);
|
|
}
|
|
|
|
dglEnd();
|
|
CHECK_ERROR(11)
|
|
OpenGL_polys_drawn++;
|
|
OpenGL_verts_processed+=nv;
|
|
}
|
|
|
|
extern matrix Unscaled_matrix;
|
|
extern vector View_position;
|
|
|
|
// Takes nv vertices and draws the polygon defined by those vertices. Uses bitmap "handle"
|
|
// as a texture
|
|
void opengl_DrawPolygon (int handle,g3Point **p,int nv,int map_type)
|
|
{
|
|
g3Point *pnt;
|
|
int i;
|
|
float fr,fg,fb;
|
|
float alpha;
|
|
vector *vertp;
|
|
color_array *colorp;
|
|
tex_array *texp;
|
|
|
|
ASSERT (nv<100);
|
|
|
|
if (OpenGL_state.cur_texture_quality==0)
|
|
{
|
|
opengl_DrawFlatPolygon (p,nv);
|
|
return;
|
|
}
|
|
|
|
if (Overlay_type!=OT_NONE && OpenGL_multitexture)
|
|
{
|
|
opengl_DrawMultitexturePolygon (handle,p,nv,map_type);
|
|
return;
|
|
}
|
|
|
|
int x_add=OpenGL_state.clip_x1;
|
|
int y_add=OpenGL_state.clip_y1;
|
|
|
|
if (OpenGL_state.cur_light_state==LS_FLAT_GOURAUD)
|
|
{
|
|
fr=GR_COLOR_RED(OpenGL_state.cur_color)/255.0;
|
|
fg=GR_COLOR_GREEN(OpenGL_state.cur_color)/255.0;
|
|
fb=GR_COLOR_BLUE(OpenGL_state.cur_color)/255.0;
|
|
}
|
|
|
|
if (OpenGL_multitexture)
|
|
opengl_SetMultitextureBlendMode (false);
|
|
|
|
// make sure our bitmap is ready to be drawn
|
|
opengl_MakeBitmapCurrent (handle,map_type,0);
|
|
opengl_MakeWrapTypeCurrent (handle,map_type,0);
|
|
opengl_MakeFilterTypeCurrent(handle,map_type,0);
|
|
|
|
alpha=Alpha_multiplier*OpenGL_Alpha_factor;
|
|
|
|
vertp=&GL_verts[0];
|
|
texp=&GL_tex_coords[0];
|
|
colorp=&GL_colors[0];
|
|
|
|
// Specify our coordinates
|
|
for (i=0;i<nv;i++,vertp++,texp++,colorp++)
|
|
{
|
|
pnt=p[i];
|
|
|
|
|
|
////////////////////////////////////////////
|
|
if( pnt->p3_flags&PF_ORIGPOINT )
|
|
{
|
|
// get the original point
|
|
float origPoint[4];
|
|
origPoint[0] = pnt->p3_vecPreRot.x;
|
|
origPoint[1] = pnt->p3_vecPreRot.y;
|
|
origPoint[2] = pnt->p3_vecPreRot.z;
|
|
origPoint[3] = 1.0f;
|
|
|
|
// transform by the full transform
|
|
float view[4];
|
|
g3_TransformVert( view, origPoint, gTransformFull );
|
|
|
|
|
|
vector tempv = pnt->p3_vecPreRot - View_position;
|
|
vector testPt = tempv * Unscaled_matrix;
|
|
|
|
float screenX = pnt->p3_sx + x_add;
|
|
float screenY = pnt->p3_sy + y_add;
|
|
|
|
// normalize
|
|
float oOW = 1.0f / view[3];
|
|
view[0] *= oOW;
|
|
view[1] *= oOW;
|
|
view[2] *= oOW;
|
|
|
|
oOW *= 1.0f;
|
|
}
|
|
////////////////////////////////////////////
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX)
|
|
alpha=pnt->p3_a*Alpha_multiplier*OpenGL_Alpha_factor;
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
if (OpenGL_state.cur_light_state!=LS_NONE)
|
|
{
|
|
if (OpenGL_state.cur_light_state==LS_FLAT_GOURAUD)
|
|
{
|
|
colorp->r=fr;
|
|
colorp->g=fg;
|
|
colorp->b=fb;
|
|
colorp->a=alpha;
|
|
}
|
|
else
|
|
|
|
// Do lighting based on intesity (MONO) or colored (RGB)
|
|
if (OpenGL_state.cur_color_model==CM_MONO)
|
|
{
|
|
colorp->r=pnt->p3_l;
|
|
colorp->g=pnt->p3_l;
|
|
colorp->b=pnt->p3_l;
|
|
colorp->a=alpha;
|
|
}
|
|
else
|
|
{
|
|
colorp->r=pnt->p3_r;
|
|
colorp->g=pnt->p3_g;
|
|
colorp->b=pnt->p3_b;
|
|
colorp->a=alpha;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
colorp->r=1;
|
|
colorp->g=1;
|
|
colorp->b=1;
|
|
colorp->a=alpha;
|
|
}
|
|
|
|
#ifdef __LINUX__
|
|
//MY TEST HACK...MAYBE BAD DRIVERS? OR MAYBE THIS IS
|
|
//HOW IT SHOULD BE DONE (STILL BUGGY)
|
|
// Texture this polygon!
|
|
float texw=1.0/(pnt->p3_z+Z_bias);
|
|
if(OpenGL_TextureHack)
|
|
{
|
|
texp->s=pnt->p3_u;
|
|
texp->t=pnt->p3_v;
|
|
}else
|
|
{
|
|
texp->s=pnt->p3_u*texw;
|
|
texp->t=pnt->p3_v*texw;
|
|
}
|
|
texp->r=0;
|
|
texp->w=texw;
|
|
#else
|
|
// Texture this polygon!
|
|
float texw=1.0/(pnt->p3_z+Z_bias);
|
|
texp->s=pnt->p3_u*texw;
|
|
texp->t=pnt->p3_v*texw;
|
|
texp->r=0;
|
|
texp->w=texw;
|
|
#endif
|
|
// Finally, specify a vertex
|
|
vertp->x=pnt->p3_sx+x_add;
|
|
vertp->y=pnt->p3_sy+y_add;
|
|
|
|
//@@float z=(pnt->p3_z+Z_bias)/OpenGL_state.cur_far_z;
|
|
float z = max(0,min(1.0,1.0-(1.0/(pnt->p3_z+Z_bias))));
|
|
vertp->z=-z;
|
|
}
|
|
|
|
// And draw!
|
|
#ifdef __LINUX__
|
|
if(OpenGL_UseLists)
|
|
{
|
|
#endif
|
|
dglDrawArrays (GL_POLYGON,0,nv);
|
|
#ifdef __LINUX__
|
|
}else
|
|
{
|
|
dglBegin(GL_POLYGON);
|
|
for(i=0;i<nv;i++)
|
|
{
|
|
dglTexCoord4fv((GLfloat *)&GL_tex_coords[i]);
|
|
dglColor4fv((GLfloat *)&GL_colors[i]);
|
|
dglVertex3fv((GLfloat *)&GL_verts[i]);
|
|
}
|
|
dglEnd();
|
|
}
|
|
#endif
|
|
OpenGL_polys_drawn++;
|
|
OpenGL_verts_processed+=nv;
|
|
|
|
CHECK_ERROR(10)
|
|
|
|
// If there is a lightmap to draw, draw it as well
|
|
if (Overlay_type!=OT_NONE)
|
|
{
|
|
return; // Temp fix until I figure out whats going on
|
|
Int3(); // Shouldn't reach here
|
|
}
|
|
}
|
|
|
|
|
|
void opengl_BeginFrame (int x1,int y1,int x2,int y2,int clear_flags)
|
|
{
|
|
if (clear_flags & RF_CLEAR_ZBUFFER)
|
|
dglClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
OpenGL_state.clip_x1=x1;
|
|
OpenGL_state.clip_y1=y1;
|
|
OpenGL_state.clip_x2=x2;
|
|
OpenGL_state.clip_y2=y2;
|
|
|
|
}
|
|
|
|
void opengl_EndFrame()
|
|
{
|
|
|
|
}
|
|
|
|
// Takes a screenshot of the frontbuffer and puts it into the passed bitmap handle
|
|
void opengl_Screenshot (int bm_handle)
|
|
{
|
|
ushort *dest_data;
|
|
uint *temp_data;
|
|
int i,t;
|
|
int total=OpenGL_state.screen_width*OpenGL_state.screen_height;
|
|
|
|
ASSERT ((bm_w(bm_handle,0))==OpenGL_state.screen_width);
|
|
ASSERT ((bm_h(bm_handle,0))==OpenGL_state.screen_height);
|
|
|
|
int w=bm_w(bm_handle,0);
|
|
int h=bm_h(bm_handle,0);
|
|
|
|
temp_data=(uint *)mem_malloc (total*4);
|
|
ASSERT (temp_data); // Ran out of memory?
|
|
|
|
dest_data=bm_data (bm_handle,0);
|
|
|
|
dglReadPixels (0,0,OpenGL_state.screen_width,OpenGL_state.screen_height,GL_RGBA,GL_UNSIGNED_BYTE,(GLvoid *)temp_data);
|
|
|
|
|
|
for (i=0;i<h;i++)
|
|
{
|
|
for (t=0;t<w;t++)
|
|
{
|
|
uint spix=temp_data[i*w+t];
|
|
|
|
int r=spix & 0xff;
|
|
int g=(spix>>8) & 0xff;
|
|
int b=(spix>>16) & 0xff;
|
|
|
|
dest_data[(((h-1)-i)*w)+t]=GR_RGB16(r,g,b);
|
|
}
|
|
}
|
|
|
|
mem_free (temp_data);
|
|
}
|
|
|
|
|
|
|
|
// Flips the screen
|
|
void opengl_Flip()
|
|
{
|
|
#ifndef RELEASE
|
|
int i;
|
|
|
|
RTP_INCRVALUE(texture_uploads,OpenGL_uploads);
|
|
RTP_INCRVALUE(polys_drawn,OpenGL_polys_drawn);
|
|
|
|
mprintf_at ((1,1,0,"Uploads=%d Polys=%d Verts=%d ",OpenGL_uploads,OpenGL_polys_drawn,OpenGL_verts_processed));
|
|
mprintf_at ((1,2,0,"Sets= 0:%d 1:%d 2:%d 3:%d ",OpenGL_sets_this_frame[0],OpenGL_sets_this_frame[1],OpenGL_sets_this_frame[2],OpenGL_sets_this_frame[3]));
|
|
mprintf_at ((1,3,0,"Sets= 4:%d 5:%d ",OpenGL_sets_this_frame[4],OpenGL_sets_this_frame[5]));
|
|
for (i=0;i<10;i++)
|
|
OpenGL_sets_this_frame[i]=0;
|
|
#endif
|
|
|
|
OpenGL_last_frame_polys_drawn = OpenGL_polys_drawn;
|
|
OpenGL_last_frame_verts_processed = OpenGL_verts_processed;
|
|
OpenGL_last_uploaded = OpenGL_uploads;
|
|
|
|
OpenGL_uploads=0;
|
|
OpenGL_polys_drawn=0;
|
|
OpenGL_verts_processed=0;
|
|
|
|
#if defined(WIN32)
|
|
SwapBuffers ((HDC)hOpenGLDC);
|
|
#elif defined(__LINUX__)
|
|
glXWaitGL();
|
|
glXSwapBuffers(OpenGL_Display,OpenGL_Window);
|
|
#endif
|
|
}
|
|
|
|
void opengl_SetTextureType (texture_type state)
|
|
{
|
|
if (state==OpenGL_state.cur_texture_type)
|
|
return; // No redundant state setting
|
|
|
|
if (OpenGL_multitexture && Last_texel_unit_set!=0)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+0);
|
|
Last_texel_unit_set=0;
|
|
#endif
|
|
}
|
|
|
|
OpenGL_sets_this_frame[3]++;
|
|
|
|
switch (state)
|
|
{
|
|
case TT_FLAT:
|
|
dglDisable (GL_TEXTURE_2D);
|
|
OpenGL_state.cur_texture_quality=0;
|
|
break;
|
|
case TT_LINEAR:
|
|
case TT_LINEAR_SPECIAL:
|
|
case TT_PERSPECTIVE:
|
|
case TT_PERSPECTIVE_SPECIAL:
|
|
dglEnable (GL_TEXTURE_2D);
|
|
OpenGL_state.cur_texture_quality=2;
|
|
break;
|
|
default:
|
|
Int3(); // huh? Get Jason
|
|
break;
|
|
}
|
|
|
|
CHECK_ERROR(12)
|
|
OpenGL_state.cur_texture_type=state;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the lighting state of opengl
|
|
void opengl_SetLightingState (light_state state)
|
|
{
|
|
if (state==OpenGL_state.cur_light_state)
|
|
return; // No redundant state setting
|
|
|
|
if (OpenGL_multitexture && Last_texel_unit_set!=0)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+0);
|
|
Last_texel_unit_set=0;
|
|
#endif
|
|
}
|
|
|
|
OpenGL_sets_this_frame[4]++;
|
|
|
|
switch (state)
|
|
{
|
|
case LS_NONE:
|
|
dglShadeModel (GL_SMOOTH);
|
|
OpenGL_state.cur_light_state=LS_NONE;
|
|
break;
|
|
case LS_FLAT_GOURAUD:
|
|
dglShadeModel (GL_SMOOTH);
|
|
OpenGL_state.cur_light_state=LS_FLAT_GOURAUD;
|
|
break;
|
|
case LS_GOURAUD:
|
|
case LS_PHONG:
|
|
dglShadeModel (GL_SMOOTH);
|
|
OpenGL_state.cur_light_state=LS_GOURAUD;
|
|
break;
|
|
default:
|
|
Int3();
|
|
break;
|
|
}
|
|
|
|
CHECK_ERROR(13)
|
|
}
|
|
|
|
// Sets the opengl color model (either rgb or mono)
|
|
void opengl_SetColorModel (color_model state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case CM_MONO:
|
|
OpenGL_state.cur_color_model=CM_MONO;
|
|
break;
|
|
case CM_RGB:
|
|
OpenGL_state.cur_color_model=CM_RGB;
|
|
break;
|
|
default:
|
|
Int3();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Sets the state of bilinear filtering for our textures
|
|
void opengl_SetFiltering (sbyte state)
|
|
{
|
|
#ifndef RELEASE
|
|
if (Fast_test_render)
|
|
state=0;
|
|
#endif
|
|
|
|
OpenGL_state.cur_bilinear_state=state;
|
|
}
|
|
|
|
// Sets the state of zbuffering to on or off
|
|
void opengl_SetZBufferState (sbyte state)
|
|
{
|
|
#ifndef RELEASE
|
|
if (Fast_test_render)
|
|
state=0;
|
|
#endif
|
|
|
|
if (state==OpenGL_state.cur_zbuffer_state)
|
|
return; // No redundant state setting
|
|
|
|
OpenGL_sets_this_frame[5]++;
|
|
OpenGL_state.cur_zbuffer_state=state;
|
|
|
|
//mprintf ((0,"OPENGL: Setting zbuffer state to %d.\n",state));
|
|
|
|
if (state)
|
|
{
|
|
dglEnable (GL_DEPTH_TEST);
|
|
dglDepthFunc (GL_LEQUAL);
|
|
}
|
|
else
|
|
dglDisable (GL_DEPTH_TEST);
|
|
|
|
CHECK_ERROR(14)
|
|
}
|
|
|
|
void opengl_SetZValues (float nearz,float farz)
|
|
{
|
|
OpenGL_state.cur_near_z=nearz;
|
|
OpenGL_state.cur_far_z=farz;
|
|
|
|
//mprintf ((0,"OPENGL:Setting depth range to %f - %f\n",nearz,farz));
|
|
|
|
//JEFF: glDepthRange must take parameters [0,1]
|
|
//It is set in init
|
|
//@@dglDepthRange (0,farz);
|
|
}
|
|
|
|
// Clears the display to a specified color
|
|
void opengl_ClearScreen (ddgr_color color)
|
|
{
|
|
int r=(color>>16 & 0xFF);
|
|
int g=(color>>8 & 0xFF);
|
|
int b=(color & 0xFF);
|
|
|
|
dglClearColor ((float)r/255.0,(float)g/255.0,(float)b/255.0,0);
|
|
|
|
dglClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
// Clears the zbuffer
|
|
void opengl_ClearZBuffer ()
|
|
{
|
|
dglClear (GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
// Fills a rectangle on the display
|
|
void opengl_FillRect (ddgr_color color,int x1,int y1,int x2,int y2)
|
|
{
|
|
int r=GR_COLOR_RED(color);
|
|
int g=GR_COLOR_GREEN(color);
|
|
int b=GR_COLOR_BLUE(color);
|
|
|
|
int width=x2-x1;
|
|
int height=y2-y1;
|
|
|
|
x1+=OpenGL_state.clip_x1;
|
|
y1+=OpenGL_state.clip_y1;
|
|
|
|
|
|
dglEnable (GL_SCISSOR_TEST);
|
|
dglScissor (x1,OpenGL_state.screen_height-(height+y1),width,height);
|
|
dglClearColor ((float)r/255.0,(float)g/255.0,(float)b/255.0,0);
|
|
dglClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
width=OpenGL_state.clip_x2-OpenGL_state.clip_x1;
|
|
height=OpenGL_state.clip_y2-OpenGL_state.clip_y1;
|
|
|
|
dglScissor (OpenGL_state.clip_x1,OpenGL_state.screen_height-(OpenGL_state.clip_y1+height),width,height);
|
|
dglDisable (GL_SCISSOR_TEST);
|
|
}
|
|
|
|
// Sets a pixel on the display
|
|
void opengl_SetPixel (ddgr_color color,int x,int y)
|
|
{
|
|
int r=(color>>16 & 0xFF);
|
|
int g=(color>>8 & 0xFF);
|
|
int b=(color & 0xFF);
|
|
|
|
dglColor3ub (r,g,b);
|
|
|
|
dglBegin (GL_POINTS);
|
|
dglVertex2i (x,y);
|
|
dglEnd();
|
|
}
|
|
|
|
// Returns the pixel color at x,y
|
|
ddgr_color opengl_GetPixel (int x,int y)
|
|
{
|
|
ddgr_color color[4];
|
|
|
|
dglReadPixels (x,(OpenGL_state.screen_height-1)-y,1,1,GL_RGBA,GL_UNSIGNED_BYTE,(GLvoid *)color);
|
|
|
|
return color[0];
|
|
}
|
|
|
|
|
|
|
|
// Sets the color that opengl uses for fog
|
|
void opengl_SetFogColor (ddgr_color color)
|
|
{
|
|
if (color==OpenGL_state.cur_fog_color)
|
|
return;
|
|
|
|
float fc[4];
|
|
fc[0]=GR_COLOR_RED(color);
|
|
fc[1]=GR_COLOR_GREEN(color);
|
|
fc[2]=GR_COLOR_BLUE(color);
|
|
fc[3]=1;
|
|
|
|
fc[0]/=255.0;
|
|
fc[1]/=255.0;
|
|
fc[2]/=255.0;
|
|
|
|
|
|
dglFogfv (GL_FOG_COLOR,fc);
|
|
}
|
|
|
|
// Sets the near and far plane of fog
|
|
// Note, the opengl_Far_z variable must be valid for this function to work correctly
|
|
void opengl_SetFogBorders (float nearz,float farz)
|
|
{
|
|
float fog_start,fog_end;
|
|
|
|
fog_start = max(0,min(1.0,1.0-(1.0/nearz)));
|
|
fog_end = max(0,min(1.0,1.0-(1.0/farz)));
|
|
|
|
OpenGL_state.cur_fog_start=fog_start;
|
|
OpenGL_state.cur_fog_end=fog_end;
|
|
|
|
dglFogi (GL_FOG_MODE,GL_LINEAR);
|
|
dglFogf (GL_FOG_START,fog_start);
|
|
dglFogf (GL_FOG_END,fog_end);
|
|
}
|
|
|
|
// Sets the fog state to on or off
|
|
void opengl_SetFogState (sbyte state)
|
|
{
|
|
if (state==OpenGL_state.cur_fog_state)
|
|
return; // No redundant state setting
|
|
|
|
OpenGL_state.cur_fog_state=state;
|
|
|
|
if (state==1)
|
|
{
|
|
dglEnable(GL_FOG);
|
|
}
|
|
else
|
|
{
|
|
dglDisable (GL_FOG);
|
|
}
|
|
}
|
|
|
|
// Fills in projection variables
|
|
void opengl_GetProjectionParameters(int *width,int *height)
|
|
{
|
|
*width=OpenGL_state.clip_x2-OpenGL_state.clip_x1;
|
|
*height=OpenGL_state.clip_y2-OpenGL_state.clip_y1;
|
|
}
|
|
|
|
void opengl_GetProjectionScreenParameters( int &screenLX, int &screenTY, int &screenW, int &screenH )
|
|
{
|
|
screenLX = OpenGL_state.clip_x1;
|
|
screenTY = OpenGL_state.clip_y1;
|
|
screenW = OpenGL_state.clip_x2 - OpenGL_state.clip_x1;
|
|
screenH = OpenGL_state.clip_y2 - OpenGL_state.clip_y1;
|
|
}
|
|
|
|
// Returns the aspect ratio of the physical screen
|
|
float opengl_GetAspectRatio ()
|
|
{
|
|
float aspect_ratio = (float)((3.0 * OpenGL_state.screen_width)/(4.0 * OpenGL_state.screen_height));
|
|
return aspect_ratio;
|
|
}
|
|
|
|
// Sets the type of alpha blending you want
|
|
void opengl_SetAlphaType (sbyte atype)
|
|
{
|
|
if (atype==OpenGL_state.cur_alpha_type)
|
|
return; // don't set it redundantly
|
|
|
|
if (OpenGL_multitexture && Last_texel_unit_set!=0)
|
|
{
|
|
#if defined(WIN32)
|
|
oglActiveTextureARB (GL_TEXTURE0_ARB+0);
|
|
Last_texel_unit_set=0;
|
|
#endif
|
|
}
|
|
|
|
OpenGL_sets_this_frame[6]++;
|
|
|
|
if (atype==AT_ALWAYS)
|
|
{
|
|
if (opengl_Blending_on)
|
|
{
|
|
dglDisable (GL_BLEND);
|
|
opengl_Blending_on=false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!opengl_Blending_on)
|
|
{
|
|
dglEnable (GL_BLEND);
|
|
opengl_Blending_on=true;
|
|
}
|
|
}
|
|
|
|
switch (atype)
|
|
{
|
|
case AT_ALWAYS:
|
|
opengl_SetAlphaValue (255);
|
|
dglBlendFunc (GL_ONE,GL_ZERO);
|
|
break;
|
|
case AT_CONSTANT:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
case AT_TEXTURE:
|
|
opengl_SetAlphaValue (255);
|
|
dglBlendFunc (GL_ONE,GL_ZERO);
|
|
break;
|
|
case AT_CONSTANT_TEXTURE:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
case AT_VERTEX:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
case AT_CONSTANT_TEXTURE_VERTEX:
|
|
case AT_CONSTANT_VERTEX:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
case AT_TEXTURE_VERTEX:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
case AT_LIGHTMAP_BLEND:
|
|
dglBlendFunc (GL_DST_COLOR,GL_ZERO);
|
|
break;
|
|
case AT_SATURATE_TEXTURE:
|
|
case AT_LIGHTMAP_BLEND_SATURATE:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE);
|
|
|
|
break;
|
|
case AT_SATURATE_VERTEX:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE);
|
|
break;
|
|
case AT_SATURATE_CONSTANT_VERTEX:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE);
|
|
break;
|
|
case AT_SATURATE_TEXTURE_VERTEX:
|
|
dglBlendFunc (GL_SRC_ALPHA,GL_ONE);
|
|
break;
|
|
case AT_SPECULAR:
|
|
break;
|
|
default:
|
|
Int3(); // no type defined,get jason
|
|
break;
|
|
}
|
|
OpenGL_state.cur_alpha_type=atype;
|
|
opengl_SetAlphaMultiplier();
|
|
CHECK_ERROR(15)
|
|
}
|
|
|
|
|
|
// Sets texture wrapping type
|
|
void opengl_SetWrapType (wrap_type val)
|
|
{
|
|
OpenGL_state.cur_wrap_type=val;
|
|
}
|
|
|
|
// Sets whether or not to write into the zbuffer
|
|
void opengl_SetZBufferWriteMask (int state)
|
|
{
|
|
OpenGL_sets_this_frame[5]++;
|
|
if (state)
|
|
{
|
|
dglDepthMask (GL_TRUE);
|
|
}
|
|
else
|
|
{
|
|
dglDepthMask (GL_FALSE);
|
|
}
|
|
}
|
|
|
|
void opengl_SetFlatColor (ddgr_color color)
|
|
{
|
|
OpenGL_state.cur_color=color;
|
|
}
|
|
|
|
// Sets the constant alpha value
|
|
void opengl_SetAlphaValue (ubyte val)
|
|
{
|
|
OpenGL_state.cur_alpha=val;
|
|
opengl_SetAlphaMultiplier();
|
|
}
|
|
|
|
// Sets the overall alpha scale factor (all alpha values are scaled by this value)
|
|
// usefull for motion blur effect
|
|
void opengl_SetAlphaFactor(float val)
|
|
{
|
|
OpenGL_Alpha_factor = val;
|
|
}
|
|
|
|
// Returns the current Alpha factor
|
|
float opengl_GetAlphaFactor(void)
|
|
{
|
|
return OpenGL_Alpha_factor;
|
|
}
|
|
|
|
// Gets the current state of the renderer
|
|
void opengl_GetRenderState (rendering_state *rstate)
|
|
{
|
|
memcpy (rstate,&OpenGL_state,sizeof(rendering_state));
|
|
}
|
|
|
|
|
|
// draws a line
|
|
void opengl_DrawLine (int x1,int y1,int x2,int y2)
|
|
{
|
|
sbyte atype;
|
|
light_state ltype;
|
|
texture_type ttype;
|
|
int color=OpenGL_state.cur_color;
|
|
|
|
int r=GR_COLOR_RED(color);
|
|
int g=GR_COLOR_GREEN(color);
|
|
int b=GR_COLOR_BLUE(color);
|
|
|
|
|
|
atype=OpenGL_state.cur_alpha_type;
|
|
ltype=OpenGL_state.cur_light_state;
|
|
ttype=OpenGL_state.cur_texture_type;
|
|
|
|
rend_SetAlphaType (AT_ALWAYS);
|
|
rend_SetLighting (LS_NONE);
|
|
rend_SetTextureType (TT_FLAT);
|
|
|
|
|
|
dglBegin (GL_LINES);
|
|
dglColor4ub (r,g,b,255);
|
|
dglVertex2i (x1+OpenGL_state.clip_x1,y1+OpenGL_state.clip_y1);
|
|
dglColor4ub (r,g,b,255);
|
|
dglVertex2i (x2+OpenGL_state.clip_x1,y2+OpenGL_state.clip_y1);
|
|
dglEnd();
|
|
|
|
rend_SetAlphaType (atype);
|
|
rend_SetLighting(ltype);
|
|
rend_SetTextureType (ttype);
|
|
}
|
|
|
|
// draws a line
|
|
void opengl_DrawSpecialLine (g3Point *p0,g3Point *p1)
|
|
{
|
|
int x_add=OpenGL_state.clip_x1;
|
|
int y_add=OpenGL_state.clip_y1;
|
|
float fr,fg,fb,alpha;
|
|
int i;
|
|
|
|
fr=GR_COLOR_RED(OpenGL_state.cur_color);
|
|
fg=GR_COLOR_GREEN(OpenGL_state.cur_color);
|
|
fb=GR_COLOR_BLUE(OpenGL_state.cur_color);
|
|
|
|
fr/=255.0;
|
|
fg/=255.0;
|
|
fb/=255.0;
|
|
|
|
alpha=Alpha_multiplier*OpenGL_Alpha_factor;
|
|
|
|
// And draw!
|
|
dglBegin (GL_LINES);
|
|
for (i=0;i<2;i++)
|
|
{
|
|
g3Point *pnt=p0;
|
|
|
|
if (i==1)
|
|
pnt=p1;
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX)
|
|
alpha=pnt->p3_a*Alpha_multiplier*OpenGL_Alpha_factor;
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
if (OpenGL_state.cur_light_state!=LS_NONE)
|
|
{
|
|
if (OpenGL_state.cur_light_state==LS_FLAT_GOURAUD)
|
|
{
|
|
dglColor4f (fr,fg,fb,alpha);
|
|
}
|
|
else
|
|
{
|
|
// Do lighting based on intesity (MONO) or colored (RGB)
|
|
if (OpenGL_state.cur_color_model==CM_MONO)
|
|
dglColor4f (pnt->p3_l,pnt->p3_l,pnt->p3_l,alpha);
|
|
else
|
|
{
|
|
dglColor4f (pnt->p3_r,pnt->p3_g,pnt->p3_b,alpha);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dglColor4f (fr,fg,fb,alpha);
|
|
}
|
|
|
|
// Finally, specify a vertex
|
|
//@@float z=(pnt->p3_z+Z_bias)/OpenGL_state.cur_far_z;
|
|
float z = max(0,min(1.0,1.0-(1.0/(pnt->p3_z+Z_bias))));
|
|
dglVertex3f (pnt->p3_sx+x_add,pnt->p3_sy+y_add,-z);
|
|
}
|
|
|
|
dglEnd();
|
|
}
|
|
|
|
|
|
// Sets the coplanar z bias for rendered polygons
|
|
void opengl_SetCoplanarPolygonOffset (float factor)
|
|
{
|
|
|
|
if (factor==0)
|
|
{
|
|
dglDisable (GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
else
|
|
{
|
|
dglEnable (GL_POLYGON_OFFSET_FILL);
|
|
dglPolygonOffset (-1.0,-1.0);
|
|
}
|
|
}
|
|
|
|
|
|
// Sets the gamma correction value
|
|
void opengl_SetGammaValue (float val)
|
|
{
|
|
if (WindowGL)
|
|
return;
|
|
|
|
OpenGL_preferred_state.gamma=val;
|
|
|
|
mprintf ((0,"Setting gamma to %f\n",val));
|
|
|
|
#if defined(WIN32)
|
|
WORD rampvals[3*256];
|
|
|
|
for (int i=0;i<256;i++)
|
|
{
|
|
float norm=(float)i/255.0f;
|
|
|
|
float newval = powf(norm,1.0f/val);
|
|
|
|
newval*=65535;
|
|
|
|
newval=min(65535,newval);
|
|
|
|
rampvals[i]=newval;
|
|
rampvals[i+256]=newval;
|
|
rampvals[i+512]=newval;
|
|
}
|
|
|
|
SetDeviceGammaRamp(hOpenGLDC,(LPVOID)rampvals);
|
|
#endif
|
|
}
|
|
|
|
|
|
// Sets up a some global preferences for openGL
|
|
int opengl_SetPreferredState (renderer_preferred_state *pref_state)
|
|
{
|
|
int retval=1;
|
|
renderer_preferred_state old_state=OpenGL_preferred_state;
|
|
|
|
OpenGL_preferred_state=*pref_state;
|
|
|
|
if (OpenGL_state.initted)
|
|
{
|
|
int reinit=0;
|
|
|
|
mprintf ((0,"Inside pref state!\n"));
|
|
|
|
|
|
// Change gamma if needed
|
|
if (pref_state->width!=OpenGL_state.screen_width || pref_state->height!=OpenGL_state.screen_height || old_state.bit_depth!=pref_state->bit_depth)
|
|
reinit=1;
|
|
|
|
if (reinit)
|
|
{
|
|
opengl_Close();
|
|
retval=opengl_Init(NULL,&OpenGL_preferred_state);
|
|
}
|
|
else
|
|
{
|
|
if (old_state.gamma !=pref_state->gamma)
|
|
{
|
|
opengl_SetGammaValue (pref_state->gamma);
|
|
}
|
|
|
|
/*if (old_state.mipping!=pref_state->mipping)
|
|
{
|
|
opengl_SetMipState (pref_state->mipping);
|
|
}*/
|
|
}
|
|
}
|
|
else
|
|
OpenGL_preferred_state=*pref_state;
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
// Resets the texture cache
|
|
void opengl_ResetCache ()
|
|
{
|
|
if (OpenGL_cache_initted)
|
|
{
|
|
mem_free (OpenGL_lightmap_remap);
|
|
mem_free (OpenGL_bitmap_remap);
|
|
mem_free (OpenGL_lightmap_states);
|
|
mem_free (OpenGL_bitmap_states);
|
|
OpenGL_cache_initted=0;
|
|
}
|
|
|
|
opengl_InitCache();
|
|
}
|
|
|
|
ubyte opengl_Framebuffer_ready=0;
|
|
chunked_bitmap opengl_Chunked_bitmap;
|
|
|
|
void opengl_ChangeChunkedBitmap(int bm_handle, chunked_bitmap *chunk)
|
|
{
|
|
int bw=bm_w(bm_handle,0);
|
|
int bh=bm_h(bm_handle,0);
|
|
|
|
//determine optimal size of the square bitmaps
|
|
float fopt=128.0f;
|
|
int iopt;
|
|
|
|
//find the smallest dimension and base off that
|
|
int smallest = min(bw,bh);
|
|
|
|
if(smallest<=32)
|
|
fopt=32;
|
|
else
|
|
if(smallest<=64)
|
|
fopt=64;
|
|
else
|
|
fopt=128;
|
|
|
|
iopt=(int)fopt;
|
|
|
|
// Get how many pieces we need across and down
|
|
float temp=bw/fopt;
|
|
int how_many_across=temp;
|
|
if ((temp-how_many_across)>0)
|
|
how_many_across++;
|
|
|
|
temp=bh/fopt;
|
|
int how_many_down=temp;
|
|
if ((temp-how_many_down)>0)
|
|
how_many_down++;
|
|
|
|
ASSERT (how_many_across>0);
|
|
ASSERT (how_many_down>0);
|
|
|
|
// Now go through our big bitmap and partition it into pieces
|
|
ushort *src_data=bm_data(bm_handle,0);
|
|
ushort *sdata;
|
|
ushort *ddata;
|
|
|
|
int shift;
|
|
switch(iopt)
|
|
{
|
|
case 32:
|
|
shift = 5;
|
|
break;
|
|
case 64:
|
|
shift = 6;
|
|
break;
|
|
case 128:
|
|
shift = 7;
|
|
break;
|
|
default:
|
|
Int3(); //Get Jeff
|
|
break;
|
|
}
|
|
int maxx,maxy;
|
|
int windex,hindex;
|
|
int s_y,s_x,d_y,d_x;
|
|
|
|
for(hindex=0;hindex<how_many_down;hindex++){
|
|
for(windex=0;windex<how_many_across;windex++){
|
|
//loop through the chunks
|
|
//find end x and y
|
|
if(windex<how_many_across-1)
|
|
maxx=iopt;
|
|
else
|
|
maxx = bw - (windex<<shift);
|
|
if(hindex<how_many_down-1)
|
|
maxy=iopt;
|
|
else
|
|
maxy = bh - (hindex<<shift);
|
|
|
|
//find the starting source x and y
|
|
s_x = (windex<<shift);
|
|
s_y = (hindex<<shift);
|
|
|
|
//get the pointers pointing to the right spot
|
|
ddata = bm_data(chunk->bm_array[hindex*how_many_across+windex],0);
|
|
GameBitmaps[chunk->bm_array[hindex*how_many_across+windex]].flags|=BF_CHANGED;
|
|
sdata = &src_data[s_y * bw + s_x];
|
|
|
|
//copy the data
|
|
for(d_y=0;d_y<maxy;d_y++){
|
|
for(d_x=0;d_x<maxx;d_x++){
|
|
ddata[d_x] = sdata[d_x];
|
|
}//end for d_x
|
|
sdata += bw;
|
|
ddata += iopt;
|
|
}//end for d_y
|
|
|
|
}//end for windex
|
|
}//end for hindex
|
|
}
|
|
|
|
|
|
// Takes a bitmap and blits it to the screen using linear frame buffer stuff
|
|
// X and Y are the destination X,Y
|
|
void opengl_CopyBitmapToFramebuffer (int bm_handle,int x,int y)
|
|
{
|
|
ASSERT (opengl_Framebuffer_ready);
|
|
|
|
if (opengl_Framebuffer_ready==1)
|
|
{
|
|
bm_CreateChunkedBitmap (bm_handle,&opengl_Chunked_bitmap);
|
|
opengl_Framebuffer_ready=2;
|
|
}
|
|
else
|
|
{
|
|
opengl_ChangeChunkedBitmap (bm_handle,&opengl_Chunked_bitmap);
|
|
}
|
|
|
|
rend_DrawChunkedBitmap (&opengl_Chunked_bitmap,0,0,255);
|
|
}
|
|
|
|
// Gets a renderer ready for a framebuffer copy, or stops a framebuffer copy
|
|
void opengl_SetFrameBufferCopyState (bool state)
|
|
{
|
|
if (state)
|
|
{
|
|
ASSERT (opengl_Framebuffer_ready==0);
|
|
opengl_Framebuffer_ready=1;
|
|
}
|
|
else
|
|
{
|
|
ASSERT (opengl_Framebuffer_ready!=0);
|
|
opengl_Framebuffer_ready=0;
|
|
|
|
if (opengl_Framebuffer_ready==2)
|
|
{
|
|
bm_DestroyChunkedBitmap (&opengl_Chunked_bitmap);
|
|
opengl_ResetCache();
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
// returns rendering statistics for the frame
|
|
void opengl_GetStatistics(tRendererStats *stats)
|
|
{
|
|
stats->poly_count = OpenGL_last_frame_polys_drawn;
|
|
stats->vert_count = OpenGL_last_frame_verts_processed;
|
|
stats->texture_uploads = OpenGL_last_uploaded;
|
|
}
|
|
|
|
#ifdef __LINUX__
|
|
void CreateFullScreenWindow(Display *dpy,Window rootwin,Window window,int DisplayScreen,int DisplayWidth,int DisplayHeight)
|
|
{
|
|
// see if a motif based window manager is running. do this by
|
|
// getting the _MOTIF_WM_INFO property on the root window. if
|
|
// it exists then make sure the window it refers to also exists.
|
|
Bool noWM,isMWMRunning = False;
|
|
Atom a = XInternAtom(dpy, "_MOTIF_WM_INFO", True);
|
|
if (a)
|
|
{
|
|
struct BzfPropMotifWmInfo
|
|
{
|
|
public:
|
|
long flags;
|
|
Window wmWindow;
|
|
};
|
|
|
|
Atom type;
|
|
int format;
|
|
unsigned long nitems;
|
|
unsigned long bytes_after;
|
|
long* mwmInfo;
|
|
|
|
XGetWindowProperty(dpy,rootwin,a, 0, 4, False,a, &type, &format, &nitems, &bytes_after,(unsigned char**)&mwmInfo);
|
|
|
|
if (mwmInfo)
|
|
{
|
|
// get the mwm window from the properties
|
|
const Window mwmWindow = ((BzfPropMotifWmInfo*)mwmInfo)->wmWindow;
|
|
XFree(mwmInfo);
|
|
|
|
// verify that window is a child of the root window
|
|
Window root, parent, *children;
|
|
unsigned int numChildren;
|
|
if (XQueryTree(dpy, mwmWindow, &root, &parent, &children, &numChildren))
|
|
{
|
|
XFree(children);
|
|
if (parent == rootwin)
|
|
isMWMRunning = True;
|
|
}
|
|
}
|
|
}
|
|
|
|
// turning off decorations is window manager dependent
|
|
if (isMWMRunning)
|
|
{
|
|
fprintf(stdout,"Motif Window Manager\n");
|
|
// it's a Motif based window manager
|
|
long hints[4];
|
|
hints[0] = 0;
|
|
hints[1] = 0;
|
|
hints[2] = 0;
|
|
hints[3] = 0;
|
|
long* xhints;
|
|
|
|
a = XInternAtom(dpy, "_MOTIF_WM_HINTS", False);
|
|
|
|
{
|
|
// get current hints
|
|
Atom type;
|
|
int format;
|
|
unsigned long nitems;
|
|
unsigned long bytes_after;
|
|
|
|
XGetWindowProperty(dpy, window, a, 0, 4, False,a, &type, &format, &nitems, &bytes_after,(unsigned char**)&xhints);
|
|
|
|
if (xhints)
|
|
{
|
|
hints[0] = xhints[0];
|
|
hints[1] = xhints[1];
|
|
hints[2] = xhints[2];
|
|
hints[3] = xhints[3];
|
|
XFree(xhints);
|
|
}
|
|
}
|
|
|
|
hints[0] |= 2; // MWM_HINTS_DECORATIONS flag
|
|
hints[2] = 0; // no decorations
|
|
|
|
XChangeProperty(dpy, window, a, a, 32,PropModeReplace, (unsigned char*)&hints, 4);
|
|
|
|
noWM = False;
|
|
}else
|
|
{
|
|
// non-motif window manager. use override redirect to prevent window
|
|
// manager from messing with our appearance. unfortunately, the user
|
|
// can't move or iconify the window either.
|
|
XSetWindowAttributes attr;
|
|
attr.override_redirect = True;
|
|
XChangeWindowAttributes(dpy,window, CWOverrideRedirect, &attr);
|
|
noWM = True;
|
|
}
|
|
|
|
// now set position and size
|
|
long dummy;
|
|
XSizeHints xsh;
|
|
XGetWMNormalHints(dpy, window, &xsh, &dummy);
|
|
xsh.x = 0;
|
|
xsh.y = 0;
|
|
xsh.base_width = DisplayWidth;
|
|
xsh.base_height = DisplayHeight;
|
|
xsh.flags |= USPosition | PPosition | PBaseSize;
|
|
|
|
{
|
|
char *env;
|
|
|
|
env=getenv("MESA_GLX_FX");
|
|
if (env && *env=='f') // Full screen Mesa mode
|
|
{
|
|
xsh.base_width=640;
|
|
xsh.base_height=480;
|
|
}else
|
|
{
|
|
// Check if we have the XF86 vidmode extension, for virtual roots
|
|
if (LinuxVideoMode.QueryExtension(dpy))
|
|
{
|
|
int dotclock;
|
|
XF86VidModeModeLine modeline;
|
|
|
|
LinuxVideoMode.GetModeLine(dpy,DisplayScreen,&dotclock,&modeline);
|
|
|
|
xsh.base_width=modeline.hdisplay;
|
|
xsh.base_height=modeline.vdisplay;
|
|
|
|
//if (modeline.c_private)
|
|
// XFree(modeline.c_private);
|
|
}
|
|
}
|
|
}
|
|
|
|
// set the window manager hints for the window and move and resize
|
|
// the window (overriding the window manager). we have to override
|
|
// the window manager for the move and resize because the window
|
|
// *must* be the correct size when we first bind the OpenGL context
|
|
// for the 3Dfx driver since it cannot handle later resizes. if we
|
|
// don't override the window manager, our move and resize will
|
|
// probably be ignored.
|
|
if (!noWM)
|
|
{
|
|
XSetWindowAttributes attr;
|
|
attr.override_redirect = True;
|
|
XChangeWindowAttributes(dpy,window, CWOverrideRedirect, &attr);
|
|
}
|
|
|
|
XSetWMNormalHints(dpy, window, &xsh);
|
|
XMoveResizeWindow(dpy, window, xsh.x, xsh.y, xsh.base_width, xsh.base_height);
|
|
|
|
if (!noWM)
|
|
{
|
|
XSetWindowAttributes attr;
|
|
attr.override_redirect = False;
|
|
XChangeWindowAttributes(dpy,window, CWOverrideRedirect, &attr);
|
|
}
|
|
|
|
XSync(dpy, False);
|
|
|
|
}
|
|
#endif |