mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-04 11:00:04 -04:00
1249 lines
29 KiB
C++
1249 lines
29 KiB
C++
/////////////////////////////////////////////////////////////////////
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// D.A.L.L.A.S. Generated Level Script - DLL Source File
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//
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// Filename: Pinball.cpp
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// Version: 3
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/////////////////////////////////////////////////////////////////////
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "osiris_import.h"
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#include "osiris_common.h"
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#include "dallasfuncs.cpp"
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#ifdef _MSC_VER //Visual C++ Build
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#define STDCALL __stdcall
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#define STDCALLPTR *STDCALL
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#else //Non-Visual C++ Build
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#define STDCALL __attribute__((stdcall))
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#define STDCALLPTR STDCALL*
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#endif
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#ifdef __cplusplus
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extern "C"{
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#endif
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char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
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void STDCALL ShutdownDLL(void);
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int STDCALL GetGOScriptID(char *name,ubyte is_door);
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void STDCALLPTR CreateInstance(int id);
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void STDCALL DestroyInstance(int id,void *ptr);
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short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data);
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int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face );
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int STDCALL GetCOScriptList( int **list, int **id_list );
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int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state );
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#ifdef __cplusplus
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}
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#endif
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// =================
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// Script ID Numbers
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// =================
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#define ID_LEVEL_0000 0x000
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#define ID_CUSTOM_OBJECT_1022 0x001
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#define ID_TRIGGER_0000 0x002
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// ========================
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// Script Class Definitions
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// ========================
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class BaseScript {
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public:
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BaseScript();
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~BaseScript();
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virtual short CallEvent(int event, tOSIRISEventInfo *data);
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};
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class LevelScript_0000 : public BaseScript {
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public:
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short CallEvent(int event, tOSIRISEventInfo *data);
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};
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class CustomObjectScript_1022 : public BaseScript {
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public:
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short CallEvent(int event, tOSIRISEventInfo *data);
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};
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class TriggerScript_0000 : public BaseScript {
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public:
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short CallEvent(int event, tOSIRISEventInfo *data);
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};
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// ======================
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// Global Action Counters
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// ======================
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#define MAX_ACTION_CTR_VALUE 100000
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int ScriptActionCtr_006 = 0;
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int ScriptActionCtr_000 = 0;
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int ScriptActionCtr_009 = 0;
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int ScriptActionCtr_010 = 0;
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int ScriptActionCtr_001 = 0;
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int ScriptActionCtr_003 = 0;
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int ScriptActionCtr_002 = 0;
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int ScriptActionCtr_004 = 0;
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// ========================================
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// Function to Clear Global Action Counters
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// ========================================
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void ClearGlobalActionCtrs(void)
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{
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ScriptActionCtr_006 = 0;
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ScriptActionCtr_000 = 0;
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ScriptActionCtr_009 = 0;
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ScriptActionCtr_010 = 0;
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ScriptActionCtr_001 = 0;
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ScriptActionCtr_003 = 0;
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ScriptActionCtr_002 = 0;
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ScriptActionCtr_004 = 0;
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}
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// ========================================
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// Function to Save Global Action Counters
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// ========================================
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void SaveGlobalActionCtrs(void *file_ptr)
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{
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File_WriteInt(ScriptActionCtr_006,file_ptr);
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File_WriteInt(ScriptActionCtr_000,file_ptr);
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File_WriteInt(ScriptActionCtr_009,file_ptr);
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File_WriteInt(ScriptActionCtr_010,file_ptr);
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File_WriteInt(ScriptActionCtr_001,file_ptr);
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File_WriteInt(ScriptActionCtr_003,file_ptr);
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File_WriteInt(ScriptActionCtr_002,file_ptr);
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File_WriteInt(ScriptActionCtr_004,file_ptr);
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}
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// ===========================================
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// Function to Restore Global Action Counters
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// ===========================================
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void RestoreGlobalActionCtrs(void *file_ptr)
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{
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ScriptActionCtr_006=File_ReadInt(file_ptr);
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ScriptActionCtr_000=File_ReadInt(file_ptr);
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ScriptActionCtr_009=File_ReadInt(file_ptr);
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ScriptActionCtr_010=File_ReadInt(file_ptr);
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ScriptActionCtr_001=File_ReadInt(file_ptr);
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ScriptActionCtr_003=File_ReadInt(file_ptr);
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ScriptActionCtr_002=File_ReadInt(file_ptr);
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ScriptActionCtr_004=File_ReadInt(file_ptr);
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}
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// ===============================================================
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// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
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// ===============================================================
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/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
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/*
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$$QUERY
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Custom
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i:Get the index of the tablefile entery for [s:ObjName]
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qCustomGetID
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Gets the tablefile index of this object name
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$$END
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*/
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int qCustomGetID(char *name)
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{
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return Obj_FindID(name);
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}
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/*
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$$QUERY
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Custom
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o:Create an object of type [e:ObjectType] and ID [i:ObjectID] at object [o:ObjectDest]
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qCustomCreateObjectAtObject
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Creates an object of a specified type/id at the location of a specified object
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$$END
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*/
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int qCustomCreateObjectAtObject(int type, int id, int handle)
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{
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int handletype;
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int room;
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vector pos;
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matrix orient;
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if((type != OBJ_ROBOT && type != OBJ_CLUTTER && type != OBJ_BUILDING && type != OBJ_POWERUP) || (id < 0))
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return OBJECT_HANDLE_NONE;
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Obj_Value(handle, VF_GET, OBJV_I_TYPE, &handletype);
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if(handletype == OBJ_NONE)
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return OBJECT_HANDLE_NONE;
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Obj_Value(handle, VF_GET, OBJV_I_ROOMNUM, &room);
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Obj_Value(handle, VF_GET, OBJV_V_POS, &pos);
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Obj_Value(handle, VF_GET, OBJV_M_ORIENT, &orient);
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return Obj_Create(type, id, room, &pos, &orient, OBJECT_HANDLE_NONE);
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}
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/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
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// ============================================================
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// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
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// ============================================================
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// =================
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// Message File Data
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// =================
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#define MAX_SCRIPT_MESSAGES 256
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#define MAX_MSG_FILEBUF_LEN 1024
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#define NO_MESSAGE_STRING "*Message Not Found*"
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#define INV_MSGNAME_STRING "*Message Name Invalid*"
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#define WHITESPACE_CHARS " \t\r\n"
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// Structure for storing a script message
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typedef struct {
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char *name; // the name of the message
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char *message; // the actual message text
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} tScriptMessage;
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// Global storage for level script messages
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tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
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int num_messages;
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// ======================
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// Message File Functions
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// ======================
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// Initializes the Message List
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void InitMessageList(void)
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{
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for(int j=0;j<MAX_SCRIPT_MESSAGES;j++)
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message_list[j]=NULL;
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num_messages=0;
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}
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// Clear the Message List
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void ClearMessageList(void)
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{
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for(int j=0;j<num_messages;j++) {
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free(message_list[j]->name);
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free(message_list[j]->message);
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free(message_list[j]);
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message_list[j]=NULL;
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}
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num_messages=0;
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}
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// Adds a message to the list
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int AddMessageToList(char *name, char *msg)
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{
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int pos;
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// Make sure there is room in the list
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if(num_messages>=MAX_SCRIPT_MESSAGES) return false;
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// Allocate memory for this message entry
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pos=num_messages;
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message_list[pos]=(tScriptMessage *)malloc(sizeof(tScriptMessage));
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if(message_list[pos]==NULL) return false;
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// Allocate memory for the message name
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message_list[pos]->name=(char *)malloc(strlen(name)+1);
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if(message_list[pos]->name==NULL) {
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free(message_list[pos]);
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return false;
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}
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strcpy(message_list[pos]->name,name);
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// Allocate memory for the message name
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message_list[pos]->message=(char *)malloc(strlen(msg)+1);
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if(message_list[pos]->message==NULL) {
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free(message_list[pos]->name);
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free(message_list[pos]);
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return false;
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}
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strcpy(message_list[pos]->message,msg);
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num_messages++;
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return true;
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}
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// Removes any whitespace padding from the end of a string
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void RemoveTrailingWhitespace(char *s)
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{
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int last_char_pos;
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last_char_pos=strlen(s)-1;
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while(last_char_pos>=0 && isspace(s[last_char_pos])) {
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s[last_char_pos]='\0';
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last_char_pos--;
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}
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}
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// Returns a pointer to the first non-whitespace char in given string
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char *SkipInitialWhitespace(char *s)
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{
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while((*s)!='\0' && isspace(*s))
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s++;
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return(s);
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}
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// Read in the Messages
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int ReadMessageFile(char *filename)
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{
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void *infile;
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char filebuffer[MAX_MSG_FILEBUF_LEN+1];
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char *line, *msg_start;
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int line_num;
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bool next_msgid_found;
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// Try to open the file for loading
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infile=File_Open(filename,"rt");
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if (!infile) return false;
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line_num=0;
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next_msgid_found=true;
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// Clear the message list
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ClearMessageList();
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// Read in and parse each line of the file
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while (!File_eof(infile)) {
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// Clear the buffer
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strcpy(filebuffer,"");
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// Read in a line from the file
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File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
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line_num++;
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// Remove whitespace padding at start and end of line
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RemoveTrailingWhitespace(filebuffer);
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line=SkipInitialWhitespace(filebuffer);
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// If line is a comment, or empty, discard it
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if(strlen(line)==0 || strncmp(line,"//",2)==0)
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continue;
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if(!next_msgid_found) { // Parse out the last message ID number
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// Grab the first keyword, make sure it's valid
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line=strtok(line,WHITESPACE_CHARS);
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if(line==NULL) continue;
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// Grab the second keyword, and assign it as the next message ID
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line=strtok(NULL,WHITESPACE_CHARS);
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if(line==NULL) continue;
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next_msgid_found=true;
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}
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else { // Parse line as a message line
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// Find the start of message, and mark it
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msg_start=strchr(line,'=');
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if(msg_start==NULL) continue;
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msg_start[0]='\0';
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msg_start++;
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// Add the message to the list
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AddMessageToList(line,msg_start);
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}
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}
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File_Close(infile);
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return true;
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}
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// Find a message
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char *GetMessage(char *name)
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{
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// Make sure given name is valid
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if(name==NULL) return INV_MSGNAME_STRING;
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// Search message list for name
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for(int j=0;j<num_messages;j++)
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if(strcmp(message_list[j]->name,name)==0) return(message_list[j]->message);
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// Couldn't find it
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return NO_MESSAGE_STRING;
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}
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//======================
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// Name List Arrays
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//======================
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#define NUM_DOOR_NAMES 1
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char *Door_names[NUM_DOOR_NAMES] = {
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"ReactorDoor"
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};
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int Door_handles[NUM_DOOR_NAMES];
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#define NUM_OBJECT_NAMES 9
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char *Object_names[NUM_OBJECT_NAMES] = {
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"TubbsSpawn",
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"Reactor",
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"Prize1",
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"Prize2",
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"Prize3",
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"Prize4",
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"Yellow Droptarget",
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"Blue Droptarget",
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"Red Droptarget"
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};
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int Object_handles[NUM_OBJECT_NAMES];
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#define NUM_ROOM_NAMES 3
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char *Room_names[NUM_ROOM_NAMES] = {
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"Outhole_Death",
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"Launch_Tube",
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"Reactor Room"
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};
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int Room_indexes[NUM_ROOM_NAMES];
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#define NUM_TRIGGER_NAMES 1
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char *Trigger_names[NUM_TRIGGER_NAMES] = {
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"Xecute"
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};
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int Trigger_indexes[NUM_TRIGGER_NAMES];
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int Trigger_faces[NUM_TRIGGER_NAMES];
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int Trigger_rooms[NUM_TRIGGER_NAMES];
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#define NUM_SOUND_NAMES 1
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char *Sound_names[NUM_SOUND_NAMES] = {
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"IGotIt"
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};
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int Sound_indexes[NUM_SOUND_NAMES];
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#define NUM_TEXTURE_NAMES 0
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char **Texture_names=NULL;
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int *Texture_indexes=NULL;
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#define NUM_PATH_NAMES 1
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char *Path_names[NUM_PATH_NAMES] = {
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"Robot Arcade"
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};
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int Path_indexes[NUM_PATH_NAMES];
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#define NUM_MATCEN_NAMES 0
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char **Matcen_names=NULL;
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int *Matcen_indexes=NULL;
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#define NUM_GOAL_NAMES 0
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char **Goal_names=NULL;
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int *Goal_indexes=NULL;
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#define NUM_MESSAGE_NAMES 5
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char *Message_names[NUM_MESSAGE_NAMES] = {
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"TubbsName",
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"Prize1",
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"Prize2",
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"Prize3",
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"Prize4"
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};
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char *Message_strings[NUM_MESSAGE_NAMES];
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// ===============
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// InitializeDLL()
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// ===============
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char STDCALL InitializeDLL(tOSIRISModuleInit *func_list)
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{
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osicommon_Initialize((tOSIRISModuleInit *)func_list);
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if(func_list->game_checksum!=CHECKSUM)
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{
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mprintf(0,"Game-Checksum FAIL!!! (%ul!=%ul)\n",func_list->game_checksum,CHECKSUM);
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mprintf(0,"RECOMPILE YOUR SCRIPTS!!!\n");
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return 0;
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}
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ClearGlobalActionCtrs();
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dfInit();
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InitMessageList();
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// Build the filename of the message file
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char filename[_MAX_PATH+1];
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char english_filename[_MAX_PATH+1];
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int lang_type;
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if(func_list->script_identifier!=NULL) {
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_splitpath(func_list->script_identifier,NULL,NULL,filename,NULL);
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sprintf(english_filename,"%s.msg",filename);
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lang_type=Game_GetLanguage();
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if(lang_type==LANGUAGE_FRENCH) strcat(filename,"_FRN");
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else if(lang_type==LANGUAGE_GERMAN) strcat(filename,"_GER");
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else if(lang_type==LANGUAGE_ITALIAN) strcat(filename,"_ITN");
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else if(lang_type==LANGUAGE_SPANISH) strcat(filename,"_SPN");
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else if(lang_type==LANGUAGE_POLISH) strcat(filename,"_POL");
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strcat(filename,".msg");
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}
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else {
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strcpy(filename,"Pinball.msg");
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lang_type=LANGUAGE_ENGLISH;
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}
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if(!ReadMessageFile(filename)) {
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if(lang_type == LANGUAGE_ENGLISH) {
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mprintf(0,"ERROR: Could not load message file - %s\n",filename);
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}
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else if(!ReadMessageFile(english_filename)) {
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mprintf(0,"ERROR: Could not load message file - %s\n",english_filename);
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}
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}
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int j;
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// Do Door Index lookups
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for(j=0;j<NUM_DOOR_NAMES;j++)
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Door_handles[j]=Scrpt_FindDoorName(Door_names[j]);
|
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|
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// Do Object Index lookups
|
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for(j=0;j<NUM_OBJECT_NAMES;j++)
|
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Object_handles[j]=Scrpt_FindObjectName(Object_names[j]);
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// Do Room Index lookups
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for(j=0;j<NUM_ROOM_NAMES;j++)
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Room_indexes[j]=Scrpt_FindRoomName(Room_names[j]);
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|
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// Do Trigger Index lookups
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for(j=0;j<NUM_TRIGGER_NAMES;j++) {
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Trigger_indexes[j]=Scrpt_FindTriggerName(Trigger_names[j]);
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Trigger_faces[j]=Scrpt_GetTriggerFace(Trigger_indexes[j]);
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Trigger_rooms[j]=Scrpt_GetTriggerRoom(Trigger_indexes[j]);
|
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}
|
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|
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// Do Sound Index lookups
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for(j=0;j<NUM_SOUND_NAMES;j++)
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Sound_indexes[j]=Scrpt_FindSoundName(Sound_names[j]);
|
|
|
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// Do Texture Index lookups
|
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for(j=0;j<NUM_TEXTURE_NAMES;j++)
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Texture_indexes[j]=Scrpt_FindTextureName(Texture_names[j]);
|
|
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// Do Path Index lookups
|
|
for(j=0;j<NUM_PATH_NAMES;j++)
|
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Path_indexes[j]=Scrpt_FindPathName(Path_names[j]);
|
|
|
|
// Do Matcen Index lookups
|
|
for(j=0;j<NUM_MATCEN_NAMES;j++)
|
|
Matcen_indexes[j]=Scrpt_FindMatcenName(Matcen_names[j]);
|
|
|
|
// Do Goal Index lookups
|
|
for(j=0;j<NUM_GOAL_NAMES;j++)
|
|
Goal_indexes[j]=Scrpt_FindLevelGoalName(Goal_names[j]);
|
|
|
|
// Do Message Name lookups
|
|
for(j=0;j<NUM_MESSAGE_NAMES;j++)
|
|
Message_strings[j]=GetMessage(Message_names[j]);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// =============
|
|
// ShutdownDLL()
|
|
// =============
|
|
void STDCALL ShutdownDLL(void)
|
|
{
|
|
ClearMessageList();
|
|
}
|
|
|
|
// ===============
|
|
// GetGOScriptID()
|
|
// ===============
|
|
int STDCALL GetGOScriptID(char *name,ubyte isdoor)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
// ================
|
|
// CreateInstance()
|
|
// ================
|
|
void STDCALLPTR CreateInstance(int id)
|
|
{
|
|
switch(id) {
|
|
case ID_LEVEL_0000:
|
|
return new LevelScript_0000;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1022:
|
|
return new CustomObjectScript_1022;
|
|
break;
|
|
case ID_TRIGGER_0000:
|
|
return new TriggerScript_0000;
|
|
break;
|
|
default:
|
|
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// =================
|
|
// DestroyInstance()
|
|
// =================
|
|
void STDCALL DestroyInstance(int id,void *ptr)
|
|
{
|
|
switch(id) {
|
|
case ID_LEVEL_0000:
|
|
delete ((LevelScript_0000 *)ptr);
|
|
case ID_CUSTOM_OBJECT_1022:
|
|
delete ((CustomObjectScript_1022 *)ptr);
|
|
break;
|
|
case ID_TRIGGER_0000:
|
|
delete ((TriggerScript_0000 *)ptr);
|
|
break;
|
|
default:
|
|
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ===================
|
|
// CallInstanceEvent()
|
|
// ===================
|
|
short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data)
|
|
{
|
|
switch(id) {
|
|
case ID_LEVEL_0000:
|
|
case ID_CUSTOM_OBJECT_1022:
|
|
case ID_TRIGGER_0000:
|
|
return ((BaseScript *)ptr)->CallEvent(event,data);
|
|
break;
|
|
default:
|
|
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
|
|
break;
|
|
}
|
|
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
|
|
}
|
|
|
|
// ==================
|
|
// SaveRestoreState()
|
|
// ==================
|
|
int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// ====================
|
|
// GetTriggerScriptID()
|
|
// ====================
|
|
int STDCALL GetTriggerScriptID(int trigger_room,int trigger_face)
|
|
{
|
|
if(trigger_room==Trigger_rooms[0] && trigger_face==Trigger_faces[0])
|
|
return ID_TRIGGER_0000;
|
|
|
|
return -1;
|
|
}
|
|
|
|
// =================
|
|
// GetCOScriptList()
|
|
// =================
|
|
int STDCALL GetCOScriptList( int **list, int **id_list )
|
|
{
|
|
static int cust_handle_list[1];
|
|
static int cust_id_list[1] = {
|
|
ID_CUSTOM_OBJECT_1022
|
|
};
|
|
|
|
// Fill in the custom handle list
|
|
cust_handle_list[0]=Object_handles[1];
|
|
|
|
*list = cust_handle_list;
|
|
*id_list = cust_id_list;
|
|
|
|
return 1;
|
|
}
|
|
|
|
//=======================
|
|
// Script Implementation
|
|
//=======================
|
|
|
|
BaseScript::BaseScript()
|
|
{
|
|
}
|
|
|
|
BaseScript::~BaseScript()
|
|
{
|
|
}
|
|
|
|
short BaseScript::CallEvent(int event,tOSIRISEventInfo *data)
|
|
{
|
|
mprintf(0,"BaseScript::CallEvent()\n");
|
|
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short LevelScript_0000::CallEvent(int event,tOSIRISEventInfo *data)
|
|
{
|
|
switch(event) {
|
|
case EVT_SAVESTATE:
|
|
{
|
|
tOSIRISEVTSAVESTATE *event_data=&data->evt_savestate;
|
|
|
|
SaveGlobalActionCtrs(event_data->fileptr);
|
|
dfSave(event_data->fileptr);
|
|
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
|
|
dsCustomSave(event_data->fileptr);
|
|
#endif
|
|
}
|
|
break;
|
|
case EVT_RESTORESTATE:
|
|
{
|
|
tOSIRISEVTRESTORESTATE *event_data=&data->evt_restorestate;
|
|
|
|
RestoreGlobalActionCtrs(event_data->fileptr);
|
|
dfRestore(event_data->fileptr);
|
|
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
|
|
dsCustomRestore(event_data->fileptr);
|
|
#endif
|
|
}
|
|
break;
|
|
case EVT_INTERVAL:
|
|
{
|
|
tOSIRISEVTINTERVAL *event_data=&data->evt_interval;
|
|
|
|
// Script 003: Reactor Door LOCK
|
|
if((((qObjAnimFrame(Object_handles[6])==10.000000f) || (qObjAnimFrame(Object_handles[7])==10.000000f)) || (qObjAnimFrame(Object_handles[8])==10.000000f)) && (qRoomHasPlayer(Room_indexes[2])==false))
|
|
{
|
|
aDoorLockUnlock(1, Door_handles[0]);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_003++;
|
|
}
|
|
|
|
// Script 002: Reactor Door Unlock
|
|
if((((qObjAnimFrame(Object_handles[6])!=10.000000f) && (qObjAnimFrame(Object_handles[7])!=10.000000f)) && (qObjAnimFrame(Object_handles[8])!=10.000000f)) || (qRoomHasPlayer(Room_indexes[2])==true))
|
|
{
|
|
aDoorLockUnlock(0, Door_handles[0]);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++;
|
|
}
|
|
}
|
|
break;
|
|
case EVT_LEVELSTART:
|
|
{
|
|
tOSIRISEVTLEVELSTART *event_data=&data->evt_levelstart;
|
|
|
|
ClearGlobalActionCtrs();
|
|
dfInit();
|
|
|
|
// Script 006: Outhole Death 4 Wind
|
|
if(1)
|
|
{
|
|
aRoomSetWind(Room_indexes[0], 0.001000f, -1.000000f, 0.000000f, 5.500000f);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_006++;
|
|
}
|
|
|
|
// Script 000: Launch Tube Rm 2 Wind
|
|
if(1)
|
|
{
|
|
aRoomSetWind(Room_indexes[1], -0.994000f, 0.001000f, 0.104000f, 65.000000f);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_000++;
|
|
}
|
|
|
|
// Script 010: Juggs Arcade
|
|
if(1)
|
|
{
|
|
aObjSaveHandle(qCustomCreateObjectAtObject(2, qCustomGetID(Message_strings[0]), Object_handles[0]), 0);
|
|
aObjMakeInvuln(qObjSavedHandle(0), -1);
|
|
aSetLevelTimer(0.100000f, 0);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_010++;
|
|
}
|
|
}
|
|
break;
|
|
case EVT_TIMER:
|
|
{
|
|
tOSIRISEVTTIMER *event_data=&data->evt_timer;
|
|
|
|
// Script 004: Put tubbs on path
|
|
if(event_data->id==0)
|
|
{
|
|
aAIGoalFollowPath(qObjSavedHandle(0), Path_indexes[0], 1, 2, 1, 3, 6295808, 0);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_004++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_1022::CallEvent(int event,tOSIRISEventInfo *data)
|
|
{
|
|
switch(event) {
|
|
case EVT_INTERVAL:
|
|
{
|
|
tOSIRISEVTINTERVAL *event_data=&data->evt_interval;
|
|
|
|
// Script 001: Dead Reactor
|
|
if(qObjShields(Object_handles[1])==0.000000f)
|
|
{
|
|
aObjSetShields(Object_handles[1], 1000.000000f);
|
|
aStoreObjectInPositionClipboard(qCustomCreateObjectAtObject(7, qCustomGetID(Message_strings[1]), Object_handles[2]));
|
|
aStoreObjectInPositionClipboard(qCustomCreateObjectAtObject(7, qCustomGetID(Message_strings[2]), Object_handles[3]));
|
|
aStoreObjectInPositionClipboard(qCustomCreateObjectAtObject(7, qCustomGetID(Message_strings[3]), Object_handles[4]));
|
|
aStoreObjectInPositionClipboard(qCustomCreateObjectAtObject(7, qCustomGetID(Message_strings[4]), Object_handles[5]));
|
|
aSoundPlay2D(Sound_indexes[0], 1.000000f);
|
|
aSetObjectOnFire(Object_handles[1], 5.000000f, 0.100000f);
|
|
aObjSpark(Object_handles[1], 200.000000f, 5.000000f);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short TriggerScript_0000::CallEvent(int event,tOSIRISEventInfo *data)
|
|
{
|
|
switch(event) {
|
|
case EVT_COLLIDE:
|
|
{
|
|
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
|
|
|
|
// Script 009: Outhole of Death Collision Xecution
|
|
if(qObjIsPlayer(event_data->it_handle)==true)
|
|
{
|
|
aObjDestroy(event_data->it_handle);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_009++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
|
|
}
|
|
|
|
|
|
|
|
/*********************************************************
|
|
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
|
|
**********************************************************
|
|
$$SCRIPT_BLOCK_START
|
|
|
|
VERSION 3
|
|
NEXT_ID 11
|
|
|
|
// UserType value blocks
|
|
$$UTYPE_VALS_START UserVar
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START UserFlag
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START SpewHandle
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START TimerID
|
|
0:AddPath
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START SavedObjectSlot
|
|
0:TubbsRobot
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START GoalID
|
|
0:Juggs End
|
|
$$UTYPE_VALS_END
|
|
|
|
|
|
// Name Lists
|
|
$$DOOR_LIST_START
|
|
ReactorDoor
|
|
$$DOOR_LIST_END
|
|
|
|
$$OBJECT_LIST_START
|
|
TubbsSpawn
|
|
Reactor
|
|
Prize1
|
|
Prize2
|
|
Prize3
|
|
Prize4
|
|
Yellow Droptarget
|
|
Blue Droptarget
|
|
Red Droptarget
|
|
$$OBJECT_LIST_END
|
|
|
|
$$ROOM_LIST_START
|
|
Outhole_Death
|
|
Launch_Tube
|
|
Reactor Room
|
|
$$ROOM_LIST_END
|
|
|
|
$$TRIGGER_LIST_START
|
|
Xecute
|
|
$$TRIGGER_LIST_END
|
|
|
|
$$SOUND_LIST_START
|
|
IGotIt
|
|
$$SOUND_LIST_END
|
|
|
|
$$TEXTURE_LIST_START
|
|
$$TEXTURE_LIST_END
|
|
|
|
$$SPECNAME_LIST_START
|
|
$$SPECNAME_LIST_END
|
|
|
|
$$PATH_LIST_START
|
|
Robot Arcade
|
|
$$PATH_LIST_END
|
|
|
|
$$MATCEN_LIST_START
|
|
$$MATCEN_LIST_END
|
|
|
|
$$GOAL_LIST_START
|
|
$$GOAL_LIST_END
|
|
|
|
$$STRM_AUDIO_LIST_START
|
|
$$STRM_AUDIO_LIST_END
|
|
|
|
|
|
// Script Tree Dump
|
|
00:6:Outhole Death 4 Wind
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:6
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:0:Room
|
|
10:6:0.001000:X
|
|
10:6:-1.000000:Y
|
|
10:6:0.000000:Z
|
|
10:6:5.500000:Speed
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:0:Launch Tube Rm 2 Wind
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:6
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aRoomSetWind
|
|
$$CHILD_BLOCK_START
|
|
10:2:1:Room
|
|
10:6:-0.994000:X
|
|
10:6:0.001000:Y
|
|
10:6:0.104000:Z
|
|
10:6:65.000000:Speed
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:9:Outhole of Death Collision Xecution
|
|
$$CHILD_BLOCK_START
|
|
01:0:0
|
|
02:1
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayer:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aObjDestroy
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:10:Juggs Arcade
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:6
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aObjSaveHandle
|
|
$$CHILD_BLOCK_START
|
|
06:qCustomCreateObjectAtObject:Object
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:2:ObjectType
|
|
06:qCustomGetID:ObjectID
|
|
$$CHILD_BLOCK_START
|
|
10:8:TubbsName:ObjName
|
|
$$CHILD_BLOCK_END
|
|
10:1:0:0:ObjectDest
|
|
$$CHILD_BLOCK_END
|
|
10:10:0:0:SavedObjectSlot
|
|
$$CHILD_BLOCK_END
|
|
08:aObjMakeInvuln
|
|
$$CHILD_BLOCK_START
|
|
06:qObjSavedHandle:Object
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:SavedObjectSlot
|
|
$$CHILD_BLOCK_END
|
|
10:4:-1:Time
|
|
$$CHILD_BLOCK_END
|
|
08:aSetLevelTimer
|
|
$$CHILD_BLOCK_START
|
|
10:6:0.100000:Time
|
|
10:10:0:0:TimerID
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:1:Dead Reactor
|
|
$$CHILD_BLOCK_START
|
|
01:1:1
|
|
02:5
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
06:qObjShields:Float
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:1:0
|
|
10:6:0.000000:Literal
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aObjSetShields
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:1:Object
|
|
10:6:1000.000000:Shields
|
|
$$CHILD_BLOCK_END
|
|
08:aStoreObjectInPositionClipboard
|
|
$$CHILD_BLOCK_START
|
|
06:qCustomCreateObjectAtObject:Object
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:7:ObjectType
|
|
06:qCustomGetID:ObjectID
|
|
$$CHILD_BLOCK_START
|
|
10:8:Prize1:ObjName
|
|
$$CHILD_BLOCK_END
|
|
10:1:0:2:ObjectDest
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
08:aStoreObjectInPositionClipboard
|
|
$$CHILD_BLOCK_START
|
|
06:qCustomCreateObjectAtObject:Object
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:7:ObjectType
|
|
06:qCustomGetID:ObjectID
|
|
$$CHILD_BLOCK_START
|
|
10:8:Prize2:ObjName
|
|
$$CHILD_BLOCK_END
|
|
10:1:0:3:ObjectDest
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
08:aStoreObjectInPositionClipboard
|
|
$$CHILD_BLOCK_START
|
|
06:qCustomCreateObjectAtObject:Object
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:7:ObjectType
|
|
06:qCustomGetID:ObjectID
|
|
$$CHILD_BLOCK_START
|
|
10:8:Prize3:ObjName
|
|
$$CHILD_BLOCK_END
|
|
10:1:0:4:ObjectDest
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
08:aStoreObjectInPositionClipboard
|
|
$$CHILD_BLOCK_START
|
|
06:qCustomCreateObjectAtObject:Object
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:7:ObjectType
|
|
06:qCustomGetID:ObjectID
|
|
$$CHILD_BLOCK_START
|
|
10:8:Prize4:ObjName
|
|
$$CHILD_BLOCK_END
|
|
10:1:0:5:ObjectDest
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlay2D
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aSetObjectOnFire
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:1:Object
|
|
10:6:5.000000:Seconds
|
|
10:6:0.100000:Damage
|
|
$$CHILD_BLOCK_END
|
|
08:aObjSpark
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:1:Object
|
|
10:6:200.000000:SparkRate
|
|
10:6:5.000000:Time
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:3:Reactor Door LOCK
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:5
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
09:0
|
|
$$CHILD_BLOCK_START
|
|
09:1
|
|
$$CHILD_BLOCK_START
|
|
09:1
|
|
$$CHILD_BLOCK_START
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
06:qObjAnimFrame:Float
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:6:Object
|
|
$$CHILD_BLOCK_END
|
|
07:1:0
|
|
10:6:10.000000:Literal
|
|
$$CHILD_BLOCK_END
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
06:qObjAnimFrame:Float
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:7:Object
|
|
$$CHILD_BLOCK_END
|
|
07:1:0
|
|
10:6:10.000000:Literal
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
06:qObjAnimFrame:Float
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:8:Object
|
|
$$CHILD_BLOCK_END
|
|
07:1:0
|
|
10:6:10.000000:Literal
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qRoomHasPlayer:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:2:2:Room
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:0:DoorName
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:2:Reactor Door Unlock
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:5
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
09:1
|
|
$$CHILD_BLOCK_START
|
|
09:0
|
|
$$CHILD_BLOCK_START
|
|
09:0
|
|
$$CHILD_BLOCK_START
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
06:qObjAnimFrame:Float
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:6:Object
|
|
$$CHILD_BLOCK_END
|
|
07:1:1
|
|
10:6:10.000000:Literal
|
|
$$CHILD_BLOCK_END
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
06:qObjAnimFrame:Float
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:7:Object
|
|
$$CHILD_BLOCK_END
|
|
07:1:1
|
|
10:6:10.000000:Literal
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
06:qObjAnimFrame:Float
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:8:Object
|
|
$$CHILD_BLOCK_END
|
|
07:1:1
|
|
10:6:10.000000:Literal
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qRoomHasPlayer:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:2:2:Room
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:0:DoorName
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:4:Put tubbs on path
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:9
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:2
|
|
$$CHILD_BLOCK_START
|
|
10:10:2:0:TimerID
|
|
07:1:0
|
|
10:10:0:0:TimerID
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aAIGoalFollowPath
|
|
$$CHILD_BLOCK_START
|
|
06:qObjSavedHandle:Object
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:SavedObjectSlot
|
|
$$CHILD_BLOCK_END
|
|
10:16:0:Path
|
|
10:4:1:FirstNode
|
|
10:4:2:LastNode
|
|
10:4:1:StartNode
|
|
10:10:0:3:GoalPriority
|
|
10:15:6295808:AIGoalFlags
|
|
10:10:0:0:GoalID
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
|
|
$$SCRIPT_BLOCK_END
|
|
*********************************************************/
|