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https://github.com/kevinbentley/Descent3.git
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51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef POSTRENDER_H
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#define POSTRENDER_H
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#define MAX_POSTRENDERS 3000
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#define PRT_OBJECT 0
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#define PRT_VISEFFECT 1
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#define PRT_WALL 2
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struct postrender_struct {
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uint8_t type; // See types above
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union {
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int16_t objnum;
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int16_t visnum;
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int16_t facenum;
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};
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int16_t roomnum;
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float z;
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};
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extern int Num_postrenders;
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extern postrender_struct Postrender_list[];
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void ResetPostrenderList();
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// Renders all the objects/viseffects/walls we have in our postrender list
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void PostRender(int);
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void DrawPostrenderFace(int roomnum, int facenum, bool change_z = true);
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#endif
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