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jprdonnelly/Descent3
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mirror of https://github.com/kevinbentley/Descent3.git synced 2026-04-06 17:00:05 -04:00
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fdcc348b9cf3e4fd3d7c78ab587effdcd2a46c3f
Descent3/renderer
History
Chris Sarbora 8bd1b678f0 Gate OpenGL error-checking on a compilation setting rather than Debug/Release
2024-08-18 03:26:07 -05:00
..
shaders
Move fog into shader
2024-08-18 03:26:06 -05:00
CMakeLists.txt
Set up transformations in vertex shader
2024-08-18 03:26:03 -05:00
dyna_gl.h
Gate OpenGL error-checking on a compilation setting rather than Debug/Release
2024-08-18 03:26:07 -05:00
HardwareBaseGPU.cpp
Always use Multitexture
2024-08-18 03:26:06 -05:00
HardwareClipper.cpp
Properly format/use variadic macros
2024-05-24 20:57:17 -04:00
HardwareDraw.cpp
Replace "ubyte" with "uint8_t"
2024-05-23 23:07:26 -04:00
HardwareGlobalVars.cpp
Replace "ubyte" with "uint8_t"
2024-05-23 23:07:26 -04:00
HardwareInstance.cpp
remove unused code (more Software renderer code)
2024-05-08 16:23:12 +01:00
HardwareInternal.h
extract DetermineColor logic
2024-08-18 02:49:07 -05:00
HardwareOpenGL.cpp
use GL_RGBA8 instead of invalid GL_RGB
2024-08-18 03:26:07 -05:00
HardwarePoints.cpp
Replace "short" with "int16_t" and fix missing headers
2024-05-23 23:49:31 -04:00
HardwareSetup.cpp
g3_Init and g3_Close do nothing
2024-08-18 02:49:07 -05:00
HardwareTransforms.cpp
dead code
2024-08-18 02:49:06 -05:00
lnxscreenmode.cpp
Properly format/use variadic macros
2024-05-24 20:57:17 -04:00
ShaderProgram.h
Move fog into shader
2024-08-18 03:26:06 -05:00
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