Controller menu

This commit is contained in:
Sergeanur
2021-02-03 02:41:12 +02:00
parent 4afa7b86ae
commit 91612eb45a
16 changed files with 670 additions and 40 deletions

View File

@@ -2619,11 +2619,6 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
#elif defined(BUTTON_ICONS)
#define PS2_TRIANGLE "~T~"
#define PS2_CIRCLE "~O~"
#define PS2_CROSS "~X~"
#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
@@ -2636,7 +2631,7 @@ const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
#endif
#undef PS2_TRIANGLE
@@ -2653,11 +2648,36 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
// TODO: INI and/or menu setting for Xbox/PS switch
const char* (*Buttons)[MAX_CONTROLLERACTIONS];
#ifdef BUTTON_ICONS
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#ifdef GAMEPAD_MENU
switch (FrontEndMenuManager.m_PrefsControllerType)
{
case CMenuManager::CONTROLLER_DUALSHOCK2:
case CMenuManager::CONTROLLER_DUALSHOCK3:
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
break;
default:
#endif
Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#ifdef GAMEPAD_MENU
break;
}
#endif
#else
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
switch (FrontEndMenuManager.m_PrefsControllerType)
{
case CMenuManager::CONTROLLER_DUALSHOCK2:
case CMenuManager::CONTROLLER_DUALSHOCK3:
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = PlayStationButtons_noIcons;
break;
default:
Buttons = XboxButtons_noIcons;
break;
}
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these