Add Switch controller asset and configuration

* Add GXT string for the Nintendo Switch Controller
* Add frontend and button textures for Nintendo Switch controllers
* Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
This commit is contained in:
Adrian Graber
2021-07-06 18:05:21 +02:00
parent b09b489ae7
commit a99a04ed49
20 changed files with 58 additions and 2 deletions

View File

@@ -2644,6 +2644,14 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
#undef PS2_CROSS
#undef PS2_SQUARE
const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK");
#ifdef BUTTON_ICONS
const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
#endif
#undef CONTROLLER_BUTTONS
#undef VFB
@@ -2664,6 +2672,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
break;
case CMenuManager::CONTROLLER_NINTENDO_SWITCH:
Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons;
break;
default:
#endif
Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
@@ -2679,6 +2690,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = PlayStationButtons_noIcons;
break;
case CMenuManager::CONTROLLER_NINTENDO_SWITCH:
Buttons = NintendoSwitchButtons_noIcons;
break;
default:
Buttons = XboxButtons_noIcons;
break;