diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp old mode 100644 new mode 100755 index dcaaa8f2..7968250a --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2054,21 +2054,58 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr static const char* Dreamcast_DPad_Down = "D-Pad Down"; static const char* Dreamcast_DPad_Left = "D-Pad Left"; static const char* Dreamcast_DPad_Right = "D-Pad Right"; - static const char* Dreamcast_LefAnalog_Up = "Joystick Up"; - static const char* Dreamcast_LefAnalog_Down = "Joystick Down"; - static const char* Dreamcast_LefAnalog_Left = "Joystick Left"; - static const char* Dreamcast_LefAnalog_Right = "Joystick Right"; - static const char* Dreamcast_NotAssigned = "Not Assigned"; + static const char* Dreamcast_Stick_Up = "Joystick Up"; + static const char* Dreamcast_Stick_Down = "Joystick Down"; + static const char* Dreamcast_Stick_Left = "Joystick Left"; + static const char* Dreamcast_Stick_Right = "Joystick Right"; + static const char* Dreamcast_VehicleLookLeft = "A + Joystick Left" + static const char* Dreamcast_VehicleLookRight = "A + Joystick Right" + static const char* Dreamcast_CenterCamera = "Double click X" + static const char* Dreamcast_CameraUp = "X + Joystick Up"; + static const char* Dreamcast_CameraDown = "X + Joystick Down"; + static const char* Dreamcast_CameraLeft = "X + Joystick Left"; + static const char* Dreamcast_CameraRight = "X + Joystick Right"; + static const char* Dreamcast_LookBehind = "Right trigger + Left trigger" + static const char* Dreamcast_NotAssigned = "Not Assigned"; - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) // CONTROL_CLASSIC + //Dual sticks + static const char* LefAnalog_Up = "Left Stick Up"; + static const char* LefAnalog_Down = "Left Stick Down"; + static const char* LefAnalog_Left = "Left Stick Left"; + static const char* LefAnalog_Right = "Left Stick Right"; + + static const char* RightAnalog_Up = "Right Stick Up"; + static const char* RightAnalog_Down = "Right Stick Down"; + static const char* RightAnalog_Left = "Right Stick Left"; + static const char* RightAnalog_Right = "Right Stick Right"; + + //Xbox Specific + static const char* Xbox_VehicleLookLeft = "LB" + static const char* Xbox_VehicleLookRight = "RB" + static const char* Xbox_VehicleLookBehind = "RB + LB" + + //PS2 Specific + static const char* Dreamcast_PS2_VehicleLookLeft = "B + Joystick Left" + static const char* Dreamcast_PS2_VehicleLookRight = "B + Joystick Right" + static const char* PS2_L1 = "L1" + static const char* PS2_R1 = "R1" + static const char* PS2_L2 = "L2" + static const char* PS2_R2 = "R2" + static const char* PS2_Cross = "Cross" + static const char* PS2_Square = "Square" + static const char* PS2_Circle = "Circle" + static const char* PS2_Triangle = "Triangle" + + + if ((CPad::GetPad(0)->Mode == 0) && (CPad::GetPad(0)->IsDualAnalog == 0)) // Standard DC controller, Xbox like bindings { switch (action) { case VEHICLE_LOOKLEFT: - for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++); break; case VEHICLE_LOOKRIGHT: - for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++); break; case VEHICLE_HORN: for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); @@ -2083,28 +2120,28 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++); break; case VEHICLE_CHANGE_RADIO_STATION: - for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); break; case VEHICLE_BRAKE: for (int i = 0; (ActionText[i] = Dreamcast_LeftTrigger[i]) != '\0' && i < iLimitCopy; i++); break; case TOGGLE_SUBMISSIONS: - for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); break; case GO_LEFT: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_Stick_Left[i]) != '\0' && i < iLimitCopy; i++); break; case GO_RIGHT: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_Stick_Right[i]) != '\0' && i < iLimitCopy; i++); break; case GO_FORWARD: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_Stick_Up[i]) != '\0' && i < iLimitCopy; i++); break; case GO_BACK: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_Stick_Down[i]) != '\0' && i < iLimitCopy; i++); break; case PED_LOOKBEHIND: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); break; case PED_FIREWEAPON: for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++); @@ -2122,22 +2159,22 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr for (int i = 0; (ActionText[i] = Dreamcast_LeftTrigger[i]) != '\0' && i < iLimitCopy; i++); break; case PED_JUMPING: - for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++); break; case PED_SPRINT: for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); break; case PED_CYCLE_TARGET_LEFT: - for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); break; case PED_CYCLE_TARGET_RIGHT: - for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); break; case PED_CENTER_CAMERA_BEHIND_PLAYER: - for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++); break; case PED_SNIPER_ZOOM_IN: - for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++); break; case PED_SNIPER_ZOOM_OUT: for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); @@ -2170,7 +2207,7 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++); break; case VEHICLE_LOOKBEHIND: - for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++); break; case NETWORK_TALK: // Not Used on Dreamcast for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); @@ -2198,15 +2235,15 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr break; } } - else // CONTROL_STANDARD + if ((CPad::GetPad(0)->Mode == 0) && (CPad::GetPad(0)->IsDualAnalog == 1)) // Dual analog, Xbox like bindings { switch (action) { case VEHICLE_LOOKLEFT: - for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Xbox_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++); break; case VEHICLE_LOOKRIGHT: - for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Xbox_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++); break; case VEHICLE_HORN: for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); @@ -2230,19 +2267,19 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); break; case GO_LEFT: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++); break; case GO_RIGHT: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++); break; case GO_FORWARD: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++); break; case GO_BACK: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++); break; case PED_LOOKBEHIND: - for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); break; case PED_FIREWEAPON: for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++); @@ -2266,17 +2303,155 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); break; case PED_CYCLE_TARGET_LEFT: - for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); break; case PED_CYCLE_TARGET_RIGHT: - for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); break; case PED_CENTER_CAMERA_BEHIND_PLAYER: - for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++); break; case PED_SNIPER_ZOOM_IN: + for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_SNIPER_ZOOM_OUT: for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); break; + case PED_1RST_PERSON_LOOK_LEFT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_1RST_PERSON_LOOK_RIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_1RST_PERSON_LOOK_UP: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_1RST_PERSON_LOOK_DOWN: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_TURRETLEFT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_TURRETRIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_TURRETUP: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_TURRETDOWN: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: + for (int i = 0; (ActionText[i] = Xbox_Back[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_LOOKBEHIND: + for (int i = 0; (ActionText[i] = Xbox_VehicleLookBehind[i]) != '\0' && i < iLimitCopy; i++); + break; + case NETWORK_TALK: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case _CONTROLLERACTION_36: // What is that??? + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case TOGGLE_DPAD: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case SWITCH_DEBUG_CAM_ON: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case TAKE_SCREEN_SHOT: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case SHOW_MOUSE_POINTER_TOGGLE: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case MAX_CONTROLLERACTIONS: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + default: + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + } + } + if ((CPad::GetPad(0)->Mode == 1) && (CPad::GetPad(0)->IsDualAnalog == 0)) // Standard DC controller, PS2 like bindings + { + switch (action) + { + case VEHICLE_LOOKLEFT: + for (int i = 0; (ActionText[i] = Dreamcast_PS2_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_LOOKRIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_PS2_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_HORN: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_HANDBRAKE: + for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_ENTER_EXIT: + for (int i = 0; (ActionText[i] = Dreamcast_Y[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_ACCELERATE: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_CHANGE_RADIO_STATION: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_BRAKE: + for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++); + break; + case TOGGLE_SUBMISSIONS: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); + break; + case GO_LEFT: + for (int i = 0; (ActionText[i] = Dreamcast_Stick_Left[i]) != '\0' && i < iLimitCopy; i++); + break; + case GO_RIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_Stick_Right[i]) != '\0' && i < iLimitCopy; i++); + break; + case GO_FORWARD: + for (int i = 0; (ActionText[i] = Dreamcast_Stick_Up[i]) != '\0' && i < iLimitCopy; i++); + break; + case GO_BACK: + for (int i = 0; (ActionText[i] = Dreamcast_Stick_Down[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_LOOKBEHIND: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_FIREWEAPON: + for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_FIREWEAPON: + for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CYCLE_WEAPON_LEFT: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CYCLE_WEAPON_RIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_LOCK_TARGET: + for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_JUMPING: + for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_SPRINT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CYCLE_TARGET_LEFT: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CYCLE_TARGET_RIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CENTER_CAMERA_BEHIND_PLAYER: + for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_SNIPER_ZOOM_IN: + for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++); + break; case PED_SNIPER_ZOOM_OUT: for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); break; @@ -2308,8 +2483,147 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++); break; case VEHICLE_LOOKBEHIND: + for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++); + break; + case NETWORK_TALK: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case _CONTROLLERACTION_36: // What is that??? + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case TOGGLE_DPAD: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case SWITCH_DEBUG_CAM_ON: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case TAKE_SCREEN_SHOT: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case SHOW_MOUSE_POINTER_TOGGLE: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + case MAX_CONTROLLERACTIONS: // Not Used on Dreamcast + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + default: + for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); + break; + } + } + + if ((CPad::GetPad(0)->Mode == 1) && (CPad::GetPad(0)->IsDualAnalog == 0)) // Dual Stick, PS2 like bindings + { + switch (action) + { + case VEHICLE_LOOKLEFT: + for (int i = 0; (ActionText[i] = PS2_L2[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_LOOKRIGHT: + for (int i = 0; (ActionText[i] = PS2_R2[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_HORN: for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); break; + case VEHICLE_HANDBRAKE: + for (int i = 0; (ActionText[i] = PS2_R1[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_ENTER_EXIT: + for (int i = 0; (ActionText[i] = PS2_Triangle[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_ACCELERATE: + for (int i = 0; (ActionText[i] = PS2_Cross[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_CHANGE_RADIO_STATION: + for (int i = 0; (ActionText[i] = PS2_L1[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_BRAKE: + for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++); + break; + case TOGGLE_SUBMISSIONS: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); + break; + case GO_LEFT: + for (int i = 0; (ActionText[i] = LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++); + break; + case GO_RIGHT: + for (int i = 0; (ActionText[i] = LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++); + break; + case GO_FORWARD: + for (int i = 0; (ActionText[i] = LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++); + break; + case GO_BACK: + for (int i = 0; (ActionText[i] = LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_LOOKBEHIND: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_FIREWEAPON: + for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_FIREWEAPON: + for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CYCLE_WEAPON_LEFT: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CYCLE_WEAPON_RIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_LOCK_TARGET: + for (int i = 0; (ActionText[i] = PS2_R1[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_JUMPING: + for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_SPRINT: + for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CYCLE_TARGET_LEFT: + for (int i = 0; (ActionText[i] = PS2_L2[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CYCLE_TARGET_RIGHT: + for (int i = 0; (ActionText[i] = PS2_R2[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_CENTER_CAMERA_BEHIND_PLAYER: + for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_SNIPER_ZOOM_IN: + for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_SNIPER_ZOOM_OUT: + for (int i = 0; (ActionText[i] = PS2_Cross[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_1RST_PERSON_LOOK_LEFT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_1RST_PERSON_LOOK_RIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_1RST_PERSON_LOOK_UP: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case PED_1RST_PERSON_LOOK_DOWN: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_TURRETLEFT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_TURRETRIGHT: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_TURRETUP: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_TURRETDOWN: + for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++); + break; + case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: + for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++); + break; + case VEHICLE_LOOKBEHIND: + for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++); + break; case NETWORK_TALK: // Not Used on Dreamcast for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++); break;