Files
dca3-game/miami/animation/AnimBlendHierarchy.cpp
Stefanos Kornilios Mitsis Poiitidis 55e4c6e9cd dca3-style animation compression for miami
2025-02-23 19:45:51 +02:00

73 lines
1.2 KiB
C++

#include "common.h"
#include "AnimBlendSequence.h"
#include "AnimBlendHierarchy.h"
#include "AnimManager.h"
CAnimBlendHierarchy::CAnimBlendHierarchy(void)
{
sequences = nil;
numSequences = 0;
totalLength = 0.0f;
}
void
CAnimBlendHierarchy::Shutdown(void)
{
RemoveAnimSequences();
totalLength = 0.0f;
}
void
CAnimBlendHierarchy::SetName(char *name)
{
strncpy(this->name, name, 24);
}
void
CAnimBlendHierarchy::CalcTotalTime(void)
{
int i, j;
totalLength = 0.0f;
for(i = 0; i < numSequences; i++){
#ifdef FIX_BUGS
if(sequences[i].numFrames == 0)
continue;
#endif
float seqTime = 0.0f;
for(j = 0; j < sequences[i].numFrames; j++)
seqTime += sequences[i].GetDeltaTime(j);
totalLength = Max(totalLength, seqTime);
}
}
void
CAnimBlendHierarchy::RemoveQuaternionFlips(void)
{
int i;
for(i = 0; i < numSequences; i++)
sequences[i].RemoveQuaternionFlips();
}
void
CAnimBlendHierarchy::RemoveAnimSequences(void)
{
delete[] sequences;
sequences = nil;
numSequences = 0;
}
#ifdef USE_CUSTOM_ALLOCATOR
void
CAnimBlendHierarchy::MoveMemory(bool onlyone)
{
int i;
for(i = 0; i < numSequences; i++)
if(sequences[i].MoveMemory() && onlyone)
return;
}
#endif