Files
dca3-game/miami/audio/AudioScriptObject.h
Stefanos Kornilios Mitsis Poiitidis 09477b5c78 Add miami source
2025-02-22 12:32:51 +02:00

26 lines
610 B
C++

#pragma once
class cAudioScriptObject
{
public:
int16 AudioId;
CVector Posn;
int32 AudioEntity;
cAudioScriptObject();
~cAudioScriptObject();
void Reset(); /// ok
static void* operator new(size_t) throw();
static void* operator new(size_t, int) throw();
static void operator delete(void*, size_t) throw();
static void operator delete(void*, int) throw();
static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size);
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
};
VALIDATE_SIZE(cAudioScriptObject, 20);
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);