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https://github.com/langgenius/dify.git
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- Replaced SkillArtifactSet with SkillBundle across various components, enhancing the organization of skill dependencies and references. - Updated SkillManager methods to load and save bundles instead of artifacts, improving clarity in asset management. - Refactored SkillCompiler to compile skills into bundles, streamlining the dependency resolution process. - Adjusted DifyCli and SandboxBashSession to utilize ToolDependencies, ensuring consistent handling of tool references. - Introduced AssetReferences for better management of file dependencies within skill bundles.
44 lines
1.1 KiB
Python
44 lines
1.1 KiB
Python
from __future__ import annotations
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import logging
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from core.sandbox.sandbox import Sandbox
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from core.skill import SkillAttrs
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from core.skill.skill_manager import SkillManager
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from .base import SyncSandboxInitializer
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logger = logging.getLogger(__name__)
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class SkillInitializer(SyncSandboxInitializer):
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def __init__(
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self,
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tenant_id: str,
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user_id: str,
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app_id: str,
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assets_id: str,
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) -> None:
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self._tenant_id = tenant_id
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self._app_id = app_id
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self._user_id = user_id
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self._assets_id = assets_id
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def initialize(self, sandbox: Sandbox) -> None:
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bundle = SkillManager.load_bundle(
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self._tenant_id,
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self._app_id,
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self._assets_id,
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)
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if bundle is None:
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raise ValueError(
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f"No skill bundle found for tenant_id={self._tenant_id}, "
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f"app_id={self._app_id}, "
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f"assets_id={self._assets_id}"
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)
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sandbox.attrs.set(
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SkillAttrs.BUNDLE,
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bundle,
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)
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