Do not use build.status as a looping condition for Heroku deployment (#21909)
* Do not use `build.status` of 'pending' as a looping condition for Heroku deployment * Don't wait for `appSetup.status` either * Fix incorrect Octokit method usage in local deploy script * Bump the number of allowable errors from 5 to 10 * More logging! * Add an environment variable for easily increasing the number of allowed Heroku failures per phase of polling
This commit is contained in:
1
.github/workflows/prod-build-deploy.yml
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1
.github/workflows/prod-build-deploy.yml
vendored
@@ -143,6 +143,7 @@ jobs:
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HYDRO_SECRET: ${{ secrets.HYDRO_SECRET }}
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SOURCE_BLOB_URL: ${{ steps.build-source.outputs.download_url }}
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DELAY_FOR_PREBOOT: 'true'
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ALLOWED_POLLING_FAILURES_PER_PHASE: '15'
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with:
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script: |
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const {
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1
.github/workflows/staging-deploy-pr.yml
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1
.github/workflows/staging-deploy-pr.yml
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@@ -472,6 +472,7 @@ jobs:
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CONTEXT_NAME: ${{ env.CONTEXT_NAME }}
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ACTIONS_RUN_LOG: ${{ env.ACTIONS_RUN_LOG }}
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HEAD_SHA: ${{ needs.pr-metadata.outputs.head_sha }}
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ALLOWED_POLLING_FAILURES_PER_PHASE: '15'
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with:
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script: |
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const { GITHUB_TOKEN, HEROKU_API_TOKEN } = process.env
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@@ -234,7 +234,7 @@ async function deployStaging({ owner, repo, pullNumber, forceRebuild = false, de
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pullRequest,
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})
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} else {
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await octokit.repos.createStatus({
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await octokit.repos.createCommitStatus({
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owner,
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repo,
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sha: pullRequest.head.sha,
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@@ -249,7 +249,7 @@ async function deployStaging({ owner, repo, pullNumber, forceRebuild = false, de
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forceRebuild,
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})
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await octokit.repos.createStatus({
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await octokit.repos.createCommitStatus({
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owner,
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repo,
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sha: pullRequest.head.sha,
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@@ -264,7 +264,7 @@ async function deployStaging({ owner, repo, pullNumber, forceRebuild = false, de
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console.error(error)
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if (!destroy) {
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await octokit.repos.createStatus({
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await octokit.repos.createCommitStatus({
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owner,
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repo,
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sha: pullRequest.head.sha,
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@@ -10,7 +10,8 @@ const DELAY_FOR_PREBOOT_SWAP = 135000 // 2:15
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// Allow for a few 404 (Not Found), 429 (Too Many Requests), etc. responses from
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// the semi-unreliable Heroku API when we're polling for status updates
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const ALLOWED_MISSING_RESPONSE_COUNT = 5
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const ALLOWED_MISSING_RESPONSE_COUNT =
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parseInt(process.env.ALLOWED_POLLING_FAILURES_PER_PHASE, 10) || 10
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const ALLOWABLE_ERROR_CODES = [404, 429, 500, 503]
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export default async function deployToProduction({
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@@ -175,7 +176,7 @@ export default async function deployToProduction({
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// Poll until the Build's status changes from "pending" to "succeeded" or "failed".
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let buildAcceptableErrorCount = 0
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while (!build || build.status === 'pending' || !build.release || !build.release.id) {
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while (!build || !build.release || !build.release.id) {
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await sleep(SLEEP_INTERVAL)
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try {
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build = await heroku.get(`/apps/${appName}/builds/${buildId}`)
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@@ -184,6 +185,9 @@ export default async function deployToProduction({
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if (isAllowableHerokuError(error)) {
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buildAcceptableErrorCount += 1
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if (buildAcceptableErrorCount <= ALLOWED_MISSING_RESPONSE_COUNT) {
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console.warn(
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`Ignoring allowable Heroku error #${buildAcceptableErrorCount}: ${error.statusCode}`
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)
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continue
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}
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}
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@@ -210,6 +214,7 @@ export default async function deployToProduction({
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`Finished Heroku build after ${Math.round((Date.now() - buildStartTime) / 1000)} seconds.`,
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build
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)
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console.log('Heroku release detected', build.release)
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const releaseStartTime = Date.now() // Close enough...
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const releaseId = build.release.id
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@@ -237,6 +242,9 @@ export default async function deployToProduction({
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if (isAllowableHerokuError(error)) {
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releaseAcceptableErrorCount += 1
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if (releaseAcceptableErrorCount <= ALLOWED_MISSING_RESPONSE_COUNT) {
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console.warn(
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`Ignoring allowable Heroku error #${releaseAcceptableErrorCount}: ${error.statusCode}`
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)
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continue
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}
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}
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@@ -296,6 +304,9 @@ export default async function deployToProduction({
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if (isAllowableHerokuError(error)) {
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dynoAcceptableErrorCount += 1
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if (dynoAcceptableErrorCount <= ALLOWED_MISSING_RESPONSE_COUNT) {
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console.warn(
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`Ignoring allowable Heroku error #${dynoAcceptableErrorCount}: ${error.statusCode}`
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)
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continue
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}
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}
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@@ -10,7 +10,8 @@ const HEROKU_LOG_LINES_TO_SHOW = 25
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// Allow for a few 404 (Not Found), 429 (Too Many Requests), etc. responses from
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// the semi-unreliable Heroku API when we're polling for status updates
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const ALLOWED_MISSING_RESPONSE_COUNT = 5
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const ALLOWED_MISSING_RESPONSE_COUNT =
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parseInt(process.env.ALLOWED_POLLING_FAILURES_PER_PHASE, 10) || 10
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const ALLOWABLE_ERROR_CODES = [404, 429, 500, 503]
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export default async function deployToStaging({
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@@ -233,7 +234,7 @@ export default async function deployToStaging({
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// A new Build is created as a by-product of creating an AppSetup.
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// Poll until there is a Build object attached to the AppSetup.
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let setupAcceptableErrorCount = 0
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while (!appSetup || appSetup.status === 'pending' || !build || !build.id) {
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while (!appSetup || !build || !build.id) {
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await sleep(SLEEP_INTERVAL)
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try {
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appSetup = await heroku.get(`/app-setups/${appSetup.id}`)
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@@ -243,6 +244,9 @@ export default async function deployToStaging({
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if (isAllowableHerokuError(error)) {
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setupAcceptableErrorCount += 1
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if (setupAcceptableErrorCount <= ALLOWED_MISSING_RESPONSE_COUNT) {
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console.warn(
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`Ignoring allowable Heroku error #${setupAcceptableErrorCount}: ${error.statusCode}`
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)
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continue
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}
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}
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@@ -272,6 +276,7 @@ See Heroku logs for more information:\n${logUrl}`
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)
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}
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console.log('Heroku AppSetup finished', appSetup)
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console.log('Heroku build detected', build)
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} else {
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// If the app does exist, just manually trigger a new build
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@@ -317,7 +322,7 @@ See Heroku logs for more information:\n${logUrl}`
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// Poll until the Build's status changes from "pending" to "succeeded" or "failed".
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let buildAcceptableErrorCount = 0
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while (!build || build.status === 'pending' || !build.release || !build.release.id) {
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while (!build || !build.release || !build.release.id) {
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await sleep(SLEEP_INTERVAL)
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try {
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build = await heroku.get(`/apps/${appName}/builds/${buildId}`)
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@@ -326,6 +331,9 @@ See Heroku logs for more information:\n${logUrl}`
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if (isAllowableHerokuError(error)) {
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buildAcceptableErrorCount += 1
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if (buildAcceptableErrorCount <= ALLOWED_MISSING_RESPONSE_COUNT) {
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console.warn(
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`Ignoring allowable Heroku error #${buildAcceptableErrorCount}: ${error.statusCode}`
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)
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continue
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}
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}
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@@ -352,6 +360,7 @@ See Heroku logs for more information:\n${logUrl}`
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`Finished Heroku build after ${Math.round((Date.now() - buildStartTime) / 1000)} seconds.`,
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build
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)
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console.log('Heroku release detected', build.release)
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const releaseStartTime = Date.now() // Close enough...
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let releaseId = build.release.id
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@@ -379,6 +388,9 @@ See Heroku logs for more information:\n${logUrl}`
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if (isAllowableHerokuError(error)) {
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releaseAcceptableErrorCount += 1
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if (releaseAcceptableErrorCount <= ALLOWED_MISSING_RESPONSE_COUNT) {
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console.warn(
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`Ignoring allowable Heroku error #${releaseAcceptableErrorCount}: ${error.statusCode}`
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)
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continue
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}
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}
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@@ -485,6 +497,9 @@ See Heroku logs for more information:\n${logUrl}`
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if (isAllowableHerokuError(error)) {
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dynoAcceptableErrorCount += 1
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if (dynoAcceptableErrorCount <= ALLOWED_MISSING_RESPONSE_COUNT) {
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console.warn(
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`Ignoring allowable Heroku error #${dynoAcceptableErrorCount}: ${error.statusCode}`
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)
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continue
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}
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}
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