* Add a script to remove stale staging deployment environments from GitHub * Add second job to cleanup GitHub deployment environments * Specify GITHUB_TOKEN permissions matrix * Stop marking staging deployments as transient * Update staging undeployment mechanism to clean-up deployment environments on PR merge * Define a stale PR as one that was merged or has been closed for more than 2 hours * Rename workflow file
138 lines
4.4 KiB
JavaScript
138 lines
4.4 KiB
JavaScript
#!/usr/bin/env node
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import Heroku from 'heroku-client'
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import createStagingAppName from './create-staging-app-name.js'
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export default async function undeployFromStaging({
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octokit,
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pullRequest,
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// These parameters will only be set by Actions
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runId = null,
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}) {
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// Start a timer so we can report how long the deployment takes
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const startTime = Date.now()
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// Extract some important properties from the PR
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const {
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number: pullNumber,
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base: {
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repo: {
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name: repo,
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owner: { login: owner },
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},
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},
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head: { ref: branch },
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merged: wasMerged,
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} = pullRequest
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const workflowRunLog = runId ? `https://github.com/${owner}/${repo}/actions/runs/${runId}` : null
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const logUrl = workflowRunLog
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const appName = createStagingAppName({ repo, pullNumber, branch })
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try {
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const title = `from the 'staging' environment as '${appName}'`
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console.log(`About to undeploy ${title}...`)
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// Time to talk to Heroku...
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const heroku = new Heroku({ token: process.env.HEROKU_API_TOKEN })
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// Is there already a Heroku App for this PR?
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let appExists = true
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try {
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await heroku.get(`/apps/${appName}`)
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} catch (error) {
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appExists = false
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}
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// If there is an existing app, delete it
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if (appExists) {
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try {
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await heroku.delete(`/apps/${appName}`)
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console.log(`Heroku app '${appName}' deleted`)
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} catch (error) {
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throw new Error(`Failed to delete Heroku app '${appName}'. Error: ${error}`)
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}
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}
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// If not merged, we'll leave it to be cleaned up later by the workflow
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// that checks for stale PRs. This way, we aren't doing more cleaning than
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// necessary if someone intends to reopen the PR momentarily.
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if (wasMerged) {
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// Get the latest deployment environment to signal its deactivation
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const { data: deployments } = await octokit.repos.listDeployments({
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owner,
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repo,
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// In the GitHub API, there can only be one active deployment per environment.
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// For our many staging apps, we must use the unique appName as the environment.
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environment: appName,
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})
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if (deployments.length === 0) {
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console.log('🚀 No deployments to deactivate!')
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} else {
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console.log(`Found ${deployments.length} GitHub Deployments`, deployments)
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// Deactivate ALL of the deployments
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for (const deployment of deployments) {
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// Deactivate this Deployment with an 'inactive' DeploymentStatus
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const { data: deploymentStatus } = await octokit.repos.createDeploymentStatus({
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owner,
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repo,
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deployment_id: deployment.id,
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state: 'inactive',
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description: 'The app was undeployed',
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...(logUrl && { log_url: logUrl }),
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// The 'ant-man' preview is required for `state` values of 'inactive', as well as
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// the use of the `log_url`, `environment_url`, and `auto_inactive` parameters.
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// The 'flash' preview is required for `state` values of 'in_progress' and 'queued'.
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mediaType: {
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previews: ['ant-man', 'flash'],
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},
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})
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console.log(
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`🚀 Deployment status (ID: ${deployment.id}): ${deploymentStatus.state} - ${deploymentStatus.description}`
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)
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// Delete this Deployment
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await octokit.repos.deleteDeployment({
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owner,
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repo,
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deployment_id: deployment.id,
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})
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console.log(`🚀 Deployment (ID: ${deployment.id}): deleted`)
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}
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}
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// Delete this Environment
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try {
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await octokit.repos.deleteAnEnvironment({
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owner,
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repo,
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environment_name: appName,
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})
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console.log(`🚀 Environment (${appName}): deleted`)
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} catch (error) {
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if (error.status === 404) {
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console.log(`🚀 Environment (${appName}): already deleted`)
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} else {
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throw error
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}
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}
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}
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console.log(`Finished undeploying after ${Math.round((Date.now() - startTime) / 1000)} seconds`)
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} catch (error) {
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// Report failure!
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const failureMessage = `Undeployment failed after ${Math.round(
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(Date.now() - startTime) / 1000
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)} seconds. See logs for more information.`
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console.error(failureMessage)
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// Re-throw the error to bubble up
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throw error
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}
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}
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