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VideoCommon: Drop now unused efb2tex matrix generation.
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@@ -266,7 +266,6 @@ void TextureCache::DeleteShaders()
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void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat,
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EFBCopyFormat dst_format, bool is_intensity)
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{
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VKTexture* texture = static_cast<VKTexture*>(entry->texture.get());
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