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Fix various typos and spelling mistakes
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@@ -1006,7 +1006,7 @@ static void TexDecoder_DecodeImpl_RGBA8_SSSE3(u32* dst, const u8* src, int width
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TextureFormat texformat, const u8* tlut,
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TLUTFormat tlutfmt, int Wsteps4, int Wsteps8)
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{
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// xsacha optimized with SSSE3 instrinsics
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// xsacha optimized with SSSE3 intrinsics
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// Produces a ~30% speed improvement over SSE2 implementation
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for (int y = 0; y < height; y += 4)
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{
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@@ -1212,7 +1212,7 @@ static void TexDecoder_DecodeImpl_CMPR(u32* dst, const u8* src, int width, int h
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int cmp1 = _mm_extract_epi16(cmprgb0rgb1, 4);
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// green:
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// NOTE: We start with the larger number of bits (6) firts for G and shift the mask down
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// NOTE: We start with the larger number of bits (6) first for G and shift the mask down
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// 1 bit to get a 5-bit mask later for R and B components.
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// low6mask == _mm_set_epi32(0x0000FC00, 0x0000FC00, 0x0000FC00, 0x0000FC00)
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const __m128i low6mask = _mm_slli_epi32(_mm_srli_epi32(allFFs128, 24 + 2), 8 + 2);
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