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VideoCommon: Eliminate static state in Renderer
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@@ -100,8 +100,8 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
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FramebufferManager::FramebufferManager()
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{
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m_target_width = Renderer::GetTargetWidth();
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m_target_height = Renderer::GetTargetHeight();
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m_target_width = g_renderer->GetTargetWidth();
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m_target_height = g_renderer->GetTargetHeight();
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if (m_target_height < 1)
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{
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m_target_height = 1;
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@@ -318,8 +318,8 @@ void XFBSource::CopyEFB(float Gamma)
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D3D::SetPointCopySampler();
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D3D::drawShadedTexQuad(
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FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, Renderer::GetTargetWidth(),
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Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true),
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FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, g_renderer->GetTargetWidth(),
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g_renderer->GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
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GeometryShaderCache::GetCopyGeometryShader(), Gamma);
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