mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-05-12 03:02:01 -04:00
VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource.
This commit is contained in:
48
Source/Core/VideoCommon/Resources/TextureDataResource.cpp
Normal file
48
Source/Core/VideoCommon/Resources/TextureDataResource.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
// Copyright 2025 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "VideoCommon/Resources/TextureDataResource.h"
|
||||
|
||||
#include "VideoCommon/Assets/CustomAssetCache.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
TextureDataResource::TextureDataResource(Resource::ResourceContext resource_context)
|
||||
: Resource(std::move(resource_context))
|
||||
{
|
||||
m_texture_asset = m_resource_context.asset_cache->CreateAsset<TextureAsset>(
|
||||
m_resource_context.primary_asset_id, m_resource_context.asset_library, this);
|
||||
}
|
||||
|
||||
std::shared_ptr<CustomTextureData> TextureDataResource::GetData() const
|
||||
{
|
||||
return m_current_texture_data;
|
||||
}
|
||||
|
||||
CustomAsset::TimeType TextureDataResource::GetLoadTime() const
|
||||
{
|
||||
return m_current_time;
|
||||
}
|
||||
|
||||
Resource::TaskComplete TextureDataResource::CollectPrimaryData()
|
||||
{
|
||||
const auto last_load_time = m_texture_asset->GetLastLoadedTime();
|
||||
const auto asset = m_texture_asset->GetData();
|
||||
if (!asset)
|
||||
return Resource::TaskComplete::No;
|
||||
|
||||
m_current_texture_data = asset;
|
||||
m_current_time = last_load_time;
|
||||
return Resource::TaskComplete::Yes;
|
||||
}
|
||||
|
||||
void TextureDataResource::MarkAsActive()
|
||||
{
|
||||
m_resource_context.asset_cache->MarkAssetActive(m_texture_asset);
|
||||
}
|
||||
|
||||
void TextureDataResource::MarkAsPending()
|
||||
{
|
||||
m_resource_context.asset_cache->MarkAssetPending(m_texture_asset);
|
||||
}
|
||||
} // namespace VideoCommon
|
||||
Reference in New Issue
Block a user